GeForce Now has made Steam Deck streaming much easier than it used to be

Ask someone who previously did it the DIY way.

Fallout 4 running on a Steam Deck through GeForce Now

Enlarge / Streaming Fallout 4 from GeForce Now might seem unnecessary, unless you know how running it natively has been going. (credit: Kevin Purdy)

The Steam Deck is a Linux computer. There is, technically, very little you cannot get running on it, given enough knowledge, time, and patience. That said, it's never a bad thing when someone has done all the work for you, leaving you to focus on what matters: sneaking game time on the couch.

GeForce Now, Nvidia's game-streaming service that uses your own PC gaming libraries, has made it easier for Steam Deck owners to get its service set up on their Deck. On the service's Download page, there is now a section for Gaming Handheld Devices. Most of the device links provide the service's Windows installer, since devices like the ROG Ally and Lenovo Legion Go run Windows. Some note that GeForce Now is already installed on devices like the Razer Edge and Logitech G Cloud.

But Steam Deck types are special. We get a Unix-style executable script, a folder with all the necessary Steam icon image assets, and a README.md file.

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Wear OS’s big comeback continues; might hit half of Apple Watch sales

Counterpoint Research projects 27 percent market share this year to Apple’s 49.

The Samsung Watch 6 classic.

Enlarge / The Samsung Watch 6 classic. (credit: Samsung)

Wear OS was nearly dead a few years ago but is now on a remarkable comeback trajectory, thanks to renewed commitment from Google and a hardware team-up with Samsung. Wear OS is still in a distant second place compared to the Apple Watch, but a new Counterpoint Research report has the wearable OS at 21 percent market share, with the OS expected to hit 27 percent in 2024.

Counterpoint's market segmentation for this report is basically "smartwatches with an app store," so it excludes cheaper fitness bands and other, more simple electronic watches. We're also focusing on the non-China market for now. The report has Apple's market share at 53 percent and expects it to fall to 49 percent in 2024. The "Other" category is at 26 percent currently. That "Other" group would have to be Garmin watches, a few remaining Fitbit smartwatches like the Versa and Ionic, and Amazfit watches. Counterpoint expects the whole market (including China) to grow 15 percent in 2024 and that a "major part" of the growth will be non-Apple watches. Counterpoint lists Samsung as the major Wear OS driver, with OnePlus, Oppo, Xiaomi, and Google getting shout-outs too.

China is a completely different world, with Huawei's HarmonyOS currently dominating with 48 percent. Counterpoint expects the OS's smartwatch market share to grow to 61 percent this year. Under the hood, HarmonyOS-for-smartwatches is an Android fork, and for hardware, the company is gearing up to launch an Apple Watch clone. Apple is only at 28 percent in China, and Wear OS is relegated to somewhere in the "Other" category. There's no Play Store in China, so Wear OS is less appealing, but some Chinese brands like Xiaomi and Oppo are still building Wear OS watches.

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Nintendo DMCA Notice Wipes Out 8,535 Yuzu Repos, Mig Switch Also Targeted

After Nintendo filed a full-blown lawsuit against the developers of the Yuzu emulator in February, a rapid settlement effectively ended that phase of the project a little over a week later. In March, Nintendo targeted various related tools, taking down dozens of repos at a time. This week, a single DMCA notice filed at GitHub effortlessly took out 8,535 Yuzu repos; elsewhere, new target Mig Switch also receives attention.

From: TF, for the latest news on copyright battles, piracy and more.

yuzu-codeOver the last quarter-century the piracy landscape has regularly received major blows from which many believed it could never recover.

While in most cases the doomsday scenario never materialized, not all niches are created equally. Those that require a very specific set of skills usually face more complex challenges.

When Nintendo sued the company and ultimately the developers of the Yuzu emulator in February, that was a significant event. When the team settled the lawsuit just a week later, that was not just unexpected.

The speed of the settlement seemed to suggest some type of vulnerability beyond the paperwork, and real enough – whatever it was – for Yuzu’s developers to submit. Comebacks aren’t unheard of or impossible, but coding an emulator is an entirely different proposition than running a website or uploading movies; there’s certainly not much of a crowd to hide in either.

The Big Clean-Up

The law didn’t change overnight when Yuzu was sued but Nintendo’s messaging since then strongly suggests that the company’s tolerance of infringers has shifted. Nintendo started its post-Yuzu clean-up operation in March, targeting numerous projects that until recently had operated mostly without fear of serious disruption.

Then last week, Nintendo made its intentions clearer still when targeting Nintendo-themed addons for Garry’s Mod, potentially a couple of decades worth, according to the team. That fairly turbulent event has just been followed by perhaps the most efficient takedown filed anywhere on the internet in recent years.

A single DMCA notice filed at GitHub triggered a chain reaction that took out over 8,535 Yuzu repos, all in the time it took to send an email.

dmca-nintendo-git

Had the lawsuit against Yuzu not been filed and settled so quickly, and Nintendo hadn’t articulated its legal position with such clarity, GitHub’s approach to the takedown may have been more difficult. In the event the platform says it contacted the owners of the affected repos to give them an opportunity to make changes, and provided information on DMCA counter notices and availability of legal resources.

nintendo-dmca-gh1

Weeding out every last repo will clearly take much more time but given the diminishing returns, that may not be of particular interest to Nintendo. Resources directed towards emerging threats may be considered a more effective strategy, however.

Mig Switch / Mig Dumper Suppression

Last December, rumors began to circulate about an upcoming product, a flashcart for the Nintendo Switch billed as a backup and development device. Branded Mig Switch, it was claimed the device would have enough memory to store several ROMs and would allow users to select which ‘backup’ to play, no soldering required. Mig Dumper, a tool for backing up original games, would appear separately.

Videos and reviews of Mig Switch have been appearing online and while prospective buyers will need a Switch console to use it, in common with Yuzu the plan is unlikely to involve the purchase of games.

As a result, Nintendo is already attempting to remove Mig Switch and Mig Dumper reseller websites from Google search, including those whose screenshots are shown below, along with Nintendo’s takedown text.

nintendo-mig-switch-takedowns

At the time of writing, pages on around 75 domains have been targeted for deindexing. Nintendo used DMCA anti-circumvention notices which unlike regular DMCA notices, have no counter notice process available.

Meanwhile, Mig Switch reportedly faces competition from UnlockSwitch, a not dissimilar device with the same functionality that may (or may not) be a clone of Mig Switch, which in turn may (or may not) be a clone of UnlockSwitch.

The people behind Mig Switch alleged that UnlockSwitch is a pre-order scam and their review units are actually Mig Switch devices underneath. Which side to believe, if any, is a personal choice; there’s unlikely to be a patent or registered mark to clear up the dispute.

Genuine dubious device or merely a copy of one?unlockswitch

Things rarely stand still in the Nintendo piracy scene; its ability to recover seems inextricably linked to the size of Nintendo’s user base and the opportunity to generate revenue with the right product. As a result, it’s unlikely that Nintendo’s hardened approach will deliver a terminal body blow at this end of the market anytime soon.

As for the future of the Switch emulation scene, there’s no denying it looks more precarious now than it did in January.

From: TF, for the latest news on copyright battles, piracy and more.

Banana Pi BPI-M5 Pro now available: single-board PC with RK3576 processor, M.2 slot and dual Ethernet ports

The Banana Pi BPI-M5 Pro is a single-board PC that measures 92 x 62mm (3.62″ x 2.44″) and features hardware that could make it an interesting option as a compact router, file server, media player, or edge AI device. Powered by a Rockchip R…

The Banana Pi BPI-M5 Pro is a single-board PC that measures 92 x 62mm (3.62″ x 2.44″) and features hardware that could make it an interesting option as a compact router, file server, media player, or edge AI device. Powered by a Rockchip RK3576 processor, the little board supports up to 16GB of RAM and features […]

The post Banana Pi BPI-M5 Pro now available: single-board PC with RK3576 processor, M.2 slot and dual Ethernet ports appeared first on Liliputing.

Hades II’s new combat options enhance an already great game

New magic system shines in the game’s early “Technical Test” period.

New gods, same old drama.

Enlarge / New gods, same old drama. (credit: Supergiant)

Here at Ars, we were obviously excited by the late 2022 announcement of Hades II as a follow-up to our favorite game of 2020. But when early coverage of that sequel suggested major changes to the game's core combat, we were a bit worried that the developers at Supergiant risked messing up the core gameplay loop that made the original game so satisfying.

So far, it seems like those worries were unfounded. After spending a few hours playing through the game's recent technical test—which covers content up through the game's first major "boss" character—we found a confident sequel that keeps the original games familiar flow while adding just enough changes to avoid feeling like a rehash. If anything, the new systems in Hades II make the original game's positional combat more satisfying than ever.

Spoiler warning: The rest of this piece offers minor spoilers for the early parts of Hades II.

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Study: The Maya blessed their ball courts in rituals with hallucinogenic plants

eDNA analysis found traces of xtabentum, as well as lancewood, chili peppers, and jool

A decorative ring made from carved stone is embedded in the wall of a ballcourt in the ancient Maya city of Chichen Itza.

Enlarge / A decorative ring made from carved stone is embedded in the wall of a ballcourt in the ancient Maya city of Chichen Itza. (credit: Kåre Thor Olsen/CC BY-SA 3.0)

It's well-known that the ancient Maya had their own version of ball games, which were played with a rubber ball on stone courts. Such games served not just as athletic events but also religious ones that often involved ritual sacrifices. Archaeologists have now found evidence that the Maya may have blessed newly constructed ball courts in rituals involving plants with hallucinogenic properties, according to a new paper published in the journal PLoS ONE.

“When they erected a new building, they asked the goodwill of the gods to protect the people inhabiting it,” said co-author David Lentz of the University of Cincinnati. “Some people call it an ensouling ritual, to get a blessing from and appease the gods.” Lentz and his team previously used genetic and pollen analyses of the wild and cultivated plants found in the ancient Maya city Yaxnohcah in what is now Mexico’s Yucatan Peninsula, revealing evidence of sustainable agriculture and forestry spanning a millennia.

As we've reported previously, there is ample evidence that humans in many cultures throughout history used various hallucinogenic substances in religious ceremonies or shamanic rituals. That includes not just ancient Egypt but also ancient Greek, Vedic, Maya, Inca, and Aztec cultures. The Urarina people who live in the Peruvian Amazon Basin still use a psychoactive brew called ayahuasca in their rituals, and Westerners seeking their own brand of enlightenment have also been known to participate.

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Study: The Maya blessed their ball courts in rituals with hallucinogenic plants

eDNA analysis found traces of xtabentum, as well as lancewood, chili peppers, and jool

A decorative ring made from carved stone is embedded in the wall of a ballcourt in the ancient Maya city of Chichen Itza.

Enlarge / A decorative ring made from carved stone is embedded in the wall of a ballcourt in the ancient Maya city of Chichen Itza. (credit: Kåre Thor Olsen/CC BY-SA 3.0)

It's well-known that the ancient Maya had their own version of ball games, which were played with a rubber ball on stone courts. Such games served not just as athletic events but also religious ones that often involved ritual sacrifices. Archaeologists have now found evidence that the Maya may have blessed newly constructed ball courts in rituals involving plants with hallucinogenic properties, according to a new paper published in the journal PLoS ONE.

“When they erected a new building, they asked the goodwill of the gods to protect the people inhabiting it,” said co-author David Lentz of the University of Cincinnati. “Some people call it an ensouling ritual, to get a blessing from and appease the gods.” Lentz and his team previously used genetic and pollen analyses of the wild and cultivated plants found in the ancient Maya city Yaxnohcah in what is now Mexico’s Yucatan Peninsula, revealing evidence of sustainable agriculture and forestry spanning a millennia.

As we've reported previously, there is ample evidence that humans in many cultures throughout history used various hallucinogenic substances in religious ceremonies or shamanic rituals. That includes not just ancient Egypt but also ancient Greek, Vedic, Maya, Inca, and Aztec cultures. The Urarina people who live in the Peruvian Amazon Basin still use a psychoactive brew called ayahuasca in their rituals, and Westerners seeking their own brand of enlightenment have also been known to participate.

Read 12 remaining paragraphs | Comments