Disney cancels The Acolyte after one season

Star Wars series was admittedly uneven, but didn’t deserve the online hate it received.

Asian man in white robe with one hand extended in front of him

Enlarge / We have doubts that any amount of Force powers will bring the show back. (credit: YouTube/Disney+)

In news that will delight some and disappoint others, Disney has canceled Star Wars series The Acolyte after just one season, Deadline Hollywood reports. The eight-episode series got off to a fairly strong start, with mostly positive reviews and solid ratings, albeit lower than prior Star Wars series. But it couldn't maintain and build upon that early momentum, and given the production costs, it's not especially surprising that Disney pulled the plug.

The Acolyte arguably wrapped up its major narrative arc pretty neatly in the season finale, but it also took pains to set the stage for a possible sophomore season. In this streaming age, no series is ever guaranteed renewal. Still, it would have been nice to see what showrunner Leslye Headland had planned; when given the chance, many shows hit their stride on those second-season outings.

(Spoilers for the series below. We'll give you another heads-up when we get to major spoilers.)

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CEO of failing hospital chain got $250M amid patient deaths, layoffs, bankruptcy

Steward Health Care System, run by CEO Ralph de la Torre, filed for bankruptcy in May.

 Hospital staff and community members held a protest in front of Carney Hospital  in Boston on August 5 as Steward has announced it will close the hospital. "Ralph" refers to Steward's CEO, Ralph de la Torre, who owns a yacht.

Enlarge / Hospital staff and community members held a protest in front of Carney Hospital in Boston on August 5 as Steward has announced it will close the hospital. "Ralph" refers to Steward's CEO, Ralph de la Torre, who owns a yacht. (credit: Getty | Suzanne Kreiter)

As the more than 30 hospitals in the Steward Health Care System scrounged for cash to cover supplies, shuttered pediatric and neonatal units, closed maternity wards, laid off hundreds of health care workers, and put patients in danger, the system paid out at least $250 million to its CEO and his companies, according to a report by The Wall Street Journal.

The newly revealed financial details bring yet more scrutiny to Steward CEO Ralph de la Torre, a Harvard University-trained cardiac surgeon who, in 2020, took over majority ownership of Steward from the private equity firm Cerberus. De la Torre and his companies were reportedly paid at least $250 million since that takeover. In May, Steward, which has hospitals in eight states, filed for Chapter 11 bankruptcy.

Critics—including members of the Senate Committee on Health, Education, Labor, and Pensions (HELP)—allege that de la Torre and stripped the system's hospitals of assets, siphoned payments from them, and loaded them with debt, all while reaping huge payouts that made him obscenely wealthy.

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Pilet is a modular cyberdeck with a Raspberry Pi 5 for brains, a 7 inch display and 7 hours of battery life

The Pilet is a tablet computer with a 7 inch touchscreen display and a modular design that lets you attach a physical keyboard or other add-ons via a slot on the bottom. Powered by a Raspberry Pi 5, the system should support a wide range of GNU/Linux d…

The Pilet is a tablet computer with a 7 inch touchscreen display and a modular design that lets you attach a physical keyboard or other add-ons via a slot on the bottom. Powered by a Raspberry Pi 5, the system should support a wide range of GNU/Linux distributions and software designed for that credit card-sized […]

The post Pilet is a modular cyberdeck with a Raspberry Pi 5 for brains, a 7 inch display and 7 hours of battery life appeared first on Liliputing.

Civilization VII hands-on: This strategy sequel rethinks the long game

Classic turn-based gameplay meets a radical rethink of the overall structure.

A Mayan city in Civilization VII

Enlarge / Firaxis has upped the ante on presentation for the cities. It's still a bit abstract and removed, but they have more vibrancy, detail, and movement than before. (credit: 2K Games)

2K Games provided a flight from Chicago to Baltimore and accommodation for two nights so that Ars could participate in the preview opportunity for Civilization VII. Ars does not accept paid editorial content.

From squares to hexes, from tech trees to civic trees, over its more than 30 years across seven mainline entries, the Civilization franchise continues to evolve.

Firaxis, the studio that has developed the Civilization games for many years, has a mantra when making a sequel: 33 percent of the game stays the same, 33 percent gets updated, and 33 percent is brand new.

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Peter Molyneux is back with yet another new take on the “god game”

Masters of Albion promises “an open world… full of combat, choices, mysteries, and story.”

If you're a gamer of a certain age, you probably have fond memories of Peter Molyneux as the mind behind ambitious games like Populous, Dungeon Keeper, and the Fable series. If you're of a slightly younger age, you probably remember him as the serial overpromiser behind Project Godus and a recent NFT game that somehow attracted $54 million in player pre-investment (it did actually launch in some form last year).

I bring up this history because, after years of keeping his head down, Molyneux made a surprise appearance at Gamescom's Opening Night Live event. He was there to introduce Masters of Albion, a title that host Geoff Keighley said Molyneux has "secretly been working on for the past three years" and which Molyneux himself describes as "an open-world god game full of combat, choices, mysteries, and story."

A short, early trailer for the game takes us back to Fable's "familiar vast world of Albion, packed with stories, quests, treasures, and monsters." There, the residents of the town of Oakridge have to work to gather and process resources by day and then defend themselves from hordes of creatures by night.

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UP Squared 7100 is a 3.5 PC board with Alder Lake-N, 2 M.2 slots, and 40-pin GPIO headers

The UP Squared 7100 is a palm-sized computer board from AAEON Technology, with an Intel Alder Lake-N low-power processor, up to 16GB of LPDDR5 memory and up to 128GB of eMMC storage. It also has plenty of expansion options including two M.2 slots: one …

The UP Squared 7100 is a palm-sized computer board from AAEON Technology, with an Intel Alder Lake-N low-power processor, up to 16GB of LPDDR5 memory and up to 128GB of eMMC storage. It also has plenty of expansion options including two M.2 slots: one for storage and another for a wireless card, support for dual displays, […]

The post UP Squared 7100 is a 3.5 PC board with Alder Lake-N, 2 M.2 slots, and 40-pin GPIO headers appeared first on Liliputing.

The Great Circle is Indiana Jones for a post-Uncharted world

MachineGames isn’t just throwing Indy into Wolfenstein: The New Order.

A time traveler with a flashlight would blow Indiana Jones' mind.

Enlarge / A time traveler with a flashlight would blow Indiana Jones' mind.

At first glance, Wolfenstein: The New Order developer MachineGames might seem like an awkward fit for the first (non-Lego) Indiana Jones video game since the Wii era. While there's some overlap in the over-the-top Nazi villain department, the "shoot your way through every obstacle" nature of the new Wolfenstein games doesn't seem to lend itself well to Indy's more free-wheeling, adventurous exploration style.

For the upcoming Indiana Jones and the Great Circle, director Jerk Gustafsson said that going from first-person shooter to a "MachineGames adventure" style change has been a difficult tightrope walk for the developers. While the team never wanted to prevent the player from using their revolver during action scenes, there was the potential that giving a player that freedom would allow them to "just shoot their way through" in a way that's antithetical to Jones' character.

To help avoid this problem, Creative Director Alex Torvenius said most of the game has been balanced so that "it's dangerous to shoot your gun and it's dangerous to be shot at." Guns-blazing action will be a winning strategy in some in-game situations, but "[there are] many scenarios where you can go through the environment without using guns at all," he continued.

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Nvidia is ditching dedicated G-Sync modules to push back against FreeSync’s ubiquity

But G-Sync will still require specific G-Sync-capable MediaTek scaler chips.

Nvidia is ditching dedicated G-Sync modules to push back against FreeSync’s ubiquity

Enlarge (credit: Nvidia)

Back in 2013, Nvidia introduced a new technology called G-Sync to eliminate screen tearing and stuttering effects and reduce input lag when playing PC games. The company accomplished this by tying your display's refresh rate to the actual frame rate of the game you were playing, and similar variable refresh-rate (VRR) technology has become a mainstay even in budget monitors and TVs today.

The issue for Nvidia is that G-Sync isn't what has been driving most of that adoption. G-Sync has always required extra dedicated hardware inside of displays, increasing the costs for both users and monitor manufacturers. The VRR technology in most low-end to mid-range screens these days is usually some version of the royalty-free AMD FreeSync or the similar VESA Adaptive-Sync standard, both of which provide G-Sync's most important features without requiring extra hardware. Nvidia more or less acknowledged that the free-to-use, cheap-to-implement VRR technologies had won in 2019 when it announced its "G-Sync Compatible" certification tier for FreeSync monitors. The list of G-Sync Compatible screens now vastly outnumbers the list of G-Sync and G-Sync Ultimate screens.

Today, Nvidia is announcing a change that's meant to keep G-Sync alive as its own separate technology while eliminating the requirement for expensive additional hardware. Nvidia says it's partnering with chipmaker MediaTek to build G-Sync capabilities directly into scaler chips that MediaTek is creating for upcoming monitors. G-Sync modules ordinarily replace these scaler chips, but they're entirely separate boards with expensive FPGA chips and dedicated RAM.

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How accurate are wearable fitness trackers? Less than you might think

Wide variance underscores need for a standardized approach to validation of devices.

How accurate are wearable fitness trackers? Less than you might think

Enlarge (credit: Corey Gaskin)

Back in 2010, Gary Wolf, then the editor of Wired magazine, delivered a TED talk in Cannes called “the quantified self.” It was about what he termed a “new fad” among tech enthusiasts. These early adopters were using gadgets to monitor everything from their physiological data to their mood and even the number of nappies their children used.

Wolf acknowledged that these people were outliers—tech geeks fascinated by data—but their behavior has since permeated mainstream culture.

From the smartwatches that track our steps and heart rate, to the fitness bands that log sleep patterns and calories burned, these gadgets are now ubiquitous. Their popularity is emblematic of a modern obsession with quantification—the idea that if something isn’t logged, it doesn’t count.

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King of Meat Vorschau: Wir spielen Fleischkönig statt Fable

Ex-Entwickler von Lionhead machen für Amazon Games ein lustiges Fantasy-Actionspiel namens King of Meat. Golem.de hat es schon ausprobiert. Ein Hands-on von Peter Steinlechner (Gamescom 2024, Steam)

Ex-Entwickler von Lionhead machen für Amazon Games ein lustiges Fantasy-Actionspiel namens King of Meat. Golem.de hat es schon ausprobiert. Ein Hands-on von Peter Steinlechner (Gamescom 2024, Steam)