Google upstages itself with Gemini 1.5 AI launch, one week after Ultra 1.0

Google confusingly overshadows its own pro product a week after its last major AI launch.

The Gemini 1.5 logo

Enlarge / The Gemini 1.5 logo, released by Google. (credit: Google)

One week after its last major AI announcement, Google appears to have upstaged itself. Last Thursday, Google launched Gemini Ultra 1.0, which supposedly represented the best AI language model Google could muster—available as part of the renamed "Gemini" AI assistant (formerly Bard). Today, Google announced Gemini Pro 1.5, which it says "achieves comparable quality to 1.0 Ultra, while using less compute."

Congratulations, Google, you've done it. You've undercut your own premiere AI product. While Ultra 1.0 is possibly still better than Pro 1.5 (what even are we saying here), Ultra was presented as a key selling point of its "Gemini Advanced" tier of its Google One subscription service. And now it's looking a lot less advanced than seven days ago. All this is on top of the confusing name-shuffling Google has been doing recently. (Just to be clear—although it's not really clarifying at all—the free version of Bard/Gemini currently uses the Pro 1.0 model. Got it?)

Google claims that Gemini 1.5 represents a new generation of LLMs that "delivers a breakthrough in long-context understanding," and that it can process up to 1 million tokens, "achieving the longest context window of any large-scale foundation model yet." Tokens are fragments of a word. The first part of the claim about "understanding" is contentious and subjective, but the second part is probably correct. OpenAI's GPT-4 Turbo can reportedly handle 128,000 tokens in some circumstances, and 1 million is quite a bit more—about 700,000 words. A larger context window allows for processing longer documents and having longer conversations. (The Gemini 1.0 model family handles 32,000 tokens max.)

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Google upstages itself with Gemini 1.5 AI launch, one week after Ultra 1.0

Google confusingly overshadows its own pro product a week after its last major AI launch.

The Gemini 1.5 logo

Enlarge / The Gemini 1.5 logo, released by Google. (credit: Google)

One week after its last major AI announcement, Google appears to have upstaged itself. Last Thursday, Google launched Gemini Ultra 1.0, which supposedly represented the best AI language model Google could muster—available as part of the renamed "Gemini" AI assistant (formerly Bard). Today, Google announced Gemini Pro 1.5, which it says "achieves comparable quality to 1.0 Ultra, while using less compute."

Congratulations, Google, you've done it. You've undercut your own premiere AI product. While Ultra 1.0 is possibly still better than Pro 1.5 (what even are we saying here), Ultra was presented as a key selling point of its "Gemini Advanced" tier of its Google One subscription service. And now it's looking a lot less advanced than seven days ago. All this is on top of the confusing name-shuffling Google has been doing recently. (Just to be clear—although it's not really clarifying at all—the free version of Bard/Gemini currently uses the Pro 1.0 model. Got it?)

Google claims that Gemini 1.5 represents a new generation of LLMs that "delivers a breakthrough in long-context understanding," and that it can process up to 1 million tokens, "achieving the longest context window of any large-scale foundation model yet." Tokens are fragments of a word. The first part of the claim about "understanding" is contentious and subjective, but the second part is probably correct. OpenAI's GPT-4 Turbo can reportedly handle 128,000 tokens in some circumstances, and 1 million is quite a bit more—about 700,000 words. A larger context window allows for processing longer documents and having longer conversations. (The Gemini 1.0 model family handles 32,000 tokens max.)

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Daily Deals (2-15-2024)

The Lenovo Chromebook Duet 3 and IdeaPad Duet 5 Chromebook are both on sale for deep discounts at the moment. Both devices are 2-in-1 ChromeOS tablets that ship with detachable keyboards, and both models on sale feature Qualcomm Snapdragon 7c Gen 2 pr…

The Lenovo Chromebook Duet 3 and IdeaPad Duet 5 Chromebook are both on sale for deep discounts at the moment. Both devices are 2-in-1 ChromeOS tablets that ship with detachable keyboards, and both models on sale feature Qualcomm Snapdragon 7c Gen 2 processors, 8GB of RAM and 128GB of storage. But the Duet 3 is […]

The post Daily Deals (2-15-2024) appeared first on Liliputing.

After weeks of rumors, Microsoft says four games are going to “other consoles”

But Starfield and Indiana Jones are staying exclusive to Xbox and PC.

After weeks of rumors around its strategy regarding Xbox console exclusives, Microsoft announced today that it is "going to take four games to the other consoles." The company stopped short of announcing what those now non-exclusive games would be, but it did point out that neither Starfield nor Bethesda's upcoming Indiana Jones and the Great Circle would be appearing on other consoles.

All four of the soon-to-be multi-platform titles are "over a year old," Xbox chief Phil Spencer said in an "Updates on the Xbox Business" podcast video. The list includes a couple of "community-driven" that are "first iterations of a franchise" that could show growth on non-Xbox consoles, as well as two others that Spencer said were "smaller games that were never really meant to be built as kind of platform exclusives... I think there is an interesting story for us of introducing Xbox franchises to players on other platforms to get them more interested in Xbox."

The Verge cites "sources familiar with Microsoft's plans" in reporting that Hi-Fi Rush, Pentiment, Sea of Thieves, and Grounded are the four multi-platform titles Microsoft is referencing today.

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After weeks of rumors, Microsoft says four games are going to “other consoles”

But Starfield and Indiana Jones are staying exclusive to Xbox and PC.

After weeks of rumors around its strategy regarding Xbox console exclusives, Microsoft announced today that it is "going to take four games to the other consoles." The company stopped short of announcing what those now non-exclusive games would be, but it did point out that neither Starfield nor Bethesda's upcoming Indiana Jones and the Great Circle would be appearing on other consoles.

All four of the soon-to-be multi-platform titles are "over a year old," Xbox chief Phil Spencer said in an "Updates on the Xbox Business" podcast video. The list includes a couple of "community-driven" that are "first iterations of a franchise" that could show growth on non-Xbox consoles, as well as two others that Spencer said were "smaller games that were never really meant to be built as kind of platform exclusives... I think there is an interesting story for us of introducing Xbox franchises to players on other platforms to get them more interested in Xbox."

The Verge cites "sources familiar with Microsoft's plans" in reporting that Hi-Fi Rush, Pentiment, Sea of Thieves, and Grounded are the four multi-platform titles Microsoft is referencing today.

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Nginx core developer quits project in security dispute, starts “freenginx” fork

Disagreement over security disclosures and bug-fixing priorities led to split.

Multiple forks being held by hands

Enlarge (credit: Getty Images)

A core developer of Nginx, currently the world's most popular web server, has quit the project, stating that he no longer sees it as "a free and open source project… for the public good." His fork, freenginx, is "going to be run by developers, and not corporate entities," writes Maxim Dounin, and will be "free from arbitrary corporate actions."

Dounin is one of the earliest and still most active coders on the open source Nginx project and one of the first employees of Nginx, Inc., a company created in 2011 to commercially support the steadily growing web server. Nginx is now used on roughly one-third of the world's web servers, ahead of Apache.

A tricky history of creation and ownership

Nginx Inc. was acquired by Seattle-based networking firm F5 in 2019. Later that year, two of Nginx's leaders, Maxim Konovalov and Igor Sysoev, were detained and interrogated in their homes by armed Russian state agents. Sysoev's former employer, Internet firm Rambler, claimed that it owned the rights to Nginx's source code, as it was developed during Sysoev's tenure at Rambler (where Dounin also worked). While the criminal charges and rights do not appear to have materialized, the implications of a Russian company's intrusion into a popular open source piece of the web's infrastructure caused some alarm.

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Nginx core developer quits project in security dispute, starts “freenginx” fork

Disagreement over security disclosures and bug-fixing priorities led to split.

Multiple forks being held by hands

Enlarge (credit: Getty Images)

A core developer of Nginx, currently the world's most popular web server, has quit the project, stating that he no longer sees it as "a free and open source project… for the public good." His fork, freenginx, is "going to be run by developers, and not corporate entities," writes Maxim Dounin, and will be "free from arbitrary corporate actions."

Dounin is one of the earliest and still most active coders on the open source Nginx project and one of the first employees of Nginx, Inc., a company created in 2011 to commercially support the steadily growing web server. Nginx is now used on roughly one-third of the world's web servers, ahead of Apache.

A tricky history of creation and ownership

Nginx Inc. was acquired by Seattle-based networking firm F5 in 2019. Later that year, two of Nginx's leaders, Maxim Konovalov and Igor Sysoev, were detained and interrogated in their homes by armed Russian state agents. Sysoev's former employer, Internet firm Rambler, claimed that it owned the rights to Nginx's source code, as it was developed during Sysoev's tenure at Rambler (where Dounin also worked). While the criminal charges and rights do not appear to have materialized, the implications of a Russian company's intrusion into a popular open source piece of the web's infrastructure caused some alarm.

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Piracy Shield IPTV Blocks Reportedly Hit Zenlayer CDN’s Innocent Customers

If initial reports coming out of Italy today are proven true, Italy’s Piracy Shield system designed to block live sports piracy, is currently blocking Zenlayer CDN IP addresses and the innocent services reliant upon them. A claim that cloud services provider Cloud4C has been rendered inaccessible appears to be credible.

From: TF, for the latest news on copyright battles, piracy and more.

Logo piracy shieldThere’s no shortage of reasonable arguments that support the existence of a comprehensive anti-piracy system in Italy, capable of returning revenue to broadcasters, local football clubs, and rightsholders in general.

On the other side of the debate, consumers of pirate IPTV services argue that a virtual monopoly, in which competition isn’t allowed to exist, is the very reason pirate IPTV services became so popular in the first place.

In the middle of this chasm of differences are those who warned that the supposed solution to piracy of live sports – the much heralded Piracy Shield system – could end up causing collateral damage without proper checks and balances. However, a soft launch in December passed without incident and following Piracy Shield’s full launch late January, no significant controversies marred the automated blocking system’s first two weeks on the frontlines.

Rightsholders Open The Firehose

After a sensibly tentative start, last weekend saw Piracy Shield put through its toughest test yet, DDAY.it reported Monday. After previously being asked to block just a handful of IP addresses, over 400 IP addresses were requested last Saturday.

Why Piracy Shield crashed in response isn’t especially clear. DDAY.it, which appears to have an insider somewhere in the system, believes that thousands of simultaneous requests may have been too much for an underpowered server. That’s not impossible or even unlikely but for rightsholders who claim to be losing hundreds of millions of euros every year to piracy, failing to commit enough resources is completely avoidable.

Of more concern was a claim that the IP address of an unnamed CDN company in the UK had been added to the blocklist. Since CDN IP addresses may be in use by more than one service at a time, the risk of overblocking is obviously a concern. In this case, however, the block reportedly did its job without any collateral damage. The same may not be true for new blocks reported this morning.

Zenlayer CDN IP Addresses Reportedly Blocked

One of the notable aspects of the first Piracy Shield actions reported by regulator AGCOM, was the targeting of web-based pirate services rather than the less visible IPTV platforms causing most disruption in Italy. After so many IP addresses were targeted last weekend, it seems likely that recent targets were indeed IPTV streams and related infrastructure.

According to DDAY, however, blocks that targeted web-based movie streaming sites were also placed on the platform in recent days and that may not have gone exactly as planned.

“About ten IP addresses belonging to the Zenlayer CDN thus ended up among the blocks and this caused the blocking of absolutely legitimate services and sites that were distributed by the CDN itself,” the publication notes. “Cloud4C, a cloud provider, is unreachable from Italy and the same goes for the control panel of the [Zenlayer] CDN itself, which is also blocked.”

Establishing the existence of localized blocking from outside the affected territory isn’t always straightforward. However, an Italian user on Twitter soon confirmed that cloud4c.com could not be accessed from his connection.

cloud blocked

A TorrentFreak source also confirmed the domain was inaccessible from a connection supplied by Telecom Italia, Italy’s largest internet service provider. Checking local DNS server responses for the domain cloud4c.com produced inconsistent results during tests carried out earlier on Thursday.

Italy Downgrades Transparency

For years, AGCOM has published every rightsholder blocking request and then once a decision has been made, published the official response on its website for public scrutiny. It’s a transparent system that may ultimately help to hide entire websites but does so while opening up administrative aspects for public scrutiny.

With the introduction of Piracy Shield, decisions are still published, but it seems fairly obvious that information made available to the public represents a mere fraction of action behind the scenes. The image below (translated) shows every blocking order published thus far. Each contains a single domain, so it’s clear that at a minimum, hundreds of IP addresses are going unreported, with last weekend a prime example.

piracy shield orders

The biggest problem is that IP addresses make up the bulk of the blocking while also producing the most errors. These errors can be devastating for innocent parties that unwittingly end up as collateral damage. Yet with no open reporting, holding perpetrators to account – if only to improve the system – could prove all but impossible.

Any argument in favor of secrecy necessarily fails, since IPTV providers know before anyone else that their IP addresses are being blocked. That means those privy to the details of IP address blocking include AGCOM, rightsholders, ISPs, and pirate IPTV providers.

The only people kept in the dark are those who become collateral damage through no fault of their own.

From: TF, for the latest news on copyright battles, piracy and more.

First state-level look at long COVID reveals the seven hardest-hit states

New England and the Pacific tended to have lower rates of long COVID.

A woman with Long COVID who is completely bedridden, requiring the use of a wheelchair to move between rooms of her home.

Enlarge / A woman with Long COVID who is completely bedridden, requiring the use of a wheelchair to move between rooms of her home. (credit: Getty | Rhiannon Adam)

Over four years after SARS-CoV-2's debut, researchers still struggle to understand long COVID, including the ostensibly simple question of how many people have it. Estimates for its prevalence vary widely, based on different study methods and definitions of the condition. Now, for the first time, the Centers for Disease Control and Prevention has attempted to estimate its prevalence among adults in each US state and territory. The results again show a wide range of prevalence estimates while revealing the states that were hardest hit as well as those that seem relatively spared.

Overall, the CDC found that seven states in the South, West, and Midwest had the highest prevalence of long COVID in the country, between 8.9 percent and 10.6 percent: Alabama, Montana, North Dakota, Oklahoma, Tennessee, Wyoming, and, the state with the highest prevalence of 10.6 percent, West Virginia. The results are published today in the CDC's Morbidity and Mortality Weekly Report.

On the other end of the spectrum, New England states, Washington, and Oregon had lower prevalence rates, between 3.7 percent and 5.3 percent. The lowest rate was seen in the US Virgin Islands with 1.9 percent. Washington, DC, and Guam had ranges between 1.9 percent and 3.6 percent.

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Nvidia passes Google’s market cap, now world’s fourth most valuable company

Nvidia might soon be worth more than the world’s biggest oil company.

Nvidia passes Google’s market cap, now world’s fourth most valuable company

Enlarge (credit: Getty Images)

Nvidia used to be a gaming GPU company, but the company's value has absolutely skyrocketed thanks to the AI craze and a GPU's value in accelerating AI workloads. A few purpose-built chips later, like the H100 Tensor Core GPU (with a price of $25,000-$40,000!) and A100, and Nvidia's stock is up 50 percent this year. At press time, Nvidia's market cap is now $1.8 trillion, beating Amazon ($1.76 trillion) and Google's parent company, Alphabet ($1.77 trillion), to become the world's fourth most valuable company.

How much further can Nvidia's blazing stock rally go? Next up on the 'highest market cap' list is Saudi Aramco, the national oil company of Saudi Arabia, at $2.0 trillion; then Apple, at $2.8 trillion; and another company riding the AI wave, Microsoft, at $3 trillion.

Nvidia's next earnings report is February 21. The last one was for Q3 2023, showing that the company is basically selling every AI chip it can make. Revenue was up 206 percent from the same quarter last year, and of the company's $18.12 billion in revenue, $14.51 billion was generated by its AI/data center division. Q4 will probably be another record-setting quarter for the company, and coming up in Q2 2024, Nvidia will launch its next-gen AI chip, the HGX H200 Tensor Core GPU. A TrendForce estimate puts Nvidia's AI server market share at 60–70 percent.

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