Tony Fadell leaves Nest, Marwan Fawaz to be CEO

Fadell “won’t be present day to day” at Nest, but he remains at Alphabet.

Tony Fadell. (credit: BBC News)

After six years at the smart home company Nest, Tony Fadell will be stepping down as CEO. He announced his decision via a Nest blog post, which details that Fadell will be transitioning to an advisory role at Alphabet, the parent company of Google. Google bought Nest back in 2014.

The new Nest CEO will be Marwan Fawaz, who previously worked at Motorola Mobility as executive vice president. The blog post sites Fawaz's engineering and connected home background as well as his "experience with global service providers" as credentials for his leadership role at Nest. It also stated that Nest has a two-year product roadmap already in place for Fawaz to take over as he begins.

Fadell's transition has been in the works since "late last year," and his new role at Alphabet will give him the flexibility to dabble in other fields. Here's Fadell's statement:

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Luxembourg wants to become the Silicon Valley of asteroid mining

We could live comfortably on resources just from space. But is it economical?

Concept image of a harvester for Deep Space Industries. (credit: Deep Space Industries)

Luxembourg, a small European country about the size of Rhode Island, wants to be the Silicon Valley of the space mining industry. The landlocked Grand Duchy announced Friday it was opening a €200 million ($225 million) line of credit for entrepreneurial space companies to set up their European headquarters within its borders.

Luxembourg has already reached agreements with two US-based companies, Planetary Resources and Deep Space Industries, to open offices in Luxembourg and conduct major research and development activities. "We intend to become the European center for asteroid mining," said Étienne Schneider, deputy prime minister and minister of the economy, during a news conference Friday.

The mining of space resources is a long bet. Although some deep-pocketed investors from Google and other companies have gotten behind Planetary Resources, and people like Amazon's Jeff Bezos have speculated that within a couple of decades most manufacturing and resource gathering will be done off Earth, there is precious little activity today. Humans have never visited an asteroid, and NASA is only just planning to launch its first robotic mission to visit and gather samples from an asteroid, OSIRIS-REx, this summer.

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Duskers is spooky space exploration—with a command console

Explore derelicts with drones—but don’t disturb the monsters therein.

Enlarge / Poor little Ron the Drone. Something bad is beyond this door and he's going to have to face it by himself.

My ship is docked at one end of an abandoned space station, and I’m staring intently at a flickering schematic view of the facility. Jill, one of my three squatty remote maintenance drones, is funneling energy into a power inlet so I can operate a few doors. Twiki is gathering scrap in what looks like an abandoned corridor—scrap I desperately need in order to repair my ship’s video system, which has been on the fritz. Ron is carefully scanning rooms for hidden materials for Twiki to gather up.

The situation is tense but manageable. This outpost showed an unknown infestation type, but I’m being careful, closing doors behind my drones, making sure to not leave a drone for too long in a room with a vent—because things can crawl out of vents.

Without warning, a door flashes red. "DOOR 22 IS BEING ATTACKED" appears on the console. It’s the door to the room where Jill is powering the ship, and I quickly decide it’s time to get the hell out.

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Intel CEO: Most people only replace a PC after 5-6 years

Intel CEO: Most people only replace a PC after 5-6 years

Most computer makers release new desktop, notebook, or tablet PCs at least twice a year. PC chip maker Intel tends to launch new processors about once a year. But computer users? They’re only replacing their old computers after 5 or 6 years.

That’s what Intel CEO Brian Kzranich said at an event in New York this week, and it’s a change from a few years ago, when the upgrade cycle was closer to four years.

Continue reading Intel CEO: Most people only replace a PC after 5-6 years at Liliputing.

Intel CEO: Most people only replace a PC after 5-6 years

Most computer makers release new desktop, notebook, or tablet PCs at least twice a year. PC chip maker Intel tends to launch new processors about once a year. But computer users? They’re only replacing their old computers after 5 or 6 years.

That’s what Intel CEO Brian Kzranich said at an event in New York this week, and it’s a change from a few years ago, when the upgrade cycle was closer to four years.

Continue reading Intel CEO: Most people only replace a PC after 5-6 years at Liliputing.

“Judges love Game of Thrones too: “Qyburnian” enters US legal lexicon”

This isn’t Qyburn’s resurrection of Gregor Clegane—it’s of the Jiffy June standard.

Depending on one's life view, the character Qyburn in the HBO hit series Game of Thrones is evil, a genius, or an evil genius.

The former "maester" of the Citadel engaged in vivisecting people, and he holds the power to bring back the dead (or at least the moribund). Qyburn once famously brought back a poisoned and moribund Gregor Clegane, the character referred to as "The Mountain."  In short, he has mad, resurrection-like skills—and this fact didn't go unnoticed by a US federal appeals court on Thursday.

Qyburn's name, or at least a play off it, has officially entered the US law books. In a published concurring opinion by the nation's largest federal appeals court, two judges from the San Francsico-based 9th US Circuit Court of Appeals wrote that the majority's opinion "comes very close to a qyburnian resurrection (PDF) of the Jiffy June standard."

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Gas, brake, honk: Google is teaching its self-driving car to assert itself

“Our goal is to teach our cars to honk like a patient, seasoned driver,” Google says.

A Google self-driving car. (credit: Google)

According to Google’s May 2016 Self-Driving Car report (PDF), the company has been teaching its self-driving prototype “bubble cars” how to honk. A human driver can be easily distracted, says Google, and if a bubble car encounters a distracted driver on the road, it should have a mechanism to get that driver's attention back on driving.

“The human act of honking may be (performance) art," says Google, "but our self-driving cars aim to be polite, considerate, and only honk when it makes driving safer for everyone.” (That’s what Google says now, but just wait until its cars achieve sentience and have something to celebrate. Or when another autonomous vehicle goes off the rails and two self-driving cars get caught in an endless honking loop.)

Prototype bubble cars equipped with internal horns can now honk when they see another car backing out of a driveway or swerving into their lane. Why no external horn? Untrained software that honks at a bad time is more likely to confuse or distract nearby drivers with an external horn than an internal one. Over the course of 10,000 to 15,000 test-driven miles per week, Google engineers noted when the cars honked appropriately and when they honked inappropriately and trained the software to become more accurate.

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Punctual time travel depends on how fast the Earth spins

Can sea level changes help explain variations over the last 3,000 years?

(credit: Adrien Hebert)

Want to set your time machine to catch a solar eclipse with a group of curious Mesopotamians in the year 700 BCE? It's not as simple as you think. You need to adjust for the subtle slowing of Earth’s rotation over time and know the history of sea level change—and even those bits of knowledge might not be able to get you there on time. That's the conclusion that a team led by Harvard’s Carling Hay reached when it looked at what the ancient astronomical record tells us about our planet's timekeeping.

Tidal forces caused by the gravitational pull of the Sun and Moon act like a brake on the spinning Earth, gradually increasing the length of the day. It takes a long time for this to add up to anything meaningful, but the Earth has been around a long time: 400 million years ago, each year contained 400 days. At the current rate, days are growing just a couple milliseconds longer per century, so it would take more than 3.5 million years to add a minute.

This is not the answer to your plea for more time in the day to tackle your workload.

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Student teams compete in EcoCAR 3 to make the best hybrid Camaro

For the third year running, The Ohio State University comes out on top.

Imagine if Chevrolet handed you the keys to a new Camaro and told you to turn the sports car into something more environmentally friendly while still keeping the fun-to-drive aspect. Well, that's exactly what happened for the student teams that are participating in the EcoCAR 3 competition. It's the third in a series of competitions organized by the US Department of Energy and General Motors meant to provide experience and training to young engineers and other students at the 16 universities which take part.

EcoCAR 3 is now in the middle of its four-year run, and the teams recently finished putting their creations through the paces at GM's Desert Proving Grounds in Yuma, Arizona. The Ohio State University took top honors, making it three victories in three years for the Buckeyes (they won the first EcoCar 3 competition and the final EcoCar 2 competition). Virginia Tech and Embry-Riddle Aeronautical University took second and third.

According to Trevor Thomkins (The Ohio State University), the team decided to convert its Camaro into a performance plug-in hybrid after conducting market research in several regions around Columbus, Ohio. That meant ripping out the 3.6L V6 and replacing it with a 160hp (119kW) 2.0L, four-cylinder engine that runs on E85 gasoline, coupled to a 200hp (150kW) electric motor from Parker Hannifin powered by an 18.9kWh battery from A123. The plug-in hybrid Camaro is able to do 45 miles (72km) on battery power alone and should be capable of 65MPGe.

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BitTorrent Goes All In on Media, Moves Sync App to New Venture

BitTorrent Inc., the company behind the popular uTorrent file-sharing client, will increase its focus on online media. The company plans to open a studio in Los Angeles and is working on several new applications. Meanwhile, its popular Dropbox competitor “Sync” will rebrand and move to a new company.

Source: TF, for the latest info on copyright, file-sharing, torrent sites and ANONYMOUS VPN services.

bittorrent-crimeAmong the broader public BitTorrent Inc. is mostly know as the parent company of the popular BitTorrent and uTorrent software applications.

The two file-sharing clients, which have a base of roughly 170 million monthly users, are also the main sources of revenue for the venture capital-backed company.

Over the years BitTorrent has tried to launch many other applications and services to diversify its revenue stream, but these efforts haven’t been very successful.

One of the best received projects is perhaps “Sync,” a Dropbox competitor that allows users to securely sync folders across multiple devices using the BitTorrent protocol. Within a few months the new tool had over a million users sharing dozens of petabytes of data.

Despite this success, BitTorrent Inc. is now saying farewell to the Sync application which it will spinoff into a new company.

Name Resilio, the new company will rebrand Sync as “Connect” and continue its development under the wings of BitTorrent’s former CEO Eric Klinker, Variety reports.

BitTorrent Inc., meanwhile, will increase its focus on media. This is something Klinker was hesitant about, as not all rightsholders are happy with BitTorrent’s role in the piracy ecosystem.

However, with two new CEO’s steering the ship the company has set sail for Los Angeles, where it will soon open a new office.

As part of the new strategy the company will focus on offering a wide range of ‘legitimate’ entertainment through several new applications.

bittorrentlive

This includes the recently announced BitTorrent Live service, which will launch with a wide variety of programming. Live streaming has been one of the main focuses of BitTorrent inventor Bram Cohen for a long time, but the technology has yet to see its breakthrough.

In addition to streaming, the company will continue to promote artist “bundles” though their BitTorrent and uTorrent clients.

In recent years BitTorrent Inc. has had trouble building new revenue streams. Just last year it had to lay off one third of its workforce, so the company hopes that this new direction will pay off in the long run.

Source: TF, for the latest info on copyright, file-sharing, torrent sites and ANONYMOUS VPN services.

Dangerous Golf requires PC players to use a controller

Lack of keyboard/mouse option is practically unheard of in PC gaming.

Welp, looks like I won't be needing this for my games anymore.

We're looking forward to spending some time with Dangerous Golf, the destruction-focused, ball-bouncing "simulation" that just launched on PC, Xbox One, and PS4 courtesy of some veteran developers from Burnout Paradise-maker Criterion Games. Still, we're a little surprised by a prominent missing feature from the PC version. As the game's Steam page now notes quite prominently, "Dangerous Golf requires a controller to play."

A lack of keyboard and/or mouse support is more than just a rarity in PC games; it's practically unheard of. Even when games are specifically designed for a handheld controller on another platform, the PC port usually offers some sort of option for the two input methods that have been standard on practically every home PC for the past two or three decades. Console games that would be functionally impossible to control or feel incredibly compromised without a controller (EA's Skate series comes to mind) usually just don't end up with PC ports in the first place.

Aside from some recent virtual reality games (which might as well be considered a separate platform), the only PC game we can think of that officially requires a controller is Brothers: A Tale of Two Sons (players report there is some basic, barely functional keyboard support anyway). That game was explicitly designed to use a console controller's dual analog sticks to allow for simultaneous, separate control of two protagonists. It would at the very least be extremely awkward to control without those sticks. Dangerous Golf, on the other hand, could probably have implemented the same basic keyboard/mouse-based control scheme that dozens of other PC golf games has used for decades without too much trouble.

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