Tech Giants Propose “Critical” Piracy Shield Regulation Amendments

Tech and communications group CCIA has listed dozens of recommendations in its response to a public consultation on regulatory amendments concerning the Piracy Shield IPTV blocking system.
Highlighting what it describes as several critical issues, CCIA hopes that telecoms regulator AGCOM will consider its proposals in light of “significant risks” to the principles of freedom of enterprise and expression.

From: TF, for the latest news on copyright battles, piracy and more.

pshield-fix1-sMore than a year after its official debut in February 2024, Italy’s controversial Piracy Shield blocking system is yet to deliver on the key predictions justifying its launch.

Claims of piracy’s total elimination quickly evaporated, taking predictions of major economic benefits down with them. The pirate sites causing the issues are now rarely mentioned by the authorities. Instead, telecoms regulator AGCOM and major football rightsholders have sought to toughen up legislation, and through a current public consultation, amend copyright protection regulations.

Public Consultation

Proposals for new technical and operational changes were reported last month. Hampered by the veil of secrecy surrounding Piracy Shield and its operations, input from the public has little chance of being taken seriously. Fortunately, the most important issues won’t go unaddressed.

A submission dated April 3 by the Computer & Communications Industry Association (CCIA) is notable for the members it represents; global tech giants such as Amazon, Apple, Cloudflare, Google, and Meta, among others.

“Like many other operators in the digital sector – whether based in Italy, in other EU Member States, or outside of Europe, – we have been expressing serious concerns about Italy’s Piracy Shield, which AGCOM has chosen as a tool for issuing orders to block internet sites (i.e. within the very short time frame of 30 minutes),” CCIA’s submission reads.

“These requests are made by rightsholders without due process or possibility for recourse. Hence, we believe that the Piracy Shield poses significant risks to the principles of freedom of enterprise expression, as established by European and Italian law.”

Piracy Shield Risk Factors

The basic factors said to contribute to these risks are well known. The Piracy Shield system was developed by a company affiliated with football league Serie A, one of the few companies currently allowed to use it. The technical features of Piracy Shield have never been made public and participation in the technical committee was by invite only and few operators from the digital sector were invited.

Subsequent operational errors, including overblocking affecting Cloudflare and Google Drive, also feature in the submission, but the specifics can be found in the regulatory amendments proposed by CCIA.

(Note: Machine translations may lack nuance, original documents included below for reference)

Proposed Changes to Regulations

According to CCIA, Article 8, paragraph 3 of AGCOM’s draft, awards AGCOM the power to issue orders to remove content from servers hosted outside Italy (in other EU Member States), based on a reference to provisions in the Digital Services Act (DSA).

While the provision to which AGCOM refers is unknown, establishing the scope of AGCOM’s jurisdiction is important. To that end, CCIA calls on AGCOM to identify the provision “that you believe to establish this extra-territorial power.”

On the same theme, CCIA takes issue with paragraph 4 directly after.

ccia-1

The issue here begins with the assertion that AGCOM should be awarded powers to issue orders to remove content from servers hosted outside Italy. AGCOM currently has the authority to compel Italian ISPs to block access to servers, usually foreign, to prevent those servers being accessed by users in Italy.

Given the similar end result, CCIA notes that when it was previously envisaged that AGCOM should be awarded local blocking power, that was promoted “precisely with specific reference to the hypothesis of servers located beyond national borders, as a substitute for the direct order of removal.”

References to the Digital Services Act

That AGCOM intends to make use of provisions available under the EU’s Digital Services Act (DSA) is a complication, especially when the provisions aren’t made clear, as the ‘extra-territorial’ example above shows.

Further DSA-related issues quickly raise their heads too, specifically concerning Article 9, Orders to act against illegal content. The relevant sections below from the DSA (EU law) and AGCOM’s reference to that law, are followed by a comment from CCIA.

ccia-resp-art9

A second translation of CCIA’s comment (in yellow) reads as follows: “Provision should be made for compliance with the formal requirements for authority orders in Article 9 of the Digital Services Regulation, referred to in this same rule as the source of the information obligation.”

This statement may serve as a reminder that removal orders issued under Article 9 of the DSA impose a reporting obligation on intermediary recipients. However, for an order to be considered valid under Article 9, the issuer must ensure that takedown orders contain the following at minimum:

(i) the legal basis for the order under EU/national law (ii) a statement explaining why the information is illegal, (iii) information to identify the issuing authority, (iv) clear information enabling the intermediary to identify and locate the illegal content, (v) information about redress mechanisms available, (vi) details of the authority to receive information about the effect given to the orders.

Major Concerns Over Draft Regulations in Article 10

The real dispute takes place around Article 10, Precautionary proceedings for violations relating to audiovisual content broadcast. To appreciate the gulf between AGCOM’s stance and that of CCIA’s members, the first page of proposals tackle several fundamental issues that AGCOM has thus far refused to discuss.

Basics include the requirement that when AGCOM issues a blocking order, a timeframe of 30 mins to implement it safely isn’t realistic. Five days, on the other hand, is too short for those wrongfully blocked to file an appeal. Calls for improved transparency have also fallen on deaf ears, but the full list goes on…..and on.

A gulf of disagreementagcom-ccia-1

CCIA concludes its submission with a request for a dedicated hearing but before that, the tech industry group urges AGCOM to reconsider its approach.

“We take the opportunity to encourage AGCOM to reconsider its blocking approach and instead focus its efforts on targeting the actual hosts and distributors of pirated content and on protecting content at the source,” CCIA’s submission adds.

“Network-level blocking does not remove content from the internet, can easily be circumvented and is ultimately ineffective in combating piracy, reducing infringing content, or deterring sophisticated piracy tactics.”

CCIA’s summary is available here (pdf), the full set of proposals here (docx, Italian)

From: TF, for the latest news on copyright battles, piracy and more.

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Mario Kart World’s $80 price isn’t that high, historically

Adjusting for inflation shows console game prices have been higher in the recent past.

Last week, Nintendo made waves across the game industry by announcing that Mario Kart World would sell for a suggested price of $80 in the US. That nominal price represents a new high-water mark both for Nintendo and for the game industry at large, which has generally reserved prices above $70 for fancy, trinket-laden collectors' editions or Digital Deluxe Editions that include all variety of downloadable bonuses.

Console gaming's nominal price ceiling has gone up pretty consistently in the last 40+ years. Credit: Kyle Orland / Ars Technica
After adjusting for inflation, an $80 price level doesn't seem all that out of the ordinary. Credit: Kyle Orland / Ars Technica

When you adjust historical game prices for inflation, though, you find that asking $80 for a baseline game in 2025 is broadly in line with the prices big games were commanding 10 to 15 years ago. And given the faster-than-normal inflation rates of the last five years, even the $70 nominal game prices that set a new standard in 2020 don't have the same purchasing oomph they once did.

The data

A yellowed print advertisement for video game cartridges.
$34.99 for Centipede on the Atari 2600 might sound cheap, but that 1983 price is the equivalent of roughly $90 today. Credit: Retro Waste
A yellowed print advertisement for home video game consoles and accessories.
Check out the premium pricing for Zelda titles above other NES games in the 1988 Sears catalog. Credit: Hughes Johnson
A 1990s advertisement for home video game consoles and accessories.
If you wanted Streets of Rage 2 from Electronics Boutique in 1993, you'd better have been ready to pay extra. Credit: Hughes Johnson

To judge Mario Kart World's $80 price against historical trends, we first needed to figure out how much games cost in the past. To do that, we built off of our similar 2020 analysis, which relied on scanned catalogs and retail advertising fliers for real examples of nominal console game pricing going back to the Atari era. For more recent years, we relied more on press reports and archived digital storefronts to show what prices new games were actually selling for at the time.

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Disclosure of tactics, techniques, and procedures provides rare glimpse into secretive group.

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The trove of records was first posted to file-sharing site MEGA. The messages, which were sent from September 2023 to September 2024, were later posted to Telegram in February 2025. ExploitWhispers, the online persona who took credit for the leak, also provided commentary and context for understanding the communications. The identity of the person or persons behind ExploitWhispers remains unknown. Last month’s leak coincided with the unexplained outage of the Black Basta site on the dark web, which has remained down ever since.

“We need to exploit as soon as possible”

Researchers from security firm Trustwave’s SpiderLabs pored through the messages, which were written in Russian, and published a brief blog summary and a more detailed review of the messages on Tuesday.

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A number of things happened after the Trump administration announced a set of global tariffs last week. Global stock markets have tanked. Some device makers have temporarily paused sales of certain devices or delayed plans to start taking orders of oth…

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The post Lilbits: Bigme’s HiBreak E Ink phone (without the phone), India’s mix & match laptop refurbishers, and 104 percent tariffs on Chinese imports appeared first on Liliputing.

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Pour-over coffee is made by flowing a strong, laminar water jet through a bed of ground coffee beans.

Coffee is one of the most popular beverages in the world, counting many scientists among its fans. Naturally those scientists are sometimes drawn to study their beloved beverage from various angles with an eye toward achieving the perfect cup.

While espresso has received the lion's share of such attention, physicists at the University of Pennsylvania have investigated the physics behind brewing so-called "pour-over" coffee, in which hot water is poured over coffee grounds in a filter within a funnel-shaped cone and allowed to percolate and drip into a cup below. The trick is to pour the water from as high as possible without letting the jet of water break up upon impact with the grounds, according to their new paper published in the journal Physics of Fluids.

In 2020, we reported on a mathematical model for brewing the perfect cup of espresso with minimal waste. Many variables can affect the quality of a steaming cup of espresso, including so-called "channeling" during the brewing process, in which the water doesn't seep uniformly through the grounds but branches off in various preferential paths instead. This significantly reduces the extraction yield (EY)—the fraction of coffee that dissolves into the final beverage—and thus the quality of the final brew. That, in turn, depends on controlling water flow and pressure as the liquid percolates through the coffee grounds.

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