Google urged to stop collecting phone location data before Roe v. Wade reversal

Lawmakers pressure Google on Android privacy after leak of Supreme Court ruling.

A pro-choice demonstrator holds a sign with a coat hanger and the words

Enlarge / A pro-choice demonstrator in front of the US Supreme Court in Washington, DC, on May 11, 2022. (credit: Getty Images | Stefani Reynolds)

More than 40 Democratic members of Congress called on Google to stop collecting and retaining customer location data that prosecutors could use to identify women who obtain abortions.

"[W]e are concerned that, in a world in which abortion could be made illegal, Google's current practice of collecting and retaining extensive records of cell phone location data will allow it to become a tool for far-right extremists looking to crack down on people seeking reproductive health care. That's because Google stores historical location information about hundreds of millions of smartphone users, which it routinely shares with government agencies," Democrats wrote Tuesday in a letter led by Senator Ron Wyden (D-Ore.) and Rep. Anna Eshoo (D-Calif.). The letter was sent to Google CEO Sundar Pichai.

Specifically, Google should stop collecting "unnecessary customer location data" or "any non-aggregate location data about individual customers, whether in identifiable or anonymized form. Google cannot allow its online advertising-focused digital infrastructure to be weaponized against women," lawmakers wrote. They also told Google that people who use iPhones "have greater privacy from government surveillance of their movements than the tens of millions Americans using Android devices."

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The (fossil) eyes have it: Evidence that an ancient owl hunted in daylight

The structure of bones around the eye indicate a small pupil that let in less light.

The (fossil) eyes have it: Evidence that an ancient owl hunted in daylight

Enlarge (credit: IVPP)

An extraordinarily well-preserved fossil owl was described in PNAS this past March. Owls are not new to the fossil record; evidence of their existence has been found in scattered limbs and fragments from the Pleistocene to the Paleocene (approximately 11,700 years to 65 million years ago). What makes this fossil unique is not only the rare preservation of its near-complete articulated skeleton but that it provides the first evidence of diurnal behavior millions of years earlier than previously thought. 

In other words, this ancient owl didn’t stalk its prey under the cloak of darkness. Instead, the bird was active under the rays of the Miocene sun.

Seeing the light

Its eye socket was key to making this determination. Dr. Zhiheng Li is lead author on the paper and a vertebrate paleontologist who focuses on fossil birds at the Institute of Vertebrate Paleontology and Paleoanthropology (IVPP) in China. He explained in an email that the large bones around the eyes of birds (but not mammals) known as the scleral ossicles offer information about the size of the pupil they surround. In this case, the pupils of this fossil owl were small. And if the pupil is small, he wrote, it “means they can obtain good vision with a smaller eye opening.”

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Blizzard: No Piracy Filters? That’s Evidence of Intentional Infringement

A recent DMCA notice sent by Blizzard to Github demands the takedown of an avatar depicting the gaming company’s character ‘Chef Nomi’. While legally sound up to this point, Blizzard’s notice goes on to inform the coding platform that its failure to deploy piracy filtering technologies is “evidence of intentional facilitation of copyright infringement.” In Github’s case? Not even close.

From: TF, for the latest news on copyright battles, piracy and more.

epic failThis week marked the 10th anniversary of Google’s important decision to begin publishing DMCA takedown notices sent to the company.

Over the last decade, online platforms including Twitter, Wikipedia, Medium and Github joined this transparency movement by submitting their notices to the Lumen Database. This archive not only allows rightsholders to monitor trends relevant to them, but also shines light on how copyright can be abused to impede the free flow of information.

A DMCA notice we’re highlighting today is available thanks to Github’s transparency. The notice, sent by anti-piracy company Irdeto on behalf of Blizzard Entertainment, is verifiably legitimate and addresses a genuine case of copyright infringement.

Github user ‘Chef Nomi’ (who was central to the SushiSwap crypto controversy) had not only taken the name of one of Blizzard’s characters but was also using Blizzard’s artwork in his avatar. As expected, the notice received full cooperation from Github under the DMCA and the offending content was removed as the law requires.

So that’s that then? Well not exactly.

No Proactive Piracy Filters? That’s Evidence of Intentional Infringement

In addition to the takedown request, the notice also contains an unsolicited lecture on Github’s supposed liabilities under copyright law. It includes a strong suggestion that Github’s failure to deploy proactive piracy filtering technologies to prevent any future violations of Blizzard’s rights is “evidence of intentional facilitation” of its users’ copyright infringements.

If applicable, this would be an extraordinarily big deal for Github but absolutely terrifying for a small yet honest tech platform responding in good faith to a DMCA notice. But, as astronomer Carl Sagan once said, an extraordinary claim requires extraordinary proof. And here’s another applicable wisdom: context is everything.

blizzard grokster claims

In this case, there is no proof that the additional statements in the notice are relevant to the conduct of Github, or its liability under copyright law. Indeed, the very lawsuit the notice’s claims are culled from was the subject of a landmark U.S. Supreme Court copyright ruling that adds significant nuance.

Among other things, it broadly establishes that a responsible platform like Github, that takes its legal responsibilities seriously, can not be held liable for its users’ infringements simply due to the absence of proactive filtering. And here’s why.

Context is Everything

When major movie studios, record labels, and other copyright holders sued peer-to-peer file-sharing companies Grokster and Streamcast, little did they know their case would end in a landmark 2005 ruling by the Supreme Court.

In a nutshell, the plaintiffs in MGM v. Grokster argued that users of the defendants’ file-sharing software (Grokster and Morpheus) were sharing millions of music tracks and videos with each other, in breach of copyright law. Crucially, the copyright holders insisted that since Grokster and Streamcast were complicit in those violations, they could be held liable for third-party infringement.

In response, the peer-to-peer companies pointed to a Supreme Court precedent set in the so-called ‘Betamax case‘, noting that a maker of technology used to infringe copyright can not be held liable for infringement (even if it knew that the technology was being used for infringement) as long as the technology is “capable of substantial non-infringing uses.”

That defense served the companies well in the lower courts but in the Supreme Court, all hope of relying on the Betamax case evaporated when the thorny issue of intent was factored into the equation.

In brief, the peer-to-peer companies specifically targeted their software at former users of Napster in the knowledge that the overwhelming majority of files available on Napster (before it was shut down) were infringing and that many of its users were infringers.

Internal documentation also revealed that the aim of the defendants was to have as many copyrighted files on their networks as possible. Grokster even sent out a newsletter stating that popular copyrighted content could be downloaded from its client.

“Grokster and StreamCast’s efforts to supply services to former Napster users, deprived of a mechanism to copy and distribute what were overwhelmingly infringing files, indicate a principal, if not exclusive, intent on the part of each to bring about infringement,” the Supreme Court wrote.

“The unlawful objective is unmistakable,” it added.

So What About Filtering?

Rather than dealing directly with the decision in the Betamax case, the Supreme Court ultimately settled on intent as the key factor in Grokster. Since the owners of the file-sharing clients advertised them as tools for infringing purposes, other aspects of their behavior could also be considered as contributing factors in the case against them.

Specifically, MGM showed that Grokster and Streamcast made no attempt to develop tools that could have diminished the volume of copyright infringements being carried out by users of their software. MGM said that the companies could’ve used filtering software to prevent piracy, but did not.

The Supreme Court agreed this was indeed a contributing factor. In light of the companies’ established unlawful objective, “..this evidence underscores Grokster’s and StreamCast’s intentional facilitation of their users’ infringement.

And there it is in black and white. It’s almost exactly the same text sent in the Github notice informing the company that a “failure to use available filtering technologies to diminish infringement is evidence of intentional facilitation of infringement.”

By now it should be crystal clear why this statement demands context and why it doesn’t apply to Github – it does not have an established unlawful objective. But just in case more clarity is needed on filtering and similar mechanisms, here’s the Supreme Court’s assessment:

“Of course, in the absence of other evidence of intent, a court would be unable to find contributory infringement liability merely based on a failure to take affirmative steps to prevent infringement, if the device otherwise was capable of substantial noninfringing uses. Such a holding would tread too close to the Sony safe harbor.”

The DMCA notice sent to Github can be found here

From: TF, for the latest news on copyright battles, piracy and more.

AYN Loki will be a low-cost handheld Windows gaming PC (from the makers of the AYN Odin Android handheld)

The company behind the Android-powered AYN Odin handheld game console have announced they’re working on a new model with a nearly identical design, but one key difference: the AYN Loki is a handheld gaming PC that runs Windows. According to a br…

The company behind the Android-powered AYN Odin handheld game console have announced they’re working on a new model with a nearly identical design, but one key difference: the AYN Loki is a handheld gaming PC that runs Windows. According to a brief teaser video, the Loki will be “the most affordable Windows handheld ever created,” […]

The post AYN Loki will be a low-cost handheld Windows gaming PC (from the makers of the AYN Odin Android handheld) appeared first on Liliputing.

Google Hardware’s latest weird defect: Quickly deteriorating phone cases

Reddit and Amazon users say the expensive phone cases haven’t held up.

This is a "pink" case after a few months.

Enlarge / This is a "pink" case after a few months. (credit: A_Giant_Baguette)

Google Hardware's products aim to bring the best of Google's software prowess to the market, but the division sure does have a lot of quality control issues. The latest weird Google Hardware defect is yellowing, warping phone cases. As The Verge reports, Google's pricey, translucent plastic cases aren't living up to their $30 price tag.

Numerous reports on Amazon and Reddit list all kinds of problems with these cases. One post on Reddit, titled "Pixel 6 case Made by Google is trash," has 500 upvotes and contains several pictures of what these official cases look like after a few months. The cases apparently quickly turn yellow or brown from UV degradation. That's a common problem with cheap transparent cases, but it's not something you would expect from an official $30 case from a major manufacturer.

Another continually cited problem is that the cases don't fit correctly, either straight from the factory or due to warping over time. Images show waggly edges around the power and volume buttons.

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Lidar reveals networks of pre-Columbian cities and towns in Bolivia

The western Amazon basin was home to its own pre-Columbian civilization, the Casarabe.

Cotoca, a 125 hectare settlement, sits at the center of a network of causeways linking it to smaller communities.

Enlarge / Cotoca, a 125 hectare settlement, sits at the center of a network of causeways linking it to smaller communities.

An airborne lidar survey recently revealed the long-hidden ruins of 11 pre-Columbian Indigenous towns in what is now northern Bolivia. The survey also revealed previously unseen details of defensive walls and complex ceremonial buildings at 17 other settlements in the area, built by a culture about which archaeologists still know very little: the Casarabe.

In the last few years, lidar—which uses infrared beams to see what lies beneath dense foliage—has helped archaeologists map a long-hidden, long-forgotten landscape of towns, fortresses, causeways, canals, terraced fields, and ceremonial sites left behind by the Maya and Olmec civilizations across a huge swath of modern Belize, Guatemala, and Mexico. Those cultures are fairly well-known to archaeologists and historians, but lidar surveys have still revealed some huge surprises. And we know far less about the Casarabe culture, as it hasn’t been the subject of as many surveys and excavations as bigger, more famous civilizations like the Maya.

But a recent lidar survey, led by Heiko Prümers of the German Archaeological Institute, shed more light (infrared, specifically) on the Casarabe culture’s network of towns and cities, linked by hundreds of kilometers of causeways and canals. The survey also revealed a thriving urban culture in an area where historians once assumed very few people lived before Spanish colonization.

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Sick of picking up toys? Dyson’s future robots want to do it for you

Company expects its robots to be doing your household chores in a decade.

Dyson is trying to get a grasp on home robotics.

Enlarge / Dyson is trying to get a grasp on home robotics. (credit: Dyson)

Dyson today shared its ambitious plans to sell robots that can do your household chores. The company best known for vacuums is in the midst of a massive hiring push as it looks to make consumer robots that roam homes and do more than suck up dust. The company wants to put these robots in homes within 10 years.

For 20 years, Dyson has been making puck-format robot vacuums that move around homes sucking up dust and dirt. But for the last 10 years, Dyson has also been researching autonomous robots with grasping hands.

In a video, Dyson showed robot prototypes performing house tasks, including putting away dishes and helpfully placing bleach on a countertop.

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Sick of picking up toys? Dyson’s future robots want to do it for you

Company expects its robots to be doing your household chores in a decade.

Dyson is trying to get a grasp on home robotics.

Enlarge / Dyson is trying to get a grasp on home robotics. (credit: Dyson)

Dyson today shared its ambitious plans to sell robots that can do your household chores. The company best known for vacuums is in the midst of a massive hiring push as it looks to make consumer robots that roam homes and do more than suck up dust. The company wants to put these robots in homes within 10 years.

For 20 years, Dyson has been making puck-format robot vacuums that move around homes sucking up dust and dirt. But for the last 10 years, Dyson has also been researching autonomous robots with grasping hands.

In a video, Dyson showed robot prototypes performing house tasks, including putting away dishes and helpfully placing bleach on a countertop.

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Cerebras WSE-2: München verbaut riesigen KI-Chip

Als erster Standort in Europa hat das Leibniz-Rechenzentrum (LRZ) ein CS-2-System mit Cerebras’ WSE-2 gekauft, welches effizient und schnell ist. (Supercomputer, KI)

Als erster Standort in Europa hat das Leibniz-Rechenzentrum (LRZ) ein CS-2-System mit Cerebras' WSE-2 gekauft, welches effizient und schnell ist. (Supercomputer, KI)