Big Three carriers pay $10M to settle claims of false “unlimited” advertising

States obtain settlement, but it’s unclear whether consumers will get refunds.

The word,

Enlarge (credit: Verizon)

T-Mobile, Verizon, and AT&T will pay a combined $10.2 million in a settlement with US states that alleged the carriers falsely advertised wireless plans as "unlimited" and phones as "free." The deal was announced yesterday by New York Attorney General Letitia James.

"A multistate investigation found that the companies made false claims in advertisements in New York and across the nation, including misrepresentations about 'unlimited' data plans that were in fact limited and had reduced quality and speed after a certain limit was reached by the user," the announcement said.

T-Mobile and Verizon agreed to pay $4.1 million each while AT&T agreed to pay a little over $2 million. The settlement includes AT&T subsidiary Cricket Wireless and Verizon subsidiary TracFone.

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ZTE Xiaoyao is an Android tablet that’s also a thin client for a Windows “cloud computer”

The ZTE Xiaoyao is a tablet with a 10.95 inch, 1920 x 1200 pixel 90 Hz display, a Unisoc T760 processor, 8GB of RAM, 256GB of storage, and support for WiFi, Bluetooth, and 5G networking. The tablet also comes with a detachable keyboard. But the most u…

The ZTE Xiaoyao is a tablet with a 10.95 inch, 1920 x 1200 pixel 90 Hz display, a Unisoc T760 processor, 8GB of RAM, 256GB of storage, and support for WiFi, Bluetooth, and 5G networking. The tablet also comes with a detachable keyboard. But the most unusual thing about this tablet for the Chinese market is that […]

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Exploration-focused training lets robotics AI immediately handle new tasks

Maximum Diffusion Reinforcement Learning focuses training on end states, not process.

A woman performs maintenance on a robotic arm.

Enlarge (credit: boonchai wedmakawand)

Reinforcement-learning algorithms in systems like ChatGPT or Google’s Gemini can work wonders, but they usually need hundreds of thousands of shots at a task before they get good at it. That’s why it’s always been hard to transfer this performance to robots. You can’t let a self-driving car crash 3,000 times just so it can learn crashing is bad.

But now a team of researchers at Northwestern University may have found a way around it. “That is what we think is going to be transformative in the development of the embodied AI in the real world,” says Thomas Berrueta who led the development of the Maximum Diffusion Reinforcement Learning (MaxDiff RL), an algorithm tailored specifically for robots.

Introducing chaos

The problem with deploying most reinforcement-learning algorithms in robots starts with the built-in assumption that the data they learn from is independent and identically distributed. The independence, in this context, means the value of one variable does not depend on the value of another variable in the dataset—when you flip a coin two times, getting tails on the second attempt does not depend on the result of your first flip. Identical distribution means that the probability of seeing any specific outcome is the same. In the coin-flipping example, the probability of getting heads is the same as getting tails: 50 percent for each.

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OpenAI revs up plans for web search, but denies report of an imminent launch

The search.chatgpt.com URL is being set up, and Google employees are being poached.

OpenAI revs up plans for web search, but denies report of an imminent launch

Enlarge (credit: Aurich Lawson | Getty Images)

OpenAI is eventually coming for the most popular website on the Internet: Google Search. A Reuters report claimed that the company behind ChatGPT is planning to launch a search engine as early as this Monday, but OpenAI denied that Monday would be the day.

The company recently confirmed it's holding a livestream event on Monday, though, but an OpenAI rep told Ars that "Despite reports, we’re not launching a search product or GPT-5 on Monday." Either way, Monday is an interesting time for an OpenAI livestream. That's the day before Google's biggest show of the year, Google I/O, where Google will primarily want to show off its AI prowess and convince people that it is not being left in the dust by OpenAI. Google seeing its biggest search competition in years and suddenly having to face down "OpenAI's Google Killer" would have definitely cast a shadow over the show.

OpenAI has been inching toward a search engine for a while now. It has been working with Microsoft with a "Bing Chat" generative-AI search engine in Microsoft's search engine. Earlier this week, The Verge reported that "OpenAI has been aggressively trying to poach Google employees" for an upstart search team. "Search.chatgpt.com" is already being set up on OpenAI's server, so it's all falling into place.

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Studio: Takedown notice for 15-year-old fan-made Hunt for Gollum was a mistake

The Hunt for Gollum fan film racked up more than 13 million views on YouTube.

WETA "Gollum" figure at Arclight at the opening of "The Lord of the Rings: The Return of the King."

Enlarge / WETA "Gollum" figure at Arclight at the opening of "The Lord of the Rings: The Return of the King." (credit: Barry King / Contributor | WireImage)

A day after announcing that the tentatively titled Lord of the Rings: The Hunt for Gollum was scheduled for a 2026 release, Warner Bros. immediately moved to block a beloved 2009 unauthorized fan film with the exact same name on YouTube.

Less than 12 hours later, though, the studio appeared to back down from this copyright fight, reinstating the fan film on YouTube amid fan backlash protesting the copyright strike on Reddit as a "dick move."

In 2009, director Chris Bouchard—who most recently directed Netflix's The Little Mermaid—released The Hunt for Gollum through Independent Online Cinema after he claimed to have "reached an understanding" with the rightsholder of The Lord of the Rings books, then called Tolkien Enterprises (now called Middle-earth Enterprises).

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Google patches its fifth zero-day vulnerability of the year in Chrome

Exploit code for critical “use-after-free” bug is circulating in the wild.

Extreme close-up photograph of finger above Chrome icon on smartphone.

Enlarge (credit: Getty Images)

Google has updated its Chrome browser to patch a high-severity zero-day vulnerability that allows attackers to execute malicious code on end user devices. The fix marks the fifth time this year the company has updated the browser to protect users from an existing malicious exploit.

The vulnerability, tracked as CVE-2024-4671, is a “use after free,” a class of bug that occurs in C-based programming languages. In these languages, developers must allocate memory space needed to run certain applications or operations. They do this by using “pointers” that store the memory addresses where the required data will reside. Because this space is finite, memory locations should be deallocated once the application or operation no longer needs it.

Use-after-free bugs occur when the app or process fails to clear the pointer after freeing the memory location. In some cases, the pointer to the freed memory is used again and points to a new memory location storing malicious shellcode planted by an attacker’s exploit, a condition that will result in the execution of this code.

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Supreme Court: There’s No ‘Time Limit’ on Copyright Infringement Claims

Copyright holders can claim damages for copyright infringements that occurred years or even decades ago, the U.S. Supreme Court has clarified. In a majority decision, the Court rejected the lower court’s argument that there’s a three-year time limit for damages. Older claims are fair game, as long as the lawsuit is filed within three years of ‘discovering’ an infringement.

From: TF, for the latest news on copyright battles, piracy and more.

clockIn 1983, Sherman Nealy and Tony Butler founded Music Specialist Inc, an independent label that recorded just one album and a few tracks.

The venture didn’t score any hits and it eventually dissolved after a few years. Nealy’s personal life was no major success either, as he spent time in prison from 1989 to 2008, and again from 2012 to 2015.

While Nealy was doing time, his former partner licensed the Music Specialist catalog to Warner Chappell. This was a big deal, especially after a ‘sample’ was used in Flo Rida’s hit song “In the Ayer”. That release sold millions of copies reaching the Billboard chart’s top ten.

The popular Flo Rida track was subsequently licensed to several TV-shows, while other works from Music Specialist ended up in recordings by the Black Eyed Peas and Kid Sister.

Nealy sues over ‘dated’ copyright infringements

The underlying deal didn’t benefit Nealy, who found out about it after he was released from prison for the second time. In response, he filed a lawsuit against Warner Chappell in 2018, demanding compensation for the alleged copyright infringements, dating back to 2008.

The backstory of this lawsuit is intriguing in itself, but it also sparked a key debate on whether rightsholders can pursue claims that are ‘dated’, as is the case here. Specifically, how long is the period during which rightsholders can recover damages for copyright infringement?

According to U.S. copyright law, there’s a three-year statute of limitations to file complaints. This period starts after a rightsholder ‘discovers’ the infringement. Courts have been split on whether this three-year limitation also applies to the damages that can be claimed, or if ‘damages accrual’ can go further back.

In the Nealy v. Warner Chappell Music lawsuit, the District Court previously ruled that a three-year bar also applies to damages. This means that the 2008 infringements expired a long time ago. However, the Supreme Court took on the case and reached a different conclusion.

Supreme Court Rejects Three-Year Time Limit

Instead of limiting the damages to copyright infringements that took place over the past three years, the Supreme Court finds that Nealy and other plaintiffs have no time limitation on their claims.

In a six-to-three majority decision, written by Justice Elena Kagan, the Supreme Court rejects the narrow timeframe set by the lower court.

“The Copyright Act entitles a copyright owner to obtain monetary relief for any timely infringement claim, no matter when the infringement occurred,” the opinions reads.

The opinion stresses that there is no time limit on recovering damages. As long as the lawsuit is filed within three years of discovering an infringement, damages can be claimed no matter when the infringement occurred.

“The Act’s statute of limitations establishes a three year period for filing suit, which begins to run when a claim accrues. That provision establishes no separate three-year limit on recovering damages.”

opinion

Samples & Trolls

This Supreme Court ruling is good news for Nealy but not everyone is equally excited. Warner Chappell and other rightsholders can now face scrutiny over samples that were used decades ago.

Outside the music industry, the topic raised concerns as well. A few months ago, the EFF cautioned that an ‘unlimited’ damages timeframe may serve as an open invitation to copyright trolls. For example, those who use reverse image search tools to discover ‘copyright infringing’ images in old blog posts.

“An indefinite statute of limitations would throw gasoline on the copyright troll fire and risk encouraging new trolls to come out from under the figurative bridge,” EFF wrote at the time.

While these concerns may be justified, the Supreme Court concludes that the Copyright Act is crystal clear. As long as a lawsuit is filed in a timely fashion, rightsholders can pursue damages on claims, no matter when they occurred.

A copy of the Supreme Court Decision, written by Justice Elena Kagan, is available here (pdf).

For the fans of electric funk from the 80s, the “Jam the Box” track that was interpolated into Flo Rida’s “In the Ayer” can be enjoyed on YouTube.

From: TF, for the latest news on copyright battles, piracy and more.

Manor Lords’ medieval micromanagement means making many messes

Survival is hard in the untamed wilderness, but does it have to be this hard?

This peaceful, pastoral scene actually represents a ton of hard work!

Enlarge / This peaceful, pastoral scene actually represents a ton of hard work! (credit: Slavic Magic)

Do you ever look around at modern civilization and boggle at the sheer complexity of it all? Do you ever think about the generations of backbreaking labor needed to turn acres and acres of untamed wilderness into the layers of interconnected systems needed to provide basic necessities—much less luxuries—to both early settlers and their generations of descendants?

All that infrastructure work is much harder to take for granted after playing Manor Lords. The Early Access version of the game—which netted a million Steam sales in its first 24 hours last month—forces you to do a lot of the heavy lifting that many other city builders tend to gloss over. And while there are still a lot of Early Access rough spots, what's already there can make you appreciate just how hard it is to build a functioning society from nothing but raw materials and hard labor.

Let go of my hand

In many other city builders, you act as something of a detached, bureaucratic god. Lay down some roads, set aside some zoning, and watch as the microscopic masses automatically fill in the details of the housing, commerce, and industry needed to create a functional society.

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System76 launches Darter Pro Linux Laptop with Intel Meteor Lake processor options

The System76 Darter Pro is a thin and light laptop from Linux PC maker System76, which has been offering versions of the Darter Pro since 2019. System76 is now taking pre-orders for the 2024 model… or I should say models, because the laptop now …

The System76 Darter Pro is a thin and light laptop from Linux PC maker System76, which has been offering versions of the Darter Pro since 2019. System76 is now taking pre-orders for the 2024 model… or I should say models, because the laptop now comes in two sizes: 14 inches or 16 inches. Prices start at […]

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