Steam Families opens up game libraries for sharing, with a few caveats

It’s a more simple and somewhat more liberal version of “Family Sharing.”

Side-by-side view of Steam library and shared Family games

Enlarge (credit: Valve)

PC gaming is often regarded as a solitary pursuit, but the advent of PC gaming handhelds like the Steam Deck has made sharing favorite titles far easier—at least unofficially. Valve's Steam platform, which previously didn't have too much in the way of sharing, has embraced this hand-off reality with Steam Families.

Steam Families, now in beta, replaces both the more limited Steam Family Sharing and Steam Family View. You invite up to five family members (for a six-person total family), share games with them (if developers allow it), and then family members can see their family library games in a subsection of their list. Anyone can play a shared game and keep their own save files and achievements.

Steam Families is, on the surface, more permissive than Family Sharing. You can play a game from a family member's library even if they're already online and playing something else. Multiple members of a Steam Family can play the same game at the same time, although the total number of people playing must match the total number of purchased copies among household members. All games are automatically shared with all other family members, though parents can use parental controls to limit games, playtime, and tune other features.

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Blackwell B200: Nvidias stellt riesige Doppel-GPU vor

Nvidias neue GPU-Architektur startet mit der wohl komplexesten Grafikprozessor aller Zeiten. Ohne TSMCs Cowos-Packaging wäre das nicht möglich gewesen. (Nvidia, Grafikkarten)

Nvidias neue GPU-Architektur startet mit der wohl komplexesten Grafikprozessor aller Zeiten. Ohne TSMCs Cowos-Packaging wäre das nicht möglich gewesen. (Nvidia, Grafikkarten)

Playtron’s wildly ambitious gaming OS aims to unite stores, lure “core casuals”

Headed by former Cyanogen CEO, it’s a Linux OS that might not be fully open.

Mock-up of a potential Playtron device

Enlarge / This isn't what the first PlaytronOS-powered device will look like. That could be your Steam Deck, a 5G device from your cell carrier, or maybe your car. (credit: Playtron)

The Steam Deck's OS is purpose-built for handheld gaming, but it's confined to one device, unless you're willing to head out to the bleeding edge. Beyond SteamOS, there is Windows, which can let down ambitious Deck-likes, there is the Nintendo Switch, and there are Android-based devices that are a lot like Android phones. This setup has got at least one company saying, in infomercial tones, that there has got to be a better way.

That company is Playtron, a new software startup that aims to fix that setup with a Linux-based gaming OS that's tied to no particular game store or platform. Playtron has $10 million, coders from open source projects like ChimeraOS and Heroic Games Launcher, and the former CEO of Cyanogen. With that, it aims to have "Playtron-native devices shipping worldwide in 2025," and to capture the 1 billion "core casual" gamers they see as under-served.

Demo of Playtron running on a Lenovo Legion Go, uploaded by Playtron CEO Kirk McMaster.

What devices will Playtron use to serve them? Some of them might be Steam Decks, as you will "soon be able to install Playtron on your favorite handheld PC," according to Playtron's ambitious, somewhat scattershot single-page website. Some might be "Playtron-powered 5G devices coming soon to markets around the world." Really, though, Playtron aims to provide a gaming platform to any device with a CPU and a screen, be it desktop or mobile, ARM or x86, TV or car.

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Google’s phone app no longer searches Google Maps

Google’s search-infused phone app was touted as a major feature a few years ago.

The Google Phone's Play Store listing still touts Nearby Places as a major feature.

Enlarge / The Google Phone's Play Store listing still touts Nearby Places as a major feature. (credit: Google)

9to5Google reports that Google has killed off the Google Phone app's "nearby places" feature. Google announced the impending death of the feature in February, saying: "We’ve found only a very small number of people use this feature, and the vast majority of users go to Google Search or Maps when seeking business-related phone numbers." Now it's really dead.

The "Nearby Places" feature in the Google Phone app seemed like a useful and common-sense feature. It connected the power of Google Maps to the phone app, allowing the phone search bar to not only look through your contacts but also businesses listed in Google Maps. When you want to call the local pizza place, just type in the name, rather than some arcane string of numbers, and hit "dial."

The feature has been around on Pixel phones since at least the Pixel 2 and has been generally available to anyone who downloaded the "Phone by Google" app in the Play Store for the past few years. It was a perfect "Google" feature, combining the company's OS, breadth of online data, and search into a useful function. Google has made its AI-infused phone app a primary selling point of Pixel phones over the years, so stripping it of features is weird.

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USB hubs, printers, Java, and more seemingly broken by macOS 14.4 update

Issues seem to be related to security fixes made in Apple’s latest OS.

USB hubs, printers, Java, and more seemingly broken by macOS 14.4 update

Enlarge

A couple of weeks ago, Apple released macOS Sonoma 14.4 with the usual list of bug fixes, security patches, and a couple of minor new features. Since then, users and companies have been complaining of a long list of incompatibilities, mostly concerning broken external accessories like USB hubs and printers but also extending to software like Java.

MacRumors has a good rundown of the list of issues, which has been steadily getting longer as people have run into more problems. It started with reports of malfunctioning USB hubs, sourced from users on Reddit, the Apple Support Communities forums, and elsewhere—USB hubs built into various displays stopped functioning for Mac users after the 14.4 update.

Other issues surfaced in the days after people started reporting problems with their USB hubs, including some instances of broken printer drivers, unexpected app crashes for some Java users, and problems launching apps that rely on the PACE anti-piracy software (and iLok hardware dongles) to authenticate.

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PiBoy DMGx kit turns a Raspberry Pi 5 into a handheld game console

Experimental Pi sells several kits that let you transform a Raspberry Pi single-board computer into a handheld game console, including a PiBoy DMG kit that’s been available for around 4 years and has a design that takes heavy inspiration from Ni…

Experimental Pi sells several kits that let you transform a Raspberry Pi single-board computer into a handheld game console, including a PiBoy DMG kit that’s been available for around 4 years and has a design that takes heavy inspiration from Nintendo’s Game Boy. But that kit was designed for the Raspberry Pi 4. Now Experimental […]

The post PiBoy DMGx kit turns a Raspberry Pi 5 into a handheld game console appeared first on Liliputing.

Apple may hire Google to power new iPhone AI features using Gemini—report

With Apple’s own AI tech lagging behind, the firm looks for a fallback solution.

A Google

Enlarge (credit: Benj Edwards)

On Monday, Bloomberg reported that Apple is in talks to license Google's Gemini model to power AI features like Siri in a future iPhone software update coming later in 2024, according to people familiar with the situation. Apple has also reportedly conducted similar talks with ChatGPT maker OpenAI.

The potential integration of Google Gemini into iOS 18 could bring a range of new cloud-based (off-device) AI-powered features to Apple's smartphone, including image creation or essay writing based on simple prompts. However, the terms and branding of the agreement have not yet been finalized, and the implementation details remain unclear. The companies are unlikely to announce any deal until Apple's annual Worldwide Developers Conference in June.

Gemini could also bring new capabilities to Apple's widely criticized voice assistant, Siri, which trails newer AI assistants powered by large language models (LLMs) in understanding and responding to complex questions. Rumors of Apple's own internal frustration with Siri—and potential remedies—have been kicking around for some time. In January, 9to5Mac revealed that Apple had been conducting tests with a beta version of iOS 17.4 that used OpenAI's ChatGPT API to power Siri.

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Fujitsu says it found malware on its corporate network, warns of possible data breach

Company apologizes for the presence of malware on company computers.

Fujitsu says it found malware on its corporate network, warns of possible data breach

Enlarge (credit: Getty Images)

Japan-based IT behemoth Fujitsu said it has discovered malware on its corporate network that may have allowed the people responsible to steal personal information from customers or other parties.

“We confirmed the presence of malware on several of our company's work computers, and as a result of an internal investigation, it was discovered that files containing personal information and customer information could be illegally taken out,” company officials wrote in a March 15 notification that went largely unnoticed until Monday. The company said it continued to “investigate the circumstances surrounding the malware's intrusion and whether information has been leaked.” There was no indication how many records were exposed or how many people may be affected.

Fujitsu employs 124,000 people worldwide and reported about $25 billion of revenue in its fiscal 2023, which ended at the end of last March. The company operates in 100 countries. Past customers include the Japanese government. Fujitsu’s revenue comes from sales of hardware such as computers, servers, and telecommunications gear, storage systems, software, and IT services.

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Report: Sony stops producing PSVR2 amid “surplus” of unsold units

Pricy tethered headset falters after the modest success of original PSVR.

PSVR2 (left) next to the original PSVR.

Enlarge / PSVR2 (left) next to the original PSVR. (credit: Kyle Orland / Ars Technica)

It looks like Sony's PlayStation VR2 is not living up to the company's sales expectations just over a year after it first hit the market. Bloomberg reports that the PlayStation-maker has stopped producing new PSVR2 units as it tries to clear out a growing backlog of unsold inventory.

Bloomberg cites "people familiar with [Sony's] plans" in reporting that PSVR2 sales have "slowed progressively" since its February 2023 launch. Sony has produced "well over 2 million" units of the headset, compared to what tracking firm IDC estimates as just 1.69 million unit shipments to retailers through the end of last year. The discrepancy has caused a "surplus of assembled devices... throughout Sony’s supply chain," according to Bloomberg's sources.

IDC estimates a quarterly low of 325,000 PSVR2 units shipped in the usually hot holiday season, compared to a full 1.3 million estimated holiday shipments for Meta's then-new Quest 3 headset, which combined with other Quest products to account for over 3.7 million estimated sales for the full year.

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