Exploit released for 9.8-severity PaperCut flaw already under attack

Code-execution flaw was patched in March but doesn’t seem to be widely installed.

Photograph depicts a security scanner extracting virus from a string of binary code. Hand with the word "exploit"

Enlarge (credit: Getty Images)

Exploit code for a critical printer software vulnerability became publicly available on Monday in a release that may exacerbate the threat of malware attacks that have already been underway for the past five days.

The vulnerability resides in print management software known as PaperCut, which the company’s website says has more than 100 million users from 70,000 organizations. When this post went live, the Shodan search engine showed that close to 1,700 instances of the software were exposed to the Internet.

World map showing locations of PaperCut installations.

World map showing locations of PaperCut installations.

Last Wednesday, PaperCut warned that a critical vulnerability it patched in the software in March was under active attack against machines that had yet to install the March update. The vulnerability, tracked as CVE-2023–27350, carries a severity rating of 9.8 out of a possible 10. It allows an unauthenticated attacker to remotely execute malicious code without needing to log in or provide a password. A related vulnerability, tracked as CVE-2023–27351 with a severity rating of 8.2, allows unauthenticated attackers to extract usernames, full names, email addresses, and other potentially sensitive data from unpatched servers.

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Exploit released for 9.8-severity PaperCut flaw already under attack

Code-execution flaw was patched in March but doesn’t seem to be widely installed.

Photograph depicts a security scanner extracting virus from a string of binary code. Hand with the word "exploit"

Enlarge (credit: Getty Images)

Exploit code for a critical printer software vulnerability became publicly available on Monday in a release that may exacerbate the threat of malware attacks that have already been underway for the past five days.

The vulnerability resides in print management software known as PaperCut, which the company’s website says has more than 100 million users from 70,000 organizations. When this post went live, the Shodan search engine showed that close to 1,700 instances of the software were exposed to the Internet.

World map showing locations of PaperCut installations.

World map showing locations of PaperCut installations.

Last Wednesday, PaperCut warned that a critical vulnerability it patched in the software in March was under active attack against machines that had yet to install the March update. The vulnerability, tracked as CVE-2023–27350, carries a severity rating of 9.8 out of a possible 10. It allows an unauthenticated attacker to remotely execute malicious code without needing to log in or provide a password. A related vulnerability, tracked as CVE-2023–27351 with a severity rating of 8.2, allows unauthenticated attackers to extract usernames, full names, email addresses, and other potentially sensitive data from unpatched servers.

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Details emerge about Apple headset’s tethered battery pack

Plus, a new Apple proprietary port for charging.

Battery packs attached to iPhones

Enlarge / Apple's MagSafe battery pack for iPhone. The headset's external pack is said to resemble these.

Bloomberg reporter Mark Gurman is at it again, sharing insider details about Apple's upcoming mixed-reality headset. This time, Gurman shared new details in his weekly newsletter about the headset's controversial tethered battery pack design.

Previous reports from Gurman, supply chain analyst Ming Chi-Kuo, and The Information revealed that after much internal debate, Apple decided to move forward with a headset design that works with an external battery pack connected by a wire.

This is because including the battery inside the headset would make it too bulky and heavy for some users. Apple employees against this approach argued that it made the headset clunky to use, especially in public.

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Google puts 10- to 30-year campus construction project “on hold” after 2 years

Google’s cost-cutting comes for its 80-acre “mega campus” in downtown San Jose.

For a while, Google has planned to build a new 80-acre mega campus that would take over a large chunk of downtown San Jose, California. If you expressed doubt that the modern-day shutdown-happy Google could commit to the "10-to-30-year" timeline for the construction project, congratulations! CNBC's Jennifer Elias reports that Google has put the idea "on pause" after just two years of construction.

Google got approval to start the project in 2021. The plan was to build an area twice as large as Google's recently finished "Bay View" headquarters, which is about 14 miles down the road. The 80-acre "mixed-use neighborhood" would have had 7.3 million square feet of office space, 4,000 housing units, 15 acres of "parks, plazas, and green space," and 500,000 square feet dedicated to "retail, cultural, arts, education, hotels and more." The project, called "Downtown West," had no estimated construction budget when it was announced, but some estimates said the finished work could be valued at $19 billion.

That was two years ago, though, and now Google is in the era of cost-cutting and earning Wall Street's approval, so it sounds like Google has shifted its priorities again. CNBC's report says that the project is now "on hold," and sources tell Elias that Google "doesn’t have plans to revive the project in the near future." Citing "internal correspondence," the report also says Google removed construction updates from the project's website last month.

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Apple’s iOS “walled garden” doesn’t break antitrust laws, appeals court affirms

But court leaves injunction against “anti-steering” payment language in place.

Extreme close-up photograph of a hand holding a smartphone.

Enlarge / A Fortnite loading screen displayed on an iPhone in 2018, when Apple and Epic weren't at each other's throats. (credit: Andrew Harrer | Bloomberg | Getty Images)

The 9th Circuit Court of Appeals has affirmed last year's district court ruling that Apple did not violate antitrust laws by forcing iOS developers to use its App Store and in-app payment systems. The decision is yet another major blow to Epic Games, which first challenged those Apple policies in a 2020 lawsuit.

"There is a lively and important debate about the role played in our economy and democracy by online transaction platforms with market power," the court wrote. "Our job as a federal court of appeals, however, is not to resolve that debate — nor could we even attempt to do so. Instead, in this decision, we faithfully applied existing precedent to the facts."

In a highly technical 91-page ruling issued Monday, the appeals court affirmed Apple's argument that the case centered around the market for mobile game transactions, rather than Epic's proposed definition of "aftermarkets of iOS app distribution and iOS in-app payment solutions." That market definition was a key point of contention in the original case, since it establishes that Apple faces competition from other mobile ecosystems like Android.

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Mojang Continues Crackdown on Minecraft ‘Pirates’

Mojang is leaving no stone unturned in its efforts to wipe browser-based ‘clone’ Eaglercraft off the Internet. In addition to pursuing hosting services, Discord, and GitHub repositories, Mojang is also asking Google to disappear Eaglercraft from search results. While the original developer appears to have thrown in the towel, for now at least, others show no sign of stopping.

From: TF, for the latest news on copyright battles, piracy and more.

minecraftMinecraft is unquestionably one of the most iconic and recognizable videogames of recent times.

The game was originally created by Markus “Notch” Persson, the founder of Mojang Studios, which continues to develop the software today.

In the years following its initial release in 2011, Minecraft captured a truly massive audience. With hundreds of millions of copies sold, it’s also the best-selling video game in history, a reign that looks set to continue.

Success has transformed Mojang into a multi-billion dollar company that, through Xbox Game Studios, is now ultimately owned by Microsoft. Interestingly, another Microsoft-owned company has been at the center of several copyright disputes recently.

Eaglercraft Crackdown

A few weeks ago we reported that Mojang had asked Github to remove several Eaglercraft repositories. The software in question is a Minecraft clone that allows people to play the game in the browser, without paying for it.

In the weeks that followed, Mojang kept up the pressure. The company targeted a Discord server and a Gitlab account operated by one of the main developers. Both were shut down.

Eaglercraft developer “lax1dude” voluntarily removed the code from his own website after Mojang came knocking. Initially, he continued to offer the “EaglercraftX 1.8” repository, providing tools and instructions on how to decompile Minecraft 1.8. He eventually took that offline as well.

Lax1dude has put up a message for Mojang on his GitHub account, explaining that he’s not looking for trouble. The developer’s goal is simply to preserve the project after all the countless hours that were put into it.

“We are not interested in fighting your DMCA complaints, neither are we affiliated with any sites still providing the infringing files,” Lax1dude explains.

“The goal of eaglercraft was never to pirate the game, it was just to port it to the browser, and the years of time and effort put into the port should not be killed off so violently. We ask that you contact us at the email above to talk things out and figure out a future for eagler.”

New DMCA Wave

Whether Mojang ever reached out to the developer directly is unknown, but we do know that the game company isn’t slowing down enforcement actions. A few days ago, Mojang sent another series of takedown requests to GitHub, targeting hundreds of Eaglercraft-related repos.

The notices in question target Eaglercraft server code, the Eaglercraft web client, and various other Eaglercraft releases. According to Mojang, these are all copyright infringing, even though they may not all use copyrighted content directly.

“EaglerCraft allows the connection to servers and does not align to the authentication schema of the authentic Minecraft game. Exact source code or pixel perfect images do not need to be in the repo to constitute copyright infringement,” Mojang writes.

“The development and distribution of this product infringes Mojang’s intellectual property rights and violates the Minecraft EULA. EaglerCraft also infringes Mojang’s Minecraft copyrights by using Minecraft character designs and artwork to advertise these services.”

mojang-takedown

Stubborn Eaglercraft Servers

The takedown notices were successful; GitHub responded by removing all the targeted repositories. However, that doesn’t completely stop the problem. Several Eaglercraft instances remain up and running, and these aren’t folding quite so easily.

The Russian operator of Eaglercraft.ru, for example, has kept his service online despite being repeatedly targeted.

In recent weeks, Mojang asked Cloudflare to take the site down, without result, and the company also sent several DMCA notices to Google. In response to the latter, the Eaglercraft.ru homepage was removed from the search engine, but the site remains online.

“My main motivation for hosting the site is for kids to have fun because not everybody can afford it where I’m from,” the Eaglercraft.ru operator tells us. “So long as I don’t get any knock on the door from FSB, I will try my best to keep the site online.”

The Eaglercraft.ru website doesn’t charge people for access, but it does run ads. These generate between $1000 and $2000 per month and cover server costs and other expenses.

This unauthorized Minecraft economy is a thorn in the side of Mojang, which will continue to use all tools at its disposal to shut down the remaining Eaglercraft projects. While it enjoyed some success with its takedown strategy, completely eliminating it is easier said than done.

From: TF, for the latest news on copyright battles, piracy and more.

Stability AI launches StableLM, an open source ChatGPT alternative

StableLM’s 3B and 7B models are available now on GitHub under CC 4.0 license.

An AI-generated image of a

Enlarge / An AI-generated image of a "Stochastic Parrot" created by Stability AI. (credit: Benj Edwards / Stability AI / Stable Diffusion XL)

On Wednesday, Stability AI released a new family of open source AI language models called StableLM. Stability hopes to repeat the catalyzing effects of its Stable Diffusion open source image synthesis model, launched in 2022. With refinement, StableLM could be used to build an open source alternative to ChatGPT.

StableLM is currently available in alpha form on GitHub in 3 billion and 7 billion parameter model sizes, with 15 billion and 65 billion parameter models to follow, according to Stability. The company is releasing the models under the Creative Commons BY-SA-4.0 license, which requires that adaptations must credit the original creator and share the same license.

Stability AI Ltd. is a London-based firm that has positioned itself as an open source rival to OpenAI, which, despite its "open" name, rarely releases open source models and keeps its neural network weights—the mass of numbers that defines the core functionality of an AI model—proprietary.

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Twitter verified fake Disney account, claims dead celebs subscribe to Twitter Blue

Living celebs want everyone to know they didn’t pay Elon for those checkmarks.

The blue checkmark on Elon Musk's Twitter profile displayed on a phone screen

Enlarge (credit: Getty Images | NurPhoto)

Twitter's big checkmark transition brought more of the chaos that has typified Elon Musk's run as owner and CEO of the social network. Over the weekend, Twitter applied checkmarks to the accounts of many well-known people who didn't pay for them—including some dead celebrities—along with a message that the accounts subscribed to the $8-per-month Twitter Blue service.

"This account is verified because they are subscribed to Twitter Blue and verified their phone number," states the message attached to accounts with blue badges, including those of Kobe Bryant and Chadwick Boseman. Meanwhile, living celebrities who got the same checkmark made sure to tell followers that they hadn't actually paid for a Twitter Blue monthly subscription or verified their phone number. It would be more accurate to say that Twitter gave free subscriptions to people with a large number of followers, whether they wanted the checkmarks or not.

A blue checkmark on Twitter used to indicate that an account was notable and that Twitter had verified that the person running the account was who they said they were. Now, some famous people who got the checkmark want to make sure that no one mistakenly believes they're giving Musk's company $8 a month. As Slate writes, Musk's decision to remove "legacy" checkmarks and make them a premium feature "turned the blue checkmark into a scarlet letter."

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