Tales of Kenzera angespielt: Action und Emotionen im Afrika-Metroidvania

Zum Start in PS Plus enthalten, der Chefentwickler tritt in House of the Dragon auf: Tales of Kenzera ist eine besonders ungewöhnliche Neuheit. Von Peter Steinlechner (Angespielt, Assassin’s Creed)

Zum Start in PS Plus enthalten, der Chefentwickler tritt in House of the Dragon auf: Tales of Kenzera ist eine besonders ungewöhnliche Neuheit. Von Peter Steinlechner (Angespielt, Assassin's Creed)

TSMC’s $65 billion bet still leaves US missing piece of chip puzzle

TSMC will begin making 2 nm chips in Arizona starting in 2028.

President Biden speaking at the official opening of TSMC’s first Arizona fabrication plant in December 2022. The Taiwanese chipmaker plans to start manufacturing 2-nanometer chips in the US in 2028.

Enlarge / President Biden speaking at the official opening of TSMC’s first Arizona fabrication plant in December 2022. The Taiwanese chipmaker plans to start manufacturing 2-nanometer chips in the US in 2028. (credit: Caitlin O’Hara/Bloomberg via Getty)

Taiwan Semiconductor Manufacturing Company’s decision to bring its latest technology to America is a big step forward for US President Joe Biden’s quest for security in the vital tech supply chain—but still leaves Washington short of being able to completely produce the most complex chips in the US.

The world’s biggest chipmaker by sales must also pull off an intricate balancing act as it steps up its US presence, satisfying customers such as Nvidia without damaging its highly profitable business model, which has underpinned the development of the global semiconductor industry for more than 30 years.

TSMC’s planned $65 billion of investments in Arizona are part of a construction race in the US that involves other global chipmakers such as Samsung and Intel, which are also taking big subsidies from Washington.

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Why there are 861 roguelike deckbuilders on Steam all of a sudden

9 answers from 8 devs about why combat card games, on screens, have blown up.

A hand holding a set of cards from popular roguelike deckbuilders, including Slay the Spire and Balatro

Enlarge (credit: Aurich Lawson)

In a deckbuilding game, you start out with a basic set of cards, then upgrade it over time, seeking synergies and compounding effects. Roguelikes are games where death happens quite often, but each randomized "run" unlocks options for the future. In both genres, and when they're fused together, the key is staying lean, trimming your deck and refining your strategy so that every card and upgrade works toward unstoppable momentum.

“Lean” does not describe the current scene for roguelike deckbuilder games, but they certainly have momentum. As of this writing, Steam has 2,599 titles tagged by users with “deckbuilding” and 861 with “roguelike deckbuilder” in all languages, more than enough to feed a recent Deckbuilders Fest. The glut has left some friends and co-workers grousing that every indie game these days seems to be either a cozy farming sim or a roguelike deckbuilder.

I, an absolute sucker for deckbuilders for nearly five years, wanted to know why this was happening.

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