A preview of features for Flightgear 3.0

Flightgear is constantly under development and as the feature freeze for the next 3.0 release approaches, it is becoming increasingly clear what the next version will have to offer to users:

Scenery 2.0

The next generation scenery has finally arrived!

After long years of waiting, a new version of the world-wide scenery shipped with Flightgear is now being rolled out. This scenery makes use of CORINE data in Europe, utilizes other custom enhancements elsewhere in the world, brings new and improved airport layouts and includes roads and other line data from the Open Street Map project. Especially in the CORINE …
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Flightgear is constantly under development and as the feature freeze for the next 3.0 release approaches, it is becoming increasingly clear what the next version will have to offer to users:

Scenery 2.0

The next generation scenery has finally arrived!

After long years of waiting, a new version of the world-wide scenery shipped with Flightgear is now being rolled out. This scenery makes use of CORINE data in Europe, utilizes other custom enhancements elsewhere in the world, brings new and improved airport layouts and includes roads and other line data from the Open Street Map project. Especially in the CORINE covered regions, this leads to a much better visual appearance.

Novel water effects

Enjoy watching the shallows around tropical islands in fine weather!

At high quality levels of the water shader, a global water depth map is now used to change the water color in the shallow regions around islands and close to the coast. Especially in the Caribbean, this corresponds to a significant improvement in visual quality. The effect combines with the other variations in water color based on weather and base color due to algae or mud content.

The walker

Now you can get out of your airplane!

The walker project allows to leave an aircraft and explore the scenery on foot. This effectively allows adventure-game like scenarios in Flightgear such as The evil Graveyard where the walker also interacts with the scenery. Combined with the hires procedural terrain texturing options, you can start exploring the scenery from quite a different perspective and walk into your favourite virtual airport bar after a long and exhausting flight.

New airplanes

Enjoy a few new, highly detailed airplanes!

Some recent addition to the list of Flightgear aircraft, the new Boeing 707 (shown above) and the Robin DR400 Dauphin (a single propeller engine plane) impress with impressively detailed modelling of the cockpit, plenty of attention to realistic flight dynamics and especially in the case of the 707 a sometimes frustratingly realistic level of systems modelling.

More complex glass cockpits

Enjoy more realistic instruments!

The canvas 2d rendering technology allows the creation of more realistic glass cockpits with complicated instruments. Shown here is the new PFD and ND of the Boeing-747-400 as an example.

Phototexturing using osgEarth

Explore the scenery textured by aerial imagery!

An experimental implementation of generic phototextured terrain using osgEarth is now on the way and might make it into the 3.0 release. Once enabled, osgEarth renders the terrain scene by building the textured geometry at runtime from raw source imagery and elevation data. The input data can come from a variety of sources including web mapping services or local source data (e.g. geotiff) stored on disk. This feature is runtime-switchable from the default scenery rendering.

Better rendering of fog and haze

We take bad visibility seriously!

For some 3d applications, fog may just be a device to hide the terrain in the distance, but in Flightgear rendering fog and haze is taken quite seriously. The Atmospheric Light Scattering framework now comes with an improved way to render fog patches and variations in fog layer altitude, combined with even more impressive lighting of fog in low sun. You’ll never enjoy bad visibility this much!

And many improvements more…

And that’s not all:

* new regional textures for Scandinavia, Ascension Island and Corsica
* user-controlled moonlight effect for the Atmospheric Light Scattering framework
* added and improved airplanes
* more AI traffic/models
*…

Stay tuned as we fly towards the next release!


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Web Site Updates

December 30, 2014:

  • Upgraded to wordpress 4.1
  • Testing a new theme that is a bit less “bloggy”
  • Added a big fat “download now” button on the front page.
  • Fixed layout for small screens (like smart phones in portrait mode.)

January 24, 2014:

  • v3.0.0 release candidates are available for download and testing.  The official v3.0.0 release is scheduled for 17 Feb.
  • Upgraded to WordPress 3.8.1

December 20, 2013:

Upgraded to WordPress 3.8 and the Twenty Fourteen theme.

November 25, 2013:

FlightGear v2.12.1 (bug fix release) is now available for download.

October 3, 2013:

Upgraded to WordPress 3.6.1 and new TwentyThirteen theme.  …
Read the rest… >>

December 30, 2014:

  • Upgraded to wordpress 4.1
  • Testing a new theme that is a bit less “bloggy”
  • Added a big fat “download now” button on the front page.
  • Fixed layout for small screens (like smart phones in portrait mode.)

January 24, 2014:

  • v3.0.0 release candidates are available for download and testing.  The official v3.0.0 release is scheduled for 17 Feb.
  • Upgraded to WordPress 3.8.1

December 20, 2013:

Upgraded to WordPress 3.8 and the Twenty Fourteen theme.

November 25, 2013:

FlightGear v2.12.1 (bug fix release) is now available for download.

October 3, 2013:

Upgraded to WordPress 3.6.1 and new TwentyThirteen theme.  The FlightGear web site server hardware has been relocated to a newer larger building.  And v2.12 has just been released!

February 13, 2013: Updated Scenery Download Path

The FlightGear scenery downloads has been updated to v2.10 in preparation for the 17 Feb v2.10 release.  The scenery content does not follow the same release schedule and has updates and improvements every few days.  Thus this is more of a name change formality, and the “v2.10” scenery will work fine with v2.8 and probably most v2.x versions of FlightGear.

January 12, 2013: New Wiki Server

The FlightGear Wiki (http://wiki.flightgear.org) has been moved from a shared hosting server to a new dedicated virtual private host.  The FlightGear wiki is *very* popular and generates a lot of traffic and server load so hopefully this will improve the performance and reliability of our wiki and at the same time help all the other services on the old shared hosting server.

The new wiki host has been donated to the FlightGear project by DigitalOcean. If you are searching for a good hosting service among an ocean of possible options, they are good guys.

December 18, 2012: WordPress 3.5 & New Theme

The FlightGear web site has been upgraded to the newest version of wordpress (3.5) and I am experimenting with a new theme.  We can always return to the old them if we decide we like that better, or we can more forward too.  The new theme has some better support for mobile devices.

December 29 update: when switching to the new 2012 theme, we ended up with comments enabled on all content pages.  This was unintentional.  The page comments were mostly support requests or the odd snarky comment.  I have removed the comments area from regular content pages, but comments are still allowed (and encouraged) for “post” pages.  However, comments will be filtered carefully for topic and usefulness.  Do they expand or clarify the conversation of the post topic?  Support questions will still be referred to the FlightGear forum.  Random positive/negative statements (like “I love flightgear” or “I hate flightgear” will generally be ignored.)  English is preferred for post comments, but exceptions have been made and probably will be made in the future.

October 24, 2012: Scenery Download Page updated

The World Scenery Download page is updated to SVN version 20579.  It may take a day or so for the updated files to flush through the mirror system.

September 7, 2012: WordPress 3.4.2

Upgraded to wordpress-3.4.2.

August 20, 2012: Updated Gallery

Featuring the winning entries of the 15th anniversary screenshot contest, we have added a new screenshot gallery to go along with the v2.8.0 release!

August 17, 2012: Version 2.8.0 Released

Yeah!  Look on the front page (or the recent posts list in the side bar) to read the official release announcement.  Better graphics, new aircraft, new visual effects, tons of new things to explore!

July 30, 2012: v2.8.0 Release Candidate “RC4” Available.

If you are interested in trying the next release of FlightGear ahead of time (and helping us sniff out any remaining bugs or packaging issues) then please take a look for download links in the release candidate section towards the bottom main download page.  Also notice that updated v2.8.0 aircraft are also available for download along with the pre-release.

June 28, 2012: WordPress 3.4.1

The FlightGear web site software has been updated to WordPress v3.4.1.

February 28, 2012: Version 2.6.0 Updates

Both Mac OS X and Windows have had small tweaks to follow up the v2.6 release.  For Mac OS X there is “r319” version of the 2.6.0 dmg which fixes a couple problems some Mac users were seeing.  For Windows there is a “Setup FlightGear 2.6.0.1.exe” which fixes one small 32bit vs. 64bit dll packaging problem some 64bit users were seeing.

February 17, 2012: Version 2.6.0 Released

There has been a large number of changes and updates to the download and information pages as part of the v2.6.0 roll-out.

Jan 29, 2012: New v2.6.0 Release Candidate Available

A complete test release for the upcoming FlightGear 2.6.0 version is available to try.  Follow this link to the FlightGear v2.6.0 Release Candidate page.

Jan 6, 2012: New Developer Snapshot Available

A new developer snapshot (v20120105) is available for download and testing.  This is a way to keep up with all the coolest new features and experimentation without needing to compile the code yourself from scratch.  You can find the download link on the main download page.

Dec 28, 2011: Contributors Section added

A new section has been added to the FlightGear web site: Contributors.  We plan to periodical add profiles of different contributors to this section.  If you’d like to be included here, or have corrections or updates to existing entries, please contact the web master!

Sep 27, 2011: Scenery Download Page added

A World Scenery Download page has finally been added to the new web site.  You can find the page in the main site menu.  The graphical download page has also been updated.  All the links should now point to the v2.4.0 version of the scenery (this corresponds to svn version 16700 from the terrascenery archives.)  Update: a small link error has been fixed so the download map should be working again.  Thanks to those who reported it!

Sep 27, 2011: New wiki and liveries server

The server hosting wiki.flightgear.org and liveries.flightgear.org has been upgraded and the content has been migrated over.  There shouldn’t be any problems, but of course if you spot something odd, please let us know.

Spoofing fingerprints

Fingerprints are not fit for secure device unlocking

Fingerprint sensors have sought to replace password- and PIN-based authentication for years. The sensors are widely found in laptops, sometimes in payment terminals, and recently in several smartphones. The latest entrance to the field is Apple’s iPhone 5s. The sensors continue to fail their marketing claim of secure device unlocking.

Security level.

Using fingerprints as credentials for local user authentication has two shortcomings when compared to passwords:

A. Limited revocation. Once a fingerprint gets stolen, there is no way to change it. To offset this high compromise penalty, fingerprints would need to be very hard to steal. However:

B. Credential spread. Users leave copies of their fingerprints everywhere; including on the devices they protect. Fingerprints are not fit for secure local user authentication as long as spoofs (“fake fingers”) can be produced from these pervasive copies.

Fingerprint spoofs.

Spoofs have been produced time and time again from images of latent prints – even while camping – and most recently by Starbug from the CCC to overcome the protection of an iPhone 5s.

Other current devices with touch and swipe sensors are equally duped by spoofs. This video shows how an iPhone 4s-taken photo results in a fingerprint-spoof that unlocks a Thinkpad laptop, a Fujitsu smartphone, and an iPhone 5s:

ID theft risk.

The iPhone 5s’s fingerprint sensor does not only appear to provide no additional protection, its use even undermines other security mechanisms. This video demonstrates how other flaws in iOS and iCloud are exposed that – when combined with Touch ID’s vulnerability to fingerprint spoofing – allow for online identity theft:

Remote authentication.

Fingerprint sensors still have a strong protection proposition: To provide a second (and third) authentication factor in remotely-executed transactions, such as authorizing money transfers. Modern fingerprint sensors can compare templates and scans on-chip – that is: protected from malware on the device – and conduct a strong cryptographic authentication to a web service. Industry seems to be determined to standardize such transactions.

An attacker would need to get access to three credentials: the banking password, the fingerprint sensor that stores an authentication certificate, and a spoof of the fingerprint that activates this certificate. For the most common miscreant, remote attackers, the latter two should be out of reach.

Evolution path.

Defeating local attackers is still of value even when the fingerprint only provides an additional authentication factor.

The iPhone 5s already moved slightly beyond the capabilities of earlier touch sensors: It provides a higher resolution image and – as far as initial experiments can tell – uses this higher resolution to match based on finer structures:

Low resolution fingerprint image

Low resolution fingerprint image, sufficient to create spoofs for older sensors

High resolution fingerprint image

High resolution fingerprint image with clear features along the ridges, which newer sensors detect

Even these finer structures can be spoofed, for example based on an equally high resolution smartphone camera image, showing that some defense strategies only improve at the pace of the corresponding attack technique.

Fingerprint spoof prevention would better be based on intrinsic errors in the spoof-creation process or on fingerprint features not present in latent prints (and become much harder to steal). Examples of such spoof-detection features are air bubbles contained in the glue often used for spoofs (white dots in left image) and minute details that are visible through a fingerprint sensor but not in a latent print (black dots in right image).

Sensor read of spoof finger with white air bubbles, but no sweat pores

Sensor read of spoof finger with white air bubbles, but fewer minute details

Sensor read of real finger with black sweat pores but no air bubbles

Sensor read of real finger with minute details but no air bubbles

Even by just comparing the density of white vs. black dots, sensors would challenge hackers to improve their spoofing techniques. The iPhone 5s, on the other hand, was defeated by techniques widely published years ago.

FlightGear v2.12.1 Released

November 25, 2013

Update: FlightGear v2.12.1 (a bug fix release) is now available for download!

September 21, 2013 – FlightGear v2.12 is Released!

The FlightGear development team is happy to announce the v2.12 release of FlightGear, the free, open-source flight simulator. This new version contains many exciting new features, enhancements and bug fixes. Highlights in this release include improved usability, continued development of the Canvas rendering toolkit, and improved scenery rendering.

A list of major changes can be found at: http://wiki.flightgear.org/Changelog_2.12.

Founded in 1997, FlightGear is developed by a worldwide group of volunteers, brought together by a shared ambition …
Read the rest… >>

November 25, 2013

Update: FlightGear v2.12.1 (a bug fix release) is now available for download!

September 21, 2013 – FlightGear v2.12 is Released!

The FlightGear development team is happy to announce the v2.12 release of FlightGear, the free, open-source flight simulator. This new version contains many exciting new features, enhancements and bug fixes. Highlights in this release include improved usability, continued development of the Canvas rendering toolkit, and improved scenery rendering.

A list of major changes can be found at: http://wiki.flightgear.org/Changelog_2.12.

Founded in 1997, FlightGear is developed by a worldwide group of volunteers, brought together by a shared ambition to create the most realistic flight simulator possible that is free to use, modify and distribute. FlightGear is used all over the world by desktop flight simulator enthusiasts, for research in universities and for interactive exhibits in museums.

FlightGear features more than 400 aircraft, a worldwide scenery database, a multi-player environment, detailed sky modelling, a flexible and open aircraft modelling system, varied networking options, multiple display support, a powerful scripting language and an open architecture. Best of all, being open-source, the simulator is owned by the community and everyone is encouraged to contribute.

Download FlightGear v2.12 for free from FlightGear.org.

FlightGear – Fly Free!

Solar Cricket – finally, I get to build something…

It’s been a busy year so far – lots of stuff going on, and precious little time to build anything. A couple of months ago however I was asked by my buddies at MAKE magazine to put together an interesting little project. A solar powered chirping cricket – that uses solar energy to maintain the […]

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Solar Cricket, from MAKE magazine

It’s been a busy year so far – lots of stuff going on, and precious little time to build anything.

A couple of months ago however I was asked by my buddies at MAKE magazine to put together an interesting little project. A solar powered chirping cricket – that uses solar energy to maintain the charge on a 9v battery, and then starts “chirping” once night falls.

As well as using the solar panels to keep the 9v Lithium Ion battery charged, they are also used for the light detection routine. The project also features the excellent JeeLib library to manage the low power sleep routines.

More details here:

http://makezine.com/projects/solar-cricket/

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CruxSKUNK: Thinnest iPad Keyboard Case by Crux

Crux has introduced us to their newest iPad keyboard case called CruxSKUNK. Oh, SKUNK? Well, not that smelly black and white skunk. CruxSKUNK is actually the coolest stuff you want to own and be proud of it if you are Apple iPad fans. No smelly stuff, just a pure awesomeness which has been crafted with […]

Crux has introduced us to their newest iPad keyboard case called CruxSKUNK. Oh, SKUNK? Well, not that smelly black and white skunk. CruxSKUNK is actually the coolest stuff you want to own and be proud of it if you are Apple iPad fans. No smelly stuff, just a pure awesomeness which has been crafted with […]

PowerFlask Mobile Charger

Why buy portable battery charger that shaped like a nerdy items when you can get it in some kind of better form? If you are trying to get a new mobile charger for your mobile devices, you can free yourself from getting those unfashion flat squarish block of battery by getting this PowerFlask mobile charger […]

Why buy portable battery charger that shaped like a nerdy items when you can get it in some kind of better form? If you are trying to get a new mobile charger for your mobile devices, you can free yourself from getting those unfashion flat squarish block of battery by getting this PowerFlask mobile charger […]

A Deal from Harris

One of the transmitters I take care of is a Harris DiamondCD solid state, everytime I go see it there are several faults, they always clear with a push of […]

One of the transmitters I take care of is a Harris DiamondCD solid state, everytime I go see it there are several faults, they always clear with a push of […]

That Dirty High Voltage

Well I was all set to go to a remote transmitter site where I have been cleaning things up, documenting the setup and so on, then I got a phone […]

Well I was all set to go to a remote transmitter site where I have been cleaning things up, documenting the setup and so on, then I got a phone […]

Learning AutoCAD

Okay, so now I own AutoCAD, now what? I got an e-book from the iBook store to get me stated and I asked the guy who did our floor plans […]

Okay, so now I own AutoCAD, now what? I got an e-book from the iBook store to get me stated and I asked the guy who did our floor plans […]