Putting the PS5’s 10 million sales in context

In consoles’ “race to 10 million,” PS5’s 248 days is second only to the Wii.

When Sony announced Wednesday that it had sold 10 million PlayStation 5 consoles to consumers, it trumpeted the system as "the fastest-selling console in Sony Interactive Entertainment history." That statement certainly sounds impressive, but it lacks the specificity we need to judge just how impressive the PS5's sales have been so far (despite component shortages that could make the system hard to find into next year).

To add more context to Sony's announcement, we looked at how quickly some other recent consoles took to sell their first 10 million systems worldwide. While different launch dates and staggered international launches skew some of these comparisons, the data overall shows that the PS5 is selling as fast or faster than some of the most popular consoles of the recent past.

We also looked at newly revealed sales data for PS5 exclusives Returnal and Ratchet & Clank: Rift Apart and compared their sales rates to similar early system-sellers on the Switch.

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Over half the deer in Michigan seem to have been exposed to SARS-CoV-2

A survey of wild deer finds a lot of antibodies that target the virus.

Image of a young deer.

Enlarge / Plague-bearing Bambi? (credit: Cheryl E Davis / Getty Images)

On Wednesday, the US Department of Agriculture released some rather disturbing news: a survey of wild deer populations has found that large numbers of the animals seem to have been exposed to SARS-CoV-2, the virus that causes COVID-19. The finding indicates that there's a very large population of wild animals in North America that could serve as a reservoir for the virus, even if we were to get its circulation within the human population under control.

Probably not an error

Why check deer in the first place? It turns out that the USDA's Animal and Plant Health Inspection Service is studying a variety of species "to identify species that may serve as reservoirs or hosts for the virus, as well as understand the origin of the virus, and predict its impacts on wildlife and the risks of cross-species transmission." This is the same group that identified the spread of the virus to a wild mink in 2020.

Using a captive deer population, the USDA had already determined that deer can be infected by the virus, although the animals display no symptoms. So although direct interactions between deer and humans are relatively limited, checking the wild populations made sense. The USDA checked populations in a total of 32 counties in four different states, obtaining blood samples to look for antibodies specific to SARS-CoV-2.

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How one game’s delisting pokes a hole in the Xbox Game Pass promise

This time around, the usual “licenses expired” song-and-dance is weirder.

Promotional image for racing video game.

Enlarge / Another sim racer bites the dust—and this time without a new one in its place. (credit: Xbox Game Studios / Turn 10)

Microsoft has long boasted about the backward compatibility of its Xbox consoles, which means you can also expect to play hundreds of past-gen games on newer systems like Series X/S. But the game publisher and console maker is quieter about taking older games down from its digital storefronts—and this week's latest casualty, coming from a popular first party, presents problems for Xbox's recent sales pitches.

On paper, the basic announcement may look humdrum to savvy modern-gaming fans. Starting September 15, 2021, the sim racing game Forza Motorsport 7 will no longer be available from Xbox's digital download shops. That date marks roughly four years past its 2017 launch on Xbox One consoles, and "four years" is key. Since the Xbox Live download store has been in operation, other Forza games, both in the Motorsport and Horizon camps, have been delisted at a nearly identical cadence. This suggests that the game's car licenses factor into the cutoff dates.

Knocked out of the usual lineup

Look closely enough at major licenses in classic video games and you'll see a similar trend. Arguably the most prominent early example came when Nintendo began reprinting copies of its 1987 sports-action classic Punch-Out!! in 1990 without re-upping its original license deal with Mike Tyson, and it's not uncommon to see publishers either strip licenses on older games or give up on them altogether. For most of the modern gaming industry's history, four-year-old games have usually been relegated to bargain bins—especially if they receive regular sequels—so such a licensing term doesn't seem egregious.

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Daily Deals (7-29-2021)

Amazon is running a sale on PNY storage products including USB flash drives and microSD cards. But if you’re looking for something a little speedier, Newegg has Samsung T7 portable SSDs on sale for as little as $60, which is one of the best pric…

Amazon is running a sale on PNY storage products including USB flash drives and microSD cards. But if you’re looking for something a little speedier, Newegg has Samsung T7 portable SSDs on sale for as little as $60, which is one of the best prices I’ve seen for portable SSDs with data transfer speeds up […]

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Microsoft releases Windows 11 Beta for folks craving a more stable pre-release OS

Windows 11 is coming this fall, but Microsoft began releasing preview builds to members of the Windows Insider program since last month. Up until now previews were only available in the Dev Channel, but now folks looking for a little more stability fr…

Windows 11 is coming this fall, but Microsoft began releasing preview builds to members of the Windows Insider program since last month. Up until now previews were only available in the Dev Channel, but now folks looking for a little more stability from their pre-release, work-in-progress operating system can install the first Windows 11 Beta. […]

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On Earth, things evolve into crabs—could the same be true in space?

Evolution experts were kind enough to answer Ars’ questions about alien crabs

It sure looks like a crab, but it isn't. Why are crab-like forms so common?

Enlarge / It sure looks like a crab, but it isn't. Why are crab-like forms so common? (credit: David Kirkland / Design Pics)

Many organisms on planet Earth aren't crabs. Dogs, for instance—definitely not crabs. Science also suggests that humans are not, in fact, crabs. But a surprising number of creatures either are crabs or look a lot like them. For example, a hermit crab has a distinctly crab-like appearance but is not technically a real crab. Hermit crabs are not alone; over the history of life on Earth, there have been five separate cases in which decapod crustaceans have evolved this way, a process common enough that it has picked up a formal term: carcinization.

Around a year ago, this evolutionary process captured the imagination of the Internet. Headlines like “Why everything eventually becomes a crab” and “Why Does Evolution Keep Turning Everything Into Crabs” popped up. PBS even made a video.

"Everything" is clear hyperbole—the overwhelming majority of things on Earth are not crabs and seemingly have no plans to become them. But if there are benefits to having a crab-like shape on Earth, should we view that as a general rule of life? Could it hold true on other planets? If the process of carcinization operates here, it's not unreasonable to expect that it might happen elsewhere.

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PS5 gets high-speed M.2 SSD storage support in new beta system software

Compatible drives need to meet stringent physical and technical guidelines.

New PlayStation 5 system software rolling out in beta today finally unlocks the long-promised ability to expand the system's 667GB of usable internal storage, using M.2 SSDs that fit certain technical and physical requirements.

As listed on a new PlayStation support page, the new system software supports 22 mm-wide M.2 drives using the PCIe Gen 4 standard. Single- or double-sided drives with storage sizes ranging from 250GB to 4TB should work with the console.

Sony recommends that any PS5 expansion drive have a sequential read speed of at least 5500MB/s but warns that even then, "not all games are necessarily playable with the exact same performance provided by the PS5 console’s internal Ultra-High Speed SSD." The company also recommends a heatsink (either built in or attached by the user) to aid with heat dissipation but warns that the heatsink should only rise 8 mm "above the board" to help ensure the entire housing can fit in the PS5's 11.25 mm-high compartment.

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Huawei launches P50 series smartphones with striking camera designs, but no 5G support

Huawei’s latest flagship-class smartphones continue the Chinese company’s track record of releasing devices with premium specs including some seriously impressive cameras and powerful processors. But the Huawei P50 and Huawei P50 Pro are n…

Huawei’s latest flagship-class smartphones continue the Chinese company’s track record of releasing devices with premium specs including some seriously impressive cameras and powerful processors. But the Huawei P50 and Huawei P50 Pro are noteworthy for a few other reasons as well. First, they have a new camera design consisting of two large circles on the back of […]

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Filmmakers Want WOW! to Block Pirate Sites & Disconnect Repeat Infringers

A group of independent movie companies has filed a copyright infringement lawsuit against Internet provider WOW!. The company, which has over three million subscribers across the US, faces far-reaching demands from the filmmakers who request site-blocking measures, a three-strikes policy for pirates, and the ongoing identification of alleged copyright infringers.

From: TF, for the latest news on copyright battles, piracy and more.

WOW! logoThe “repeat infringer” issue remains a hot topic in US courts after rightsholders filed lawsuits against several ISPs.

These Internet providers are accused of not doing enough to stop copyright infringers on their networks, even after receiving multiple ‘copyright infringement’ notifications.

The copyright infringement allegations can have real consequences. In 2019, a Virginia jury ordered Internet provider Cox to pay a billion dollars in damages to a group of major record labels. This case is being appealed but at the same time, other ISPs have been dragged to court over similar issues.

Filmmaker Sue WOW!

Most of the early ‘repeat infringer’ cases were filed by music companies backed by the industry group RIAA. However, in recent weeks some independent movie companies have filed similar lawsuits featuring even more far-reaching demands. This includes a copyright infringement lawsuit against Internet provider Wide Open West, better known as WOW!.

In a complaint filed at a federal court in Colorado, the makers of movies including “After We Collided,” “Dallas Buyers Club,” “Rambo V: Last Blood,” and “London Had Fallen” accuse WOW! of contributory and vicarious copyright infringement. The ISP allegedly turned a blind eye to pirating subscribers.

“Defendant failed to terminate the accounts and/or take any meaningful actions against its subscribers in response to the Notices consistent with a reasonably implemented policy for termination of subscribers […] who are repeat infringers,” the complaint reads.

No Meaningful Action

The movie companies, represented by attorney Kerry Culpepper, list several examples of account holders for whom WOW! was sent dozens of copyright infringement notices. Despite these alerts, the accounts remained active and continued their piracy activities.

For one IP address, the rightsholders sent over 100 infringement notices, without any meaningful response. That account was eventually terminated earlier this year after the attorney alerted WOW! through a separate letter.

The fact that WOW! advertised high-speed Internet access, combined with the inaction against online piracy, attracts potential copyright infringers to the ISP, the complaint alleges. As such, WOW! should be held liable for the pirating activities on its network.

“Defendant’s subscribers are motivated to become subscribers from the knowledge of Defendant’s practice of ignoring notices of infringements or failing to take any meaningful action,” the movie companies write.

YTS Evidence

There are a few key differences between the music companies’ repeat infringers lawsuits and the present one. Most notably, the movie companies cite specific cases where WOW! subscribers used the popular torrent site YTS to download content.

That claim is backed up by an affidavit from the operator of YTS, who signed settlements with several of the movie companies in the past. As part of this deal, the operator agreed to hand over data from the site’s user database.

With this lawsuit, the movie companies hope to recoup millions of dollars in piracy damages. However, that’s just the beginning.

Site Blocking, Three-Strikes, and Identifying Pirates

What stands out most are the far-reaching and concrete demands for injunctive relief. The complaint specifically requests an order requiring WOW! to terminate subscribers whose accounts were targeted by three unique infringement notices in three days.

In addition to this mandatory three-strikes policy, WOW! should also block all alleged pirate sites that are listed in the USTR’s annual overview of notorious markets. This includes the likes of The Pirate Bay, RARBG, and YTS.

Finally, the movie companies request an order which requires the ISP to disclose the identities of account holders whose accounts are flagged for copyright infringement. This would allow the companies to target the alleged pirates directly.

– order Defendant to adopt a policy that provides for the prompt termination of subscribers for which Defendant receives more than three unique notices of infringements of copyright protected Works within 72 hours

– order Defendant to block subscribers from accessing notorious piracy websites of foreign origin that are listed in the annual trade report of Notorious Foreign Markets published by the United States Government on all networks under its control to prevent further pirating of Plaintiffs’ Works via the BitTorrent protocol

– order the Defendant to disclose to Plaintiffs the identifications of the subscribers who used and use Defendant’s service to infringe Plaintiffs’ Works on an ongoing basis after said subscribers are provided notice as required by 47 U.S.C. § 551

Needless to say, these demands go further than those in the repeat infringer cases we’ve seen thus far. Court-ordered site blocking and Internet disconnections are a novelty in US courts, which will be fiercely contested.

At the time of writing WOW! has yet to respond to the complaint. When it does, we will report on it accordingly.

The present lawsuit is similar to the allegations that many of the same movie outfits lodged against Internet provider Frontier Communications in a bankruptcy proceeding. That case could eventually be referred to a District Court as well, but that decision has yet to be made.

A copy of the movie companies’ complaint against WOW!, filed at the US District Court for Colorado, is available here (pdf).

From: TF, for the latest news on copyright battles, piracy and more.

Google Play gets mandatory app privacy labels in April 2022

After delaying its iOS privacy labels for months, Google copies the feature for Play.

In iOS 14, Apple added a "privacy" section to the app store, requiring app developers to list the data they collect and how they use it. Google—which was one of the biggest targets of Apple's privacy nutrition labels and delayed app updates for months to avoid complying with the policy—is now aping the feature for Google Play.

Google posted a demo of what the Google Play "Data privacy & security" section will look like, and it contains everything you'd expect if you've looked at the App Store lately. There's information on what data apps collect, whether or not the apps share the data with third parties, and how the data is stored. Developers can also explain what the data is used for and if data collection is required to use the app. The section also lists whether or not the collected data is encrypted, if the user can delete the data, and if the app follows Google's "Families" policy (meaning all the usual COPPA stuff).

Google Play's privacy section will be mandatory for all developers in April 2022, and starting in October, Google says developers can start populating information in the Google Play Console "for review." Google also says that in April, all apps will need to supply a privacy policy, even if they don't collect any data. Apps that don't have an "approved" privacy section by April may have their app updates rejected or their app removed.

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