The timeless genius of a 1980s Atari developer and his swimming salmon masterpiece

Doctors said he’d die by 13, but Bill Williams turned long odds into iconic art about endurance.

In 1982, while most game developers were busy with space invaders and maze ghosts, Bill Williams created something far more profound: a game about swimming upstream against impossible odds. Salmon Run for the Atari 800 served as a powerful metaphor for life itself, one that resonates even more deeply when you learn about the creator's own struggles with cystic fibrosis.

As a kid growing up in the 1980s with an Atari 800 home computer, I discovered this hidden gem in our family's game collection, and it soon became a favorite. What struck me most—and what still amazes me today—was its incredible audio design, creating water sounds that seemed impossible for 8-bit hardware. But Salmon Run was about far more than impressive audio.

In the game, you play as Sam the Salmon, swimming upriver to spawn with a female salmon waiting upstream. You control your speed while dodging obstacles like rocks, waterfalls, and riverbanks, moving left to right and leaping from the water. And predators—bears, fishermen, and birds—are constantly trying to eat you.

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The timeless genius of a 1980s Atari developer and his swimming salmon masterpiece

Doctors said he’d die by 13, but Bill Williams turned long odds into iconic art about endurance.

In 1982, while most game developers were busy with space invaders and maze ghosts, Bill Williams created something far more profound: a game about swimming upstream against impossible odds. Salmon Run for the Atari 800 served as a powerful metaphor for life itself, one that resonates even more deeply when you learn about the creator's own struggles with cystic fibrosis.

As a kid growing up in the 1980s with an Atari 800 home computer, I discovered this hidden gem in our family's game collection, and it soon became a favorite. What struck me most—and what still amazes me today—was its incredible audio design, creating water sounds that seemed impossible for 8-bit hardware. But Salmon Run was about far more than impressive audio.

In the game, you play as Sam the Salmon, swimming upriver to spawn with a female salmon waiting upstream. You control your speed while dodging obstacles like rocks, waterfalls, and riverbanks, moving left to right and leaping from the water. And predators—bears, fishermen, and birds—are constantly trying to eat you.

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Satisfactory now has controller support, so there’s no excuse for your bad lines

Can you mine resources and build factories with merely sticks and buttons?

Satisfactory starts out as a game you play, then becomes a way you think. The only way I have been able to keep the ridiculous factory simulation from eating an even-more-unhealthy amount of my time was the game's keyboard-and-mouse dependency. But the work, it has found me—on my couch, on a trip, wherever one might game, really.

In a 1.1 release on Satisfactory's Experimental branch, there are lots of new things, but the biggest new thing is a controller scheme. Xbox and DualSense are officially supported, though anyone playing on Steam can likely tweak their way to something that works on other pads. With this, the game becomes far more playable for those playing on a couch, on a portable gaming PC like the Steam Deck, or over household or remote streaming. It also paves the way for the game's console release, which is currently slated for sometime in 2025.

Coffee Stain Studios reviews the contents of its Experimental branch 1.1 update.

Satisfactory seems like an unlikely candidate for controller support, let alone consoles. It's a game where you do a lot of three-dimensional thinking, putting machines and conveyer belts and power lines in just the right places, either because you need to or it just feels proper. How would it feel to select, rotate, place, and connect everything using a controller? Have I just forgotten that Minecraft, and first-person games as a whole, probably seemed similarly desk-bound at one time? I grabbed an Xbox Wireless controller, strapped on my biofuel-powered jetpack, and gave a reduced number of inputs a shot.

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Satisfactory now has controller support, so there’s no excuse for your bad lines

Can you mine resources and build factories with merely sticks and buttons?

Satisfactory starts out as a game you play, then becomes a way you think. The only way I have been able to keep the ridiculous factory simulation from eating an even-more-unhealthy amount of my time was the game's keyboard-and-mouse dependency. But the work, it has found me—on my couch, on a trip, wherever one might game, really.

In a 1.1 release on Satisfactory's Experimental branch, there are lots of new things, but the biggest new thing is a controller scheme. Xbox and DualSense are officially supported, though anyone playing on Steam can likely tweak their way to something that works on other pads. With this, the game becomes far more playable for those playing on a couch, on a portable gaming PC like the Steam Deck, or over household or remote streaming. It also paves the way for the game's console release, which is currently slated for sometime in 2025.

Coffee Stain Studios reviews the contents of its Experimental branch 1.1 update.

Satisfactory seems like an unlikely candidate for controller support, let alone consoles. It's a game where you do a lot of three-dimensional thinking, putting machines and conveyer belts and power lines in just the right places, either because you need to or it just feels proper. How would it feel to select, rotate, place, and connect everything using a controller? Have I just forgotten that Minecraft, and first-person games as a whole, probably seemed similarly desk-bound at one time? I grabbed an Xbox Wireless controller, strapped on my biofuel-powered jetpack, and gave a reduced number of inputs a shot.

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Cheap TVs’ incessant advertising reaches troubling new lows

Op-ed: TV screensavers shouldn’t show immigration ads from the Trump administration.

TVs offer us an escape from the real world. After a long day, sometimes there’s nothing more relaxing than turning on your TV, tuning into your favorite program, and unplugging from the realities around you.

But what happens when divisive, potentially offensive messaging infiltrates that escape? Even with streaming services making it easy to watch TV commercial-free, it can still be difficult for TV viewers to avoid ads with these sorts of messages.

That’s especially the case with budget brands, which may even force controversial ads onto TVs when they’re idle, making users pay for low-priced TVs in unexpected, and sometimes troubling, ways.

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FTC: 23andMe buyer must honor firm’s privacy promises for genetic data

Agency issues warning about privacy of genetic information and DNA samples.

Federal Trade Commission Chairman Andrew Ferguson said he's keeping an eye on 23andMe's bankruptcy proceeding and the company's planned sale because of privacy concerns related to genetic testing data. 23andMe and its future owner must uphold the company's privacy promises, Ferguson said in a letter sent yesterday to representatives of the US Trustee Program, a Justice Department division that oversees administration of bankruptcy proceedings.

"As Chairman of the Federal Trade Commission, I write to express the FTC's interests and concerns relating to the potential sale or transfer of millions of American consumers' sensitive personal information," Ferguson wrote. He continued:

As you may know, 23andMe collects and holds sensitive, immutable, identifiable personal information about millions of American consumers who have used the Company's genetic testing and telehealth services. This includes genetic information, biological DNA samples, health information, ancestry and genealogy information, personal contact information, payment and billing information, and other information, such as messages that genetic relatives can send each other through the platform.

23andMe's recent bankruptcy announcement set off a wave of concern about the fate of genetic data for its 15 million customers. The company said that "any buyer of 23andMe will be required to comply with our privacy policy and with all applicable law with respect to the treatment of customer data." Many users reacted to the news by deleting their data, though tech problems apparently related to increased website traffic made that process difficult.

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AOOSTAR WTR Max 11-drive NAS with AMD Hawk Point now available for pre-order for $699

The AOOSTAR WTR Max is a network-attached storage (NAS) system with an AMD Ryzen 7 PRO 8845HS “Hawk Point” processor, support for up to 128GB of RAM, and support for up to 11 storage devices thanks to 6 slots for 3.5 inch drives and 5 M.2 2…

The AOOSTAR WTR Max is a network-attached storage (NAS) system with an AMD Ryzen 7 PRO 8845HS “Hawk Point” processor, support for up to 128GB of RAM, and support for up to 11 storage devices thanks to 6 slots for 3.5 inch drives and 5 M.2 2280 slots for SSDs. It also has a robust set […]

The post AOOSTAR WTR Max 11-drive NAS with AMD Hawk Point now available for pre-order for $699 appeared first on Liliputing.

Starliner’s flight to the space station was far wilder than most of us thought

“Hey, this is a very precarious situation we’re in.”

As it flew up toward the International Space Station last summer, the Starliner spacecraft lost four thrusters. A NASA astronaut, Butch Wilmore, had to take manual control of the vehicle. But as its thrusters failed, Wilmore lost the ability to move Starliner in the direction he wanted to go.

He and his fellow astronaut, Suni Williams, knew where they wanted to go. Starliner had flown to within a stone's throw of the space station, a safe harbor if only they could reach it. But already, the failure of so many thrusters violated the mission's flight rules. In such an instance, they were supposed to turn around and come back to Earth. Approaching the station was deemed too risky for Wilmore and Williams, aboard Starliner, as well as the astronauts on the $100 billion space station.

But what if it was not safe to come home, either?

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Review: Amazon’s Kindle Colorsoft is something less than “a Paperwhite with color”

It’s a decent e-reader, but it offers too few benefits for too many drawbacks.

It has been a bumpy start for Amazon's $280 Kindle Colorsoft, the company's first E-Ink book reader with a color screen. The company delayed shipments for a few weeks to correct a problem where a faint yellow band would appear across the bottom of the screen, something that has apparently been fixed for current versions of the reader (Amazon says it has made "the appropriate adjustments" to fix the problem but hasn't been specific about what those adjustments are).

Amazon didn't send us a Colorsoft for review at the time, maybe in part because of this problem early reviewers had, but we finally got one a few weeks ago and have been using it since then.

My main takeaway is that I don't mind the Colorsoft, but it also doesn't solve any problems I was having with the monochrome Kindle Paperwhite, and it doesn't meaningfully solve the big problems with color E-Ink. It also makes the experience of reading regular text subtly worse, which accounts for the vast majority of my Kindle activity. I'm curious to see future riffs on the idea, but this initial implementation leaves me cold.

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Gemini is an increasingly good chatbot, but it’s still a bad assistant

Google’s generative AI is not ready to serve as your virtual assistant.

Google announced its intention to unify its generative AI efforts under the Gemini brand at the tail end of 2023, and it's been full steam ahead ever since. In 2025, Google Assistant is being phased out and replaced with Gemini. As Google, Amazon, and others move toward a world in which all virtual assistants are based on generative AI, it's reasonable to consider if this is actually a good idea. Despite promises of "smarter" AI and ever-increasing token limits, these robots still have a fundamental flaw that may make them bad Assistants: They lie.

They don't set out to lie, of course, because they don't know what a "lie" is. These systems attempt to generate the most plausible next token to build an output. Because of this, generative AI is non-deterministic—you can't predict the output, and even running the same prompt multiple times will offer varying responses.

This can look impressively like thinking sometimes, but it also leads to frequent hallucinations. That's why the iPhone said Luigi Mangione was dead and Google told people to put glue on pizza. GenAI proponents like Google and Apple have been trying to curb the chaos of confabulations, but this may always be a problem because of the nature of the underlying technology.

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