Frontier: Fewer than 30,000 customers lost service in Verizon transition

Outages hit under 1 percent of the 3 million former Verizon customers.

"Less than one percent" of Verizon customers who were switched over to Frontier Communications suffered service outages after the transition, according to Frontier.

But with more than 3 million customers being forced to switch providers, that could put the total number of customers who suffered outages at nearly 30,000. What isn't clear is how many people still lack service.

Frontier closed its acquisition of Verizon's FiOS and DSL operations in Florida, California, and Texas on April 1. "Due to the size and complexity of the conversion of these customers to our systems, Frontier started planning over a year ago, with the goal of ensuring a conversion as seamless and straight-forward as possible," Frontier said in a statement sent to Ars. "We hired over 8,000 contractors to assist with the process. Overall, less than one percent of the over 3,000,000 customers transitioned to Frontier experienced a service disruption as a result of this conversion, and there was no disruption of traditional voice service or of the 911 network."

The number of customers who lost service could actually be more than 30,000, depending on how close the outage number is to 1 percent. The Verizon transfer gave Frontier another 3.3 million phone customers, 2.1 million Internet customers, and 1.2 million TV customers. We're doing a little guesswork here, but whether the number is a little above or below 30,000, that's a lot of customers who lost service.

Whatever the exact numbers are, Frontier said it is "not satisfied with that result." Customers and government officials aren't satisfied, either. California legislative committee is planning a hearing on the topic on Wednesday next week, and Florida Attorney General Pam Bondi demanded a meeting with Frontier officials.

Despite Frontier's statement that no "traditional voice service" went out, Bondi said that "business and residential customers have complained of going days or weeks without any Internet or phone service." With no phone service, customers lost access to 911, Bondi said. The discrepancy between the Frontier and Florida statements may be due to the former Verizon network offering two kinds of phone calling: traditional landline service and the newer FiOS Digital Voice that uses VoIP technology.

Bondi had her meeting with Frontier officials on Wednesday. Frontier agreed to prioritize complaints from seniors and people with serious medical problems and has set up a local customer service number and a "'SWAT Team' to coordinate the rapid response to customer escalations and service outages," Bondi said. Frontier also agreed to give credits to all customers who reported service outages.

“After a lengthy, productive meeting with Frontier executives, I am cautiously optimistic that Frontier disruptions in services will be quickly resolved,” Bondi said in a press release. "However, my office will continue to work with the company on each consumer complaint until they are all appropriately addressed.”

Bondi's office had received 721 complaints about Frontier as of yesterday morning and is forwarding each one to the company.

Nicht von Google: Polizei tarnt eigenes Auto als Street-View-Kamerawagen

Besonders clever wollten offenbar Polizisten in Philadelphia sein: Einen ihrer zur Verkehrsüberwachung genutzten SUVs tarnten sie als Kamerawagen von Googles Street View. Einem Passanten kamen die Kameras auf dem Dach jedoch verdächtig vor. (Google, Google Street View)

Besonders clever wollten offenbar Polizisten in Philadelphia sein: Einen ihrer zur Verkehrsüberwachung genutzten SUVs tarnten sie als Kamerawagen von Googles Street View. Einem Passanten kamen die Kameras auf dem Dach jedoch verdächtig vor. (Google, Google Street View)

MPAA Signs Anti-Piracy Deal With Large Domain Registry

The MPAA has signed its first anti-piracy partnership with a domain name registry outside the United States. The Hollywood group will act as a “trusted notifier,” helping Radix, Asia’s largest new gTLD applicant, to prevent pirate sites from using their domain names.

Source: TF, for the latest info on copyright, file-sharing, torrent sites and ANONYMOUS VPN services.

mpaaFollowing the failed SOPA and PIPA bills, entertainment industry groups have switched their efforts away from legislation and towards voluntary cooperation with various stakeholders.

This has resulted in several agreements with Internet providers, advertising agencies and payment processors, designed to help prevent piracy.

Continuing this trend, the MPAA is now actively working on private deals with domain name registries and registrars. After teaming up with U.S-based Donuts a few months ago, the movie industry group is now going global.

Today, the MPAA and Asian registry Radix announced their new anti-piracy partnership. Radix bills itself as Asia’s largest new gTLD applicant and controls several domain extensions including .online, .tech, .space, .website, .press, .host, .site.

Under their agreement the MPAA will act as a “trusted notifier,” tasked with reporting sites that are clearly copyright-infringing. After several checks, these domain names may then be suspended by the registry.

“We welcome MPAA’s cooperation in helping us prevent intellectual property and copyright violations in our name space,” comments Sandeep Ramchandani, Business Head of Radix.

“We’re hopeful that our joint actions will not only protect creators from having their works stolen, but also protect Internet users from exposure to malware that is commonly found on sites run by unlicensed operators,” he adds.

The details of the partnership have not been released but they are likely similar to the Donuts agreement, which we analyzed in detail in our previous coverage.

Radix’s gTLDs

radixtld

The new deal suggests that the MPAA is actively reaching out to registries to help them fight online piracy.

The Hollywood group previously lobbied domain name system oversight body ICANN to take action against pirate sites, without any result. Thus far, reaching out to registries directly has proven to be more fruitful.

According to Steven Fabrizio, the MPAA’s Senior Executive Vice President, voluntary partnerships should help to battle online piracy, and he hopes they will expand to other industries and domain name services.

“While this agreement is geared to film and television piracy, similar agreements could address other illegal activity online. Hopefully, it can become a model to be used with other players in the domain name ecosystem and Internet intermediaries,” Fabrizio says.

While the deal doesn’t put any major pirate sites at risk right away, it does limit the number of domain name options they have. It also means that sites such as yts.host, thepiratebay.tech and torrentmirror.online could soon disappear.

Source: TF, for the latest info on copyright, file-sharing, torrent sites and ANONYMOUS VPN services.

World Esports Association: Weltverband für Esport gegründet

Es soll eine Art Fifa für den Esport werden: Das Unternehmen ESL und acht bekannte Teams haben die Wesa gegründet, die World Esports Association. Der Verband möchte den Progamern viel Einfluss geben, aber Branchenschwergewichte wie Valve sind noch nicht mit von der Partie. (E-Sport, Games)

Es soll eine Art Fifa für den Esport werden: Das Unternehmen ESL und acht bekannte Teams haben die Wesa gegründet, die World Esports Association. Der Verband möchte den Progamern viel Einfluss geben, aber Branchenschwergewichte wie Valve sind noch nicht mit von der Partie. (E-Sport, Games)

Dark Souls 3: FromSoftware should never have gone back

Miyazaki says goodbye to his extraordinary series with a master’s flourish.

This story was written by Rich Stanton.

Note: This article contains story spoilers for Dark Souls, Dark Souls II, and Dark Souls III.

Games criticism has its weakness for auteur theory, and many, myself included, are guilty of crediting individuals for work done by teams of dozens, if not hundreds of people. Hidetaka Miyazaki—director of Dark Souls III, Demon's Souls, Dark Souls, and Bloodborne—is one of the problems when it comes to rejecting the possibility of a "singular vision" entirely, however, because the games he has directed have a unique flavour and seem—I accept this may be an illusion—to be designed around characteristic principles.

It's not that a Souls veteran would claim to know anything of Miyazaki personally from his worlds. But you do get a sense, another illusion perhaps, of a guiding mind that anchors all these disparate parts into a whole.

The games directed by Miyazaki have thus far been of an extraordinarily high quality, and one of the reasons for this is that—before Dark Souls III—each takes place in a distinct world.

Dark Souls III makes the surprising decision to directly follow the original Dark Souls, something that Dark Souls II avoided almost entirely. There's a good reason developer FromSoftware typically avoids straight follow-ups, and that is the importance these games place on the RPG element: that each player feels their story is the real story. Or, to put it another way, a key part of the appeal of these games is that their lore is carefully crafted around ambiguity, so that you can interpret or insert your own take on the story.

But Dark Souls III creates a canon. If certain events didn't happen in Dark Souls, then the world of III would make no sense, and so our Chosen Undead now has an "official" way he progresses through the game. Gwyndolin must have survived events—possibly Priscilla too—we learn that Ornstein was an illusion, and to top it all off we know that the Chosen Undead eventually links the fire (one of two possible endings). It closes off certain possibilities in the original game, even if only mentally, in order for Dark Souls III to exist.

This in itself marks a departure for Miyazaki's directing style, and in this context it's interesting to consider some of what Dark Souls III explicitly revisits alongside his comments on the original game. It's not about proving motive per se, so much as adding a little authority to the speculation. If I suggest that Lost Izalith—a much-criticised environment in Dark Souls—was the original game's biggest failure as an environment, likely due to the fact its development ended in a rush, that's my opinion. But when Game Informer asked Miyazaki about his regrets for the original game, Lost Izalith came top.

"Don't want to elaborate on this very much," said Miyazaki. "There was a different person assigned to this area, and although I was involved, I don't want to pose very many negative comments for his sake. It can be a learning experience for all of us."

Lost Izalith is supposed to be the remnants of a great civilisation that, in attempting to recreate the First Flame, unleashed instead demons and the element of Chaos. Based in part on Angkor Wat—a temple complex in Cambodia and the largest religious monument in the world—the actual city in-game is tiny, and bulked out by a huge surrounding pool of lava filled with unfinished monsters. I'd be amazed if the latter aren't placeholders that simply had to be used for time constraints: huge pairs of legs without a top half that stomp through the lava and jump on the player. Topped off with the Bed of Chaos, the most frustrating boss in the game thanks to random pit deaths, Lost Izalith was one of Dark Souls' few low points.

Dark Souls redux

So Dark Souls III returns, reworking elements big and small from the original design into something new. Izalith this time around is beneath a smouldering lake, which I rather spectacularly discovered by crashing through the roof impaled on a great arrow. Named the Demon Ruins, this is a warren of tunnelsnot quite a labyrinth, but densewhere the walls are overgrown with tree roots, speckled with fire-coloured fungus.

These rooms are filled with the corpses of Capra demons, Taurus demons, and Stray demons, each of which is a boss in the original game, here piled by the dozens in death. The former residents are feral, some walking on all fours, and beaked pyromancers give glimpses of the fire this city once held. Gwyn's black knights can be found scattered around these ruins, after their attempt to seal away Izalith's mistake.

The original area had no spatial complexity, so this one is packed with secret rooms, powerful treasures, and NPC fights and invasions. Lost Izalith's boss was a disappointment, and so this time the Taurus demon is reimagined as the original demon, the Old Demon King, split-through with fire and explosively powerful. The Burrowing Rockworm was another original Izalith monster which, clearly, the developers had run out of time to properly animate, so the model was stuck in fixed positions on walls and fights. In the Demon Ruins we fight the heir to this half-finished design, a spectacular mid-boss that dives in and out of the smouldering lake.

Izalith is a relatively straightforward example: an area that the developers were originally dissatisfied with, and got the opportunity to do-over. But other influences are more roundabout. There is one minor character in Dark Souls, an NPC assassin named Ciaran, who used unique "tracer" weapons—a pair of gold and silver curved blades—and specialised in parrying opponents (as further shown by the effect of her Hornet ring, which boosts crits.) She is strongly associated with Knight Artorias, and there are hints of romance, while she will only fight the player if attacked.

Ciaran's legacy emerges in several ways during Dark Souls III. An area of the game is dedicated to the Abyss Watchers, a group of undead that continue the legacy of Artorias by battling against the spread of the abyss. Artorias was known for being "unmatched with a greatsword," and has an amazing greatshield to boot, but the Abyss Watchers have inherited this with a twist. They wield their greatswords alongside a curved parrying dagger.

The implication is that the origins of the Abyss Watchers may lie more with Ciaran than Artorias, which not only neatly parallels one of the original game's big twists (that the legend of Artorias was based on another) but brings a sort of closure to the question of their relationship. The Abyss Watchers may also have a slight meta level, being basically a bunch of Artorias cosplayers that link the flame en masse, but we're moving away from Ciaran.

This character interests me because her legacy can be glimpsed through mechanics, in that parrying technique, and at another point when the game goes even further. The Dancer of the Boreal Valley is a late boss who is decidedly not Ciaran, but instantly reminded me of something Miyazaki once said about her character.

"It is hard to pick up one weapon for players to see [in the original Dark Souls DLC] but [Ciaran's] tracers you point out are good ones I would like them to check," Miyazaki told IGN. "Since we did all the basic weapons in Dark Souls, these additional ones may look different. Most have a specific image of the user in them, so they tend to be peculiar according to that. I suppose the tracers strongly reflect an image of a particular user—they look like a rare set of weapons, both of which are different in the way they are handled."

The gold and silver tracers were great weapons, but to me never reflected the NPC Ciaran. Their deadly grace is reborn in the dancer's fighting style, a rapidly altering blend of stalking and dual-bladed pirouettes. As you move back and forth, the dancer's swings are great sweeps punctuated by savage stabs forward, and as the fight intensifies so does the rhythm of attack-and-dodge. I wouldn't claim a direct lineage necessarily, but perhaps this boss bears some similarity to Ciaran's original concept.

Dark Souls III is full of examples like Izalith and Ciaran, and doubtless many more have flown over my head. But if we've looked at how the game revisits aspects of Dark Souls, it's also worth considering how it brings in the black sheep of the family: Bloodborne. Where Dark Souls was about the undead curse, Dark Souls III is set at a point where even the dead are coming back to life—corpses are piled everywhere, and the Cathedral of the Deep seems set up to dispose of them. The Deep in question here picks up Bloodborne's Lovecraftian themes in order to display another angle on the collapse of this world—the idea of some unknowable, uncanny, incomprehensible thing waiting in the dark, just beyond man's ken.

Why does this matter? While Dark Souls III is a straight sequel in some ways, it's also a capstone to the overall series of remarkable games FromSoftware has produced in recent years, including Bloodborne, and so incorporates aspects of their mythology. This is not Demon's Souls 2 or Bloodborne 2, but those games are as much a part of this lineage, and they overlap at the edges of Dark Souls III.

There's an illustration in Dark Souls: Design Works, a book containing development sketches and notes, that shows the ghosts of New Londo, the women who died when that city fell to the abyss. An unknown hand has added, translated, "don't forget to put bells on the weapon hilts." Alongside details like this the Bells of Awakening have a minor role in Dark Souls' lore, but in Bloodborne bells became one of the major themes—the way hunters crossed worlds to aid and abet each other.

Dark Souls III begins with a bell awakening both the Lords of Cinder and yourself, before establishing them as crucial to the way characters and worlds are crossing over and piling atop each other. There's an evolution in the lore of Dark Souls here, from bells developing from a minor theme to a major one, which coincidentally seems to predict their centrality to the apparently unconnected future of Bloodborne. It's not that FromSoftware is just good at repeating motifs or dropping hints, but that it pays so much attention to detail in the original designs that, at a later date, they can become larger parts of the tapestry. The ideas resonate.

There are more direct links like Saint Aldrich, the Cathedral of the Deep's Lord of Cinder, who is a twisted mirror image of Bloodborne's Lawrence: one constructs a religion around imbibing blood, one on the consumption of flesh. Both have an urge to share their habit, and both lack true insight into the wheels-within-wheels. The eldritch (Aldrich?) twist of the knife is that cannibalism translates unusually well into the world of Dark Souls anyway. Saint Aldrich's thinking makes sense: if consuming souls grants you power, why shouldn't consuming bodies?

Is this the end?

The most interesting part of Dark Souls III's continuation of the original game is what it does with Gwyn's firstborn—which is on its own terms a great success, but has a wider effect that is more negative. In the original game Gwyn's firstborn was unknown because, due to his "foolishness," he had been stripped of his divine status and whitewashed from history. But the game had several candidates for who it could be, including Knight Solaire, Dragonslayer Ornstein, and the blacksmith Andre.

Each of these characters had evidence pointing to their connection, some of which was of course tenuous in the extreme, though you could make a case for each. The most popular candidate was Solaire, thanks both to his friendly relationship with the player, and to a pile of circumstantial hints ("the old god of war still watches over his warriors").

The firstborn is a secret boss in Dark Souls III and, though he has links to them all, it turns out that he is none of these characters. Instead Gwyn's son, the inheritor of the light, was a great dragon-slayer before taming a stormdrake and allying himself with his former foes. Gwyn's rise to power was predicated on his destroying the ancient dragons, so you can understand the subsequent rift and historical revisionism. The story makes sense, the character model is magnificent, and the fight is an absolute barnstormer—one of the best in the game, beginning with the Nameless King atop his stormdrake before accelerating into a crackling duel with the god of lightning.

The only trouble is that the real power behind the lore of the first Dark Souls came in its big, open-ended questions, such as: who was Gwyn's firstborn and what happened? The fact that the original game offers several plausible answers doesn't diminish this question but adds to the mystique. Everyone has their own take, their own version, their own story.

That's why the encounter with the Nameless King ultimately left me feeling a little hollow. The developers did a great job in answering the question of who he was—it's just that learning the answer made the question much less interesting. Part of creating a canon in the way Dark Souls III does means excluding certain threads, which in this case means discarding the many carefully woven possibilities about surrounding the identity of Gwyn's son in the original game.

It's not that answering questions is bad, and in many cases this is exactly what we want and expect from sequels. But the Souls series has pioneered a style of RPG narrative design that is constructed around ambiguity. It depends on players' active involvement, and their drive to answer certain big questions in the world, even if there are no firm answers. We are fascinated by trying to piece together the unknowable. It's hard to escape the feeling that, in flat-out answering one of Dark Souls' core mysteries, Dark Souls III has made the overall lore that little bit less interesting.

You win some, you lose some. This speaks to the final and wider point about Dark Souls III as a sequel, which is that it is intended as a capstone. Miyazaki himself has said he will not direct another. But even if he hadn't we could tell from the way this game brings in all of its predecessors, paying homage through means direct and indirect; the vibe of Latria being recreated in Irythyll Dungeon; the return of the Anor Londo dragonslayer archers; the subterranean mythos of Bloodborne seeping in through eyes, bells, and outrider knights.

Dark Souls III feels like an ending—perhaps not to the Souls series, which Bandai-Namco will doubtless try and continue, but to FromSoftware's incredible run of four Souls games and Bloodborne. It signs off this most wonderful of series with a master's flourish. From Dark Souls' opening areas you can see corpses turning into trees, you are the Ashen One in a world clinging onto embers, and later you'll find dragon babies. Each game has covered the cycles of linking the fire, desperately trying to stave off the dark, but such details suggest something outside of this myopia.

Some might think that in Dark Souls' Ash Lake, where we find trees that support the world and an everlasting dragon, the embered past was being hinted at—ash has to come from somewhere. Throughout, Dark Souls III shows hints that this world is returning inexorably to arch trees and everlasting dragons. It never quite finishes the thought, but we have an idea what this might look like: it's the first thing Dark Souls ever showed us.

Rich Stanton is a videogame journalist who has written for Eurogamer, Vice, The Guardian, and others. His first book, A Brief History of Videogames, was released last year. You can find him on Twitter at @richstanton.

Runkeeper background tracking leads to complaint from privacy watchdog

“Runkeeper needs to have a good think about how it treats users data and privacy.”

This story was written by Jennifer Baker.

FitnessKeeper—the US-based outfit behind fitness app Runkeeper—will be hit with a complaint from the Norwegian Consumer Council on Friday morning, after it was found to have breached European data protection law.

The council argues that the Android version of the app tracks users and transmits personal location data to a third party in the United States, even when not in use. The move comes following an investigation into 20 apps’ terms and conditions conducted by Norway's consumer watchdog earlier this year.

"We checked the apps technically, to see the data flows and to see if the apps actually do what they say they do," the council’s digital policy director Finn Myrstad told Ars.

"Everyone understands that Runkeeper tracks users while they exercise, but to continue after the training has ended is not okay. Not only is it a breach of privacy laws, we are also convinced that users do not want to be tracked in this way, or for information to be shared with third party advertisers."

Myrstad added: "It is clear that Runkeeper needs to have a good think about how it treats users data and privacy."

As a result of its investigation, the consumer rights' watchdog has already reported dating app Tinder to Norway's data protection authority, accusing it of privacy breaches. Elsewhere, dating app Happn has been reported to France's data regulator.

Now, Norway's consumer council wants the DPA to take action over what it claims are multiple breaches of privacy. The council said that its investigation had uncovered numerous unfair practices including a lack of clarity in what Runkeeper defines as "personal data," failure to delete personal information when an account is closed, and the right to update privacy policy at any time without prior notice.

"Runkeeper, also requests unreasonably wide-ranging permissions compared with the access actually needed to deliver the service. We have also noted that many apps, Runkeeper included, demand the perpetual right to the user’s content, which includes a licence to share the user’s content to unspecified third parties," said Myrstad.

FitnessKeeper—an American company based in Massachusetts—had not been registered under the now defunct Safe Harbour programme. It was found to be transferring location data to Kiip.me, a major advertiser in the US, even when the mobile phone was idle for a period of 48 hours, according to Norway's consumer council.

Sanctions the Norwegian data protection authority may be able to impose on FitnessKeeper—if it does uphold the complaint—are limited, however, because the Runkeeper app maker has no European subsidiaries. Nonetheless, Myrstad told Ars that it was worth pursuing the principle.

Blizzard takes zero-tolerance stance on Overwatch cheating

Publisher will issue permanent bans for first cheating offense, “full stop.”

With a successful open beta that attracted over 9.7 million players now out of the way, Blizzard is gearing up for the community management challenge of officially launching Overwatch later this month. As far as limiting the role of cheaters in the online shooter goes, Blizzard is setting up a simple rule: one strike and you're out!

"If a player is found to be cheating—or using hacks, bots, or third-party software that provides any sort of unfair advantage—that player will be permanently banned from the game. Full stop." Blizzard Community Stephanie Johnson writes on the game's forums. "Not only does cheating undermine the spirit of fair play that all of our products are based on, but it works to diminish the fun and enjoyment of others.

"While we are unlikely to publicly acknowledge when accounts are closed as a result of cheating or using unauthorized programs, we have and will continue to monitor Overwatch for exploitative behavior, as well as take action as needed to preserve the integrity of game," the forum post continues.

This isn't exactly a new policy for Blizzard. The publisher started coming down hard on cheaters in Diablo III a few months after its 2012 launch, just before rolling out the game's real-money auction house. And for years, World of Warcraft has routinely rolled out massive banhammer waves encompassing tens of thousands of accounts suspected of cheating and bot use (though Blizzard also gives out temporary suspensions for some WoW offenses, lasting anywhere from 72 hours to six months).

Still, instant permabans are a stronger position than many publishers take for their popular online shooters these days. Destiny often gives first-time offenders temporary "restrictions" that can last a few weeks. Call of Duty gives players temporary bans for their first two offenses. And Rockstar famously put those found cheating at Max Payne 3 into a "Cheaters Pool" where they could only play against others using unfair exploits.

Ubisoft's The Division and Rainbow Six: Siege also issue temporary suspensions for a first offense, a bit of laxity some players say is being exploited. "The message is out," a player writes on the Division forums. "Cheat all you want, it will take forever to catch you apparently, and you get to keep all the exp/money/items you gained and then after a three-day suspension you get to laugh, come back in, and reap your reward. Then just don't cheat anymore."

Blizzard's instant permaban policy does of course come with the possibility of players being harshly punished for "false positives" when they didn't actually cheat. Many Linux Diablo III players complained that the game's anti-cheat system was unfairly banning them for using WINE to simply play the game (Blizzard denied those accusations). In any case, Blizzard does have an appeal process for banned players to protest their innocence.

And Blizzard stresses that it will always manually verify reported instances of cheating that are based solely on "video evidence from killcams, Plays of the Game, Highlights, and other community captured footage." While the company urges Overwatch players to report suspected cheaters to hacks@blizzard.com, it reminds players that not everything that looks like cheating necessarily is. "Some players are just really good at first-person shooters," Johnson writes. "Through practice and years of experience, these players’ movements and reaction times can occasionally appear unnatural (if not physically impossible) to those who may not have been exposed to that particular level of play before."

Bundesnetzagentur: TV-Kabelnetzbetreiber sparen beim Netzausbau

Trotz Bekenntnissen zum Netzausbau von Vodafone Kabel, Unitymedia, Tele Columbus und Primacom gingen die Ausgaben zurück. Die Telekom gab erheblich mehr aus, bei den anderen Telekombetreibern stagnierten die Ausgaben. (Tele Columbus, Instant Messenger)

Trotz Bekenntnissen zum Netzausbau von Vodafone Kabel, Unitymedia, Tele Columbus und Primacom gingen die Ausgaben zurück. Die Telekom gab erheblich mehr aus, bei den anderen Telekombetreibern stagnierten die Ausgaben. (Tele Columbus, Instant Messenger)

GM’s mid-size truck gambit pays off in performance

The only diesel and complete connectivity brings high-tech to smaller trucks.

The mid-size truck was a dying breed in the US two years ago. Its epitaph—90 percent complete—would have read, "Here lies the small truck, killed by its bigger brothers, cheap fuel, and the SUV. Rest in peace. Born 1972-ish. Died 2011."

A slew of factors converged for the near-death experience, including a solid sales decline starting with the 1990-91 recession, the pending omnipresence of the mid-sized SUV, and most importantly, small and mid-sized trucks growing stale. Why bother to develop mid-size trucks when full-size truck sales grew from 1991 to a peak of 1.5 million in 2005? And while SUV sales exploded? Granted, the lifecycle of pickups has never been in the same universe as consumer electronics, but chew on this: By the time the new Nissan Frontier debuts sometime next year, it will have been 13 years since it hit the market. You could have created yourself a lovely Scotch Whiskey in that time. [Or a pretty decent bourbon—Ed.]

But why does this matter? To put the relative significance of truck volumes into perspective, of the top five vehicle models sold in 2015, Americans bought 1,832,014 pickups. Among those same top five models sold, only 792,687 were cars. Compare those numbers to some popular cars with enthusiasts, techies, and the media—like Porsche's 911 (9,898), Tesla's Model S (25,202), and Chevrolet's Corvette (33,329)—and you rapidly realize the industry's winds blow largely into truck sails.

And that story has turned. Significantly. With GM's Chevy Colorado and GMC Canyon fanning sales flames, growth in light-duty (non-commercial) trucks is huge, and it's clearly focused on the mid-size sector. In 2014, small and mid-sized pickup sales amounted to just 254,000. In 2015, that number reached 357,000, and it's growing even more rapidly in 2016. Toyota's new Tacoma launched in Q4 of 2015, while Honda just launched the redesigned Ridgeline, but the GM twins did the heavy lifting. Neither Ford nor Ram have anything in the short-term pipeline to compete. And now GM is effectively piling on, offering the only diesel engine in the class, making the mid-size pickup a legitimate alternative to a full-size rig for some people. There may not be much intrigue or sexiness about mid-size trucks, but if you consider the aggregate dollars and volume involved, it paints a highly relevant picture.

So what? Pickups are as technically interesting as Conestoga wagons, you say? A wheeled brick and just as comfortable. But check this out: The Canyon's 2.8L four-cylinder diesel engine belts out 369 ft-lb (500Nm) of torque, which is scads more than the optional 3.6L V6's 269 ft-lb (365Nm)—as a comparison simply for kicks—more torque than the 3.0L twin-turbo flat sixes in the latest Porsche 911 Carrera and Carrera S. It's a whisker behind the bigger Silverado 1500's 383 lb-ft (519Nm) from its 5.3L V8. And if you think GM might be gun-shy about launching a diesel in the wake of Volkswagen's cheating affair with emissions, think again. "We have no hesitation on diesel," says GMC's Canyon Marketing Manager, Ken Bakowski. "We didn't hear anything [negative] from buyers or dealers. Perhaps the truck diesel market has different perceptions."

The GM 2.8L Duramax diesel (assembled in Thailand, actually) is no songbird, though no one should expect that of a truck's engine. However, once above a trotting pace, you neither hear nor feel the engine whatsoever. As a highly developed variation on another 2.5L diesel used globally, the 2.8L uses a variable-geometry turbo impeller, very high fuel rail pressure of 29,000psi (2000bar), and 16 valves actuated by double overhead cams, but the elephant in the engine room is displacement.

Large-displacement four-cylinder engines have contradictory traits. A larger swept volume—especially with a long stroke—yields a high and steady torque curve of the type which engineers want for heavy equipment. Inline fours make the most compact layout in physical dimension aside from a rotary, which itself has too many other compromises to justify development. An inline four is also optimal for ancillary packaging of intake, exhaust, and potential turbo- or supercharging.

But large fours can also shake like paint mixers. The second-order harmonics of a four makes the whole engine oscillate up and down at a frequency that's double the cranks' rotating speed. Mitsubishi designed balance shafts in the 1970s to minimize this shake using a concept borrowed from Frederick Lanchester 60 years prior. The shafts use weights that oppose each other and rotate at twice engine speed. In the Duramax 2.8L engine, the two shafts are buried deep within the engine block.

The 2.8L Duramax is happiest below 3,000rpm, and there's just about no need to waft above that range unless climbing grades at altitude and when towing. It delivers power and torque quietly, so aside from the modestly numbered tachometer, your passengers would hardly know they're in a diesel.

We logged an overall average of 22.3 real-world mpg, somewhat corroborating the EPA combined figure of 23mpg. But we never saw the claimed 29mpg highway figure, even over one 120+ mile (193km) steady highway stretch. Consider, however, that the Canyon and Colorado diesel twins can also tow 7,700lb (3,492kg) of dead weight behind them (7,600lbs/3,447kg in four-wheel-drive form). That's more towing capacity than few full-size pickup iterations, remarkable for a mid-size truck.

Just like real commercial big rigs and the heavier-duty full-size diesel pickups, the GM twins offer an integrated exhaust brake ("Jake brake"). It uses engine exhaust pressure to mitigate downhill acceleration—commonly used when towing—without overcooking the brakes.

Since diesel exhaust is the focal point of so much auto and tech news since Volkswagen's emissions cheating scandal broke, we took a look at this engine's exhaust path. Exhaust travels from the manifold into a close-mounted diesel oxidation catalyst (DOC) and then into a selective catalytic reduction (SCR) catalyst. It then passes through a diesel particulate filter (DPF), and finally out through a cooled tailpipe akin to those on heavier-duty trucks. You'll notice we didn't mention a muffler. It actually meets GM's internal noise restrictions without one, and the system yields lower back pressure.

We've also driven a V6-powered Colorado and can say that engine's power and torque curve favor high revs to the point that meaningful passing power and acceleration are regularly met with a loud and jarring downshift of one or more gears. No such apoplexy with the diesel. The diesel and its equipment adds 440lbs (200kg) to the truck's curb weight over the standard 2.5L gasoline four-cylinder where the gas V6 adds 170lbs (77kg). But you wouldn't know it unless you try driving in a manner more befitting a Corvette.

GM uses a raft of sound-absorbing bits to minimize diesel clatter like a thick metal cover over the timing belt, hydraulic engine mounts, a steel plate on the aluminum oil pan, and extra insulation atop the engine. The composite intake manifold minimizes noise, too. Because the injectors fitted to high-pressure fuel systems are loud, the injection's programming is altered to quiet it down as much as possible. GM also adds thicker interior pads and extra sound-deadening behind the dashboard area.

A "centrifugal vibration dampener" using a set of springs and dampers is also attached to the transmission's torque converter. While interesting, it also sounds like a dual-mass flywheel as used with manual transmissions, which rarely works well or as intended.

The Canyon also offers Apple CarPlay and Android Auto smartphone integration with hands-free phone book and dialing capability and "natural language" voice recognition so that music, communication, and directions appear on the (optional) 8-inch touch screen color display. CarPlay mirrors the iPhone's display and functions on the infotainment system. Apple Siri Eyes Free integrates the iPhone's voice controls with the vehicle and also supports text messages. The mid-size pickup twins also use GM's IntelliLink app suite and built-in 4G LTE Wi-Fi connectivity through the OnStar telematics system. Finally, Canyon and Colorado mid-sized trucks also offer forward collision and lane departure alert systems, though only on SLE trim levels and as an option.

It's unfair to compare the Canyon to larger trucks. It's also unavoidable. Though the Canyon diesel starts at just $27,555, a commonly optioned Canyon diesel costs within a couple thousand dollars of a similarly equipped Ram 1500 EcoDiesel or a variety of gas-powered full-sizers. Add the much larger incentives regularly found on bigger trucks (they vary by region) and it brings the price even lower and makes the decision even harder.

Of course, economy, size, and handling cannot compare—and those are huge reasons people have started buying mid-sized trucks. Also, they fit in garages, and some full-size pickups don't.

Sometimes, it comes down to factors just that simple. The Canyon and Colorado diesels are very pleasing, promising, capable trucks that don't glower over the Minis, Priuses, and Golfs that share the road. The fact that they deliver nearly all the versatility of their bigger brothers is their achieved stretch goal.

Raspbian update brings Bluetooth support for Raspberry Pi 3

Raspbian update brings Bluetooth support for Raspberry Pi 3

The Raspberry Pi line of tiny, inexpensive computers can run a wide range of software. But one of the easiest ways to get started is with Raspbian, an operating system that’s based on Debian Linux and which is optimized for Raspberry Pi hardware.

When the Raspberry Pi Foundation launched the Raspberry Pi 3 in February though, the latest Raspbian image didn’t support all of the new computer’s hardware: there was limited support for Bluetooth.

Continue reading Raspbian update brings Bluetooth support for Raspberry Pi 3 at Liliputing.

Raspbian update brings Bluetooth support for Raspberry Pi 3

The Raspberry Pi line of tiny, inexpensive computers can run a wide range of software. But one of the easiest ways to get started is with Raspbian, an operating system that’s based on Debian Linux and which is optimized for Raspberry Pi hardware.

When the Raspberry Pi Foundation launched the Raspberry Pi 3 in February though, the latest Raspbian image didn’t support all of the new computer’s hardware: there was limited support for Bluetooth.

Continue reading Raspbian update brings Bluetooth support for Raspberry Pi 3 at Liliputing.