Deep Sea Mining: ISA lässt Frist für Regelwerk für Tiefseebergbau ablaufen

Einige wichtige Frist für die Regulierung des Tiefseebergbaus ist verstrichen. Das bedeutet aber nicht, dass automatisch Rohstoffe aus dem Meer geholt werden dürfen. (Rohstoffe, Technologie)

Einige wichtige Frist für die Regulierung des Tiefseebergbaus ist verstrichen. Das bedeutet aber nicht, dass automatisch Rohstoffe aus dem Meer geholt werden dürfen. (Rohstoffe, Technologie)

How AI can make gaming better for all players

Artificial intelligence can make gaming more accessible and learn what individuals need.

Close up shot of young girls hands playing game on digital tablet while sitting in parents lap

Enlarge (credit: Thomas Barwick/Getty)

When Google revealed Project Gameface, the company was proud to show off a hands-free, AI-powered gaming mouse that, according to its announcement, “enables people to control a computer’s cursor using their head movement and facial gestures.” While this may not be the first AI-based gaming tool, it was certainly one of the first to put AI in the hands of players, rather than developers.

The project was inspired by Lancy Carr, a quadriplegic video game streamer who utilizes a head-tracking mouse as part of his gaming setup. After his existing hardware was lost in a fire, Google stepped in to create an open source, highly configurable, low-cost alternative to expensive replacement hardware, powered by machine learning. While AI’s broader existence is proving divisive, we set out to discover whether AI, when used for good, could be the future of gaming accessibility.

It’s important to define AI, and machine learning, to understand clearly how they work in Gameface. When we use the terms “AI” and “machine learning,” we’re referring to both the same and different things.

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Judge sides with Microsoft in FTC injunction, unlocking final Activision battles

Companies’ goodwill efforts, including Call of Duty sharing, were persuasive.

Attorneys carrying boxes arrive to court in San Francisco, California, US, on Tuesday, June 27, 2023. A judge has ruled that the FTC's reliance on the PlayStation chief's testimony was unpersuasive, while Microsoft and Activision's efforts will help avoid market concentration.

Enlarge / Attorneys carrying boxes arrive to court in San Francisco, California, US, on Tuesday, June 27, 2023. A judge has ruled that the FTC's reliance on the PlayStation chief's testimony was unpersuasive, while Microsoft and Activision's efforts will help avoid market concentration. (credit: Getty Images)

A federal judge in San Francisco today denied the Federal Trade Commission's motion to halt Microsoft's acquisition of Activision Blizzard, ruling that the FTC was unlikely to prove that the merger would "substantially lessen competition."

Judge Jacqueline Scott Corley's decision (PDF) is heavily redacted in sections covering the company's assets and performance in "AAA Content," "Exclusive Content," and "Cloud Gaming Subscription Services," among others. Segments of those redactions were likely seen in earlier filings, which were poorly redacted with a marker and revealed key financial figures.

The FTC's motion for a temporary restraining order and injunction was filed in an attempt to disrupt the deal before its purported July 18 deadline. The FTC had already initiated an administrative action to investigate the deal's effect on gaming markets, but it petitioned the US District Court for Northern California that Microsoft and Activision "may consummate the Proposed Acquisition at any time."

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Intel is shutting down its NUC PC business a decade after launch

Intel is best known for making chips, but for the past ten years the company has also been designing and selling computers under the NUC brand. NUC stands for Next Unit of Computing, and the idea a decade ago was to give Intel a platform to push its v…

Intel is best known for making chips, but for the past ten years the company has also been designing and selling computers under the NUC brand. NUC stands for Next Unit of Computing, and the idea a decade ago was to give Intel a platform to push its vision of what a computer could be… […]

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87% of classic games are out of print. That’s a problem for gaming history.

VGHF’s Phil Salvador talks to Ars about his groundbreaking game availability study.

87% of classic games are out of print. That’s a problem for gaming history.

Enlarge (credit: Aurich Lawson)

Anyone with a passing interest in retro games knows the bulk of classic video game history is effectively "out of print," with legitimate copies limited to defunct hardware platforms and secondhand physical copies (if you're lucky). Now, in a first-of-its-kind study, the Video Game History Foundation has determined the full extent of this issue, finding that a full 87 percent of games released in the US before 2010 are no longer commercially available.

This vast expanse of out-of-print games isn't exactly "lost," of course; libraries, archives, and even software pirates have helped ensure the games will continue to be accessible in some form. But the VGHF argues persuasively that the poor market availability of reissued games highlights how the game industry is not doing a sufficient job of preserving access to its own history.

"The industry has done a great job re-commercializing a wide catalog of [popular] titles, but for the vast majority of games, we can't rely on the commercial market to solve this," VGHF Library Director and study author Phil Salvador told Ars in a recent interview. "We need to give libraries and archives more tools to get the job done."

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Smartphone: Neues Nothing Phone kostet ab 700 Euro

Das Nothing Phone (2) kommt mit besserer Hardware als sein Vorgänger, ist dafür aber teurer. Das Glyph-Interface hat der Hersteller weiterentwickelt. (Nothing, Smartphone)

Das Nothing Phone (2) kommt mit besserer Hardware als sein Vorgänger, ist dafür aber teurer. Das Glyph-Interface hat der Hersteller weiterentwickelt. (Nothing, Smartphone)

Onyx BOOX Palma is a phone-sized eReader with a 6.13 inch E Ink display

Most eReaders have roughly book-shaped designs, which is great for reading, but not so great for fitting inside your pocket. The Onyx BOOX Palma is a bit different. It features a 6.13 inch E Ink display with 300 pixels per inch and a phone-like design…

Most eReaders have roughly book-shaped designs, which is great for reading, but not so great for fitting inside your pocket. The Onyx BOOX Palma is a bit different. It features a 6.13 inch E Ink display with 300 pixels per inch and a phone-like design that should make it a much more pocketable device. The […]

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