Google tries to attract Stadia publishers with better revenue sharing

Platform will take 15 percent cut on first $3 million in sales for new titles.

Promotional image of video game controller.

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As part of a Stadia keynote presentation today, Google announced several moves designed to attract more games and publishers to its streaming gaming service. Chief among these is a more generous revenue split for publishers on the platform. Starting in October, Google will only take a 15 percent cut of the first $3 million in revenue for each new game on Stadia.

Assuming the industry-standard 30 percent cut, that means publishers stand to make up to $450,000 more per game before Google's cut reverts back to the standard at the $3 million threshold (a Google representative told Ars that "Stadia currently provides competitive revenue share terms with partners that matches what they typically see from other industry platforms"). The more generous deal only applies to "newly signed games" on Stadia from October through the end of 2023, though, meaning publishers that got in on Stadia early will miss out on the increase for their legacy titles.

Google will also more directly be giving publishers a cut of the proceeds from the games Stadia offers as freebies through its $10/month Stadia Pro subscription. A full 70 percent of Stadia Pro revenue will now be shared with the publishers of "any new title that enters into Stadia Pro" starting this month. That revenue will be divided up among publishers based on the number of "session days" (i.e., daily active users per day) logged on each title among all Stadia Pro users.

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Lenovo ThinkStation P350 Tiny is a compact workstation with up to Intel Core i9 & NVIDIA P1000

Lenovo’s new ThinkStation P350 Tiny is a computer that supports up to a 65 watt Intel Core i9-11900 octa-core processor, NVIDIA Quadro P1000 graphics, 64GB of RAM, and up to two PCIe Gen4 NVMe solid state drives. But it’s also a compact co…

Lenovo’s new ThinkStation P350 Tiny is a computer that supports up to a 65 watt Intel Core i9-11900 octa-core processor, NVIDIA Quadro P1000 graphics, 64GB of RAM, and up to two PCIe Gen4 NVMe solid state drives. But it’s also a compact computer that measure just 7.2″ x 7″ x 1.4″ and which has a […]

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The Firefly Station M2 is a pocket-sized desktop computer with an RK3566 processor

The Firefly Station M2 is a tiny desktop computer packs a 1.8 GHz quad-core ARM Cortex-A55 processor, HDMI 2.0 Gigabit Ethernet, and a few USB ports into a case that measures just 93.8 x 65 x 15.8mm (3.7″ x 2.6″ x 0.6″). It’s a…

The Firefly Station M2 is a tiny desktop computer packs a 1.8 GHz quad-core ARM Cortex-A55 processor, HDMI 2.0 Gigabit Ethernet, and a few USB ports into a case that measures just 93.8 x 65 x 15.8mm (3.7″ x 2.6″ x 0.6″). It’s a Linux-friendly computer with support for GNU/Linux and/or Android-based operating systems. And […]

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Is our machine learning? Ars takes a dip into artificial intelligence

In the first part of a new series, we look at matching the problem to the tool.

Is our machine learning? Ars takes a dip into artificial intelligence

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Every day, some little piece of logic constructed by very specific bits of artificial intelligence technology makes decisions that affect how you experience the world. It could be the ads that get served up to you on social media or shopping sites, or the facial recognition that unlocks your phone, or the directions you take to get to wherever you're going. These discreet, unseen decisions are being made largely by algorithms created by machine learning (ML), a segment of artificial intelligence technology that is trained to identify correlation between sets of data and their outcomes. We've been hearing in movies and TV for years that computers control the world, but we've finally reached the point where the machines are making real autonomous decisions about stuff. Welcome to the future, I guess.

In my days as a staffer at Ars, I wrote no small amount about artificial intelligence and machine learning. I talked with data scientists who were building predictive analytic systems based on terabytes of telemetry from complex systems, and I babbled with developers trying to build systems that can defend networks against attacks—or, in certain circumstances, actually stage those attacks. I've also poked at the edges of the technology myself, using code and hardware to plug various things into AI programming interfaces (sometimes with horror-inducing results, as demonstrated by Bearlexa).

Many of the problems to which ML can be applied are tasks whose conditions are obvious to humans. That's because we're trained to notice those problems through observation—which cat is more floofy or at what time of day traffic gets the most congested. Other ML-appropriate problems could be solved by humans as well given enough raw data—if humans had a perfect memory, perfect eyesight, and an innate grasp of statistical modeling, that is.

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