Newegg sues patent troll that dropped its case

“They started the litigation, and it would be irresponsible to not finish it.”

Latham & Watkins partner Rick Frenkel, who represents Newegg in some of its patent cases. Frenkel and Cheng made a stop for BBQ and fried pies on a recent trip to the patent hotspot of East Texas. (credit: Lee Cheng)

A patent-holding company called Minero Digital seeks to exact royalty payments on a wide range of USB hubs, suing more than two dozen retailers and manufacturers last year. But the "non-practicing entity" dropped its East Texas lawsuit against Newegg subsidiary Rosewill within days of getting a call from the company's lawyer. It's not going to be easy for Minero and its president, Texas lawyer Daniel Perez, to walk away, though. Yesterday, Newegg filed its own lawsuit (PDF) against Minero in Los Angeles federal court, asking a judge to rule that Rosewill products do not infringe Minero's patent.

Newegg Chief Legal Officer Lee Cheng says the move is necessary since Minero dismissed its Texas lawsuit without prejudice, meaning it can refile the case at a time of its choosing.

"We just don’t believe Rosewill’s products and customers infringed on valid patent claims," said Cheng. "Minero’s case does not have merit, and its patent is not only expired but would suck even if it wasn’t expired. Now that they have started the litigation, it would be irresponsible for Newegg to not finish it."

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VR for the masses: Over 5 million Cardboard headsets shipped

VR for the masses: Over 5 million Cardboard headsets shipped

There’s probably no cheaper way to experience virtual reality (or at least 360-degree video experiences) than with Google Cardboard. Just pick up a kit for around $10 – $20, fold it together, and slide your phone into place to turn it into a VR headset. So are people actually doing that? Yep. Google says in […]

VR for the masses: Over 5 million Cardboard headsets shipped is a post from: Liliputing

VR for the masses: Over 5 million Cardboard headsets shipped

There’s probably no cheaper way to experience virtual reality (or at least 360-degree video experiences) than with Google Cardboard. Just pick up a kit for around $10 – $20, fold it together, and slide your phone into place to turn it into a VR headset. So are people actually doing that? Yep. Google says in […]

VR for the masses: Over 5 million Cardboard headsets shipped is a post from: Liliputing

Songbirds recognize songs the way humans recognize vowels

But very differently from the way we process music.

The expression of a Faroese starling who's listened to too much vocoder. (credit: flickr user: Arne List)

Humans are obviously pretty special when it comes to language. One of our cleverest tricks is the ability to process the sounds of spoken language at high speed—even more remarkable when you consider just how variable these sounds are. People have very different voices and very differently shaped throats and mouths, which all affect the sound waves that come out of them. And yet we have very little trouble communicating with speech.

There are many ways to try to figure out how this wizardry evolved, but one particularly useful source of information is birds. Their evolutionary relationship to humans goes pretty far back on the family tree, so anything unusual we have in common with them—like vocal learning—is unlikely to be because of our shared genetic history. Instead, it's more likely to result from similar evolutionary pressures causing both of us to hit on the similar solutions.

This is why a paper in this week's PNAS is so fascinating: it found that songbirds process sounds in a way that is very similar to humans. Like us, they're able to process how all the complex frequencies bound up in a single sound relate to one another. It’s very close to how humans process vowels.

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Don’t look now, but the PC is the world’s biggest gaming platform

But it’s free-to-play and social gaming that’s driving the most revenue.

I dare you to think up a better image for a "PC gaming win." (credit: dno1967b / Flickr)

If you follow the business side of the game industry at all, you're probably sick of hearing how mobile gaming is a fast-growing business juggernaut destined to overtake all other forms of digital entertainment (in strict dollars-and-cents terms). So it might surprise you to hear that a new report shows the humble PC generated more worldwide gaming revenue than any other segment of the market last year.

SuperData's worldwide digital games market report uses sampled data from tens of millions of gamers, as well as publishers, developers, and payment providers themselves, to give us one of the best public estimates of overall spending on downloadable games. The bottom line for 2015: PC gaming is "an undervalued platform... contrary to the amount of attention that is generally paid to mobile gaming, total revenues from the PC gaming market is larger ($32 billion) than that of mobile ($25 billion)."

If anything, SuperData's measurement undersells PC gaming's revenue-generating potential, since it doesn't take retail sales into account (while retail sales are a small part of the PC gaming market these days, they're practically nonexistent in the mobile space). For some additional context, the worldwide market for console game software (which is still largely dependent on retail disc sales) was estimated at $25.1 billion, according to a NewZoo report. Even combining three major hardware platforms, console software still can't match the revenue-generating potential of PC games.

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Ex-Google-Manager: Wikipedianer rebellieren gegen neues Vorstandsmitglied

Community gegen Wikimedia-Stiftung: An der Besetzung eines neues Vorstandspostens scheiden sich die Geister. Selbst Wikipedia-Begründer Jimmy Wales räumt Fehler ein. (Wikipedia, Eric Schmidt)

Community gegen Wikimedia-Stiftung: An der Besetzung eines neues Vorstandspostens scheiden sich die Geister. Selbst Wikipedia-Begründer Jimmy Wales räumt Fehler ein. (Wikipedia, Eric Schmidt)

To boost commercial activity, NASA may add private airlock to ISS

NanoRacks says it will self-fund a $12 to $15 million “doorway to space.”

Astronaut Karen Nyberg gazes out of the International Space Station's cupola. A company, NanoRacks, wants to add a commercial airlock to the same module. (credit: NASA)

When NASA engineers designed the International Space Station during the 1990s, they didn’t envision the orbital outpost becoming a hub of commercial activity; nevertheless, that has become one of the most important contributions of ISS to US spaceflight. And as it nurtures American enterprise in low-Earth orbit, the station is increasingly running into a bottleneck: getting scientific research and other payloads outside.

Now a Texas company, NanoRacks, has proposed a solution. It is offering to build an airlock that will be attached to the space station and provide the capability to deploy cubesats and larger satellites. The $12 million-15 million airlock would also allow NASA to bring in costly large pumps and storage tanks for repairs, rather than disposing of them.

“We developed a commercial pathway to the station, and now we want to extend that pathway outside the station,” Jeff Manber, the company’s managing director, told Ars in an interview. “This is a sign that we believe in the future of the station.”

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Smartphones could get second screens thanks to a flip cover (Microsoft Research)

Smartphones could get second screens thanks to a flip cover (Microsoft Research)

A handful of companies have tried to put a second screen on a smartphone by slapping an E Ink display on the back. But Microsoft Research has another idea: add a secondary screen through an optional flip cover. According to WMPowerUser, Microsoft’s research division is developing the technology, and the team is in talks with […]

Smartphones could get second screens thanks to a flip cover (Microsoft Research) is a post from: Liliputing

Smartphones could get second screens thanks to a flip cover (Microsoft Research)

A handful of companies have tried to put a second screen on a smartphone by slapping an E Ink display on the back. But Microsoft Research has another idea: add a secondary screen through an optional flip cover. According to WMPowerUser, Microsoft’s research division is developing the technology, and the team is in talks with […]

Smartphones could get second screens thanks to a flip cover (Microsoft Research) is a post from: Liliputing

VAIO’s new laptops coming soon to Japan (and the US)

VAIO’s new laptops coming soon to Japan (and the US)

After spinning off from Sony, VAIO began selling premium laptops and tablets first in Japan, and then the US. Now the company is getting ready to launch a few new models with premium specs… and premium price tags. The VAIO S13, VAIO S15, and new VAIO Z laptops should be available starting in February. VAIO Z […]

VAIO’s new laptops coming soon to Japan (and the US) is a post from: Liliputing

VAIO’s new laptops coming soon to Japan (and the US)

After spinning off from Sony, VAIO began selling premium laptops and tablets first in Japan, and then the US. Now the company is getting ready to launch a few new models with premium specs… and premium price tags. The VAIO S13, VAIO S15, and new VAIO Z laptops should be available starting in February. VAIO Z […]

VAIO’s new laptops coming soon to Japan (and the US) is a post from: Liliputing

iPhone, iPad und OS X: Suchvorschläge bringen Apple-Browser zum Absturz

So mancher Besitzer eines iPhones oder iPads dürfte gerade verzweifeln: Die Suchvorschläge im Apple-Browser lassen diesen wiederholt abstürzen. Es gibt bereits Übergangslösungen. (iPhone, Apple)

So mancher Besitzer eines iPhones oder iPads dürfte gerade verzweifeln: Die Suchvorschläge im Apple-Browser lassen diesen wiederholt abstürzen. Es gibt bereits Übergangslösungen. (iPhone, Apple)

Ubisoft is killing the best game it’s made in years

Rainbow Six: Siege entered with a flashbang, but may leave with a whimper.

Evolve is an asymmetrical multiplayer game where a team of hunters chase down a monster. It was made by the hugely talented Left 4 Dead developers over six years before being released early in 2015, and I thought it was great. But publisher 2K, so convinced of the game's quality, put in place various DLC packages and pre-order bonuses to milk what it expected to be an enormous community. The perception took hold that Evolve was ripping off players—who had to buy the "core" game first—and it failed to sell in anything like the numbers expected. Now it's dead.

Rainbow Six: Siege walks a dangerously similar path.

Launched just before Christmas in the kind of primetime slot that with hindsight so often looks like a graveyard, Ubisoft anticipated that Siege would achieve lifetime sales of over seven million copies. For many reasons, however, Siege has thus far failed to make a commercial impact. The tragedy is that Siege offers something new and unique in the stalest of genres, the mainstream FPS. At one point it even looked like it might usurp the greats of the competitive shooter world. What's stopped it? Ubisoft.

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