Ballistix TX3: Microns erste NVMe-M.2-SSD nutzt einen SMI-Controller

Ballistix statt Crucial: Micron vermarktet die TX3 genannte M.2-SSD mit PCIe-3.0-x4-Anschluss mit eigenständigem Brand. Das Drive nutzt 3D-Flash-Speicher und Silicon Motions SM2260-Controller. (Solid State Drive, Speichermedien)

Ballistix statt Crucial: Micron vermarktet die TX3 genannte M.2-SSD mit PCIe-3.0-x4-Anschluss mit eigenständigem Brand. Das Drive nutzt 3D-Flash-Speicher und Silicon Motions SM2260-Controller. (Solid State Drive, Speichermedien)

DVD Release Delays Boost Piracy and Hurt Sales, Study Shows

A new academic paper from Carnegie Mellon University examines the link between international DVD release delays and piracy. The study shows that release delays give rise to increased piracy, hurting sales in the process. In addition, the researchers conclude that the movie industry should consider minimizing or eliminating the unneeded delays.

Source: TF, for the latest info on copyright, file-sharing, torrent sites and ANONYMOUS VPN services.

piratkeybAfter a film premiers in theaters, movie fans usually have to wait a few months before they can get their hands on a DVD or Blu-Ray copy, depending on the local release strategy.

This delay tactic helps movie theaters to maximize their revenues. However, it might not be the best option for aftermarket sales, which typically account for the largest chunk of a movie’s revenues.

One factor that comes into play here is piracy. Due to artificial delays which vary across different parts of the world, pirates can often get their hands on a high quality rip of a movie before the DVD is officially released in their country.

A new study published by Carnegie Mellon University researchers has looked into this piracy “window of opportunity,” and found that release delays are actually hurting DVD and Blu-Ray sales.

Using real-world data the researchers investigated to what degree the availability of pirated movies during international release delays impact subsequent sales and found a clear positive relation.

“Our results suggest that an additional 10-day delay between the availability of digital piracy and the legitimate DVD release date in a particular country is correlated with a 2-3% reduction in DVD sales in that country,” the researchers write.

The results are robust and the researchers controlled for a variety of alternative explanations.

For example, a longer delay itself doesn’t have a significant effect on sales. Revenue is only impacted if this also results in a longer “piracy window.”

More proof that the effect is driven by piracy is that the sales drops are proportional to piracy levels in a country.

Data shared by various movie studios reveals that movie piracy in Spain is about six times larger than in other countries, an effect that’s also visible in the researchers’ analysis.

“When we run our regressions on Spain and Italy alone, we observe a 10% drop in sales for every 10-day delay in legal availability, as compared to a 2% drop in sales for every 10-day delay in the entire sample,” the paper reads.

Faced with these results, the paper suggests that besides going after pirates, Hollywood can also tweak its own business strategies to target the problem.

The researchers note that thanks to the interconnected nature of the Internet, a pirated film is shared all over the world within seconds of its release. This means that, as opposed to 15 years ago, delayed international movie releases may do more harm than good.

“Our results suggest that studios and exhibitors should reconsider delayed international movie releases in the presence of global piracy,” the paper reads, adding that shorter delays “may have positive spillover effects in the form of reduced piracy in the DVD window.”

The research was carried out as part of Carnegie Mellon University’s Initiative for Digital Entertainment Analytics, which receives significant funding from the MPAA. However, the researchers state that their work is carried out independently.

Whether the MPAA will take up the advixe has yet to be seen, but it’s good to see that the study confirms that movie studios themselves can also do more to address the piracy issue.

Source: TF, for the latest info on copyright, file-sharing, torrent sites and ANONYMOUS VPN services.

Verfassungsschutz: “Mit Handynummern kann man keinen töten”

Die US-Streitkräfte töten bekanntlich Terrorverdächtige auf Basis von Metadaten. Nach Ansicht des Verfassungsschutzes reicht eine weitergegebene Handynummer dafür aber nicht aus. (NSA, Internet)

Die US-Streitkräfte töten bekanntlich Terrorverdächtige auf Basis von Metadaten. Nach Ansicht des Verfassungsschutzes reicht eine weitergegebene Handynummer dafür aber nicht aus. (NSA, Internet)

Where do dogs come from? Genetic evidence offers a new origin story

Widely separated groups in Europe and Asia adopted dogs around the same time.

Such DNA. Paleogenetic. Wow. Very archaeological evidence. (credit: Doge)

Dogs were some of the first animals that humans domesticated. These furry pals were living with people for thousands of years before we invented agriculture and started keeping other animals like goats and pigs. Though we have archaeological evidence of dog bones within human communities dating back 15,000 years, scientists still aren't sure where humans began the process of converting wild wolves into snuggly companions. Now, a new study suggests that dogs were domesticated twice—once in Europe and once in Asia, probably around the same time.

A large group of researchers with expertise in everything from archaeology to paleogenetics has collaborated on a paper in Science explaining how it reached this conclusion. The group began by sequencing DNA from ancient and modern dogs to measure genetic drift. The linchpin of the study was a well-preserved bone from a dog that lived 4,800 years ago in Ireland, roughly around the time that Stonehenge was being constructed. By comparing this dog's DNA with that of more than 600 modern dogs and snippets of DNA from other ancient dogs, the team could determine that this Western dog belonged to a genetic group that diverged from Asian dogs between 14,000 and 6,400 years ago.

Evolutionary biologist Greger Larson told Science's David Grimm, "I was like, ‘Holy shit!’ We never saw this split before because we didn’t have enough samples."

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As Snapchat userbase grows, Twitter CEO calls his service “confusing”

New Bloomberg report claims a gap of 12 million daily users between the services.

(credit: Scott Beale)

It's easy to joke about the average shelf life of a major social media platform, especially one that hinges its reputation on young users. After all, this era has seen its share of MySpaces and Friendsters. In both cases, platform downfalls came after a change in the popularity guard, and new numbers unearthed on Thursday may point to another virtual torch-passing—this time between Twitter and Snapchat.

Citing "people familiar with the matter," Bloomberg reported that the Snapchat smartphone messaging service officially surpassed 150 million daily active users. That figure soundly beats Bloomberg's estimate of Twitter's 136 million daily users (derived from the service's publicly announced 310 monthly active users and Twitter's announced estimates of how many of those use the service on a daily basis).

In recent years, Snapchat's basic functionality—of auto-deleting messages and posts while connecting friends to photo and video feeds—has expanded. The service now boasts hugely popular auto-filter functions, which attach silly face-matched images to users' faces and eyes in much better fashion than what the Nintendo DSi introduced in its simple camera app back in 2009. These days even many professional publishing houses connect to the service to post frequent phone-video updates (if you're asking: ars_technica).

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Seven months later, Valve’s Steam Machines look dead in the water

Sales of under 500,000 machines so far show an utter lack of market demand.

The top of the Alienware Steam Machine is a bit reminiscent of an armored turtle.

It's been about seven months now since Valve officially got into the hardware business with its Steam Machines, a line of Linux-powered gaming console/PC hybrids paired with a unique dual touchpad Steam Controller. Today, we're getting our first concrete glimpse of the impact that hardware has had on the wider market for gaming machines—and the numbers don't look too good for Valve.

As part of an update on new Steam Controller functions, Valve announced that it has sold over 500,000 Steam Controllers since the early November launch. A Valve representative confirmed to Ars that this number includes the controllers that are packaged with every branded Steam Machine sold through Valve's hardware partners.

Put it together, and you find that there have been less than half a million Steam Machines sold over a span of more than half a year. The real number could potentially be much lower when you consider curious Windows gamers who bought a Steam Controller and SteamOS players who bought additional controllers. While the 500,000 number doesn't necessarily include people who decided to download and install SteamOS on their own PCs (or all sales of Valve's $50 Steam Link streaming box), it probably serves as a good ceiling for the wider SteamOS market at this point.

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Eve Pyramid Flipper is a “crowd-developed” 2-in-1 tablet with Kaby Lake CPU

Eve Pyramid Flipper is a “crowd-developed” 2-in-1 tablet with Kaby Lake CPU

After launching its first Windows tablet in 2015, Eve Tech is getting ready to launch a new model with higher-quality hardware.

The Eve T1 was an entry-level device with an 8 inch screen, an Intel Atom Bay Trail processor, and pretty run-of-the-mill specs. But the upcoming Eve Pyramid Flipper is a 2-in-1 tablet with a 12 inch high-resolution display, an Intel Kaby Lake processor, and at least 8GB of RAM.

The company unveiled some of the specs in April, but this week Eve updated the spec sheet to note that it will ship with a 7th-gen Intel “Kaby Lake” chip instead of a Skylake Core M CPU.

Continue reading Eve Pyramid Flipper is a “crowd-developed” 2-in-1 tablet with Kaby Lake CPU at Liliputing.

Eve Pyramid Flipper is a “crowd-developed” 2-in-1 tablet with Kaby Lake CPU

After launching its first Windows tablet in 2015, Eve Tech is getting ready to launch a new model with higher-quality hardware.

The Eve T1 was an entry-level device with an 8 inch screen, an Intel Atom Bay Trail processor, and pretty run-of-the-mill specs. But the upcoming Eve Pyramid Flipper is a 2-in-1 tablet with a 12 inch high-resolution display, an Intel Kaby Lake processor, and at least 8GB of RAM.

The company unveiled some of the specs in April, but this week Eve updated the spec sheet to note that it will ship with a 7th-gen Intel “Kaby Lake” chip instead of a Skylake Core M CPU.

Continue reading Eve Pyramid Flipper is a “crowd-developed” 2-in-1 tablet with Kaby Lake CPU at Liliputing.

Anti-UAV Defence System: Drohnenjagd um Flughäfen beginnt

Private Drohnen haben in der Nähe von Flughäfen und anderen Flugverbotszonen nichts zu suchen, woran sich leider nicht alle Piloten halten. In den USA werden nun erste Tests mit aggressiven Maßnahmen gegen die Flugkörper durchgeführt, teilte die Federal Aviation Authority (FAA) mit. (Luftfahrt, Technologie)

Private Drohnen haben in der Nähe von Flughäfen und anderen Flugverbotszonen nichts zu suchen, woran sich leider nicht alle Piloten halten. In den USA werden nun erste Tests mit aggressiven Maßnahmen gegen die Flugkörper durchgeführt, teilte die Federal Aviation Authority (FAA) mit. (Luftfahrt, Technologie)

Deals of the Day (6-02-2016)

Deals of the Day (6-02-2016)

Amazon’s Fire HD 6 tablet features a 1.5 GHz quad-core processor, front and rear cameras, up to 16GB of stroage, and a 1280 x 800 pixel display.

It has a list price for $99 and up, but Amazon’s been selling the tablet for $70 and up for the past few months.

Want an even better price? Today Woot is selling refurbished 8GB models for $40 and 16GB models for $60.

Here are some of the day’s best deals.

Continue reading Deals of the Day (6-02-2016) at Liliputing.

Deals of the Day (6-02-2016)

Amazon’s Fire HD 6 tablet features a 1.5 GHz quad-core processor, front and rear cameras, up to 16GB of stroage, and a 1280 x 800 pixel display.

It has a list price for $99 and up, but Amazon’s been selling the tablet for $70 and up for the past few months.

Want an even better price? Today Woot is selling refurbished 8GB models for $40 and 16GB models for $60.

Here are some of the day’s best deals.

Continue reading Deals of the Day (6-02-2016) at Liliputing.

How risk-averse, big-budget publishers could doom VR gaming

Take-Two CEO highlights a widespread, worrisome wait-and-see attitude.

The hardware is nice, but without support from major publishers, it could have trouble attracting a mass market. (credit: Kyle Orland)

As impressed as we have been with the technology behind new, consumer-level virtual reality headsets, there has been something important missing from the initial selection of software available for the likes of the Oculus Rift and HTC Vive: games from the industry's biggest, most popular publishers. It's still early, but the lack of initial enthusiasm for VR from most AAA studios continues to be a headwind to the technology's potential success.

Take-Two CEO Strauss Zelnick recently verbalized the problem. At the Cowen and Company 44th Annual Technology, Media & Telecom Conference yesterday, the head of the multi-billion-dollar publisher said VR's current $2,000 asking price (when you factor in high-powered PC costs) and need for a dedicated play space limit the potential for mass appeal.

"We have like $300 to spend on an entertainment device and we do not have a dedicated room," he said. "We have a room for a screen, a couch, and controllers. We don’t have something where you stand in a big open space and hold two controllers with something on your head and, you know, not crash into the coffee table. We don’t have that."

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