35 Jahre Populous: Einfach mal Gott sein

Vor 35 Jahren gewann Populous mit seiner farbenfrohen Grafik, dem originellen Spielkonzept und der technisch anspruchsvollen Umsetzung viele Preise. Wie spielt sich der Klassiker von Peter Molyneux heute? Von Andreas Altenheimer (Retrogaming, Peter Mol…

Vor 35 Jahren gewann Populous mit seiner farbenfrohen Grafik, dem originellen Spielkonzept und der technisch anspruchsvollen Umsetzung viele Preise. Wie spielt sich der Klassiker von Peter Molyneux heute? Von Andreas Altenheimer (Retrogaming, Peter Molyneux)

Anzeige: Effizienter und fehlerfreier Code mit Rust

Rust ist eine fortschrittliche Alternative zu den etablierten Programmiersprachen C und C++, indem es bereits während der Entwicklungsphase die Fehlererkennung und -behebung ermöglicht. Den Einstieg gibt dieser Onlinekurs. (Golem Karrierewelt, Programm…

Rust ist eine fortschrittliche Alternative zu den etablierten Programmiersprachen C und C++, indem es bereits während der Entwicklungsphase die Fehlererkennung und -behebung ermöglicht. Den Einstieg gibt dieser Onlinekurs. (Golem Karrierewelt, Programmiersprachen)

Asus ROG NUC mini gaming PC with RTX 4000 graphics to sell for $1629 and up

The Asus ROG NUC is a small desktop computer with a 2.5 liter chassis and support for up to an Intel Core ultra 9 185H processor and up to NVIDIA GeForce RTX 4070 graphics. Basically it’s got the guts of a high-performance gaming laptop stuffed …

The Asus ROG NUC is a small desktop computer with a 2.5 liter chassis and support for up to an Intel Core ultra 9 185H processor and up to NVIDIA GeForce RTX 4070 graphics. Basically it’s got the guts of a high-performance gaming laptop stuffed into a mini PC. When Asus first unveiled the ROG NUC during […]

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Dragon’s Dogma 2 is gritty, janky, goofy, tough, and lots of fun

This epic RPG reminds us of Skyrim‘s ambitious jank, but with way better combat.

Player shooting down a griffon with circling beams of light.

Enlarge / One day I will own griffons in such spectacular fashion. But I'm currently carrying a too-heavy backpack and clipped through a hut wall.

With all due respect to the Capcom team, which poured itself into Dragon’s Dogma 2 and deserves praise, raises, and time off, let me get right to it: I love this game for how dumb it is.

I mean "dumb" in the way most heavy metal lyrics are dumb, but you find yourself rocking out nonetheless. Dumb like when you laugh uncontrollably at the sight of someone getting conked in the head and falling over backward. Dumb as in the silliest bits of Monty Python and the Holy Grail, just nowhere near as self-aware (unless, due to translation issues, this game actually is self-aware, then I apologize).

Dragon’s Dogma 2 (DD2) reminds me of playing another huge, dumb, enjoyable game: The Elder Scrolls V: Skyrim. Not the first time you play through it, though. I’m talking about the second or third run-through (or that 100-plus-hour save in which you refuse to finish the game), and your admiration of this huge, rich world gives way to utter ridiculousness. You one-shot dragons with your broken stealth-archer build, you put buckets on the heads of NPCs to rob them, and you marvel at how the most effective fast travel is horse tilting. You lunge into possibilities, choose chaos, and appreciate all the ways you can do so.

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Dragon’s Dogma 2 is gritty, janky, goofy, tough, and lots of fun

This epic RPG reminds us of Skyrim‘s ambitious jank, but with way better combat.

Player shooting down a griffon with circling beams of light.

Enlarge / One day I will own griffons in such spectacular fashion. But I'm currently carrying a too-heavy backpack and clipped through a hut wall.

With all due respect to the Capcom team, which poured itself into Dragon’s Dogma 2 and deserves praise, raises, and time off, let me get right to it: I love this game for how dumb it is.

I mean "dumb" in the way most heavy metal lyrics are dumb, but you find yourself rocking out nonetheless. Dumb like when you laugh uncontrollably at the sight of someone getting conked in the head and falling over backward. Dumb as in the silliest bits of Monty Python and the Holy Grail, just nowhere near as self-aware (unless, due to translation issues, this game actually is self-aware, then I apologize).

Dragon’s Dogma 2 (DD2) reminds me of playing another huge, dumb, enjoyable game: The Elder Scrolls V: Skyrim. Not the first time you play through it, though. I’m talking about the second or third run-through (or that 100-plus-hour save in which you refuse to finish the game), and your admiration of this huge, rich world gives way to utter ridiculousness. You one-shot dragons with your broken stealth-archer build, you put buckets on the heads of NPCs to rob them, and you marvel at how the most effective fast travel is horse tilting. You lunge into possibilities, choose chaos, and appreciate all the ways you can do so.

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It’s a few years late, but a prototype supersonic airplane has taken flight

“This milestone will be invaluable to Boom’s revival of supersonic travel.”

XB-1 takes off on its inaugural flight.

Enlarge / XB-1 takes off on its inaugural flight. (credit: Boom Supersonic)

A prototype jet independently developed by Boom Supersonic made its first flight on Friday, the company said.

The XB-1 vehicle flew from Mojave Air & Space Port in California, reaching an altitude of 7,120 feet (2.2 km) and a maximum speed of 273 mph (439 kph). In a news release, Boom Supersonic said the initial test flight of the XB-1 aircraft met all of its objectives.

"The experience we have gained in reaching this milestone will be invaluable to Boom’s revival of supersonic travel," said Bill “Doc” Shoemaker, Chief Test Pilot for Boom Supersonic.

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GM stops sharing driver data with brokers amid backlash

Customers, wittingly or not, had their driving data shared with insurers.

Scissors cut off a stream of data from a toy car to a cloud

Enlarge (credit: Aurich Lawson | Getty Images)

After public outcry, General Motors has decided to stop sharing driving data from its connected cars with data brokers. Last week, news broke that customers enrolled in GM's OnStar Smart Driver app have had their data shared with LexisNexis and Verisk.

Those data brokers in turn shared the information with insurance companies, resulting in some drivers finding it much harder or more expensive to obtain insurance. To make matters much worse, customers allege they never signed up for OnStar Smart Driver in the first place, claiming the choice was made for them by salespeople during the car-buying process.

Now, in what feels like an all-too-rare win for privacy in the 21st century, that data-sharing deal is no more.

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Take a trip through gaming history with this charming GDC display

Come for the retro Will Wright photo, stay for the game with a pack-in harmonica.

SAN FRANCISCO—Trade shows like the Game Developers Conference and the (dearly departed) E3 are a great chance to see what's coming down the pike for the game industry. But they can also be a great place to celebrate gaming's history, as we've shown you with any number of on-site photo galleries in years past.

The history display tucked away in a corner of this year's Game Developers Conference—the first one arranged by the Video Game History Foundation—was a little different. Rather than simply laying out a parcel of random collectibles, as past history-focused booths have, VGHF took a more curated approach, with mini-exhibits focused on specific topics like women in gaming, oddities of gaming music, and an entire case devoted to a little-known entry in a famous edutainment series.

Then there was the central case, devoted to the idea that all sorts of ephemera—from design docs to photos to pre-release prototypes to newsletters to promotional items—were all an integral part of video game history. The organization is practically begging developers, journalists, and fan hoarders of all stripes not to throw out even items that seem like they have no value. After all, today's trash might be tomorrow's important historic relic.

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Lilbits: Apple’s lousy week: Antitrust lawsuit, unpatchable vulnerability, and scrapped projects

Part of Apple’s pitch to customers has long been that their products “just work,” and that’s due in large part to the tight integration between Apple’s hardware and software. And while that’s largely true of the com…

Part of Apple’s pitch to customers has long been that their products “just work,” and that’s due in large part to the tight integration between Apple’s hardware and software. And while that’s largely true of the company’s Mac computers, it’s even more true of its mobile devices like iPhones and iPods, which have often been […]

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Cable ISP fined $10,000 for lying to FCC about where it offers broadband

Small ISP admitted lying to FCC about size of network to block funding to rivals.

Businessman secretly crossing fingers

Enlarge / "Yes, we offer Internet at your address." (credit: Chev Wilkinson via Getty Images)

An Internet service provider that admitted lying to the Federal Communications Commission about where it offers broadband will pay a $10,000 fine and implement a compliance plan to prevent future violations.

Jefferson County Cable (JCC), a small ISP in Toronto, Ohio, admitted that it falsely claimed to offer fiber service in an area that it hadn't expanded to yet. A company executive also admitted that the firm submitted false coverage data to prevent other ISPs from obtaining government grants to serve the area. Ars helped expose the incident in a February 2023 article.

The FCC announced the outcome of its investigation on March 15, saying that Jefferson County Cable violated the Broadband Data Collection program requirements and the Broadband DATA Act, a US law, "in connection with reporting inaccurate information or data with respect to the Company's ability to provide broadband Internet access service."

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