Is Elden Ring really that hard? Well, it depends what you mean by “hard”

Working toward a taxonomy of the different types of game difficulty.

Piece of cake.

Enlarge / Piece of cake. (credit: FromSoftware)

Every time FromSoftware releases a new title, the entire gaming community seems to get wrapped up in the same tired debates about game difficulty. One side complains that games like Dark Souls and Bloodborne are just too hard for their own good and that only masochists enjoy games that punish players for every little mistake. On the other side, die-hard FromSoftware fans will argue vehemently that the games aren't really that difficult if you just play them correctly.

The release and massive success of Elden Ring has predictably revived those debates, leading to familiar and circular arguments. To help end the bickering, we've tried to break down the vast and loaded concept of "difficulty" in video games into an Ars Difficulty Matrix (™) consisting of five noncomprehensive subcategories.

We've laid out the elements of that matrix below, and for each element, we've tried to explain how Elden Ring fits into the history of game design. In doing so, we hope to show that Elden Ring can be both brutally difficult and incredibly easy. It all depends on what, exactly, you mean by "difficulty."

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Florida’s latest anti-health political stunt is to cast doubt on kids’ vaccines

Gov. DeSantis held roundtable with prominent COVID contrarians and anti-vax figures.

Florida Gov. Ron DeSantis speaks at the Conservative Political Action Conference (CPAC) at the Rosen Shingle Creek on February 24, 2022, in Orlando, Florida.

Enlarge / Florida Gov. Ron DeSantis speaks at the Conservative Political Action Conference (CPAC) at the Rosen Shingle Creek on February 24, 2022, in Orlando, Florida. (credit: Getty| Joe Raedle)

Sometimes fighting a common enemy can unite a country, inspiring solidarity, bravery, and sacrifice. Ordinary citizens become heroes; leaders become icons. But sometimes—like in the United States right now—a common enemy wins by exploiting divisions.

As the US faced down a global viral threat two years ago, its people and leaders couldn't seem more factious and impotent against a shared foe. Most Americans seemed to embrace the evolving consensus of public health experts, heeding advice to follow basic and simple measures, like getting a safe and effective vaccine and wearing a mask. These measures might otherwise seem uncontroversial and like minor inconveniences. A vocal minority of Americans, however, leaned hard in the opposite direction, claiming that joining the fight against a deadly enemy infringed on their freedom—as if the US Constitution enshrined the right to freely spread disease and suffering to family, friends, and fellow Americans.

Two years later, the US has tallied nearly 80 million cases. Nearly 960,000 people—grandparents, parents, siblings, children, infants, precious loved ones all—are dead. Nine hundred and sixty thousand. It's an unfathomable loss—a toll one might at least hope would stir reconsideration in those not fighting for the greater good. Yet, here we are two years and nearly 1 million deaths later, and many have not changed their positions. Some Americans still deny the devastating realities of the pandemic. Some spread dangerous misinformation, twist facts, and squabble over trivial points as lives hang in the balance.

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PC-Gaming: Steam wächst weiter

Rund 2,6 Millionen Neukunden im Monat und ein Umsatzwachstum von 27 Prozent: Steam hat beeindruckende Zahlen aus dem Geschäftsjahr 2021 veröffentlicht. (Steam, PSN)

Rund 2,6 Millionen Neukunden im Monat und ein Umsatzwachstum von 27 Prozent: Steam hat beeindruckende Zahlen aus dem Geschäftsjahr 2021 veröffentlicht. (Steam, PSN)

Open Source: Nextcloud im harten IT-Alltag

Vor sechs Jahren hat meine Firma sich für eine selbst gehostete Filesharing-Lösung entschieden. Wie es uns damit ergangen ist. Ein Erfahrungsbericht von Marcus Toth (Nextloud, Computer)

Vor sechs Jahren hat meine Firma sich für eine selbst gehostete Filesharing-Lösung entschieden. Wie es uns damit ergangen ist. Ein Erfahrungsbericht von Marcus Toth (Nextloud, Computer)