SpaceX’s Starship launch plan gets an environmental OK from the feds

Changes to SpaceX’s original plan plus new conditions add up to an acceptance.

SpaceX's next rocket on site at Boca Chica.

Enlarge / SpaceX's next rocket on site at Boca Chica. (credit: Getty Images / Washington Post)

On Monday, the Federal Aviation Administration (FAA) gave SpaceX one of several approvals that will be needed before the company can launch its Starship from the Boca Chica site in South Texas. The environmental approval comes in part because technology developments have allowed the company to eliminate some of the facilities initially planned for the location, greatly reducing its footprint and impacts.

Still, the company will face restrictions within the site and timing of the launches; it will also be expected to support some environmental and historical interests. The company will still need the FAA's approval regarding safety and risks before it can begin operations.

Less is more

SpaceX has been pursuing atmospheric testing of its hardware at Boca Chica. Ultimately, it plans to turn this into the main launch site for the Falcon Superheavy vehicles that will loft its Starship vehicle into orbit, along with potential commercial cargo. The booster would also potentially return to the site or land offshore and be ferried back.

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postmarketOS v22.06 brings easier upgrades, UI improvements to the mobile Linux distro

PostmarketOS is a Linux distribution optimized for smartphones and other devices with ARM-based processors. Initially designed as a project to breathe new life into old phones by giving them an operating system with long term support, the latest versi…

PostmarketOS is a Linux distribution optimized for smartphones and other devices with ARM-based processors. Initially designed as a project to breathe new life into old phones by giving them an operating system with long term support, the latest version of postmarketOS now officially supports 27 devices including phones, tablets, and single-board computers. It’s also now […]

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The U.S. ‘Small’ Copyright Claims Board Goes Live this Week

The US “Copyright Claims Board” starts accepting its first claims this week. The tribunal, which is part of the Copyright Office, allows parties to resolve “small” copyright disputes relatively cheaply outside of the federal court system. Damages available under these claims are capped at $30,000 and the entire process takes place online, without the need to hire an attorney.

From: TF, for the latest news on copyright battles, piracy and more.

CCBAt the end of 2020, US Congress passed new legislation that officially introduced a “small claims” process for copyright disputes.

The CASE Act, short for “Copyright Alternative in Small-Claims Enforcement,” established a copyright claims board within the United States Copyright Office.

This three-member tribunal provides an option to resolve copyright disputes outside the federal courts, which significantly reduces the associated costs. As such, it aims to make it easier for smaller creators, such as photographers, to address copyright infringements.

First Claims This Week

Over the past year-and-a-half, the groundwork was laid for this new process and this Thursday the Copyright Claims Board (CCB) will start accepting the first claims.

The CCB is open to anyone and an attorney is not required to file or defend a claim. The filing fee is set at $100 and the maximum amount of monetary damages that can be awarded in a claim is $15,000 per work and $30,000 in total. The cases are resolved online and there are no in-person hearings.

The entire process is voluntary. Defendants can choose to opt-out if they don’t wish to participate. If that’s the case, the claiming party can still take their dispute to the federal court. Defendants who fail to opt out must defend themselves or risk a default judgment being entered against them.

Piracy Cases?

When the plan was first introduced there was quite a lot of pushback. Several opponents feared that “copyright trolls” would abuse the system to launch a wave of claims against alleged online pirates.

How the CCB will be used will become clear in the months to come but it doesn’t appear to be a great venue for file-sharing cases. There is a limit on the number of cases a claiming party can file in a year, for example. These limits are 30 cases per year per party and 80 cases per law firm.

In addition, the board is not meant to issue third-party subpoenas, meaning that rightsholders can’t file a case against a John Doe who’s only known by an IP address. In theory, however, rightsholders could try to use a DMCA subpoena to obtain personal details and then go to the CCB.

One of the unique characteristics of the board is that people can start a claim if a copyright registration is still in process. This is different from the federal court, where a completed registration is required to start a case.

Many Unknowns

At this point, it’s unclear how many claims will be filed and what these will be about. There could be hundreds of filings per month or just a handful. The types of cases can also vary greatly.

In addition to traditional copyright infringement claims, the CCB can also be used by people who believe that they are being wrongly accused. For example, to request a declaration of non-infringement, or to accuse a rightsholder of sending false DMCA takedown notices.

TorrentFreak will keep a close eye on cases submitted to the CCB during the weeks to come. If there are any notable trends or concerns, we will highlight these in a follow-up report.

From: TF, for the latest news on copyright battles, piracy and more.

Email client K-9 Mail will become Thunderbird for Android

K-9’s project maintainer will join the Thunderbird team.

K-9 Mail will become Thunderbird for Android in time.

Enlarge / K-9 Mail will become Thunderbird for Android in time. (credit: Mozilla)

The open source Thunderbird email client has a long and storied history, but until now, that history has been limited to the desktop. That's about to change, according to a post on the Thunderbird blog. Thunderbird will be coming to Android through the popular open source mobile email client K-9 Mail.

According to Thunderbird's Jason Evangelho, the Thunderbird team has acquired the source code and naming rights to K-9 Mail. K-9 Mail project maintainer Christian Ketterer (who goes by "cketti" in the OSS community) will join the Thunderbird team, and over time, K-9 Mail will become Thunderbird for Android.

Thunderbird's team will invest finance and development time in K-9 to add several features and quality-of-life enhancements before that happens, though. The blog post lists these bullets on the features road map:

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Microsoft tests refreshed, tabbed Windows 11 File Explorer design

Microsoft has been testing versions of a tabbed File Explorer UI for years.

Oft-tested and never released, tabs could be coming to Windows Explorer soon.

Enlarge / Oft-tested and never released, tabs could be coming to Windows Explorer soon. (credit: Microsoft)

Browser tabs have been a thing for decades, but the file explorers you use to navigate your computer's storage have been slow to follow suit. The macOS Finder picked up tabs in 2013, and now Windows 11's File Explorer is getting them too. Microsoft released a new build of Windows 11 (version 22621.160) to testers in the Windows Insider Beta channel, adding tabs to the File Explorer and relabeling and reorganizing the left-hand navigation bar.

Microsoft says that the new File Explorer may not be available to all testers yet, and it's waiting to receive feedback on the changes before making it accessible to everyone.

Testers initially unearthed this File Explorer redesign a few months ago, but Microsoft has been testing a tabbed version of the File Explorer on and off for years. It was briefly included in a Windows 10 build in 2018, but the feature was removed before that version of Windows 10 was released later that year.

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Intel tries to get its chip manufacturing back on track with “Intel 4,” due in 2023

Intel promises a 21.5% speed increase with the same power usage as current CPUs.

Intel tries to get its chip manufacturing back on track with “Intel 4,” due in 2023

(credit: Andrew Cunningham)

Intel's chip manufacturing technology has been outpaced by rivals like TSMC and Samsung in recent years, but the company is looking to put its troubles behind it. The first step forward will be the Intel 4 manufacturing process, which Intel has shared more details about at the Institute of Electrical and Electronics Engineers' annual VLSI Technology Symposium (as reported by AnandTech and Tom's Hardware). The new manufacturing tech is on track to be used in consumer chips starting in 2023, starting with Intel's "Meteor Lake" CPU architecture. Meteor Lake will likely come to market as Intel's 14th-generation Core CPU sometime next year.

Intel 4's biggest improvement is its integration of extreme ultraviolet (EUV) lithography, which uses short-wavelength ultraviolet light to etch tiny patterns into silicon wafers. TSMC and Samsung use EUV technology in their most advanced manufacturing processes. Intel says that compared to the Intel 7 process, Intel 4 will enable either 21.5 percent better clock speeds using the same amount of power or the same speeds using 40 percent less power.

After Intel 4, Intel will move on to Intel 3, which is a higher-density iteration of Intel 4 using the same EUV technology. Notably, chipmakers will be able to port designs made for Intel 4 directly to Intel 3 without having to make changes, which will hopefully allow both Intel and third-party chip designers to start using it quickly (Intel 3 will be offered to third parties through Intel Foundry Services). By making smaller jumps between process technologies—introducing EUV lithography in Intel 4 and then optimizing for maximum density in Intel 3, rather than trying to do both at once—Intel hopes to avoid the delays and yield problems that held the 10nm/Intel 7 process back for so many years.

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Daily Deals (6-13-2022)

Amazon is running a Father’s Day sale on Kindle, Fire, Echo, Blink, and Ring products. But sometimes the best things in life are free… and today you can also snag some free PC games from Steam, GOG, or Epic. Paramount+ is also giving away …

Amazon is running a Father’s Day sale on Kindle, Fire, Echo, Blink, and Ring products. But sometimes the best things in life are free… and today you can also snag some free PC games from Steam, GOG, or Epic. Paramount+ is also giving away a free 1-month subscription if you sign up by June 20th […]

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Google to pay $118 million after being accused of underpaying 15,500 women

Lead plaintiffs to get at least $50K each after alleging pay gap for similar work.

A sculpture of a large Google logo in the shape of a

Enlarge / Google's new Bay View campus in Mountain View, California, on Monday, May 16, 2022. (credit: Getty Images | Bloomberg)

Google has agreed to pay $118 million to settle a class action lawsuit that alleges the company underpaid female employees. The agreement will release Google from claims that it "paid women in Covered Positions less than it paid men for substantially similar work, that Google assigned women to lower levels than it assigned men, and that Google failed to pay all wages due to employees upon their separation of employment," the settlement says.

The settlement covers about 15,500 women who have worked for Google in California since 2013, the plaintiffs' law firm said in an announcement on Saturday. Four named plaintiffs will get separate payouts: $75,000 for lead plaintiff Kelly Ellis and $50,000 each for the other three, in addition to their regular share from the net settlement fund. The settlement class covers a wide range of workers with 236 job titles.

The net settlement fund will have about $86 million after attorneys' fees and other deductions, providing an average of about $5,500 for each class member. The lawsuit alleged that "Google paid women, on average, approximately $16,794 less per year than similarly situated men, in base pay, bonus, and stock."

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Sony’s new PlayStation Plus launches in US with over 800 games

Plenty of titles for streaming/downloading from across five PlayStation generations.

When Sony announced its new tiered PlayStation Plus program back in March, it promised that the most expensive Premium tier would include "up to" 740 games from across all five PlayStation consoles (and the PlayStation Portable). As recently as last month, the company had only revealed a bit over 100 of the games that would be included in its top-tier subscription plan.

With today's launch of the new PlayStation Plus in the US, though, we can now see the full catalog of titles Sony is making available to subscribers for download and/or streaming. And that launch list actually surpasses Sony's promises, including nearly 400 PS4/PS5 games (available on the "Extra" tier or above) and over 460 games from earlier console generations (available on the "Premium" tier).

In terms of recent-generation games, PlayStation Plus includes 34 that also offer an "enhanced" PS5 version, alongside a handful of PS5 exclusives like Returnal and Demon's Souls. That list also includes 27 games from "Ubisoft Plus Classics" provided by the major third-party publisher.

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Astra rocket’s second stage fails, NASA CubeSats lost

Another setback for a company that focuses on rapid development.

Image of a rocket launch.

Enlarge (credit: Astra)

On Sunday, the launch of two CubeSats on an Astra rocket failed to go as planned, with the rocket's second stage cutting out prematurely. The loss cost NASA two CubeSats that were meant to be part of a small constellation that would track the development of tropical storms. The failure represents yet another setback for a rocket company that has emphasized rapid development and testing-by-launching.

The lost CubeSats were intended to be part of a six-satellite series called TROPICS. With six satellites in three different orbital planes, TROPICS was designed to provide detailed temporal and spatial imaging of precipitation in tropical storms. NASA's statement on the loss indicates that the agency will still be able to pursue the mission with just four satellites.

As for the failure itself, NASA indicates that this launch was part of a program that tolerated greater risks:

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