US may pay 3x more than EU for Moderna’s US-funded COVID shot

Moderna developed its vaccine with the NIH and got $1.7 billion in federal grant money.

Moderna CEO Stephane Bancel during a Bloomberg Television interview on the closing day of the World Economic Forum in Davos, Switzerland, on May 26, 2022.

Enlarge / Moderna CEO Stephane Bancel during a Bloomberg Television interview on the closing day of the World Economic Forum in Davos, Switzerland, on May 26, 2022. (credit: Getty | Jason Alden)

Compared with other countries, the US is again seeing exorbitant prices for a medicine—even one it helped develop.

In the current COVID-19 booster campaign, the Centers for Disease Control and Prevention is paying around $82 for each dose of Moderna's 2023–2024 updated mRNA COVID-19 vaccine for its program to provide vaccine for the uninsured. That price is a little over three times the $26 per dose the federal government paid for the last updated booster, which was exclusively distributed by the government.

The price hike marks the vaccine's move from federal distribution to the commercial market. Moderna and rival manufacturer Pfizer raised the US list price of their COVID-19 vaccines by roughly 400 percent. (Moderna's is listed at $128 and Pfizer's is $115).

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New 0-day in Chrome and Firefox will likely plague other software

If your software package involves VP8 video encoding, it’s likely vulnerable to attack.

Photograph depicts a security scanner extracting virus from a string of binary code. Hand with the word "exploit"

Enlarge (credit: Getty Images)

A critical zero-day vulnerability Google reported on Wednesday in its Chrome browser is opening the Internet to a new chapter of Groundhog Day.

Like a critical zero-day Google disclosed on September 11, the new exploited vulnerability doesn’t affect just Chrome. Already, Mozilla has said that its Firefox browser is vulnerable to the same bug, which is tracked as CVE-2023-5217. And just like CVE-2023-4863 from 17 days ago, the new one resides in a widely used code library for processing media files, specifically those in the VP8 format.

Pages here and here list hundreds of packages for Ubuntu and Debian alone that rely on the library known as libvpx. Most browsers use it, and the list of software or vendors supporting it reads like a who’s who of the Internet, including Skype, Adobe, VLC, and Android.

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Lilbits: Fitbit 6, an “iPhone for AI,” Steam on Chromebooks, and Intel Meteor Lake is mobile-only

Intel plans to launch its 14th-gen processors based on “Meteor Lake” architecture in December, and they’re expected to be the first chips manufactured using the company’s new Intel 4 process, the first Intel consumer chips with…

Intel plans to launch its 14th-gen processors based on “Meteor Lake” architecture in December, and they’re expected to be the first chips manufactured using the company’s new Intel 4 process, the first Intel consumer chips with an NPU (neural processing unit) for hardware-accelerated AI, and the first to be sold under the new Intel Core […]

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Microsoft ends free upgrades from Windows 7 or 8 to Windows 10 or 11

When Microsoft launched Windows 10 in 2015, the company promised that users running Windows 7 or Windows 8 would be able to upgrade to Windows 10 for free until July 29, 2016. And after that date came and went, many folks noticed that they could still…

When Microsoft launched Windows 10 in 2015, the company promised that users running Windows 7 or Windows 8 would be able to upgrade to Windows 10 for free until July 29, 2016. And after that date came and went, many folks noticed that they could still upgrade without paying a penny. And when Windows 11 launched five […]

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Losing subscribers, Disney+ starts fighting password sharing, too

The enforcement is starting with Canada.

TV remote control is seen with Disney+ logo displayed on a screen

Enlarge (credit: Getty)

Like Netflix, Disney+ is getting more stringent about sharing account login information. Disney+'s subscriber agreement already says users can't share account information, but the streaming service on Tuesday informed its Canadian users that it is “implementing restrictions on account sharing.”

As spotted by MobileSyrup Wednesday, Disney+ emailed Canadian subscribers informing them of updates to the subscriber agreement as of November 1, including the addition of an "account sharing" section. Although the rules seem to be launching with Canada first, it's likely they'll eventually roll out to other geographies, like the US. Netflix initially tested its password-sharing crackdown in other countries before bringing it to the US.

MobileSyrup reported the update to Disney+'s Canadian agreement as saying;

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Meta launches consumer AI chatbots with celebrity avatars in its social apps

WhatsApp, Instagram add animated AI chat avatars, including Snoop Dogg as dungeon master.

Meta's AI characters feature Snoop Dogg playing a dungeon master that dispenses gaming advice.

Enlarge / Meta's AI characters feature Snoop Dogg playing a dungeon master that dispenses gaming advice. (credit: Meta)

On Wednesday, Meta announced its consumer-friendly entry into the crowded AI chatbot landscape, The Verge reports. During a presentation at Meta Connect 2023, the company said it is launching its own "Meta AI" chat assistant and a selection of AI characters across its messaging platforms, including WhatsApp, Instagram, and Messenger.

Meta's new AI assistant will likely feel familiar to anyone who has used chatbots like ChatGPT or Claude. It is designed as a general-purpose chatbot that Meta says can help with planning trips, answering questions, and generating images from text prompts. The assistant will also integrate real-time results from Microsoft's Bing search engine, giving it access to current information—similar to Bing Chat, ChatGPT's browsing plugin, and Google Bard.

During demos, The Verge says that Meta's AI was able to quickly generate high-resolution images from short text descriptions using an "/imagine" prompt, and the feature will be free to use. While Meta did not disclose full details of the new AI assistant's training, the company said it's a custom model that is partially based on the company's LLaMA 2 language model, released in July.

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Is the Meta Quest a Wii U-sized flop? Software numbers suggest it might be

Analysis: Meta’s VR software sales are comparable to Nintendo’s failed console.

Meta's estimated Quest software sales are worryingly close to those for the Wii U at a similar point in its life.

Enlarge / Meta's estimated Quest software sales are worryingly close to those for the Wii U at a similar point in its life. (credit: Ars / Kyle Orland)

During Wednesday's Meta Connect keynote presentation, the company announced a new milestone for its line of standalone Quest headsets: $2 billion in lifetime revenue from Quest apps and software since the platform launched back in 2019. On first glance, that's a pretty big number that suggests the formation of a pretty healthy VR software ecosystem.

But looked at in context, Ars' analysis suggests the Quest software market is roughly the same size as that for the Wii U at a similar point in its short life cycle. That's not a great comparison for Meta to be facing, since the Wii U was rightly considered an embarrassing flop by the standards of the video game market.

Comparing apples to... VR apples

In making that comparison, Ars compared Wii U software unit sales numbers from Nintendo's own quarterly reports to estimated software sales numbers based on Meta's sporadic public announcements of Quest revenue milestones. To convert revenue numbers to unit sales estimates for the Quest, Ars divided total Quest revenue by the median sale price for best-selling Quest software ($19.99) and the mean sale price for that same software ($17.60).

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Daily Deals (9-28-2023)

Best Buy is selling an Acer 14 inch Chromebook with an AMD Ryzen 3 7320C Mendocino processor and 8GB of RAM for $279. And if Windows is more your thing that ChromeOS, Newegg has an MSI Prestige 14 Evo laptop with a 12th-gen Intel Core i7 chip and 32GB…

Best Buy is selling an Acer 14 inch Chromebook with an AMD Ryzen 3 7320C Mendocino processor and 8GB of RAM for $279. And if Windows is more your thing that ChromeOS, Newegg has an MSI Prestige 14 Evo laptop with a 12th-gen Intel Core i7 chip and 32GB of RAM for $749. Meanwhile Amazon […]

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Authors: OpenAI’s Fair Use Argument in Copyright Dispute is Misplaced

Several authors including Paul Tremblay, Mona Awad and comedian Sarah Silverman have responded to OpenAI’s request to dismiss several infringement copyright claims. The AI company cited fair use, among other things, but the plaintiffs note that this isn’t the time and place to bring up this “urban legend”.

From: TF, for the latest news on copyright battles, piracy and more.

openaiGenerative AI models such as ChatGPT have captured the imaginations of millions of people, offering a glimpse of what an AI-assisted future might look like.

The new technology also brings up novel copyright issues. For example, several rightsholders are worried that their work is being used to train and exploit AI without any form of compensation.

These concerns have triggered numerous AI-related lawsuits in the United States, many of which target OpenAI. Just a few days ago, the Author’s Guild and several prominent members including George RR Martin and John Grisham joined in on the legal action.

The allegations in their complaint are similar to others aired over the past few months. The first case was filed in a Californian federal court by authors Paul Tremblay and Mona Awad, who were later joined by writer/comedian Sarah Silverman and other authors in a similar suit.

According to the plaintiffs, large language model training sets shouldn’t be permitted to use every piece of text they come across online. They accuse OpenAI of using books as training data, without permission, relying on datasets that were sourced from pirate sites.

The complaints mention the controversial Books2 and Books3 datasets that are believed to be sourced from shadow libraries such as LibGen, Z-Library, Sci-Hub, and Bibliotik.

OpenAI’s Motion to Dismiss

In August, OpenAI responded to these complaints, asking a California federal court to dismiss nearly all claims. According to the tech company, there are no viable claims for vicarious copyright infringement, DMCA violation, unfair competition, and unjust enrichment.

The only claim that wasn’t contested by OpenAI is direct copyright infringement, which the company plans to address at a later stage.

Among its arguments to dismiss the claims, the AI company cited fair use. It argued that the use of large amounts of copyrighted texts could be seen as ‘fair’ because it helps to facilitate progress and innovation.

“Numerous courts have applied the fair use doctrine to strike that balance, recognizing that the use of copyrighted materials by innovators in transformative ways does not violate copyright,” OpenAI wrote.

Authors Respond

The authors responded to those arguments this week. While the ‘Tremblay’ and ‘Silverman’ cases are not yet officially merged, both submitted the exact same opposition briefs, asking the court to deny OpenAI’s motion to dismiss the claims.

According to the authors, it is “telling” that OpenAI makes no attempt to dismiss the direct copyright infringement claim. This issue is best suited to be discussed at trial and the same applies to the other claims.

“Nevertheless, OpenAI still tries to leverage its motion to pre-litigate issues it thinks will carry the day in the future. This is improper on a motion to dismiss and should be disregarded,” they write.

The Fair Use Urban Legend

The authors note that OpenAI’s detailed interpretation of fair use in an AI context is irrelevant, at least at this stage. Fair use is a defense that is typically not used to dismiss copyright infringement claims before they’re properly argued.

“Fair use, of course, is an important—yet limited—feature of U.S. copyright law. Importantly, however, fair use is an affirmative defense, and is “inappropriate to resolve on a motion to dismiss.” Given that, OpenAI’s arguments regarding fair use are wholly misplaced.

To bolster their argument, the authors refer to a recent ruling in a Thomson Reuters lawsuit, which also deals with AI-related copyright claims. In that case, the court rejected the fair use argument and referred the matter to trial.

In addition, the plaintiffs note that using copyrighted works for AI purposes isn’t always considered fair use; that’s an urban legend.

“Contrary to widespread urban legend in the AI industry, no U.S. court has squarely ruled on the question of whether training an AI model with copyrighted expression is fair use,” plaintiffs write.

Piracy as a Source

The authors also double down on their piracy allegations and mention three types of copyright infringement. In addition to using copyrighted works for training data, the LLM models themselves are also infringing derivative works, and the same applies to the output of the models.

These accusations and claims largely rely on the suspicion that OpenAI used hundreds of thousands of copyrighted books as training material. While the company never mentioned its source, the authors believe that the models are trained on pirated books from shadow libraries such as LibGen, Z-Library, Sci-Hub, and Bibliotik.

“The book datasets used by OpenAI for training language models included thousands of copyrighted books, including books written by Plaintiffs,” they write.

“Given the size of these book datasets, the most likely source of these books is one or more of the notorious ‘shadow library’ websites that host massive numbers of pirated texts that are not in the public domain.”

The direct and vicarious copyright infringement claims rest on this suspicion, and the same is true for the DMCA violations. The authors hope that they will be able to prove this at trial and ask the court not to dismiss any claims prematurely.

Copies of the authors’ identical opposition briefs in response to OpenAI’s motion to dismiss are available here (Tremblay et. al / Silverman et al)

From: TF, for the latest news on copyright battles, piracy and more.

Bigme B251 All-in-One PC with an E Ink Color display hits Kickstarter

The Bigme B251 is an all-in-one desktop computer with a 25.3 inch, 3200 x 1800 pixel, a 12th-gen Intel Core i5 processor, 16GB of RAM, and a 1TB SSD. But what makes this computer different from most is its display technology. Instead of a LCD display,…

The Bigme B251 is an all-in-one desktop computer with a 25.3 inch, 3200 x 1800 pixel, a 12th-gen Intel Core i5 processor, 16GB of RAM, and a 1TB SSD. But what makes this computer different from most is its display technology. Instead of a LCD display, it has an E Ink Kaleido 3 color display with […]

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