Digitaler Assistent: Google Assistant setzt gutes Mittelklasse-Smartphone voraus

Die meisten Einsteiger-Smartphones werden ausgeschlossen, wenn es um den Google Assistant geht. Aber auch so manches Mittelklasse-Gerät wird den digitalen Assistenten nicht erhalten. Die von Google genannten Mindestanforderungen setzen hier entsprechende Grenzen. (Google Assistant, Google)

Die meisten Einsteiger-Smartphones werden ausgeschlossen, wenn es um den Google Assistant geht. Aber auch so manches Mittelklasse-Gerät wird den digitalen Assistenten nicht erhalten. Die von Google genannten Mindestanforderungen setzen hier entsprechende Grenzen. (Google Assistant, Google)

Netflix CEO Talks Buffering, Piracy, AI Threat

Netflix CEO Reed Hastings has declared a mission to end the suffering of buffering, as he touts the company’s hard work to make it a thing of the past.Speaking at the Mobile World Congress where Hastings was a keynote speaker, and just days after the c…



Netflix CEO Reed Hastings has declared a mission to end the suffering of buffering, as he touts the company's hard work to make it a thing of the past.

Speaking at the Mobile World Congress where Hastings was a keynote speaker, and just days after the company won its first Oscar for the documentary 'The White Helmets', Netflix's CEO took the time to cover a wide range of subject matters in an effort to outline the company's current and future strategy.

At the top of Netflix's hit list is buffering. Hastings believes that buffering no longer has a place in today's modern Internet world, and the company is investing in servers, video encoding technology and content delivery mechanisms in order to make buffering "a relic like that dial tone".

With AT&T recently throttling some of their unlimited plans to only 3 Mbps and other clamping down on excessive data usage, Hastings says they're on top of this development too, with the company already able to deliver good quality video at 0.5 Mbps, and working on getting it down to as low as 0.2 Mbps.

On the piracy front, Hastings confirmed the company's strategy of enticing pirates to start paying for content by offering something that's seen as good value for those that have been relying on illegal downloads.

"We're focusing on the carrot of offering a great service," he said.

And finally, on the issue of Artificial Intelligence, Hastings offered a curious if slightly disturbing take on the issue.

"I'm not sure if (in the future) we're going to be entertaining you or entertaining AI," he quipped, signalling that Netflix will continue to serve entertainment content even in the event of an AI takeover of the world.

[via CNET]

Blizzard: Burgen, Zwerge und eine neue Heldin für Overwatch

Das Ende von Project Titan und immer diese Zwerge: Blizzard hat in einem Vortrag über den handgemachten Grafikstil von Overwatch gesprochen – und eine neue Heldin vorgestellt. (Overwatch, Blizzard)

Das Ende von Project Titan und immer diese Zwerge: Blizzard hat in einem Vortrag über den handgemachten Grafikstil von Overwatch gesprochen - und eine neue Heldin vorgestellt. (Overwatch, Blizzard)

Auto als Schließfach: DHL will Smart in Berlin zur Paketstation machen

DHL und Smart wollen nach Versuchen in Stuttgart, Köln und Bonn auch in Berlin den Kleinwagen Smart zur Paketstation machen. 100 Smart-Besitzer können sich an dem Pilotversuch beteiligen. (DHL, Technologie)

DHL und Smart wollen nach Versuchen in Stuttgart, Köln und Bonn auch in Berlin den Kleinwagen Smart zur Paketstation machen. 100 Smart-Besitzer können sich an dem Pilotversuch beteiligen. (DHL, Technologie)

Sensoren: Versicherer erwarten weniger Schäden durch Parkassistenten

Parkrempler sollen durch den Einsatz von Parkassistenten nach Einschätzung der HUK-Versicherung seltener werden. Künftig könnten für Autos mit guten Systemen niedrigere Versicherungsbeiträge fällig werden. (Parken, Technologie)

Parkrempler sollen durch den Einsatz von Parkassistenten nach Einschätzung der HUK-Versicherung seltener werden. Künftig könnten für Autos mit guten Systemen niedrigere Versicherungsbeiträge fällig werden. (Parken, Technologie)

QLED-Fernseher angeschaut: Schicke Bildqualität, viel zu viel Marketing

Samsungs neue Q-Serie mit QLED-Panel bietet eine gute Bildqualität. Wir konnten uns erstmals die Schwarzwerte anschauen. Perfekt ist das Panel nicht und von echten Quantum-Dot-Displays noch weit entfernt. (QLED, OLED)

Samsungs neue Q-Serie mit QLED-Panel bietet eine gute Bildqualität. Wir konnten uns erstmals die Schwarzwerte anschauen. Perfekt ist das Panel nicht und von echten Quantum-Dot-Displays noch weit entfernt. (QLED, OLED)

No Man’s Sky creator describes issues with launch, crashes, money

“Labs” unveiled at end of No Man’s Sky panel along with acknowledgement of launch woes.

(credit: Sam Machkovech)

SAN FRANCISCO—Hello Games, the makers of beleaguered space-exploration game No Man's Sky, announced a new initiative on stage at this year's Game Developers Conference: Hello Labs. As announced by studio founder Sean Murray, the company is setting aside money to fund multiple projects—one of which is already in development—that focus on "procedural [world] generation and experimental games research."

Murray made the announcement at the end of a discussion about the use of mathematic formulas to generate the quadrillions of planets in No Man's Sky. This discussion largely avoided talking about the game's mixed critical reception. Still, Murray did point out a few new details about the end of development.

For starters: Murray and his team made an astonishingly low-ball prediction about how many players would boot the game on its first day. As in, less than 14,000. The team considered that number a high-end estimate of concurrent players, because staffers saw that number attached to recent Steam-use data for the game Far Cry: Primal, which launched shortly before No Man's Sky. "It's a huge game, obviously," Murray said. "That [number] made us a little bit nervous about servers, and the sheer number of people booting the game up day one." (The team was tempted to estimate even lower, at around the 3,000-player count of indie game Inside, but staffers at Sony warned Murray to estimate something befitting "a triple-A product.")

Read 7 remaining paragraphs | Comments

Warren Spector almost made an RTS-branded RPG instead of Deus Ex

Unnamed series might not be hard to guess; other Deus Ex tidbits revealed.

Enlarge / Warren Spector, speaking at GDC 2017, talked about rebuking game industry expectations during the creation of Deus Ex. (credit: Sam Machkovech)

SAN FRANCISCO—Cyberpunk RPG Deus Ex celebrates its 17th anniversary this year, and original game director Warren Spector took the opportunity to describe the classic game's development process at this year's Game Developers Conference. The rapid-fire talk was light on nitty-gritty details, but in addition to offering a unique version of the game's origin story, Spector explained how the game was nearly disrupted by work on a branded project for another "successful" game series.

Spector had just finished his work on Thief: The Dark Project at Looking Glass Studios Austin, and his goodbye from there was unceremonious: "Looking Glass ran outta money, let's be frank." Describing his financial situation as "panhandling" at that point, Spector returned to a game idea he'd pitched to Origin and Electronic Arts years earlier, called Trouble(Shooter). That action-RPG concept would have starred a '90s-era operative, ex-CIA, named Jake Shooter, who was now working as a "hard-boiled private eye." It likely would have shared elements of Deus Ex—particularly stealth and "play how you want" elements—that Spector had dreamed of creating post-Thief.

"I blew the dust off that Trouble(shooter) proposal and convinced a company I won’t name to let me make a RPG in a successful RTS line that I won’t name," Spector told the crowd. "I was about to sign the contract."

Read 5 remaining paragraphs | Comments

Rick Perry confirmed as Energy Department head, Ryan Zinke takes Interior post

Former Texas governor, Montana Congressman will influence energy policy in the US.

Enlarge / WASHINGTON, DC - JANUARY 17: U.S. Secretary of Interior nominee, Rep. Ryan Zinke (R-MT), testifies during his confirmation hearing before Senate Energy and Natural Resources Committee January 17, 2017 on Capitol Hill in Washington, DC. The former Navy SEAL commander is expected to face questions on whether federal government can transfer land to states or private ownership. (credit: Alex Wong/Getty Images)

On Tuesday the US senate confirmed former Montana Congressman Ryan Zinke to lead the Department of the Interior, and on Wednesday it confirmed former Texas governor Rick Perry to lead the Department of Energy. Both men will have considerable influence in how the US approaches energy issues over the next four years, from how advanced energy projects are funded to how public lands are used for oil and gas extraction.

Perry, who once claimed that he wanted to eliminate the Department of Energy, recanted during his confirmation hearing in January, stating: "My past statements made over five years ago about abolishing the Department of Energy do not reflect my current thinking. In fact, after being briefed on so many of the vital functions of the Department of Energy, I regret recommending its elimination." Perry also reversed his previous statements of doubt about the science behind climate change in his January hearing, although he stopped short of affirming a belief that human activity is a dominant driver of climate change.

Senators voted 62 to 37 to appoint Perry to the position.

Read 2 remaining paragraphs | Comments

How “Game Mode” will make games run better on Windows

Plus details on strict limitations for UWP apps running on the Xbox One.

SAN FRANCISCO—A few months ago, Microsoft announced that its upcoming Windows 10 Creators Update (currently in testing) would include a new "Game Mode" that improves the performance of interactive titles running under Windows by at least a few percentage points. At the Game Developers Conference this week, Eric Walston from the Xbox Advanced Technology Group explained a bit about how exactly that Game Mode will "focus the existing hardware on providing the best possible gaming experience."

Currently, on the Windows OS level, a game is just another process among many running simultaneously. With Game Mode, though, Windows will isolate CPU resources to be devoted exclusively to that game process and optimize the GPU to give the game as much attention as possible as well.

On the CPU side, Game Mode allocates a majority of the CPU's cores to be devoted exclusively to the target game, so an eight-core system might get six gaming-dedicated cores when running in Game Mode (depending on what other processes are running). The system then moves threads devoted to other processes off of those gaming-focused cores, reducing thread contention among the various gaming process threads and improving performance.

Read 6 remaining paragraphs | Comments