BKA warnt: Betrug via Whatsapp ist weit verbreitet

Im vergangenen Jahr wurden der Polizei mehr als 40.000 Betrugsfälle über Messenger wie Whatsapp gemeldet. Auch Jüngere fallen oft auf die Tricks herein. (Messenger, Instant Messenger)

Im vergangenen Jahr wurden der Polizei mehr als 40.000 Betrugsfälle über Messenger wie Whatsapp gemeldet. Auch Jüngere fallen oft auf die Tricks herein. (Messenger, Instant Messenger)

BKA warnt: Betrug via Whatsapp ist weit verbreitet

Im vergangenen Jahr wurden der Polizei mehr als 40.000 Betrugsfälle über Messenger wie Whatsapp gemeldet. Auch Jüngere fallen oft auf die Tricks herein. (Messenger, Instant Messenger)

Im vergangenen Jahr wurden der Polizei mehr als 40.000 Betrugsfälle über Messenger wie Whatsapp gemeldet. Auch Jüngere fallen oft auf die Tricks herein. (Messenger, Instant Messenger)

Intel Core i9-13900KS im Test: Die 6-GHz-CPU für Enthusiasten

Das Rennen um die schnellste Desktop-CPU ist so knapp wie nie. Intel muss daher alle Register ziehen, um die Konkurrenz zu schlagen. Auch bei der Leistungsaufnahme. Ein Test von Martin Böckmann (Core i9, Prozessor)

Das Rennen um die schnellste Desktop-CPU ist so knapp wie nie. Intel muss daher alle Register ziehen, um die Konkurrenz zu schlagen. Auch bei der Leistungsaufnahme. Ein Test von Martin Böckmann (Core i9, Prozessor)

Bank error in your favor: Google Pay bug accidentally sends users free money

Google tried to take the money back, but won’t chase users down who spent it.

Bank error in your favor: Google Pay bug accidentally sends users free money

Enlarge (credit: Google)

Here's a good reason to use Google Pay: Google might send you a bunch of free money. Many users report that Google accidentally deposited cash in their accounts—anywhere from $10 to $1,000. Android researcher Mishaal Rahman got hit with the bug and shared most of the relevant details on Twitter.

The cash arrived via Google Pay's "reward" program. Just like a credit card, you're supposed to get a few bucks back occasionally for various promotions, but nothing like this. Numerous screenshots show users receiving loads of "Reward" money for what the message called "dogfooding the Google Pay Remittance experience." "Dogfooding" is tech speak for "internally beta testing pre-release software" so if a message like this was ever supposed to go out, it should have only gone out to Google employees and/or some testing partners. Many regular users received multiple copies of this message with multiple payouts.

Users that got the surprise deposits later got an email from the Google Pay team detailing "an error that deposited unintended cash credit to your account." The message starts, "You received this email because an unintended cash credit was deposited to your Google Pay account. The Issue has since been resolved and where possible, the credit has been reversed." We're going to guess that anyone that left the money in their Google Pay account had it taken out, but for those that spent or transferred the money, Google adds, "If we were not able to reverse the credit, the money is yours to keep. No further action is necessary."

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E Ink Spectra 6 brings full color support to ePaper digital signage

E Ink’s paper-like displays are low-power screens that offer a paper-like viewing experience. They’re easily visible with ambient lighting (so an artificial light is optional). And they can display a static image indefinitely since they on…

E Ink’s paper-like displays are low-power screens that offer a paper-like viewing experience. They’re easily visible with ambient lighting (so an artificial light is optional). And they can display a static image indefinitely since they only consume power when you change what’s on the screen. Up until recently most E Ink displays were black and […]

The post E Ink Spectra 6 brings full color support to ePaper digital signage appeared first on Liliputing.

Pandas in Wuhan market? China’s COVID genetic study is out—it has problems

The study acknowledges raccoon dogs were present but reports some unlikely animals.

Giant panda cub Huanlili plays with a bamboo during her first birthday at the Beauval zoological park in Saint-Aignan, central France, on August 2, 2022.

Enlarge / Giant panda cub Huanlili plays with a bamboo during her first birthday at the Beauval zoological park in Saint-Aignan, central France, on August 2, 2022. (credit: Getty | GUILLAUME SOUVANT)

Chinese scientists have published their long-awaited genetic analysis of the samples and swabs they collected in early 2020 from the Huanan Seafood Market, the initial epicenter of the pandemic.

In the study, published Wednesday in Nature, the authors acknowledge for the first time that wildlife susceptible to SARS-CoV-2 infection—including raccoon dogs—were present in the market amid the plethora of genetic traces from SARS-CoV-2 and humans. But, the overall analysis is flawed, indicating the presence of animals that were almost certainly not at the market, including giant pandas, chimpanzees, and Atlantic grey seals. The authors continued to downplay the potential that a virus spillover from wildlife to humans in the crowded market was the spark that ignited the pandemic. Instead, they repeatedly put forward, without evidence, hypotheses favored by Chinese officials, namely that the virus was carried into the market via humans or frozen foods, and the bustling venue became an amplifier site for infection.

Still, the publication of the data is momentous—and a long time coming. Though the samples were collected from January 1 to March 30 of 2020, a draft of the study and some of the data were only first released in a preprint two years later, in February 2022. The preprint reported that SARS-CoV-2 was abundant amid human genetic material from the samples, indicating that the virus was prevalent among people at the market before it was shuttered on the morning of January 1. The authors, led by scientists at China's Centers for Disease Control and Prevention (China CDC), noted that they had also tested some animals in the market—mostly rabbits, stray cats, and snakes—but all were negative for SARS-CoV-2.

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ISPs Fail to Dismiss Filmmakers’ Piracy Liability Lawsuits

Internet providers WideOpenWest and Grande Communications will have to defend themselves against filmmakers’ piracy liability claims. In two separate lawsuits, filmmakers accused the companies of turning a blind eye to piracy. The ISPs characterized the filmmakers as copyright trolls and requested dismissals, but the allegations failed to convince the courts.

From: TF, for the latest news on copyright battles, piracy and more.

pirate-flagOver the past two decades, online piracy has proven a massive challenge for the entertainment industries.

Copyright holders have tried to go after individual pirates and pirate sites in court, but third-party intermediaries are now increasingly seen as targets as well.

Several active lawsuits in the United States feature rightsholders accusing Internet providers of not doing enough to stop piracy. One of the main allegations is that ISPs fail to terminate the accounts of repeat infringers in ‘appropriate circumstances’ as the DMCA requires.

These lawsuits have resulted in multi-million dollar judgments against Cox and Grande. Meanwhile, more companies at risk too, such as WideOpenWest (WOW!), which was sued by a group of smaller movie companies, including Millennium Media and Voltage Pictures.

The filmmakers accused the Colorado-based ISP of failing to terminate the accounts of subscribers who were repeatedly flagged for sharing copyrighted material. They argue that WOW! is liable for these piracy activities and are demanding millions of dollars in damages.

WOW! Wants ‘Troll’ Case Dismissed

The ISP challenged the claims and filed a motion to dismiss the case. WOW! addressed the substance of the allegations and described the film companies and their anti-piracy partner Maverickeye as “copyright trolls”.

“Plaintiffs and Maverickeye are part of a well-known web of copyright trolls. Until now, Plaintiffs’ modus operandi has been to file John Doe lawsuits in the hope of securing quick settlements and to dismiss them at the slightest resistance,” they wrote.

Indeed, several of the plaintiff film companies have filed cases against individual file-sharers, but they have also sued hosting providers, site operators, and app developers.

Responding to the substance of the allegations, WOW! argued that an IP address is not sufficient to prove that subscribers downloaded or shared any infringing material. And if that’s not clear, the ISP can’t be held liable either.

Something More?

To back this up, WOW! cites the Cobbler Nevada v. Gonzales case, where the court held that an IP-address alone is not sufficient to identify an infringer.

In the present lawsuit, WOW argues that IP-address evidence (~30,000 piracy notices) doesn’t prove that its subscribers pirated content; it could also be someone else using the network. To build a valid case, rightsholders should have ‘something more’ than just IP-addresses.

“Plaintiffs do not allege facts showing that any WOW subscriber committed direct copyright infringement; that WOW had knowledge of the specific alleged infringements at issue; or that WOW encouraged, induced, or profited from any alleged direct infringement,” the ISP wrote.

“But here, Plaintiffs only identify the alleged direct infringers by IP address; there are no additional allegations demonstrating that the activity at that IP address came from a WOW subscriber, and not some other user of WOW’s network.”

Court Refuses to Dismiss Copyright Claims

A few days ago, Colorado District Court Judge Daniel D. Domenico ruled on the motion to dismiss and rejected most arguments. For one, the Judge doesn’t believe the “Cobbler” ruling is directly relevant here, as that was a case against an actual infringer, not an ISP.

For this lawsuit, the provided IP-address evidence is sufficient to allege that WOW! can be held liable for the copyright infringements of its subscribers. The court doesn’t rule on the merits yet but notes that the filmmakers’ arguments are good enough to move the case forward.

“Taking Plaintiffs’ factual allegations as true in this early stage of litigation, Plaintiffs have plausibly stated that Defendant had knowledge of its subscribers’ direct infringement, if not from the 30,000 notices, then from the correspondence between counsel.

“It is reasonable to infer that such notices and correspondence gave Defendant enough knowledge to have done something about the alleged direct infringement,” Judge Domenico adds.

wow

Ability to Stop Infringements

The court also believes that the movie companies sufficiently plead the various copyright infringement allegations. They include contributory and vicarious copyright infringement claims.

To allege vicarious liability, for example, the filmmakers have to plead that WOW! had the right and ability to supervise the infringing activity and had a direct financial interest in the activities of pirating subscribers. According to the court, that’s the case here.

“Plaintiffs in this case have sufficiently pleaded that Defendant’s advertisements for high download speeds and known practice of ignoring or failing to act on notices of infringement serve as a draw for subscribers.

“Likewise, Plaintiffs sufficiently pleaded that Defendant has the legal ability to stop and limit copyright infringement by its subscribers,” Judge Dominico writes.

Based on these and other arguments, WOW!’s motion to dismiss the copyright infringement claims is denied,

Grande’s Motion to Dismiss also Strands

In addition to the WOW! case, the filmmakers also lodged a complaint against Grande Communications. Grande lost a similar case against several music companies last fall but hoped to have this lawsuit dismissed.

The motion to dismiss is largely the same as WOW!’s, which makes sense as both parties are represented by the same attorneys. Unfortunately for Grande, the ruling on the motion to dismiss is similar as well.

In January, a Texas federal court issued a report and recommendation, concluding that the motion to dismiss the copyright claims should be denied.

“Plaintiffs have alleged in their pleadings that Grande has received Notices about specific infringing uses of its services, but failed to take measures to prevent such uses, and failed to investigate the piracy,” Magistrate Judge Howell wrote.

“The undersigned finds that Plaintiffs have alleged sufficient facts to state a plausible claim of contributory copyright infringement against Grande, which is all that is required at the motion to dismiss stage.”

District Court Judge Robert Pitman adopted the recommendation last week. This means both WOW! and Grande will have to defend themselves against the piracy liability claims.

No Pirate Site Blocking Injunctions, Yet

The motions to dismiss weren’t denied in their entirety, however. In both cases, the filmmakers also requested pirate site-blocking injunctions, to limit piracy activity on the Internet providers’ networks.

In addition, the movie companies requested broad injunctions requiring the ISPs to identify pirates and suspend the accounts of subscribers who receive three unique DMCA notices in 72 hours.

The federal courts in Texas and Colorado both granted the motions to dismiss these injunction requests, as these proposed measures are remedies, not causes of action. However, they could be reintroduced at a later stage.

“I agree and will grant Defendant’s motion to dismiss Plaintiffs’ ‘claim’ for injunctive relief. I note, however, that dismissal of this ‘claim’ does not preclude Plaintiffs’ from seeking injunctive relief if appropriate as a remedy should they prevail on the merits of one or more of their claims,” Judge Domenico writes in the WOW! case.

All in all, the recent orders are a win for the movie companies, as they can continue with their piracy liability claims. However, there is still a long way to go before there’s a final decision on the merits of those claims.

A copy of Judge Domenico’s order on the motion to dismiss in the WOW! lawsuit is available here (pdf). The recently accepted report and recommendation to largely deny Grande’s motion to dismiss can be found here (pdf).

From: TF, for the latest news on copyright battles, piracy and more.

Sony worries Microsoft will only give it a “degraded” Call of Duty

“Our business would never recover,” Sony exec says of potential substandard version.

Artist's conception of what Sony thinks the next Call of Duty might look like on the PS5 (and definitely not a screenshot from Call of Duty 2 on Xbox 360. Nope. No way).

Enlarge / Artist's conception of what Sony thinks the next Call of Duty might look like on the PS5 (and definitely not a screenshot from Call of Duty 2 on Xbox 360. Nope. No way). (credit: Activision)

Late last month, UK regulators said they no longer believed a proposed Microsoft-owned Activision would bar Call of Duty games from PlayStation platforms, a reversal of earlier preliminary findings. Even if you grant that premise, though, Sony says that it's still worried Microsoft could give PlayStation owners a "degraded" version of new Call of Duty games in an effort to make the Xbox versions look better.

“Simply... making it as good as it could be”

In a newly published response to the UK's Competition and Markets Authority, Sony says the regulators' recent turnaround is "surprising, unprecedented, and irrational." The company takes specific issue with the regulators' "lifetime value" modeling, which Sony says heavily undervalues what an Xbox-exclusive Call of Duty would be worth to Microsoft.

Beyond those technical concerns, though, Sony says it worries that Microsoft might subtly undermine PlayStation "simply by not making it as good as it could be." That could include small changes to the game's "performance [or] quality of play," but also secondary moves to "raise [Call of Duty's] price [on PlayStation], release the game at a later date, or make it available only on Game Pass." Microsoft would also "have no incentive to make use of the advanced features in PlayStation not found in Xbox," Sony says, an apparent reference to the PS5 controller's advanced haptics and built-in audio capabilities.

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In 2019, Volkswagen decided to create a car OS—how’s that going?

The CEO of CARIAD, VW’s software arm, tells Ars what’s been going on at work.

In 2019, Volkswagen decided to create a car OS—how’s that going?

Enlarge (credit: Aurich Lawson)

In 2019, Volkswagen Group had a bold plan. After proving that it made sense to use a few common architectures to design a varied range of vehicles across multiple different brands, it decided to apply that same approach to software. It set up a new division and moved the entire VW Group's software development under that roof, with a mandate to create a new unified automotive operating system for future VW Group EVs.

In fact, the division had to work on three different systems simultaneously. Called E3 for end-to-end architecture, E3 1.1 would be the software to run on VW Group's MEB platform for mass-market EVs. Cars using this software are now on the road, including the VW ID.4, Audi Q4 e-tron, and of course, everyone's favorite, ID. Buzz. E3 1.2 is destined for more upmarket EVs from Audi and Porsche, using the upcoming PPE platform. And that unified OS, called E3 2.0, would show up mid-decade in a new, unified platform across the entire VW Group.

It hasn't exactly gone smoothly. In 2020 VW replaced Christian Senger as the head of the division—called Car.Software.Org, now called CARIAD—with Dirk Hilgenberg. By 2022, problems with CARIAD's development and buggy software for the launch of the ID.3 and ID.4 EVs saw VW Group fire its chairman, Herbert Diess, along with multiple reports of delays to future group vehicles, including the electric Porsche Macan. The division cost VW Group more than $2 billion last year in the process.

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