Scientists unlock vital clue to strange quirk of static electricity

Formation of a triboelectric series depends on the number of contacts over time between materials.

Scientists can now explain the prevailing unpredictability of contact electrification, unveiling order from what has long been considered chaos.

Static electricity—specifically the triboelectric effect, aka contact electrification—is ubiquitous in our daily lives, found in such things as a balloon rubbed against one's hair or styrofoam packing peanuts sticking to a cat's fur (as well as human skin, glass tabletops, and just about anywhere you don't want packing peanuts to be). The most basic physics is well understood, but long-standing mysteries remain, most notably how different materials exchange positive and negative charges—sometimes ordering themselves into a predictable series, but sometimes appearing completely random.

Now scientists at the Institute of Science and Technology Austria (ISTA) have identified a critical factor explaining that inherent unpredictability: It's the contact history of given materials that controls how they exchange charges in contact electrification. They described their findings in a new paper published in the journal Nature.

Johan Carl Wilcke published the first so-called "triboelectric series" in 1757 to describe the tendency of different materials to self-order based on how they develop a positive or negative charge. A material toward the bottom of the list, like hair, will acquire a more negative charge when it comes into contact with a material near the top of the list, like a rubber balloon.

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Google’s new AI generates hypotheses for researchers

And it’s already helping with some real-world research.

Over the past few years, Google has embarked on a quest to jam generative AI into every product and initiative possible. Google has robots summarizing search results, interacting with your apps, and analyzing the data on your phone. And sometimes, the output of generative AI systems can be surprisingly good despite lacking any real knowledge. But can they do science?

Google Research is now angling to turn AI into a scientist—well, a "co-scientist." The company has a new multi-agent AI system based on Gemini 2.0 aimed at biomedical researchers that can supposedly point the way toward new hypotheses and areas of biomedical research. However, Google's AI co-scientist boils down to a fancy chatbot. 

A flesh-and-blood scientist using Google's co-scientist would input their research goals, ideas, and references to past research, allowing the robot to generate possible avenues of research. The AI co-scientist contains multiple interconnected models that churn through the input data and access Internet resources to refine the output. Inside the tool, the different agents challenge each other to create a "self-improving loop," which is similar to the new raft of reasoning AI models like Gemini Flash Thinking and OpenAI o3.

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Executive order declares independent US agencies aren’t independent anymore

Order says independent agencies can’t contradict Trump’s legal interpretations.

President Trump yesterday issued an executive order declaring sweeping power over agencies that were created to operate independently from the White House. The order declares that "officials who wield vast executive power must be supervised and controlled by the people's elected President," and that "it shall be the policy of the executive branch to ensure Presidential supervision and control of the entire executive branch."

An accompanying fact sheet issued by the White House said the order applies to "so-called independent agencies like the Federal Trade Commission (FTC), Federal Communications Commission (FCC), and Securities and Exchange Commission (SEC)." The Federal Election Commission is also expected to be affected by the order.

The White House said it will require independent agencies to submit draft regulations for review, except for the monetary policy functions of the Federal Reserve. Independent agencies are also ordered to "consult with the White House on their priorities and strategic plans." The order claims more White House control over how agencies spend their budgets.

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Now you can buy a Pixel Tablet stripped of Google apps and services

Murena is a company that’s built a business around selling smartphones and cloud services that put a focus on privacy. Instead of making its own phones, Murena takes existing Android phones and replaces the operating system with a de-Googled vers…

Murena is a company that’s built a business around selling smartphones and cloud services that put a focus on privacy. Instead of making its own phones, Murena takes existing Android phones and replaces the operating system with a de-Googled version of Android called /e/OS. Now the company is expanding into tablet with the new Murena […]

The post Now you can buy a Pixel Tablet stripped of Google apps and services appeared first on Liliputing.

“Truly a middle finger”: Humane bricking $700 AI Pins with limited refunds

Humane’s showing how not to treat early adopters.

After launching its AI Pin in April 2024 and reportedly seeking a buyout by May 2024, Humane is shutting down. Most of the people who bought an AI Pin will not get refunds for the devices, which debuted at $700, dropped to $500, and will be bricked on February 28 at noon PT.

At that time, AI Pins, which are lapel pins with an integrated AI voice assistant, camera, speaker, and laser projector, “will no longer connect to Humane’s servers,” and “all customer data, including personal identifiable information... will be permanently deleted from Humane’s servers,” according to Humane’s FAQ page. Humane also stopped selling AI pins as of yesterday and canceled any orders that had been made but not yet fulfilled. Humane said it is discontinuing the AI Pin because it’s “moving onto new endeavors.”

Those new endeavors include selling off key assets, including the AI Pin’s CosmOS operating system and intellectual property, including over 300 patents and patent applications, to HP for $116 million, HP announced on Tuesday. HP expects the acquisition to close this month.

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Microsoft shows progress toward real-time AI-generated game worlds

Despite improvements, Microsoft’s new model is still mainly useful for low-res prototypes.

For a while now, many AI researchers have been working to integrate a so-called "world model" into their systems. Ideally, these models could infer a simulated understanding of how in-game objects and characters should behave based on video footage alone, then create fully interactive video that instantly simulates new playable worlds based on that understanding.

Microsoft Research's new World and Human Action Model (WHAM), revealed today in a paper published in the journal Nature, shows how quickly those models have advanced in a short time. But it also shows how much further we have to go before the dream of AI crafting complete, playable gameplay footage from just some basic prompts and sample video footage becomes a reality.

More consistent, more persistent

Much like Google's Genie model before it, WHAM starts by training on "ground truth" gameplay video and input data provided by actual players. In this case, that data comes from Bleeding Edge, a four-on-four online brawler released in 2020 by Microsoft subsidiary Ninja Theory. By collecting actual player footage since launch (as allowed under the game's user agreement), Microsoft gathered the equivalent of seven player-years' worth of gameplay video paired with real player inputs.

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AI making up cases can get lawyers fired, scandalized law firm warns

“Nauseatingly frightening”: Law firm condemns careless AI use in court.

Morgan & Morgan—which bills itself as "America's largest injury law firm" that fights "for the people"—learned the hard way this month that even one lawyer blindly citing AI-hallucinated case law can risk sullying the reputation of an entire nationwide firm.

In a letter shared in a court filing, Morgan & Morgan's chief transformation officer, Yath Ithayakumar, warned the firms' more than 1,000 attorneys that citing fake AI-generated cases in court filings could be cause for disciplinary action, including "termination."

"This is a serious issue," Ithayakumar wrote. "The integrity of your legal work and reputation depend on it."

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AI making up cases can get lawyers fired, scandalized law firm warns

“Nauseatingly frightening”: Law firm condemns careless AI use in court.

Morgan & Morgan—which bills itself as "America's largest injury law firm" that fights "for the people"—learned the hard way this month that even one lawyer blindly citing AI-hallucinated case law can risk sullying the reputation of an entire nationwide firm.

In a letter shared in a court filing, Morgan & Morgan's chief transformation officer, Yath Ithayakumar, warned the firms' more than 1,000 attorneys that citing fake AI-generated cases in court filings could be cause for disciplinary action, including "termination."

"This is a serious issue," Ithayakumar wrote. "The integrity of your legal work and reputation depend on it."

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Valve releases full Team Fortress 2 game code to encourage new, free versions

Other Source games also get the Half-Life 2 anniversary update treatment.

Valve's updates to its classic games evoke Hemingway's two kinds of going bankrupt: gradually, then suddenly. Nothing is heard, little is seen, and then, one day, Half-Life 2: DeathmatchDay of Defeat, and other Source-engine-based games get a bevy of modern upgrades. Now, the entirety of Team Fortress 2 (TF2) client and server game code, a boon for modders and fixers, is also being released.

That source code allows for more ambitious projects than have been possible thus far, Valve wrote in a blog post. "Unlike the Steam Workshop or local content mods, this SDK gives mod makers the ability to change, extend, or rewrite TF2, making anything from small tweaks to complete conversions possible." The SDK license restricts any resulting projects to "a non-commercial basis," but they can be published on Steam's store as their own entities.

Since it had the tools out, Valve also poked around the games based on that more open source engine and spiffed them up as well. Most games got 64-bit binary support, scalable HUD graphics, borderless window options, and the like. Many of these upgrades come from the big 25-year anniversary update made to Half-Life 2, which included "overbright lighting," gamepad configurations, Steam networking support, and the like.

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