Google Deindexes ‘Pirate’ IP Addresses When Used to Circumvent Blocking

On top of billions of URL removals, at least 10,000 domains have already been deindexed and permanently removed from Google’s search results on copyright grounds. In response to some pirate sites ditching regular domains and publishing their IP addresses instead, Google is now deindexing by IP address when certain standards are met.

From: TF, for the latest news on copyright battles, piracy and more.

When people use search engines to find pirate sites or pirated content, the results they receive today represent a massively edited subset of what is actually out there.

In response to DMCA notices sent by rightsholders, billions of URLs have already been removed from Google’s search results. Every week, millions of new URLs are processed by Google and when individual domains are considered especially infringing, Google takes that as a downranking signal.

Rightsholders in many jurisdictions can obtain ISP blocking injunctions against substantially infringing sites but, in most cases at least, these have no direct effect on search results. Just over a year ago, everything changed.

As previously reported, these injunctions can now be presented to Google for recognition. The end result is voluntary deindexing, meaning that the targeted sites will completely disappear from search results for the specified region.

New Domains Switched For IP Addresses

For years pirate sites have deployed new domains to defeat ISP blocking. At least in the beginning, the tactic helped to keep the sites accessible, but switching domains today often provokes a swift response by rightsholders to have the new domains blocked.

New domains are also used to mitigate Google’s downranking measures, but whether that remains effective for long is doubtful. A more recent trend in some regions has seen pirate sites dump domains entirely and rely on IP addresses instead.

That may sound like a trip back to the Stone Age (and it is), but short-term benefits do exist.

IP Address ‘Domains’ Reappeared in Google Search

The Lithuanian Radio and Television Commission (LRTK) has responsibility for blocking actions in Lithuania. Court orders are required to block pirate sites and over the years, dozens have been blocked by ISPs in Lithuania (list.txt).

lt-domains

When pirates attempt to circumvent blocking with new domains, these are handled under an administrative process and then added to the existing ISP blocking list. Since LRTK has a court order, these are sent to Google and the referenced domains are deindexed from search results.

However, it appears that the administrators of more than a dozen previously blocked and deindexed sites managed to reappear in Google search.

“It should be noted that the domain names of the aforementioned 13 websites were removed from the Google search system earlier by the order of the LRTK, but the administrators of these websites, trying to avoid the restrictions applied to them, made it possible for users to connect to the websites using only IP addresses without domain names,” LTRK explains.

“[This month] Google representatives informed us that the URLs containing IP addresses reported by the Lithuanian Radio and Television Commission, that allow access to illegally publicly published copyrighted content, have been removed from the Google search system.”

LRTK says that it considers the removal of domain names and corresponding IP addresses from Google search “an extremely effective means of preventing access to illegally published copyrighted content.”

Using IP addresses instead of domain names has another potential upside too.

IP Addresses Thwart DNS Blocking

When sites use human-readable domain names, those domains need to be converted to an IP address so that sites can be accessed. That’s achieved by using the Domain Name System (DNS), which usually works extremely well.

However, when pirate sites are blocked by court orders or administrative processes, ISPs are required to poison DNS records so that domain names no longer resolve to the resource they’re supposed to. By doing away with domain names altogether, DNS becomes surplus to requirements. This means that poisoned records are never accessed, and DNS-only site-blocking measures are instantly defeated.

Due to the many downsides, direct IP address access to pirate sites seems unlikely to become the next big thing, but it is happening. One example relates to Indonesian piracy giant Indoxxi, which reportedly shut down in December 2019 but lives on through an endless supply of clones and copies.

indoxxi ip-address

Blocking is carried out by Kominfo, the government communications ministry responsible for general internet censorship in Indonesia. In 2022 it was reported that 3,500 pirate sites had been blocked by local ISPs but only in more recent months has the prospect of IP-address blocking emerged following requests from rightsholders.

Around 200 sites have been blocked thus far in 2023, ostensibly on copyright grounds (factors other than copyright may also be required) but no specifics related to IP address-only blocking are detailed.

indo-2023-copyright

The darker side of encouraging Indonesia to develop its blocking arsenal is that the last thing the government needs is encouragement; it already abuses internet blocking measures to silence critics and the public (pdf). More technical ability to block is almost guaranteed to be abused.

From: TF, for the latest news on copyright battles, piracy and more.

AI-powered Bing Chat gains three distinct personalities

Bing Chat is no longer unhinged, but it can hallucinate more if you want it to.

Three different-colored robot heads.

Enlarge (credit: Benj Edwards / Ars Technica)

On Wednesday, Microsoft employee Mike Davidson announced that the firm has rolled out three distinct personality styles for its experimental AI-powered Bing Chat bot: Creative, Balanced, or Precise. Microsoft has been testing the feature since February 24 with a limited set of users. Switching between modes produces different results that shift its balance between accuracy and creativity.

Bing Chat is an AI-powered assistant based on an advanced large language model (LLM) developed by OpenAI. A key feature of Bing Chat is that it can search the web and incorporate the results into its answers.

Microsoft announced Bing Chat on February 7, and shortly after going live, adversarial attacks regularly drove an early version of Bing Chat to simulated insanity, and users discovered the bot could be convinced to threaten them. Not long after, Microsoft dramatically dialed-back Bing Chat's outbursts by imposing strict limits on how long conversations could last.

Read 6 remaining paragraphs | Comments

AI-powered Bing Chat gains three distinct personalities

Bing Chat is no longer unhinged, but it can hallucinate more if you want it to.

Three different-colored robot heads.

Enlarge (credit: Benj Edwards / Ars Technica)

On Wednesday, Microsoft employee Mike Davidson announced that the firm has rolled out three distinct personality styles for its experimental AI-powered Bing Chat bot: Creative, Balanced, or Precise. Microsoft has been testing the feature since February 24 with a limited set of users. Switching between modes produces different results that shift its balance between accuracy and creativity.

Bing Chat is an AI-powered assistant based on an advanced large language model (LLM) developed by OpenAI. A key feature of Bing Chat is that it can search the web and incorporate the results into its answers.

Microsoft announced Bing Chat on February 7, and shortly after going live, adversarial attacks regularly drove an early version of Bing Chat to simulated insanity, and users discovered the bot could be convinced to threaten them. Not long after, Microsoft dramatically dialed-back Bing Chat's outbursts by imposing strict limits on how long conversations could last.

Read 6 remaining paragraphs | Comments

Netflix fights attempt to make streaming firms pay for ISP network upgrades

Netflix to EU: ISPs are trying to charge twice for the same infrastructure.

Netflix Co-CEO Greg Peters speaks on a stage with a Netflix logo in the backdrop.

Enlarge / Netflix co-CEO Greg Peters. (credit: Netflix)

Netflix co-CEO Greg Peters spoke out against a European proposal to make streaming providers and other online firms pay for ISPs' network upgrades.

"Some of our ISP partners have proposed taxing entertainment companies to subsidize their network infrastructure," Peters said in a speech Tuesday at Mobile World Congress in Barcelona (transcript). The "tax would have an adverse effect, reducing investment in content—hurting the creative community, hurting the attractiveness of higher-priced broadband packages, and ultimately hurting consumers," he argued.

ISPs have been seeking payments for years and their demands are now being evaluated by European regulators in an exploratory consultation. The European Commission last week started taking public input on the proposal to make online platforms pay for telecom companies' broadband network upgrades and expansions.

Read 12 remaining paragraphs | Comments

Netflix fights attempt to make streaming firms pay for ISP network upgrades

Netflix to EU: ISPs are trying to charge twice for the same infrastructure.

Netflix Co-CEO Greg Peters speaks on a stage with a Netflix logo in the backdrop.

Enlarge / Netflix co-CEO Greg Peters. (credit: Netflix)

Netflix co-CEO Greg Peters spoke out against a European proposal to make streaming providers and other online firms pay for ISPs' network upgrades.

"Some of our ISP partners have proposed taxing entertainment companies to subsidize their network infrastructure," Peters said in a speech Tuesday at Mobile World Congress in Barcelona (transcript). The "tax would have an adverse effect, reducing investment in content—hurting the creative community, hurting the attractiveness of higher-priced broadband packages, and ultimately hurting consumers," he argued.

ISPs have been seeking payments for years and their demands are now being evaluated by European regulators in an exploratory consultation. The European Commission last week started taking public input on the proposal to make online platforms pay for telecom companies' broadband network upgrades and expansions.

Read 12 remaining paragraphs | Comments

How The Last of Us re-created a 2003 arcade with the help of true enthusiasts

“We’re stupidly proud of this. All of it.”

It took a lot of work for Ellie and Riley to play <em>Mortal Kombat II</em> in <em>The Last of Us</em>—and somehow just as much work, if not more, to be able to film it.

Enlarge / It took a lot of work for Ellie and Riley to play Mortal Kombat II in The Last of Us—and somehow just as much work, if not more, to be able to film it. (credit: HBO)

The Last of Us' HBO series went to great lengths to re-create a 2003 mall arcade for a recent episode. Two of the arcade enthusiast hired on for that scene have detailed the triumphs and technical limitations they encountered, at length, in an arcade history forum thread.

In the HBO adaptation of The Last of Us, a cordyceps outbreak overtakes the world in 2003, leaving things much as they were for the 2023 world through which Joel and Ellie struggle. In episode 7, a flashback shows Ellie and a friend powering up and exploring a full-fledged early aughts mall, complete with a beautifully neon-lit arcade, preserved by societal collapse just as it was in the first George W. Bush administration.

The arcade scene in episode 7 of The Last of Us.

Production designer John Paino told Variety that "Raja's Arcade" took its name and front appearance from the game's Left Behind DLC, but otherwise built it from scratch. All the games had to actually work because creators Craig Mazin and Neil Druckmann demanded it, according to Paino. But the original games would have had cathode-ray tube (CRT) screens—which, as anybody using a camera back then would remember—are difficult to capture. "We rebuilt them on LED screens," Paino told Variety.

Read 14 remaining paragraphs | Comments

How The Last of Us re-created a 2003 arcade with the help of true enthusiasts

“We’re stupidly proud of this. All of it.”

It took a lot of work for Ellie and Riley to play <em>Mortal Kombat II</em> in <em>The Last of Us</em>—and somehow just as much work, if not more, to be able to film it.

Enlarge / It took a lot of work for Ellie and Riley to play Mortal Kombat II in The Last of Us—and somehow just as much work, if not more, to be able to film it. (credit: HBO)

The Last of Us' HBO series went to great lengths to re-create a 2003 mall arcade for a recent episode. Two of the arcade enthusiast hired on for that scene have detailed the triumphs and technical limitations they encountered, at length, in an arcade history forum thread.

In the HBO adaptation of The Last of Us, a cordyceps outbreak overtakes the world in 2003, leaving things much as they were for the 2023 world through which Joel and Ellie struggle. In episode 7, a flashback shows Ellie and a friend powering up and exploring a full-fledged early aughts mall, complete with a beautifully neon-lit arcade, preserved by societal collapse just as it was in the first George W. Bush administration.

The arcade scene in episode 7 of The Last of Us.

Production designer John Paino told Variety that "Raja's Arcade" took its name and front appearance from the game's Left Behind DLC, but otherwise built it from scratch. All the games had to actually work because creators Craig Mazin and Neil Druckmann demanded it, according to Paino. But the original games would have had cathode-ray tube (CRT) screens—which, as anybody using a camera back then would remember—are difficult to capture. "We rebuilt them on LED screens," Paino told Variety.

Read 14 remaining paragraphs | Comments

WHO “deeply frustrated” by lack of US transparency on COVID origin data

Politicization makes the world less safe, WHO said, as it called on US to share data.

WHO's COVID-19 technical lead, Maria Van Kerkhove, looks on during a press conference at the World Health Organization's headquarters in Geneva, on December 14, 2022.

Enlarge / WHO's COVID-19 technical lead, Maria Van Kerkhove, looks on during a press conference at the World Health Organization's headquarters in Geneva, on December 14, 2022. (credit: Getty | FABRICE COFFRINI)

While the World Health Organization says it's continuing to urge China to share data and cooperate with investigations into the origins of SARS-CoV-2, the United Nations' health agency is calling out another country for lack of transparency—the United States.

WHO officials on Friday said that the US has not shared reports or data from federal agencies that have assessed how the COVID-19 pandemic began. That includes the latest report by the Department of Energy, which determined with "low confidence" that the pandemic likely began due to a laboratory accident.

"As of right now, we don't have access to those reports or the data that is underlying how those reports were generated," Maria Van Kerkhove, WHO's technical lead on COVID-19, said in a press briefing Friday. "Again, we reiterate, that any agency that has information on this, it remains vital that that information is shared so that scientific debate, that this discussion, can move forward. Without that, we are not able to move forward in our understanding."

Read 14 remaining paragraphs | Comments

WHO “deeply frustrated” by lack of US transparency on COVID origin data

Politicization makes the world less safe, WHO said, as it called on US to share data.

WHO's COVID-19 technical lead, Maria Van Kerkhove, looks on during a press conference at the World Health Organization's headquarters in Geneva, on December 14, 2022.

Enlarge / WHO's COVID-19 technical lead, Maria Van Kerkhove, looks on during a press conference at the World Health Organization's headquarters in Geneva, on December 14, 2022. (credit: Getty | FABRICE COFFRINI)

While the World Health Organization says it's continuing to urge China to share data and cooperate with investigations into the origins of SARS-CoV-2, the United Nations' health agency is calling out another country for lack of transparency—the United States.

WHO officials on Friday said that the US has not shared reports or data from federal agencies that have assessed how the COVID-19 pandemic began. That includes the latest report by the Department of Energy, which determined with "low confidence" that the pandemic likely began due to a laboratory accident.

"As of right now, we don't have access to those reports or the data that is underlying how those reports were generated," Maria Van Kerkhove, WHO's technical lead on COVID-19, said in a press briefing Friday. "Again, we reiterate, that any agency that has information on this, it remains vital that that information is shared so that scientific debate, that this discussion, can move forward. Without that, we are not able to move forward in our understanding."

Read 14 remaining paragraphs | Comments

Lilbits: Microsoft brings AI video upscaling to Edge browser, F-Droid’s faster updates, and VisionFive 2 RISC-V SBC performance testing

Ever find yourself clicking on a video in your web browser only to discover that it’s a blocky, low-res video that was uploaded over a decade ago, when displays, cameras, and internet connections weren’t really good enough to make HD video…

Ever find yourself clicking on a video in your web browser only to discover that it’s a blocky, low-res video that was uploaded over a decade ago, when displays, cameras, and internet connections weren’t really good enough to make HD video on the web a thing yet? Microsoft is taking aim at low-res video on […]

The post Lilbits: Microsoft brings AI video upscaling to Edge browser, F-Droid’s faster updates, and VisionFive 2 RISC-V SBC performance testing appeared first on Liliputing.