3D Xpoint: Intels Optane-SSDs sollen 2016 erscheinen

NVMe-Protokoll, 3D-Xpoint-Speicher und PCIe-Anbindung: Intel plant Optane-SSDs und -Systembeschleuniger für das laufende Jahr. Vorher erscheinen noch Flash-Drives mit 3D-TLC-Speicher. (3D Xpoint, Intel)

NVMe-Protokoll, 3D-Xpoint-Speicher und PCIe-Anbindung: Intel plant Optane-SSDs und -Systembeschleuniger für das laufende Jahr. Vorher erscheinen noch Flash-Drives mit 3D-TLC-Speicher. (3D Xpoint, Intel)

Bethesda Softworks: “Quake is back”

Es wird sehr schnell: Quake Champions soll Bildraten von bis zu 120 fps bieten – und Arenakämpfe. Außerdem hat Bethesda eine grafisch deutlich schönere Konsolenversion von Skyrim vorgestellt, spannende Szenen aus Dishonored 2 gezeigt und Prey angekündigt. (Bethesda, Rollenspiel)

Es wird sehr schnell: Quake Champions soll Bildraten von bis zu 120 fps bieten - und Arenakämpfe. Außerdem hat Bethesda eine grafisch deutlich schönere Konsolenversion von Skyrim vorgestellt, spannende Szenen aus Dishonored 2 gezeigt und Prey angekündigt. (Bethesda, Rollenspiel)

UberX: Fahrdienst Uber wieder in Berlin aktiv

Diesmal will Uber alles richtig machen in Berlin. Das Unternehmen wagt einen Neustart, wobei das neue Angebot UberX ein reiner Chauffeurdienst ist, dessen Fahrer einen Personenbeförderungsschein haben und deren Autos entsprechend versichert sind. Vermittelte Fahrgemeinschaften sollen folgen. (Uber, Startup)

Diesmal will Uber alles richtig machen in Berlin. Das Unternehmen wagt einen Neustart, wobei das neue Angebot UberX ein reiner Chauffeurdienst ist, dessen Fahrer einen Personenbeförderungsschein haben und deren Autos entsprechend versichert sind. Vermittelte Fahrgemeinschaften sollen folgen. (Uber, Startup)

Bethesda unveils Quake Champions, Prey, and a VR version of Fallout 4

Plus, Skyrim Special Edition for PS4 and Xbox One featuring better graphics and mods.

Check out that motion blur on the tree creature.

Bethesda might not have had anything on the scale of Fallout 4 to announce at its E3 press conference this year, but the publisher did have a few surprises up its sleeve. First up is Quake Champions, an arena-style shooter "designed for players of all skill levels."

Developed by iD Software, Quake Champions will feature "a diverse cast of warriors each with different attributes and unique abilities, allowing you to fight the way you want," according to iD studio director Tim Willits. Like other contemporary shooters (Overwatch for one), Quake Champions is being pitched as an e-sports game, with promises of tournament support from the publisher. That's a tough sell given the competition, but at the very least pro players won't have to worry about speed: Bethesda is targeting 120FPS rendering for the game.

Little else was revealed about Quake Champions, including platforms (PC is a given), but there was a CG teaser trailer, complete with a glimpse of character classes and explosive battles in a large arena. More info is promised for QuakeCon in August.

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Titanfall 2: Proof that grappling hooks make everything better

Makes leaping round levels and taking down Titans a breeze—and heaps of fun too.

If video games have taught us anything it's that grappling hooks make everything better. Nintendo knew it with Zelda, Avalanche Studios knew it with Just Cause, and Respawn Entertainment knows it with Titanfall 2. With one simple addition, Titanfall—which pitches humans against mechs on the battlefield—goes from an already fast shooter to an even faster one for the sequel, a shooter where rodeo riding a ten foot Titan before chucking a grenade into the unsuspecting pilot's cockpit is a mere flick of a grappling hook away.

Titanfall was always stupid fun. Titanfall 2 is even stupider fun.

That's good for shooter players like me who, not for want of trying, aren't exactly skilled when it comes to hitting rapidly moving targets with a virtual gun and an analogue stick. Accessibility has always been Titanfall's forte, despite being a multiplayer-only game. And while Titanfall 2 does introduce a story mode for those that don't want to play online at all (it's not on show just yet, but you can see the trailer here), I'm relived to find the accessibility of the multiplayer hasn't suffered as a result. If anything, it's even better.

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Liveblog: Bethesda’s pre-E3 2016 press conference

News of Dishonored 2 and likely some other big name sequels expected.

View Liveblog
2016-06-12T21:00:00-05:00

Before E3 gets going, Bethesda will be sharing its plans for the coming year in a splashy press conference from the LA Hangar movie studios here in California. We'll be bringing you all the updates live as they happen starting at 7pm PDT (10pm Eastern, 3am Monday UK time) on Sunday, June 12.

Bethesda doesn't have a lot of experience with this whole E3 press conference thing, but last year's premiere presentation from the publisher blew the roof off the place with lengthy reveals of Fallout 4 and the upcoming Doom reboot, as well as a brief announcement of Dishonored 2. Expect a lot more Dishonored 2 at this year's show, as well as possible announcements of a remastered Skyrim and sequels for Wolfenstein: The New Order, The Evil Within, and even Prey, if rumors are to be believed.

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Battlefield, Titanfall sequels anchor EA’s pre-E3 show

Mega-publisher also announces “Originals” initiative to promote indie game.

Titanfall 2.

LOS ANGELES—Though Electronic Arts officially dropped out of the Electronic Entertainment Expo this year, its press conference presentation at the EA Play event felt a lot like a standard E3 presentation.

The event started off with new footage from Titanfall 2, which now comes with the single-player focused campaign its predecessor lacked (including a talking Titan voiced by Optimus Prime himself, Peter Cullen). The new game features six new giant walking titans, a "deep progression system," and a grappling hook that can be used to launch yourself right into a Titan cockpit or grab an enemy out of the sky. The game is available on October 28.

Battlefield 1

We also got more information about Battlefield 1, the previously announced military history shooter set in an alternate history version of World War I. EA promised that "destruction is more intuitive and natural than ever" in the game, and it highlighted the ability to take control of "behemoth" vehicles like air ships, armored trains, and entire battleships. A dynamic weather system with rain, fog, and blinding sunlight will also feature prominently.

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Electronic Arts: Battlefield 1 mit Wetter und Titanfall 2 mit Kampagne

Videobilder aus kommenden Star-Wars-Spielen, ein schlecht informierter Fußball-Startrainer und neues von Battlefront 1 und Titanfall 2 standen im Mittelpunkt der Pressekonferenz von EA. Auch von Mass Effect Andromeda gab es beindruckende Szenen zu sehen. (Electronic Arts, Bioware)

Videobilder aus kommenden Star-Wars-Spielen, ein schlecht informierter Fußball-Startrainer und neues von Battlefront 1 und Titanfall 2 standen im Mittelpunkt der Pressekonferenz von EA. Auch von Mass Effect Andromeda gab es beindruckende Szenen zu sehen. (Electronic Arts, Bioware)

EA announces three new Star Wars games in the works

DICE, Motive, Visceral, Respawn all working on new titles in the film universe.

A work-in-progress shot from the next Star Wars Battlefront title, announced today.

LOS ANGELES—Electronic Arts isn't merely sitting on its video game rights to the Star Wars license after last year's multiplayer-only Star Wars: Battlefront. In an E3-adjacent press presentation today, the company announced plans for a number of upcoming story-driven Star Wars titles from some of its biggest studios.

The announcements began with a new Battlefront game from developers DICE and Motive, featuring content from the new films. "What excites me now is bringing in more characters, more planets, more environments, more eras..." DICE Senior Producer Sigurlína Ingvarsdottir said.

That comes alongside a third-person action-adventure game from Titanfall-maker Respawn from "a different Star Wars era." Then there's the new action-adventure game from Visceral with "an original narrative... with new characters" from former Naughty Dog scribe Amy Hennig. "Our goal has always been not to just make a game in the Star Wars universe, but to tell an authentic Star Wars story... How do you ground the unfamiliar and new in the familiar?" Hennig said.

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Necropolis: The roguelike, co-op Dark Souls clone you never knew you needed

Exclusive world premiere of co-op mode proves out Harebrained’s stunning dungeon crawler.

KIRKLAND, Wash.—As I made my way out of Harebrained Studios' modest, Seattle-area office on a gray June afternoon, I heard a shout: "Hold that elevator!"

Studio co-founder Mitch Gitelman was running in my direction, the way someone might dash if a visitor left a wallet or set of keys behind, but it wasn't that. "Now do you see why we left permadeath in our multiplayer mode?"

You're stopping the elevator for that question? Actually, what sounded like a generic, nerdily phrased exclamation was pretty important in this case. An hour earlier, Gitelman had sat me down with my second-ever demo of Necropolis, a Dark Souls-inspired dungeon crawler, and I went into that playtest with raised eyebrows and low expectations. The single-player demo I'd played at a press event in Santa Monica a few weeks prior was fine enough, and I asked for a studio visit and a little more gameplay, having not been entirely sold by my first session. I thought to myself, maybe I'd write the game up soon, but certainly not during my busy E3 schedule.

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