Australia Officially Abandons Three Strikes Anti-Piracy Scheme

After indications earlier this year that copyright holders and ISPs were having serious problems reaching agreement on who will pay for the three-strikes anti-piracy regime, the project has now officially been canned. In a letter to the Australian Media and Communications Authority, the Communications Alliance and rightsholders have confirmed its demise.

Source: TF, for the latest info on copyright, file-sharing, torrent sites and ANONYMOUS VPN services.

For many years Australia has been labeled a hotbed of Internet piracy. Faced with high prices, a dearth of choice, and legal products arriving months after their debut elsewhere, millions of Aussies have turned unofficial sources.

As a result, Australia has found itself in the spotlight of both local and international rightsholders who claim that their industry is hemorrhaging millions due to people downloading via torrent, streaming and other file-sharing services.

While the latter mechanisms are more difficult to police, those obtaining media via torrents are relatively easy to track so with this in mind, rightsholders have been placing local Internet service providers under pressure to cooperate in a so-called three-strikes anti-piracy scheme.

In the early days cooperation was not forthcoming so in order to force compliance, movie companies decided to sue ISP iiNet. That action failed in 2012, leaving entertainment companies to re-build bridges and deal with matters on a friendly basis. Years of on/off negotiations ensued, more recently with government involvement.

Late last year it looked almost certain that a “three strikes” style scheme would be implemented, with pirates being monitored by copyright holders and notified of their behavior via escalating ISP warning notices, with legal action being the final step. But earlier this year it was revealed the whole project was in peril, entirely on the issue of costs.

Now it’s been officially confirmed that the project has been shelved. In a joint letter to the Australian Media and Communications Authority, the Communications Alliance and Foxtel (on behalf of rightsholders) state that it had “not proved possible to reach agreement on how to apportion all of the costs” for the scheme.

In all the years of intermittent discussion on “three strikes” costs have always been an issue. Agreement has been reached in other regions, the US for example, but Australia appears to have a unique set of problems.

According to a CNET report, Communications Alliance CEO John Stanton says that while agreement had been reached on who would foot the bill in the majority of areas, “the sticking point was processing costs.”

These costs are reportedly associated with preparing the notices, contacting alleged pirates and dealing with the inevitable flood of telephone calls from unhappy customers. These type of costs are entirely associated with actions the ISPs would be required to carry out themselves, which suggests that the providers have continued to stand their ground, much as they have for many years.

Earlier this year Village Roadshow co-chief Graham Burke bemoaned the manual warning system under discussion, complaining that the labor-intense mechanism would churn out notices at a cost of $16 to $20 each. “You might as well give people a DVD,” he said. But even with automation the ISPs are predicting extremely high costs.

“It is possible to largely automate it, but that’s quite an expensive undertaking,” says John Stanton. “We’ve had ISPs run a ruler over how much it would cost…and it was in the multiple millions.”

So what now for the Aussie downloading problem? Well, it appears that for at least a year not much will happen. With copyright trolls seemingly running for the hills it will be up to legal alternatives to try and persuade consumers they’re a more attractive proposition. They won’t have to go that alone, however.

“We are going to be mounting a massive campaign to reinforce the fact (to the public) that piracy is not a victimless crime and we have to continue to provide content in a timely way and at affordable prices,” Graham Burke said.

And of course the specter of site blocking is still on the horizon and possibly just months away. The music industry may have temporarily suspended its case against KickassTorrents but other cases involving The Pirate Bay are running full steam ahead and will almost certainly conclude before the end of the year. The Kickass case will conclude shortly after.

As for three-strikes, that will be subject to a review in April 2017 but given that agreement over costs hasn’t been reached in close to a decade, another year seems unlikely to make much of a difference.

Source: TF, for the latest info on copyright, file-sharing, torrent sites and ANONYMOUS VPN services.

Google und Starbreeze als Partner: Imax arbeitet an VR-Kamera und VR-Kinos

Virtual Reality im ganz großen Stil: Imax Corporation entwickelt zusammen mit Google eine VR-Kamera, entsprechende 360-Grad-Filme sollen unter anderem in Einkaufszentren oder in Kinos auf Starbreezes StarVR genannten Head-mounted Displays laufen. (Head-Mounted Display, Google)

Virtual Reality im ganz großen Stil: Imax Corporation entwickelt zusammen mit Google eine VR-Kamera, entsprechende 360-Grad-Filme sollen unter anderem in Einkaufszentren oder in Kinos auf Starbreezes StarVR genannten Head-mounted Displays laufen. (Head-Mounted Display, Google)

Scramjet: Hyperschalltriebwerk erfolgreich getestet

Die Nasa, das DLR und einige militärische Forschungsinstitute haben erfolgreich ein Scramjet-Triebwerk getestet. Die Technologie soll ausdauernde Flüge über Mach 5 ermöglichen. (Nasa, Internet)

Die Nasa, das DLR und einige militärische Forschungsinstitute haben erfolgreich ein Scramjet-Triebwerk getestet. Die Technologie soll ausdauernde Flüge über Mach 5 ermöglichen. (Nasa, Internet)

Apple: Beta von iOS 9.3.3 und OS X 10.11.6 veröffentlicht

Apple hat von iOS 9.3.3, OS X 10.11.6 sowie TV OS 9.2.2 erste Betaversionen für zahlende Entwickler veröffentlicht. Die neuen Versionen dürften die letzten geplanten Ausgaben vor iOS 10 und OS X 10.12 sein. (Apple, Applikationen)

Apple hat von iOS 9.3.3, OS X 10.11.6 sowie TV OS 9.2.2 erste Betaversionen für zahlende Entwickler veröffentlicht. Die neuen Versionen dürften die letzten geplanten Ausgaben vor iOS 10 und OS X 10.12 sein. (Apple, Applikationen)

Regulierbare Farbtemperatur: Philips Hue White Ambiance jetzt im Handel

Die Philips Hue White Ambiance ist ein LED-Leuchtmittel, dessen Farbtemperatur vom Anwender per App eingestellt werden kann. Die Hue-Leuchten lassen sich zudem dimmen und sind jetzt im Handel erhältlich. (Philips Hue, Technologie)

Die Philips Hue White Ambiance ist ein LED-Leuchtmittel, dessen Farbtemperatur vom Anwender per App eingestellt werden kann. Die Hue-Leuchten lassen sich zudem dimmen und sind jetzt im Handel erhältlich. (Philips Hue, Technologie)

Spotify Family: Musikstreamingdienst wird günstiger

Spotify hat die Preise für das Familienpaket gesenkt. Der Preis für bis zu sechs Personen beträgt nur noch knapp 15 statt rund 30 Euro im Monat. Die Preissenkung könnte eine Reaktion auf Apple Music sein. (Spotify, Cloud Computing)

Spotify hat die Preise für das Familienpaket gesenkt. Der Preis für bis zu sechs Personen beträgt nur noch knapp 15 statt rund 30 Euro im Monat. Die Preissenkung könnte eine Reaktion auf Apple Music sein. (Spotify, Cloud Computing)

Windows hardware specs going up for the first time since 2009

The Windows 10 Anniversary Update includes new RAM requirements.

You'll need a little bit more of this. (credit: Pete)

Windows Vista was a shock to many Windows users, as its hardware requirements represented a steep upgrade over those required to run Windows XP: most 32-bit versions required a 1GHz processor, 1GB RAM, DirectX 9 graphics, and 40 GB of mass storage with 15GB free. But those 2006-era requirements looked much less steep once Windows 7 rolled out in 2009: it required almost the same system specs, but now 16GB of available disk space instead of 15. Windows 8 again stuck with the same specs and, at its release, so did Windows 10.

But the Windows 10 Anniversary Update (referred to in documentation as version 1607, so it ought to ship in July) changes that, with the first meaningful change in the Windows system requirements in almost a decade. The RAM requirement is going up, with 2GB the new floor for 32-bit installations. This happens to bring the system in line with the 64-bit requirements, which has called for 2GB since Windows 7.

The changed requirements were first spotted by Nokia Power User and WinBeta.

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Watch live: Ars aims its brightly colored guns at Overwatch’s launch day

Tune into our YouTube Gaming feed at 7:30pm EDT today.

Let the Ars Overwatch commence! (credit: Sam Machkovech)

After an extensive beta period, Blizzard's first foray into first-person combat, the new team-based shooter Overwatch, finally launches on Monday, May 23. The game's final version didn't get a preview period for press, but our time with the game's beta has left us convinced that we're in for a pretty quality shooting game—and quite possibly the best entry in the "hero shooter" genre.

While Ars staffers and contributors have logged significant time in the beta, we're not ready to turn in our "review" call just yet, especially with a game so reliant on online play. Thus, we're going to whet your appetite with a live stream of Ars' dive into the game's first few hours of retail existence.

Ars Technica plays Overwatch, starting at 7:30 p.m. EDT Monday, May 23 (12:30am BST)

The game goes live at 7pm EDT, and while all of Ars' eager gamers are pre-installed and ready to rock on our gaming PCs, we're going to give the game's servers a little while to breathe before soft-launching our livestream at 7:30pm EDT today (and "officially" starting at 8pm, or 1am if you're in the UK). Click the above YouTube Gaming video box, or this link, to tune in. The feed will star yours truly on both webcam and gameplay feed, but Ars' Kyle Orland, Steven Strom, and Peter Bright will be on board as both voice chatters and party members. We'll do our best to respond to questions in both the YouTube Gaming chat scroll and on the Ars comments thread. Expect the live feed to last until roughly 9:30pm EDT tonight.

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Antibiotics’ side-effects include immune disease and fewer brain cells

Killing gut microbes that keep immune system in line may have far reaching effects.

(credit: Val Altounian / Science Translational Medicine (2016)])

In some situations, antibiotics are lifesavers. In others, however, they do more harm than good. For instance, when antibiotics are used too much or for the wrong illnesses, the drugs only end up killing helpful microbes and spawning drug-resistant superbugs. To figure out the proper times to use antibiotics, doctors need to carefully weigh the risks and benefits of each situation. But, sadly, that calculation is extremely tricky—if not impossible—because scientists still aren’t sure what all of the risks are.

With two new studies, researchers added to the tally. In general, both studies found that when antibiotics kill off microbes in the gut, the immune system gets thrown out of balance and can cause unexpected health problems. In one of the studies, certain types of antibiotics appeared to spur an inflammatory condition in humans that can sabotage life-saving transplants. In the second study, a long course of antibiotics seemed to stymy the birth of brain cells in adult mice, which led to memory problems.

While the studies focus on disparate treatment situations, the studies both serve to highlight the unexpected risks of blasting the body’s complex microbial communities—and how careful doctors should be when using weapons of mass microbial destruction, such as antibiotics.

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Overwatch early impressions: A shooter with character

The game’s intense character variety anchors a smooth and directed experience.

Editor’s Note: We won’t have access to the final release version of Overwatch before the rest of the world, but Game Director Jeff Kaplan described the Overwatch open beta earlier this month as "what will go live at launch" on the Blizzard forums. Here are some early thoughts based on that limited test before the game officially launches tonight.

With Overwatch, Blizzard looks poised to continue its game plan of taking years-old concepts and making them as clean, colorful, easily accessible, and generally perfected as possible. Unlike World of Warcraft, Hearthstone, and Heroes of the Storm, however, this feels less like the obvious conclusion to a well-worn genre.

Instead, Overwatch feels like a leap into an alternate future, where Team Fortress 2's even-keeled, class-based competition won out over Call of Duty 4's determined, gun-based progression. Overwatch is the game we should only have gotten after a decade of iteration and improvement to that TF2 formula, cemented with a Blizzard budget.

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