HMD’s Pulse smartphones are the company’s first to shun the Nokia brand

HMD Global has been the company responsible for pretty much every Nokia-branded smartphone that’s hit the streets since 2017. But earlier this year the company hinted that it was going to start producing some phones that would be sold under its …

HMD Global has been the company responsible for pretty much every Nokia-branded smartphone that’s hit the streets since 2017. But earlier this year the company hinted that it was going to start producing some phones that would be sold under its own brand. Now the first of those phones have arrived. Unfortunately they’re not as […]

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A Polestar Phone now inexplicably exists

Polestar normally makes electric cars, but now it’s releasing a phone.

Polestar, the Volvo offshoot EV company, has made a smartphone. It's called, predictably, the Polestar Phone, and it's only available in China. There have been a lot of car-brand smartphones out there (it's often Lamborghini), but usually, these are licensing deals that the car company ignores. Polestar seems to be proud of this phone, though, making it a bit more involved than the usual car-brand licensing deal. Just look at the new navigation drawer on the polestar.cn site, which has four main items: "Polestar 2", "Polestar 3", "Polestar 4" and now "Polestar Phone."

Why would a niche EV brand make a phone? Maybe all that work on the Android Automotive OS made Polestar's engineers really enthusiastic about Android device development. The website, through machine translation, promises the phone was "jointly designed by the Polestar global design team and the Xingji Meizu team in Gothenburg, Sweden, and is decorated with Swedish gold details that symbolize high performance." "Decorated" is probably the best way you could describe Polestar's contributions to this phone since it seems to be a bog standard Meizu 21 Pro with some Polestar branding. It does look beautiful, with a no-nonsense minimal rectangular design and all-screen front, but the same can be said for the Meizu phone this is based on.

So, how exactly is the Polestar Phone related to a Polestar car? Well, both run Android and have all-electric power systems. The phone has a slightly smaller battery than the EV, at only 5,050 mAh (that's something like 18 Wh) compared to the 100 kWh battery of something like a Polestar 4. The car also has the phone beat on-screen size, with the phone packing a pocketable 120 Hz 6.79-inch, 3192×1368 OLED, and the Polestars all sporting big tablet screens.

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We may have spotted the first magnetar flare outside our galaxy

Not all gamma-ray bursts come from supernovae.

Image of a whitish smear running diagonally across the frame, with a complex, branching bit of red material in the foreground.

Enlarge / M82, the site of what's likely to be a giant flare from a magnetar. (credit: NASA, ESA and the Hubble Heritage Team)

Gamma rays are a broad category of high-energy photons, including everything with more energy than an X-ray. While they are often created by processes like radioactive decay, few astronomical events produce them in sufficient quantities that they can be detected when the radiation originates in another galaxy.

That said, the list is larger than one, which means detecting gamma rays doesn't mean we know what event produced them. At lower energies, they can be produced in the areas around black holes and by neutron stars. Supernovae can also produce a sudden burst of gamma rays, as can the merger of compact objects like neutron stars.

And then there are magnetars. These are neutron stars that, at least temporarily, have extreme magnetic fields—over 1012 times stronger than the Sun's magnetic field. Magnetars can experience flares and even giant flares where they send out copious amounts of energy, including gamma rays. These can be difficult to distinguish from gamma-ray bursts generated by the merger of compact objects, so the only confirmed magnetar giant bursts have happened in our own galaxy or its satellites. Until now, apparently.

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Cisco firewall 0-days under attack for 5 months by resourceful nation-state hackers

Perimeter devices ought to prevent network hacks. Why are so many devices allowing attacks?

A stylized skull and crossbones made out of ones and zeroes.

Enlarge (credit: Getty Images)

Hackers backed by a powerful nation-state have been exploiting two zero-day vulnerabilities in Cisco firewalls in a five-month-long campaign that breaks into government networks around the world, researchers reported Wednesday.

The attacks against Cisco’s Adaptive Security Appliances firewalls are the latest in a rash of network compromises that target firewalls, VPNs, and network-perimeter devices, which are designed to provide a moated gate of sorts that keeps remote hackers out. Over the past 18 months, threat actors—mainly backed by the Chinese government—have turned this security paradigm on its head in attacks that exploit previously unknown vulnerabilities in security appliances from the likes of Ivanti, Atlassian, Citrix, and Progress. These devices are ideal targets because they sit at the edge of a network, provide a direct pipeline to its most sensitive resources, and interact with virtually all incoming communications.

Cisco ASA likely one of several targets

On Wednesday, it was Cisco’s turn to warn that its ASA products have received such treatment. Since November, a previously unknown actor tracked as UAT4356 by Cisco and STORM-1849 by Microsoft has been exploiting two zero-days in attacks that go on to install two pieces of never-before-seen malware, researchers with Cisco’s Talos security team said. Notable traits in the attacks include:

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Daily Deals (4-24-2024)

The Asus ROG Flow X13 is an unusual gaming laptop in that it’s a thin and light notebook with relatively powerful integrated graphics, and support for NVIDIA graphics – but the discrete GPU is optional. Entry-level models ship without disc…

The Asus ROG Flow X13 is an unusual gaming laptop in that it’s a thin and light notebook with relatively powerful integrated graphics, and support for NVIDIA graphics – but the discrete GPU is optional. Entry-level models ship without discrete graphics, but all models can be used with an Asus ROG XG Mobile external graphics dock […]

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Deepfakes in the courtroom: US judicial panel debates new AI evidence rules

Panel of eight judges confronts deep-faking AI tech that may undermine legal trials.

An illustration of a man with a very long nose holding up the scales of justice.

Enlarge (credit: Getty Images)

On Friday, a federal judicial panel convened in Washington, DC, to discuss the challenges of policing AI-generated evidence in court trials, according to a Reuters report. The US Judicial Conference's Advisory Committee on Evidence Rules, an eight-member panel responsible for drafting evidence-related amendments to the Federal Rules of Evidence, heard from computer scientists and academics about the potential risks of AI being used to manipulate images and videos or create deepfakes that could disrupt a trial.

The meeting took place amid broader efforts by federal and state courts nationwide to address the rise of generative AI models (such as those that power OpenAI's ChatGPT or Stability AI's Stable Diffusion), which can be trained on large datasets with the aim of producing realistic text, images, audio, or videos.

In the published 358-page agenda for the meeting, the committee offers up this definition of a deepfake and the problems AI-generated media may pose in legal trials:

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Windows 11 Start Menu begins showing “recommended” Microsoft Store apps

A few weeks after rolling out a beta test of a feature that displays “recommendations to help you discover great apps from the Microsoft Store” in the Windows 11 Start Menu, Microsoft has announced that the feature has already graduated fr…

A few weeks after rolling out a beta test of a feature that displays “recommendations to help you discover great apps from the Microsoft Store” in the Windows 11 Start Menu, Microsoft has announced that the feature has already graduated from beta and is now rolling out with the latest update to stable versions of […]

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Chamber of Commerce sues FTC in Texas, asks court to block ban on noncompetes

Noncompete clauses “benefit employers and workers alike,” Chamber tells court.

A man's hand holding a pen and filling out a lawsuit form.

(credit: Getty Images | eccolo74)

The US Chamber of Commerce and other business groups sued the Federal Trade Commission and FTC Chair Lina Khan today in an attempt to block a newly issued ban on noncompete clauses.

The lawsuit was filed in US District Court for the Eastern District of Texas. The US Chamber of Commerce was joined in the suit by Business Roundtable, the Texas Association of Business, and the Longview Chamber of Commerce. The suit seeks a court order that would vacate the rule in its entirety.

The lawsuit claimed that noncompete clauses "benefit employers and workers alike—the employer protects its workforce investments and sensitive information, and the worker benefits from increased training, access to more information, and an opportunity to bargain for higher pay."

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Vietnam Admits Manga Piracy Problem as New BestBuyIPTV Details Emerge

In a joint press release on Monday, the Premier League and Alliance for Creativity and Entertainment revealed the first-ever online piracy conviction in Vietnam. The news came as a surprise, as did comment published in local media attributed to a government official. It may seem like a small step, but admitting that Vietnam has a manga piracy problem, one that causes “hundreds of millions of dollars in damage to copyright owners,” is a big step forward.

From: TF, for the latest news on copyright battles, piracy and more.

manga-banned-sThe joint press release issued Monday by the Premier League and Alliance for Creativity and Entertainment (ACE) was unusual right from the start.

Published early on Monday, even the timing was a break from the norm, but the content was even more surprising. Following criminal referrals by the Premier League and ACE, an operator of BestBuyIPTV – a platform that has appeared on the USTR’s Notorious Markets report for the past five years – had been convicted at the People’s Court of Hanoi.

For a country where criminal referrals have traditionally disappeared into the ether, that could be a very big deal.

Sentencing Details Are Somewhat Puzzling

The press release clearly identifies Le Hai Nam as “the operator” of BestBuyIPTV. He entered a guilty plea and was sentenced to 30 months in prison and ordered to pay the equivalent of $4,000. Whether that was a straightforward fine or something else isn’t clear, but more than $24,000 in illegal profits were identified, confiscated, and then seized by the state, while $12,000 in restitution was paid according to the indictment.

Having learned more about the case and its challenges since Monday, the conviction seems to represent a minor miracle in itself. In isolation, however, there’s an irreconcilable gap between the scale of the infringing and the punishment handed down.

For reasons that aren’t addressed, the court suspended the entire sentence, i.e no prison time at all. Assuming the restitution was split 50/50, that’s $6,000 each for the Premier League and ACE, while $24,000 – the bulk of funds – simply evaporated into the public purse. It’s a baffling situation, but clearly the conviction is the main prize here; it could be priceless.

Legal Process Took Four Years

Information made available to TorrentFreak suggests that the Premier League filed a complaint with authorities in June or July 2020, requesting an investigation and criminal prosecution of not one, but two Vietnamese nationals, one of which was Le Hai Nam.

The other, whose name we’ll refrain from revealing here, was considered the operator of BestBuyIPTV while Nam appears to have controlled the restreaming side of the business. Communications with customers show involvement in both reselling and direct sales, however.

Estimates of how much BestBuyIPTV was making overall were not made available to us, but a third party estimate provides some basis to throw some figures into the air to compare with the $14,000 paid in restitution.

In common with similar services who use subscriber numbers as part of their marketing, BestBuyIPTV’s homepage boasted 900,000 subscribers, between 10,000 and 12,000 resellers, and around 2,000 restreaming affiliates. If we assume these figures are highly inflated and then broadly avoid counting revenues twice, a conservative estimate would run to a seven-figure sum, and quite possibly eight.

The other remarkable aspect to this case can be viewed from two different directions. Either there was a complete lack of awareness on the security front, or maybe none of those involved actually cared. Given the technical skills on display concerning the service itself, the former seems to be out of the question. That leaves the latter, and probably one of the easier identifications for the Premier League in recent years.

Of course, that’s just a small part of the puzzle; gathering evidence to support convictions is painstaking work and more may be needed to bring this particular battle to an end.

Official Admits Manga Piracy Problem

As regularly reported over the past few years, Vietnam is home to some of the world’s largest pirate sites. In the United States, with site-blocking legislation back on the political agenda, the spotlight is on FMovies, one of the world’s leading movie and TV show streaming sites.

For some time, however, copyright holders in Japan have been reporting several other Vietnam-based or Vietnam-operated platforms responsible for staggering levels of piracy. They specialize in Japanese comics, known as manga, and local cartoons, better known as anime.

After recently renewing an anti-piracy partnership with Hollywood, publishers and anti-piracy group CODA are independently working flat out to solve what at times has looked like an unsolvable problem. However, unusual comments published in local media may suggest some light on the horizon.

Hundreds of Millions of Dollars

Pham Hoang Hai is the director of the Radio, Television and Electronic Information Testing Center, which operates within the Department of Broadcasting and Electronic Information under the Ministry of Information and Communications.

In comments published recently in local media, Hai said that around 100 websites are known to offer football matches illegally in Vietnam, together responsible for around 1.5 billion views in the 2022/2023 season. He also commented on sites dealing in other content, around 200 generating around 120 million views. And then something else, which as far as we know is the first public comment that acknowledges the scale of manga piracy traceable to Vietnam.

“Recently, we discovered a number of websites with servers located abroad that violate comic book copyrights,” Hai said.

“There have been a number of Japanese organizations working with the Ministry of Information and Communications, reporting comic book violations. Wars in cyberspace have caused hundreds of millions of dollars in damage to copyright owners.”

In isolation, that may not sound like a particularly important comment and with no context, a suspended sentence and measly restitution could easily be dismissed on the same grounds. Only time will tell whether these seeds will grow into something more substantial but in Vietnam, where signs of progress are extremely rare, any achievement in the right direction holds significant value.

From: TF, for the latest news on copyright battles, piracy and more.

No more refunds after 100 hours: Steam closes Early Access playtime loophole

It’s largely a win against scammers, but a simple policy doesn’t fit all games.

Steam logo on a computer

Enlarge (credit: Getty Images)

"Early Access" was once a novel, quirky thing, giving a select set of Steam PC games a way to involve enthusiastic fans in pre-alpha-level play-testing and feedback. Now loads of games launch in various forms of Early Access, in a wide variety of readiness. It's been a boon for games like Baldur's Gate 3, which came a long way across years of Early Access.

Early Access, and the "Advanced Access" provided for complete games by major publishers for "Deluxe Editions" and the like, has also been a boon to freeloaders. Craven types could play a game for hours and hours, then demand a refund within the standard two hours of play, 14 days after the purchase window of the game's "official" release. Steam-maker Valve has noticed and, as of Tuesday night, updated its refund policy.

"Playtime acquired during the Advanced Access period will now count towards the Steam refund period," reads the update. In other words: Playtime is playtime now, so if you've played more than two hours of a game in any state, you don't get a refund. That closes at least one way that people could, with time-crunched effort, play and enjoy games for free in either Early or Advanced access.

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