COVID survivors at increased risk of long-term gastrointestinal conditions

Although people with severe COVID had highest risk, mild cases also upped risks.

A woman experiencing abdominal pain by covering both hands over her stomach.

Enlarge (credit: Getty | BSIP)

Surviving a bout of COVID-19 can significantly increase the risk of developing a range of long-term gastrointestinal symptoms and conditions—from constipation and diarrhea to chronic acid reflux, pancreatitis, and inflammation of the bile ducts—according to a study published this week in Nature Communications.

The study likely confirms what many long COVID patients already know all too well. But the analysis is among the largest and most comprehensive to evaluate the boost in relative and absolute risks, drawing on medical records from more than 11,652,484 people in the Department of Veterans Affairs databases.

The study was led by clinical epidemiologist Ziyad Al-Aly at the VA Saint Louis Health Care System in Saint Louis. With colleagues, Al-Aly examined medical records of over 154,000 people who had COVID-19 between March 2020 and January 2021. The researchers then compared the COVID survivors' rates of gastrointestinal problems in the year after their infection to the rates seen in two control cohorts. One was a contemporary cohort of over 5.6 million people who went from the March 2020 to January 2021 without any evidence of a COVID-19 infection. The other was of 5.8 million people who were tracked for a year before the pandemic, which served as a control for unreported COVID-19 cases in the contemporary cohort.

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Lilbits: Android 14 DP2 is here, Ubuntu adds support for another RISC-V board

Less than a month after releasing the first developer preview build of Android 14, Google is back with Android 14 DP2. The official announcement is aimed at developers and largely focuses on behind-the-scenes stuff the users may not even notice. But i…

Less than a month after releasing the first developer preview build of Android 14, Google is back with Android 14 DP2. The official announcement is aimed at developers and largely focuses on behind-the-scenes stuff the users may not even notice. But independent experts have begun digging into the the developer preview to find new user-facing […]

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Nvidia driver bug might make your CPU work harder after you close your game

A driver hotfix, available via an 850MB download, will fix the problem for you.

Nvidia's GeForce RTX 4080.

Enlarge / Nvidia's GeForce RTX 4080. (credit: Andrew Cunningham)

Nvidia released a new driver update for its GeForce graphics cards that, among other things, introduced a new Video Super Resolution upscaling technology that could make low-resolution videos look better on high-resolution screens. But the driver (version 531.18) also apparently came with a bug that caused high CPU usage on some PCs after running and then closing a game.

Nvidia has released a driver hotfix (version 531.26) that acknowledges and should fix the issue, which was apparently being caused by an undisclosed bug in the "Nvidia Container," a process that exists mostly to contain other processes that come with Nvidia's drivers. It also fixes a "random bugcheck" issue that may affect some older laptops with GeForce 1000-series or MX250 and MX350 GPUs.

Not all PCs running the newer Nvidia drivers were being affected by the bug—some reporters observed the behavior on their systems, while others didn't. Even relatively low CPU usage in the 10 to 15 percent range can have a noticeable performance impact, taking CPU cycles from other tasks and preventing the CPU from going into an idle state. This generates more heat and uses more power and could also affect the battery life of laptops.

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A more powerful Steam Deck is “a few years” off, Valve says

Valve sees value in keeping “a solid [hardware] target throughout the generation.”

Calendar Man is marking the many, many days until a more powerful Steam Deck shows up.

Enlarge / Calendar Man is marking the many, many days until a more powerful Steam Deck shows up.

If you're waiting for a more powerful version of the Steam Deck before diving in on Valve's Linux-based portable hardware, you may find yourself waiting a little while longer. In a recent interview with Rock Paper Shotgun, Valve designer Lawrence Yang says it will be "a few years" before the company releases "a true next-gen Deck with a significant bump in horsepower."

A look at the Steam Deck's performance over its first year of availability helps show why Valve might not be in a hurry to release a more powerful portable. The current Steam Deck now supports over 8,000 titles that are either rated Playable or Verified by Valve's official Compatibility program. And that list isn't just low-end indie games, either; heavy hitters like Cyberpunk 2077, Elden Ring, and the recent Dead Space remake run great on the handheld, and the device can even handle ray tracing on slightly older games like Doom Eternal.

That said, the Steam Deck hardware is already beginning to show its age on some recent releases. Games like Wild Hearts and Returnal will technically run on the Deck but reportedly show some significant frame rate and performance issues on the portable. While future software or OS patches could help a bit for these bleeding-edge games, the Steam Deck's unchanging hardware may start to look increasingly dated as PC gamers continue to upgrade their rigs with plentiful graphics cards (and PC game makers continue to target those high-end desktop users with their newest titles).

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A more powerful Steam Deck is “a few years” off, Valve says

Valve sees value in keeping “a solid [hardware] target throughout the generation.”

Calendar Man is marking the many, many days until a more powerful Steam Deck shows up.

Enlarge / Calendar Man is marking the many, many days until a more powerful Steam Deck shows up.

If you're waiting for a more powerful version of the Steam Deck before diving in on Valve's Linux-based portable hardware, you may find yourself waiting a little while longer. In a recent interview with Rock Paper Shotgun, Valve designer Lawrence Yang says it will be "a few years" before the company releases "a true next-gen Deck with a significant bump in horsepower."

A look at the Steam Deck's performance over its first year of availability helps show why Valve might not be in a hurry to release a more powerful portable. The current Steam Deck now supports over 8,000 titles that are either rated Playable or Verified by Valve's official Compatibility program. And that list isn't just low-end indie games, either; heavy hitters like Cyberpunk 2077, Elden Ring, and the recent Dead Space remake run great on the handheld, and the device can even handle ray tracing on slightly older games like Doom Eternal.

That said, the Steam Deck hardware is already beginning to show its age on some recent releases. Games like Wild Hearts and Returnal will technically run on the Deck but reportedly show some significant frame rate and performance issues on the portable. While future software or OS patches could help a bit for these bleeding-edge games, the Steam Deck's unchanging hardware may start to look increasingly dated as PC gamers continue to upgrade their rigs with plentiful graphics cards (and PC game makers continue to target those high-end desktop users with their newest titles).

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BeaglePlay is a $99 single-board PC and dev platform with plenty of I/O

The BeagleBoard Foundation has released a number of single-board computers in recent years that are aimed at developers, educators, and hardware hackers interested in open source hardware and software. Now the organization has introduced what it&#8217…

The BeagleBoard Foundation has released a number of single-board computers in recent years that are aimed at developers, educators, and hardware hackers interested in open source hardware and software. Now the organization has introduced what it’s calling the “most adaptable open source performance platform available.” The new BeaglePlay is a small, low-power development board with a whole […]

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