Dungeons & Dragons turns 50 this year, and there’s a lot planned for it

It started with “a new line of miniatures rules” and became a global phenomenon.

The three rulebooks fo "fantastic medieval wargames" that started it all, released at some point in late January 1974, as seen in <a href="https://bookshop.org/p/books/dungeons-dragons-art-arcana-a-visual-history-sam-witwer/7280339"><em>Dungeons & Dragons Art & Arcana: A Visual History</em></a>.

Enlarge / The three rulebooks fo "fantastic medieval wargames" that started it all, released at some point in late January 1974, as seen in Dungeons & Dragons Art & Arcana: A Visual History. (credit: Wizards of the Coast/Ten Speed Press)

"We have just fromed [sic] Tactical Studies Rules, and we wish to let the wargaming community know that a new line of miniature rules is available."

With this letter, written by Gary Gygax to wargaming zine publisher Jim Lurvey, one of the founders of what would become TSR announced that a January 1974 release for Dungeons & Dragons was forthcoming. This, plus other evidence compiled by Jon Peterson (as pointed out by the Grognardia blog), points to the last Sunday of January 1974 as the best date for the "anniversary" of D&D. The first sale was in "late January 1974," Gygax later wrote, and on the last Sunday of January 1974, Gygax invited potential customers to drop by his house in the afternoon to try it out.

You could argue whether a final draft, printing, announcement, sale, or first session counts as the true "birth" of D&D, but we have to go with something, and Peterson's reasoning seems fairly sound. Gygax's memory, and a documented session at his own house, are a good point to pin down for when we celebrate this thing that has shaped a seemingly infinite number of other things.

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Tens of thousands of pregnancies from rape occurring in abortion-ban states

States with bans logged 10 or fewer legal abortions per month, despite rape exceptions.

Pro-choice protesters march in Texas, carrying signs that say

Enlarge / Pro-choice protesters march outside the Texas State Capitol on Sept. 1, 2021, in Austin, Texas. (credit: Getty Images | The Washington Post )

Fourteen states have banned abortions at any gestational age since the Supreme Court overruled Roe v. Wade in 2022. Since the enactment of those abortion bans, an estimated 64,565 people became pregnant as a result of rape in those states. But, while five of the 14 states have exceptions for rape, all of the states logged only 10 or fewer legal abortions per month since their respective bans were enacted.

The finding, published this week in JAMA Internal Medicine, is a stark look at the effects of such bans on reproductive health care. The study did not assess how many of the estimated 64,565 pregnancies resulted in births, but it makes clear that tens of thousands of pregnant rape survivors, including children, were forced to turn to illegal procedures, self-managed abortions, or burdensome travel to states where abortion is legal—cost-prohibitive to many—as an alternative to carrying a rape-related pregnancy to term.

It also showed that legal exceptions for rape don't work. The states with those exceptions apply stringent time limits on the pregnancy and require victims to report their rapes to law enforcement, which likely disqualifies most. The US Department of Justice estimates that only 21 percent of victims report their rape to police, for myriad reasons.

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What would the late heavy bombardment have done to the Earth’s surface?

Early in Earth’s history, bombardment by enormous asteroids was common.

Image of a projection of the globe, with multi-colored splotches covering its surface.

Enlarge / Each panel shows the modeled effects of early Earth’s bombardment. Circles show the regions affected by each impact, with diameters corresponding to the final size of craters for impactors smaller than 100 kilometers in diameter. For larger impactors, the circle size corresponds to size of the region buried by impact-generated melt. Color coding indicates the timing of the impacts. The smallest impactors considered in this model have a diameter of 15 kilometers. (credit: Simone Marchi, Southwest Research Institute)

When it comes to space rocks slamming into Earth, two stand out. There’s the one that killed the dinosaurs 65 million years ago (goodbye T-rex, hello mammals!) and the one that formed Earth’s Moon. The asteroid that hurtled into the Yucatan peninsula and decimated the dinosaurs was a mere 10 kilometers in diameter. The impactor that formed the Moon, on the other hand, may have been about the size of Mars. But between the gigantic lunar-forming impact and the comparatively diminutive harbinger of dinosaurian death, Earth was certainly battered by other bodies.

At the 2023 Fall Meeting of the American Geophysical Union, scientists discussed what they’ve found when it comes to just how our planet has been shaped by asteroids that impacted the early Earth, causing everything from voluminous melts that covered swaths of the surface to ancient tsunamis that tore across the globe.

Modeling melt

When the Moon-forming impactor smashed into Earth, much of the world became a sea of melted rock called a magma ocean (if it wasn’t already melted ). After this point, Earth had no more major additions of mass, said Simone Marchi, a planetary scientist at the Southwest Research Institute who creates computer models of the early Solar System and its planetary bodies, including Earth. “But you still have this debris flying about,” he said. This later phase of accretion may have lacked another lunar-scale impact, but likely featured large incoming asteroids. Predictions of the size and frequency distributions of this space flotsam indicate “that there has to be a substantial number of objects larger than, say, 1,000 kilometers in diameter,” Marchi said.

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Analyst: Switch 2 will have a massive 8-inch LCD screen

Larger screen size could lead to a larger device footprint than the current Switch.

The 7" screen of the Switch OLED (top) seen next to the 6.2" screen of the original Switch.

Enlarge / The 7" screen of the Switch OLED (top) seen next to the 6.2" screen of the original Switch. (credit: Sam Machkovech)

Nintendo's follow-up to the aging Switch—which is widely rumored to be aiming for release later this year—will sport an 8-inch LCD screen. That's according to Omdia analyst Hiroshi Hayase, who is cited in a Bloomberg News report focused on the upcoming handheld's potential effects on the market for "amusement displays" over the next few years.

An 8-inch screen (measured diagonally) would put the Switch 2 near the extreme upper end of portable gaming screens historically. Among mass-market devices, only the recently launched PlayStation Portal (8-inch screen) and Lenovo Legion Go (8.8-inch screen) have broken past the 7-inch barrier for dedicated gaming handhelds.

That said, the 6.2-inch screen on the original Nintendo Switch also set portable gaming records when it launched in 2017, easily surpassing the once-luxurious 5-inch screen of 2011's PlayStation Vita. The 2021 launch of the Switch OLED increased the diagonal screen measurement to 7 inches, a screen size that has since become somewhat standard on subsequent portable gaming devices like the Steam Deck and ROG Ally.

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The year of Windows on Arm? Google launches official Chrome builds.

Chrome for Windows-on-Arm should hit stable in time for Qualcomm’s big launch.

The Chrome nightly download page with an important section highlighted.

Enlarge / The Chrome nightly download page with an important section highlighted. (credit: Ron Amadeo)

Chrome is landing on a new platform: Windows on Arm. We don't have an official announcement yet, but X user Pedro Justo was the first to spot that the Chrome Canary page now quietly hosts binaries for "Windows 11 Arm."

Chrome has run on Windows for a long time, but that's the x86 version. It also supports various Arm OSes, like Android, Chrome OS, and Mac OS. There's also Chromium, the open source codebase on Chrome, which has run on Windows Arm for a while now, thanks mostly to Microsoft's Edge browser being a Chromium derivative. The official "Google Chrome" has never been supported on Windows on Arm until now, though.

Windows may be a huge platform, but "Windows on Arm" is not. Apple's switch to the Arm architecture has been a battery life revelation for laptops, and in the wake of that, interest in Windows on Arm has picked up. A big inflection point will be the release of laptops with the Qualcomm Snapdragon X Elite SoC in mid-2024. Assuming Qualcomm's pre-launch hype pans out, this will be the first Arm on Windows chip to be in the same class as Apple Silicon. Previously, Windows on Arm could only run Chrome as an x86 app via a slow translation layer, so getting the world's most popular browser to a native quality level in time for launch will be a big deal for Qualcomm.

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OpenAI announces ChatGPT-4 Turbo and ChatGPT 3.5 Turbo model updates

GPT-4 wasn’t putting in the work. Also, lower prices for GPT 3.5 Turbo, other model updates.

A lazy robot (a man with a box on his head) sits on the floor beside a couch.

Enlarge (credit: Getty Images)

On Thursday, OpenAI announced updates to the AI models that power its ChatGPT assistant. Amid less noteworthy updates, OpenAI tucked in a mention of a potential fix to a widely reported "laziness" problem seen in GPT-4 Turbo since its release in November. The company also announced a new GPT-3.5 Turbo model (with lower pricing), a new embedding model, an updated moderation model, and a new way to manage API usage.

"Today, we are releasing an updated GPT-4 Turbo preview model, gpt-4-0125-preview. This model completes tasks like code generation more thoroughly than the previous preview model and is intended to reduce cases of 'laziness' where the model doesn’t complete a task," writes OpenAI in its blog post.

Since the launch of GPT-4 Turbo, a large number of ChatGPT users have reported that the ChatGPT-4 version of its AI assistant has been declining to do tasks (especially coding tasks) with the same exhaustive depth as it did in earlier versions of GPT-4. We've seen this behavior ourselves while experimenting with ChatGPT over time.

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Following lawsuit, rep admits “AI” George Carlin was human-written

Creators still face “name and likeness” complaints; lawyer says suit will continue.

A promotional image cited in the lawsuit uses Carlin's name and image to promote the Dudsey podcast and special.

Enlarge / A promotional image cited in the lawsuit uses Carlin's name and image to promote the Dudsey podcast and special.

The estate of George Carlin has filed a federal lawsuit against the comedy podcast Dudesy for an hour-long comedy special sold as an AI-generated impression of the late comedian. But a representative for one of the podcast hosts behind the special now admits that it was actually written by a human.

In the lawsuit, filed by Carlin manager Jerold Hamza in a California district court, the Carlin estate points out that the special, "George Carlin: I'm Glad I'm Dead," (which was set to "private" on YouTube shortly after the lawsuit was filed) presents itself as being created by an AI trained on decades worth of Carlin's material. That training would, by definition, involve making "unauthorized copies" of "Carlin's original, copyrighted routines" without permission in order "to fabricate a semblance of Carlin’s voice and generate a Carlin stand-up comedy routine," according to the lawsuit.

"Defendants’ AI-generated 'George Carlin Special' is not a creative work," the lawsuit reads, in part. "It is a piece of computer-generated click-bait which detracts from the value of Carlin’s comedic works and harms his reputation. It is a casual theft of a great American artist’s work."

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