Lenovo launches Legion Slim 5 laptop with 14 inch OLED display, AMD Phoenix CPU, and NVIDIA 40-series graphics

Lenovo is expanding its Legion line of gaming laptops with the new Legion Slim 5 (14″), which represents a few firsts for the company. It’s the company’s first Legion-branded laptop with a 14.5 inch screen and the first to sport an O…

Lenovo is expanding its Legion line of gaming laptops with the new Legion Slim 5 (14″), which represents a few firsts for the company. It’s the company’s first Legion-branded laptop with a 14.5 inch screen and the first to sport an OLED display. First teased in March, the Legion Slim 5 (14″) should be available in […]

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Baldur’s Gate 3 early impressions: You’ll spend whole weeks in here and love it

Another remarkable feat of a streamlined tabletop experience by Larian Studios.

Paladin in armor holding a strange object

Enlarge / Her name is Shadowheart, she's a half-elf, she's obsessed with a strange object, and she's not quick to trust people. I get the feeling I am going to spend 100 more hours with her. (credit: Larian Studios)

There's a fortified encampment of druids you come across early in Baldur's Gate 3. Just outside the camp's gate, there are travelers, under attack from goblins, begging to be let in. There's a chance you could save the travelers, but there will be casualties. This latest attack pushes the current leader of the camp to expel all the refugee tieflings it had previously taken in, both to fortify the camp with an elaborate ritual and because many believe the nomads' presence is the cause of these latest attacks.

Your party is let through the gate. What you're there to do, technically, is find a healer. But what you can do inside is a remarkable amount of role-playing. Role-playing of the kind familiar to any player of Dungeons & Dragons. Role-playing like you might have done in the Baldur's Gate games of 20 years ago or the Divinity series that brought developer Larian into the D&D fold. It's the kind of crunchy, infinitely replayable, "Half-orc ranger with Gloom Stalker subclass" game that makes you feel like your choices matter, both to the world and how the gameplay unfolds. The wait has been long, the anticipation strong, but even from a short dive into the release version of the game, it all seems worth it.

Raise your sword to the skies and take on fate—if you can pass this constitution check. Otherwise, you might try sitting down.

Raise your sword to the skies and take on fate—if you can pass this constitution check. Otherwise, you might try sitting down. (credit: Larian Studios)

Patch-y, but worth playing now

Baldur's Gate 3 is "a huge RPG designed to be played over many weeks," according to a statement sent to reviewers with early game codes. "Early" ended up being about four days, with a new patch arriving nearly every day. With other things to write about and the typical sleep, food, and middle-aged life tasks required of me, I'm not nearly as far as I'd like to be in the game. Technically, I could have been playing the true Early Access of the game since late 2020, having access to the first act and roughly 25 hours of the game, but I did not (and Early Access players' saves and progress will not transfer over to the full game). My impressions come from about six to seven hours of gameplay, including a lot of time spent in the character creation tool before deciding to run with the stock characters.

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Baldur’s Gate 3 im Test: Das beste echte Fantasy-Rollenspiel seit Jahren

Riesiger Umfang, tolle Quests, ein komplexes Kampf- und Rollenspielsystem: Baldur’s Gate 3 ist fantastisch geworden (PC + Mac, später Konsolen). Von Peter Steinlechner (Baldur’s Gate, Spieletest)

Riesiger Umfang, tolle Quests, ein komplexes Kampf- und Rollenspielsystem: Baldur's Gate 3 ist fantastisch geworden (PC + Mac, später Konsolen). Von Peter Steinlechner (Baldur's Gate, Spieletest)

This bioelectronic device lets scientists map electrical signals of the Venus flytrap

The signals spread radially outward with no clear preferred direction.

Potted venus flytrap with a film of electrodes attached

Enlarge / A newly developed measuring device allows researchers to measure the electrical signal in the lobe of the Venus flytrap. (credit: Thor Balkhed/Linköping University)

Human beings and other animals send electrical signals via the central nervous system. The Venus flytrap, which lacks such a nervous system, also sends rapid electrical impulses, which are generated in response to touch or stress. It's how the plant traps its prey to feed. Now scientists have developed a bioelectronic device to better understand the Venus flytrap's complex signaling mechanism by mapping how those signals propagate, according to a recent paper published in the journal Science Advances.

“We can now say with certainty that the electrical signal originates in the sensory hairs of the Venus flytrap," said co-author Eleni Stavrinidou of Linköping University in Sweden. "With our technology, we can also see that the signal mainly spreads radially from the hair, without any clear direction."

As we've reported previously, the Venus flytrap attracts its prey with a pleasing fruity scent. When an insect lands on a leaf, it stimulates the highly sensitive trigger hairs that line the leaf. When the pressure becomes strong enough to bend those hairs, the plant will snap its leaves shut and trap the insect inside. Long cilia grab and hold the insect in place, much like fingers, as the plant begins to secrete digestive juices. The insect is digested slowly over five to 12 days, after which the trap reopens, releasing the dried-out husk of the insect into the wind.

Read 8 remaining paragraphs | Comments

This bioelectronic device lets scientists map electrical signals of the Venus flytrap

The signals spread radially outward with no clear preferred direction.

Potted venus flytrap with a film of electrodes attached

Enlarge / A newly developed measuring device allows researchers to measure the electrical signal in the lobe of the Venus flytrap. (credit: Thor Balkhed/Linköping University)

Human beings and other animals send electrical signals via the central nervous system. The Venus flytrap, which lacks such a nervous system, also sends rapid electrical impulses, which are generated in response to touch or stress. It's how the plant traps its prey to feed. Now scientists have developed a bioelectronic device to better understand the Venus flytrap's complex signaling mechanism by mapping how those signals propagate, according to a recent paper published in the journal Science Advances.

“We can now say with certainty that the electrical signal originates in the sensory hairs of the Venus flytrap," said co-author Eleni Stavrinidou of Linköping University in Sweden. "With our technology, we can also see that the signal mainly spreads radially from the hair, without any clear direction."

As we've reported previously, the Venus flytrap attracts its prey with a pleasing fruity scent. When an insect lands on a leaf, it stimulates the highly sensitive trigger hairs that line the leaf. When the pressure becomes strong enough to bend those hairs, the plant will snap its leaves shut and trap the insect inside. Long cilia grab and hold the insect in place, much like fingers, as the plant begins to secrete digestive juices. The insect is digested slowly over five to 12 days, after which the trap reopens, releasing the dried-out husk of the insect into the wind.

Read 8 remaining paragraphs | Comments