
Sammelklage geplant: Google bot Netflix Rabatt auf Play-Store-Provision an
Mit einer deutlich verringerten Provision wollte Google verhindern, dass Netflix das Play-Store-Abrechnungssystem umgeht. (Google Play, Google)

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Mit einer deutlich verringerten Provision wollte Google verhindern, dass Netflix das Play-Store-Abrechnungssystem umgeht. (Google Play, Google)
Kaum eine andere Generation war so populär wie Sandy Bridge: Wir testen Intels CPUs ein Jahrzehnt später erneut, 5-GHz-OC inklusive. Ein Test von Marc Sauter (Sandy Bridge, Prozessor)
Russische Krim-Ikone wird Botschafterin auf einem einsam gelegenen Atlantik-Atoll. Wie kam es dazu?
Massive patch downloads, online-focused game designs hinder millions of players.
Enlarge / More and more these days, your ability to play new games depends on the quality of your Internet connection. (credit: Sean MacEntee / Flickr)
For many players these days, the video game industry’s increasing reliance on online connections is an afterthought. But for the significant portion of the world without a quality Internet connection, it can sometimes feel like the game industry at large is leaving them behind.
Pointing out the frustration of large day-one updates has been a feature of the gaming industry for more than a decade now. The topic perhaps reached its global breakthrough with the November 13 announcement that the Xbox One would require a day-one update to function. More recently, the Xbox Series X requires a one-time online check-in before some disc-based games will work.
Both Sony and Microsoft also introduced disc-drive-free options for their latest consoles, perhaps presaging the day when those drives are gone from consoles for good. And that’s not even mentioning the many multiplayer games that require a strong online connection for a reasonable play experience or the offline games that require not only day-one updates, but sometimes months of patching and downloadable fixes before they begin to resemble the product which consumers had hoped for.
Massive patch downloads, online-focused game designs hinder millions of players.
Enlarge / More and more these days, your ability to play new games depends on the quality of your Internet connection. (credit: Sean MacEntee / Flickr)
For many players these days, the video game industry’s increasing reliance on online connections is an afterthought. But for the significant portion of the world without a quality Internet connection, it can sometimes feel like the game industry at large is leaving them behind.
Pointing out the frustration of large day-one updates has been a feature of the gaming industry for more than a decade now. The topic perhaps reached its global breakthrough with the November 13 announcement that the Xbox One would require a day-one update to function. More recently, the Xbox Series X requires a one-time online check-in before some disc-based games will work.
Both Sony and Microsoft also introduced disc-drive-free options for their latest consoles, perhaps presaging the day when those drives are gone from consoles for good. And that’s not even mentioning the many multiplayer games that require a strong online connection for a reasonable play experience or the offline games that require not only day-one updates, but sometimes months of patching and downloadable fixes before they begin to resemble the product which consumers had hoped for.
Wie Sozialisierung der Jungen in einem brutalen Milieu gewalttätige und misogyne Einstellungen als Teil der Identität geförderten. Ein Rückblick (Teil 4 und Schluss)
Der Streit um die öffentliche Förderung der AfD-nahen Desiderius-Erasmus-Stiftung spitzt sich zu. Es geht um Millionenbeträge
Hardware and software solutions open gaming to a wider audience than ever.
Enlarge / The high-contract backgrounds in Ratchet & Clank: Rift Apart are just one of the more prominent examples of game designs tuned for the visually impaired. (credit: Sony)
According to a recent study, more than 2 percent of the US population can't play video games due to poor accessibility options. This same study suggests more than 9 percent are unable to enjoy the traditional gaming experience because of visual, cognitive, or physical impairments. Additional research suggests 20 percent of the casual gaming audience is disabled in some fashion.
That amounts to millions of disabled players who are locked out of games because of a lack of support. But after decades in which accessibility options were absent or an afterthought, game developers in recent years have shown an increasing willingness to cater to this audience explicitly.
The Last of Us Part 2 launched in 2020 with a wide array of heightened accessibility options, for instance. Assassin's Creed Valhalla offers multiple forms of eye-tracking support, as well as colorblind options for the visually impaired.
The Intel Core m3-8100Y is a low-power processor designed for use in thin and light laptops and tablets, and it’s proven particularly popular since the chip launched in 2018 among Chinese PC makers like GPD and One Netbook, who have used it in a…
The Intel Core m3-8100Y is a low-power processor designed for use in thin and light laptops and tablets, and it’s proven particularly popular since the chip launched in 2018 among Chinese PC makers like GPD and One Netbook, who have used it in a number of mini-laptops. But Intel began phasing out the processor earlier […]
The post As Core m3-8100Y reaches end of life, Intel launches nearly identical Pentium Gold 6500Y appeared first on Liliputing.
Schlechte Werte vor der Wahlkampf-Schlusskurve: CSU-Chef fordert Aufrüstung mit bewaffneten Drohnen und eine neue Militärstrategie