Pirates Liberate Games From Battle.net To Send Message To Activision Blizzard

Hacking, cracking, piracy group Blizzless Project has released special versions of Starcraft: Remastered, Warcraft III: Reforged, and Diablo II: Resurrected, enabling them to be played offline with no connection to Battle.net. In what appears to be a message to Activision Blizzard, the team suggests it will put right what the company has been doing wrong.

From: TF, for the latest news on copyright battles, piracy and more.

blizzless-logoWhen videogames first began hitting the market more than 40 years ago, budgets were low, expectations were low, and customers were easily pleased.

Today’s market has taken all of that and turned it on its head. Fueled by the type of budgets available to filmmakers and faced with massive competition, the videogame business abandoned its bedroom-coding roots long ago.

In many respects, that’s clearly a good thing but in others, not so much.

Today’s gamers can find the experience of dealing with corporations jarring, especially when their concerns are perceived to be less important than company profits. Most can do nothing about that if they want to keep playing games but it’s still possible for a tiny minority to make enough noise to get noticed.

Blizzless Project Breaks Gaming Shackles

After LAN gaming provided the momentum, internet gaming was the logical progression most gamers wanted. On the flip side, the logical progression for many developers was to use heightened connectivity as a way to grant or deny access to games, while controlling, squeezing, and data mining their customers.

All of these things and more are cited by the Blizzless Project as motivations for their recent actions.

Starting a few days ago, Blizzless – a group thought to be from Russia – began releasing modified versions of classic Blizzard games. Starcraft: Remastered, Warcraft III: Reforged, and Diablo II: Resurrected were all made available via the group’s Discord channel, minus the mandatory requirement for the games to maintain a connection to Battle.net.

“The Blizzless Project is a project to remove restrictions in the classic products of a well-known company, imposed by network binding to servers,” a Blizzless Project statement reads.

“Our team sees the goal in developing alternative servers to be able to use the purchased products without restrictions, without collecting personal data (telemetry) and after the termination of support.”

Team Likely to Receive Pushback From Activision Blizzard

The idea of liberating games from Battle.net certainly isn’t new. In March 1998, the emulation package ‘bnetd’ hit the StarCraft scene. Initially branded ‘StarHack’, the reverse-engineered project soon ran into trouble after receiving a cease-and-desist letter from the Software Publishers Association.

Developer Mark Baysinger abandoned the project later that year, but because the project was open sourced under the GNU General Public License, it lived on long enough to get sued by Blizzard. The case was an early test of the DMCA’s anti-circumvention provisions and despite support from EFF, the developers were comprehensively defeated.

Blizzless seem unconcerned by the case law but freeing these titles from Battle.net is just one of their many motivators.

Take Away Our Games, We Take Them Back

Among the many grievances highlighted by Blizzless, the idea that games can be bought and then taken away on a whim will be most familiar to gamers. Alongside the launch of Warcraft III: Reforged, Blizzard forced all players using the Battle.net version of Warcraft III to upgrade to the Reforged client. The company then shut down the original game’s servers.

Blizzless is also unhappy at the way Russian and Belarusian gamers have been treated in response to their governments’ actions in Ukraine.

“Events around the world have shown that access to products can be easily denied due to your nationality and where you live,” the group notes, adding that the ‘Every voice matters‘ slogan “is now nothing more than a vestige.”

Finally, and perhaps with an eye on how ‘bnetd’ survived longer than expected two decades ago, Blizzless says that opening up its work might be possible in the future.

“We plan to release some of our source code when we’re done so that the community can explore and use it,” the group says. Given the above, it would be somewhat hypocritical not to.

From: TF, for the latest news on copyright battles, piracy and more.

Huawei’s new MatePad Pro tablet has an 11 inch 120 Hz OLED display

The new Huawei MatePad Pro is a thin and light tablet with an 11 inch, 2560 x 1600 pixel OLED display featuring a 120 Hz refresh rate, 10-bit color, and up to 600 nits brightness. Weighing 449 grams (15.8 ounces) and measuring 5.9mm (0.23 inches) thic…

The new Huawei MatePad Pro is a thin and light tablet with an 11 inch, 2560 x 1600 pixel OLED display featuring a 120 Hz refresh rate, 10-bit color, and up to 600 nits brightness. Weighing 449 grams (15.8 ounces) and measuring 5.9mm (0.23 inches) thick, it’s one of the thinnest and lightest tablets to feature […]

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Spotify hits the brakes on Car Thing, halts production of its only hardware

Spotify’s only hardware first released to the general public 5 months ago.

Spotify hits the brakes on Car Thing, halts production of its only hardware

Enlarge (credit: Spotify)

Spotify is no longer making Car Thing. The $90 device that connects to a car's auxiliary power outlet, docks to the dashboard, and enables Spotify listening was doomed by a combination of limited demand and resource issues.

As reported by TechCrunch, Spotify revealed during its Q2 2022 earnings today (PDF) that it has stopped making the hardware. Spotify released the device to a limited number of subscribers in October and to the public in late February.

“Based on several factors, including product demand and supply chain issues, we have decided to stop further production of Car Thing units," a Spotify spokesperson told TechCrunch.

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Biden tests positive again in COVID rebound, heads back to isolation [Updated]

The president finished one course of Paxlovid. Now doc is watching rebound closely.

US President Joe Biden waves from his isolation following a virtual meeting on July 26, 2022.

Enlarge / US President Joe Biden waves from his isolation following a virtual meeting on July 26, 2022. (credit: Getty | The Washington Post)

Update 7/30/2022, 4:00pm ET: Late this Saturday morning, President Joe Biden once again tested positive for SARS-CoV-2, marking the start of a COVID-19 "rebound."

According to the president's physician, Kevin O'Connor, Biden is not experiencing any renewed symptoms and "continues to feel quite well." However, due to the positive rapid antigen test, he will re-enter isolation.

Biden, 79, first tested positive for SARS-CoV-2 Thursday, July 21 while experiencing mild symptoms. He immediately began a five-day course of the antiviral Paxlovid, which had ended by Tuesday, July 26, when he tested negative on a rapid antigen test. He continued to test negative on Wednesday, Thursday, and Friday before testing positive again today.

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Beelink U59 Pro is a mini PC with Celeron N5105 for $209 and up

The Beelink U59 Pro is a compact desktop computer that measures 4.9″ x 4.4′ x 1.7″ and features support for up to three displays thanks to dual HDMI ports and a USB Type-C jack. If the computer looks familiar, that’s because it…

The Beelink U59 Pro is a compact desktop computer that measures 4.9″ x 4.4′ x 1.7″ and features support for up to three displays thanks to dual HDMI ports and a USB Type-C jack. If the computer looks familiar, that’s because it’s nearly identical to the Beelink U59 that launched last year. But Beelink equips […]

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Mediensplitter (3): Sobald sich die Bundesinnenministerin in der Ukraine aufhält, bemerkt sie scheinbar rechte Szene-Symbolik nicht – den meisten Medien ist das egal. Problematisiert wird etwas anderes.

Mediensplitter (3): Sobald sich die Bundesinnenministerin in der Ukraine aufhält, bemerkt sie scheinbar rechte Szene-Symbolik nicht – den meisten Medien ist das egal. Problematisiert wird etwas anderes.