NASA delays flight of Boeing’s Starliner again, this time for parachutes

“It’s just a matter of going through all that data.”

Starliner touches down in December 2019 for the first time.

Enlarge / Starliner touches down in December 2019 for the first time. (credit: NASA/Aubrey Gemignani)

NASA and Boeing announced Wednesday that the first crewed flight of the Starliner spacecraft will now take place no earlier than July 21. This moves the vehicle's flight, carrying NASA astronauts Suni Williams and Butch Wilmore, from the previously announced timeframe of April.

The manager of NASA's Commercial Crew program, Steve Stich, said the delay was attributable to the extra time needed to close out the pre-flight review process of Starliner and also due to traffic from other vehicles visiting the space station in June and the first half of July.

"When we look at all the different pieces, most of the work will be complete in April for the flight," Stich said during a teleconference with reporters. "But there's one area that's extending out into the May time frame, and this really has to do with the certification products for the parachute system."

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Lenovo gives up on its dream of Android gaming phones

Phones brought special gaming-centric Android hardware, but nobody made games for it.

Android manufacturers occasionally try to push this idea of a "gaming smartphone"—usually, these companies try to extend the "PC gamer" design motif to smartphones, with RGB LEDs and aggressive marketing. Since Android games are mostly casual pay-to-win tap fests, though, we often have to ask, does anyone want a gaming smartphone? If you're Lenovo, the answer is apparently "no," as Android Authority reports Lenovo is killing the "Legion" gaming phone business.

The site quoted a Lenovo spokesperson:

Lenovo is discontinuing its Android-based Legion mobile gaming phones as part of a wider business transformation and gaming portfolio consolidation. As a leader in gaming devices and solutions, Lenovo is committed to advancing the gaming category across form factors, as well as focusing on where it can bring the most value to the global gaming community.

While gaming phones often seem like a product without a market, we are a bit sad to see Lenovo pack it in since the Lenovo Legion Phone Duel 2 was the most extreme version of the idea. That phone had what must have been the most powerful cooling system ever fitted to an Android phone, with two internal cooling fans, copper heat pipes, and loads of graphite pads. While most passively cooled Android phones would quickly throttle in a graphics-intensive game, this was one of the rare phones with what looked like sustainable cooling. Of course, it didn't fit into a normal smartphone body—the phone's center (in landscape) was about twice as thick as normal, but it was a neat product.

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Gigabyte brings Alder Lake-N to its BRIX mini PC lineup

Gigabyte’s BRIX line of computers are compact desktop PCs powered by laptop-class processors. Last year the company released models with 12th-gen Intel Alder Lake-P chips, but it’s been nearly two years since the company launched a smaller…

Gigabyte’s BRIX line of computers are compact desktop PCs powered by laptop-class processors. Last year the company released models with 12th-gen Intel Alder Lake-P chips, but it’s been nearly two years since the company launched a smaller, lower-power line of PCs with Intel Jasper Lake chips. Now Gigabyte has introduced the follow-up to its Jasper […]

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This little fanless computer has four 2.5 GbE Ethernet ports and an Alder Lake-N processor

A number of Chinese PC makers have begun offering small fanless computers with low-power processors and a bunch of high-speed Ethernet ports. While they’re basically full-fledged desktop PCs, they’re positioned as networking appliances tha…

A number of Chinese PC makers have begun offering small fanless computers with low-power processors and a bunch of high-speed Ethernet ports. While they’re basically full-fledged desktop PCs, they’re positioned as networking appliances that you can use to build your own firewall, router, or home server, among other things. Over the past year we’ve seen […]

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After two years, Autodesk Maya and AutoCAD become Apple Silicon-native

Autodesk has never said why this took so long compared to competitors.

A woman uses AutoCAD on a MacBook Pro in this promotional image from Autodesk.

Enlarge / A woman uses AutoCAD on a MacBook Pro in this promotional image from Autodesk. (credit: Autodesk)

It has been two years and four months since the first Apple Silicon Mac hit the market, and now Autodesk has finally updated some of its massively popular professional applications (AutoCAD and Maya) to run natively on M1 and M2 chips.

The availability of AutoCAD for Mac 2024 was announced in a blog post on Autodesk's website on March 28. Like other major AutoCAD updates, it adds new features like expanded automation tools and easier workflows, but the announcement that "for the first time, AutoCAD for Mac 2024 and AutoCAD LT for Mac 2024 now run natively on both Intel and Apple Silicon architectures, including M1 and M2 chips in the M-series chips" is clearly the headlining feature.

Autodesk claims that Apple Silicon support "can increase overall performance by up to two times" compared to the 2023 version of AutoCAD.

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Fearing “loss of control,” AI critics call for 6-month pause in AI development

“This pause should be public and verifiable, and include all key actors.”

An AI-generated image of a globe that has stopped spinning.

Enlarge / An AI-generated image of a globe that has stopped spinning. (credit: Stable Diffusion)

On Wednesday, the Future of Life Institute published an open letter on its website calling on AI labs to "immediately pause for at least 6 months the training of AI systems more powerful than GPT-4." Signed by Elon Musk and several prominent AI researchers, the letter quickly began to draw attention in the press—and some criticism on social media.

Earlier this month, OpenAI released GPT-4, an AI model that can perform compositional tasks and allegedly pass standardized tests at a human level, although those claims are still being evaluated by research. Regardless, GPT-4 and Bing Chat's advancement in capabilities over previous AI models spooked some experts who believe we are heading toward super-intelligent AI systems faster than previously expected.

Along these lines, the Future of Life Institute argues that recent advancements in AI have led to an "out-of-control race" to develop and deploy AI models that are difficult to predict or control. They believe that the lack of planning and management of these AI systems is concerning and that powerful AI systems should only be developed once their effects are well-understood and manageable. As they write in the letter:

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Meta’s Anti-Piracy Deal: How Facebook & Broadcasters Kill Live Pirate Streams

Meta and Italian broadcaster RTI have just announced a multi-year partnership to prevent the TV company’s content from being pirated on platforms such as Facebook. The deal will see RTI and Meta collaborate on the implementation of systems to protect RTI content, including live TV broadcasts. Here’s how that’s likely to work.

From: TF, for the latest news on copyright battles, piracy and more.

facebookliveFor reasons that make absolutely no sense while somehow making perfect sense, millions of internet users think that social media platforms are perfect for piracy.

Social media platforms like Facebook are admittedly quick and easy, but such positives are quickly overwhelmed by extraordinary privacy issues, not to mention centralized control. Nevertheless, the masses love quick and easy so in common with similar platforms everywhere, social media has a piracy problem.

Partners Against Piracy

This week Meta and Italian broadcaster RTI announced the signing of a multi-year partnership that will attempt to prevent the latter’s TV content from being pirated on Meta platforms. According to RTI, the companies will “collaborate on the implementation of a set of tools and systems” to protect RTI’s copyrighted content, including its live TV broadcasts.

The odds of Meta/Facebook implementing systems that only benefit RTI seem slim, but it may be possible to identify areas for improvement useful to a broader set of rightsholders. However, since RTI specifically mentions that Meta will provide dedicated training on how to use Meta’s ‘Rights Manager’ system more effectively, it wouldn’t be a surprise if that was the key focus of the agreement.

So what is Rights Manager, and how does it work?

Rights Manager Took Inspiration From Content ID

YouTube’s Content ID system first appeared more than 15 years ago, and today many users of the site will have seen it in action. Content ID uses algorithms to generate digital ‘fingerprints’ of content uploaded to the platform which can then be compared against reference files (original content) provided by rightsholders.

When a match is found, rightsholders have several broad options – block the uploaded content, monitor its statistics, monetize the upload with advertising and take the revenue, or sit back and do nothing.

Facebook launched its own content-matching, rights management tool in 2016. In common with Content ID, Rights Manager relies on reference files uploaded to the platform by rightsholders.

When a match is found, rightsholders can perform ‘match actions’ – block the uploaded content, monitor for insights into performance and audience engagement, place a banner on matching videos linking to content of their choice, or monetize with advertising and, of course, take the revenue.

In common with YouTube’s system, ‘match actions’ can be mixed, such as blocking in one country but taking revenue in another.

Rights Manager panelrights-manager

The details of the Meta/RTI ‘partnership’ are unknown, but it’s worth noting that Rights Manager cannot function without Meta collaborating with rightsholders.

In February 2022, Meta told the U.S. Copyright Office that features available in Rights Manager are “the result of a voluntary collaboration between Meta, rights holders, and many other stakeholders.” Meta said it actively solicits feedback from rightsholders which determines what features to add or change in Rights Manager.

Matching Reference Content With User Uploaded Content

Content matching systems have been around for a long time, but those who design and operate them tend not to share too many details. In October 2022, as part of the reCreating Europe project, a group of researchers published a study that pulled back the veil on fingerprinting systems including Audible Magic, Content ID, and Rights Manager.

The researchers noted how once a reference file is uploaded to Rights Manager, the owner of the content can specify what constitutes a match, under four general “dimensions” – (1) User Dimension, (2) Geographical Dimension, (3) Comparative Dimension, and (4) Content Dimension – explained by the researchers as follows:

According to the user dimension, (1) a reference file uploader can authorize specific pages or accounts to use the content of the reference file. Further, geographical regions (2) can be included/excluded for viewers. Per the comparative dimension (3), reference file uploaders can specify the temporal overlap between the reference file and an uploaded content that will constitute a match, which in practice is a way of enabling copyright exceptions. For example, copyright owners might allow others to use parts of their video if their posts are not longer than 10 seconds.

The researchers found that Content Dimension (4) only applies to videos and live video.

For example, if RTI uploaded one of its recorded TV shows to Rights Manager, it’s likely to be offered a choice; does the company wish to protect only the moving images or the audio content as well? If the soundtrack contains music to which another company owns the rights, a request to protect both could be problematic.

Taking Down Live Streams

That YouTube and Facebook are able to take down live streams is well-known, especially by those sitting down to watch a Premier League game or a PPV boxing event without having paid for the pleasure. Broadcasters and sports leagues can use Rights Manager to protect their content but in a statement to the U.S. Copyright Office, Meta said it also uses machine learning to recognize patterns on Facebook.

match rule

“[W]e use automated systems that detect and track the presence of keywords typically associated with piracy, prior IP violations from problematic accounts, and other factors that signal the presence of potentially infringing content and bad actors on our platforms. This includes proactively identifying and removing suspected live pirated broadcasts,” Meta explained.

The very nature of live streams means that uploading ‘reference content’ before an event begins is impossible. However, Rights Manager and Content ID both allow rightsholders to pipe live feeds directly into their platforms meaning that even live content can be matched, give or take a few minutes.

Whether it’s used by Rights Manager is unknown, but some rightsholders have also developed logo recognition systems.

These could be particularly useful during sports broadcasts or PPV events where broadcasters have a tendency to display their logos on screen throughout. There’s also some evidence to suggest that pirate IPTV providers’ logos have been used to identify infringing broadcasts.

With so many technologies available, any number or combination of methods could be deployed, and most people would remain completely oblivious. At least until Facebook’s AI flicks the switch.

RTI’s statement on its partnership with Meta can be found here (pdf)

Image credit: Pixabay/gerault

From: TF, for the latest news on copyright battles, piracy and more.

Judge finds Google destroyed evidence and repeatedly gave false info to court

Google in trouble for auto-deleting chats needed as evidence in Epic Games case.

A piece of paper being destroyed in a paper shredder machine.

Enlarge (credit: Getty Images | Hup)

A federal judge yesterday ruled that Google intentionally destroyed evidence and must be sanctioned, rejecting the company's argument that it didn't need to automatically preserve internal chats involving employees subject to a legal hold.

"After substantial briefing by both sides, and an evidentiary hearing that featured witness testimony and other evidence, the Court concludes that sanctions are warranted," US District Judge James Donato wrote. Later in the ruling, he wrote that evidence shows that "Google intended to subvert the discovery process, and that Chat evidence was 'lost with the intent to prevent its use in litigation' and 'with the intent to deprive another party of the information's use in the litigation.'"

He said that chats produced by Google last month in response to a court order "provided additional evidence of highly spotty practices in response to the litigation hold notices." For example, Donato quoted one newly produced chat in which "an employee said he or she was 'on legal hold' but that they preferred to keep chat history off."

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Apple’s WWDC 2023 keynote will take place on June 5

In addition to iOS 17 and macOS 14, Apple could announce its XR platform.

A rainbow of color bands above a WWDC logo

Enlarge / Apple's first promotional image for WWDC 2023. (credit: Apple)

Apple will host its 34th annual Worldwide Developers Conference at its Cupertino, California, headquarters from Monday, June 5 through Friday, June 9, the company announced on Wednesday.

The conference will kick off with "a special all-day event," inclusive of the customary keynote presentation and the platform State of the Union talks. The language on Apple's website suggests that like last year, some or all of those will be presented in prerecorded video form rather than as a live on-stage presentation.

After that first day, Apple will likely host various panels on how developers can work with the company's developer toolkits and APIs to support new and old features across the various Apple platforms.

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PocketBook InkPad 4 is a 7.8 inch eReader with a speaker and Bluetooth audio support

The PocketBook InkPad 4 is an eReader with a 7.8 inch, 1404 x 1872 pixel E Ink Carta 1200 greyscale display featuring 300 pixels per inch. It has a font-light with support for brightness and color temperature adjustments, and the InkPad 4 has a G-sens…

The PocketBook InkPad 4 is an eReader with a 7.8 inch, 1404 x 1872 pixel E Ink Carta 1200 greyscale display featuring 300 pixels per inch. It has a font-light with support for brightness and color temperature adjustments, and the InkPad 4 has a G-sensor for automatic screen rotation. In other words, it’s a device […]

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