"Zero Covid" und die innere Ausgangssperre

Warum es falsch ist, einen Aufruf, der sich gegen die kapitalistische Doppelmoral der Corona-Maßnahmen richtet, als “staatsfixiert” abzutun

Warum es falsch ist, einen Aufruf, der sich gegen die kapitalistische Doppelmoral der Corona-Maßnahmen richtet, als "staatsfixiert" abzutun

The first eReader with a 7.8 inch color E Ink display

There are a handful of eBook readers with color E Ink displays using the new Kaleido display technology that supports up to 4096 colors. But most of those eReaders have the same 6 inch displays. Last month we noted that Chinese device maker Bigme had …

There are a handful of eBook readers with color E Ink displays using the new Kaleido display technology that supports up to 4096 colors. But most of those eReaders have the same 6 inch displays. Last month we noted that Chinese device maker Bigme had launched the Bigme B1 Pro with a 10.3 inch color […]

The post The first eReader with a 7.8 inch color E Ink display appeared first on Liliputing.

Tweaking COVID vaccines to fight variants won’t require big trials, FDA says

The regulatory agency is drawing on its experience with annually tweaked flu shots.

Tweaking COVID vaccines to fight variants won’t require big trials, FDA says

Enlarge (credit: Getty | Congressional Quarterly)

With concerning coronavirus variants erupting around the world, the US Food and Drug Administration is ironing out how to rapidly review vaccine tweaks that better protect against the mutants—and the regulatory agency is turning to its experience with annual flu shots to do so.

In a statement late Thursday, the regulatory agency said it is actively hashing out what kind of “streamlined” clinical data makers of authorized COVID-19 vaccines could submit. The agency expects to have a draft of its guidance in the next few weeks.

The announcement suggests that makers of authorized vaccines will not be required to submit reams of data from large, months-long clinical trials, as they did for their initial authorizations. Still, data on any altered vaccine—however pared down—would still have to be enough to convince FDA scientists that a next-generation shot is safe and effective against variants. Vaccine alterations may include changes to the initial vaccine design or additions of new vaccine components, the FDA said.

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Klobuchar targets Big Tech with biggest antitrust overhaul in 45 years

Big Tech got big through acquisitions—and this bill aims to prevent that in the future.

Sen. Amy Klobuchar (D-MN), during a Senate Commerce, Science, and Transportation Committee hearing on Jan. 21, 2021.

Enlarge / Sen. Amy Klobuchar (D-MN), during a Senate Commerce, Science, and Transportation Committee hearing on Jan. 21, 2021. (credit: Stefani Reynolds - pool | Getty Images)

With a new session of Congress underway and a new administration in the White House, Big Tech is once again in lawmakers' crosshairs. Not only are major firms such as Apple, Amazon, Facebook, and Google under investigation for allegedly breaking existing antitrust law, but a newly proposed bill in the Senate would make it harder for these and other firms to become so troublingly large in the first place.

The bill (PDF), called the Competition and Antitrust Law Enforcement Reform Act (CALERA for short, which is still awkward) would become the largest overhaul to US antitrust regulation in at least 45 years if it became law.

"While the United States once had some of the most effective antitrust laws in the world, our economy today faces a massive competition problem," said Sen. Amy Klobuchar (D-Minn.) when she introduced the bill on Thursday. "We can no longer sweep this issue under the rug and hope our existing laws are adequate," Klobuchar added, calling the bill "the first step to overhauling and modernizing our laws" to protect competition in the current era.

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Mac utility Homebrew finally gets native Apple Silicon and M1 support

There aren’t bottles for every package yet, but the work is in progress.

Users can install Homebrew via the Terminal in macOS.

Enlarge / Users can install Homebrew via the Terminal in macOS. (credit: Samuel Axon)

Popular Mac tool Homebrew has long been used by developers and others for package management on macOS, but as we lamented in our first M1 Mac review, it didn't support Apple Silicon when Apple's new Macs first launched late last year. Now, with the release of Homebrew 3.0.0, that's no longer the case: Homebrew now supports Apple Silicon natively, albeit not with every package.

The volunteer Homebrew team made the announcement on the Homebrew blog alongside today's release. While the native support is not yet comprehensive, it bridges the gap significantly, and users can still run Terminal via Rosetta 2 to do what they can't yet while running natively on Apple Silicon. The Homebrew blog post says "we welcome your help" in providing bottles for all packages moving forward.

Here's the full bullet point on Apple Silicon in the Homebrew 3.0.0 release notes:

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Samsung DeX can now bring your smartphone screen to your PC wirelessly*

Samsung’s DeX software allows you to connect supported phones and tablets to an external monitor or TV and use your mobile device like a desktop computer. A few years ago Samsung also added support for using DeX with a computer so that you can i…

Samsung’s DeX software allows you to connect supported phones and tablets to an external monitor or TV and use your mobile device like a desktop computer. A few years ago Samsung also added support for using DeX with a computer so that you can interact with your Android apps on your Mac or Windows PC. […]

The post Samsung DeX can now bring your smartphone screen to your PC wirelessly* appeared first on Liliputing.

‘Cheating’ Fortnite Kid Settles Copyright Lawsuit with Epic Games

Epic Games has settled its copyright lawsuit against a cheating Fortnite player, who was sued in 2017 while he was just 14-years-old. The defendant stood accused of promoting and selling cheats which were showcased on his YouTube channel. The precise details of the settlement remain sealed to protect the minor from public scrutiny.

From: TF, for the latest news on copyright battles, piracy and more.

battle fortnineMore than three years ago, Epic Games decided to take several Fortnite cheaters to court, accusing them of copyright infringement.

Pretty much all of these lawsuits have been settled but there is one that proved to be quite a challenge.

One of the alleged cheaters, who was also accused of advertising and distributing the cheat via his YouTube channel, turned out to be a minor. The game publisher wasn’t aware of this when it filed the lawsuit, but the kid’s mother let the company know in clear terms.

Mother Intervenes

“This company is in the process of attempting to sue a 14-year-old child,” the mother informed the court back in 2017.

The letter was widely publicized in the press but Epic Games didn’t back off. Due to his young age, the Carolina District Court ordered that the kid, who operated the “Sky Orbit” YouTube channel, should only be referred to by his initials C.R. The case itself continued, albeit slowly.

Since C.R. didn’t retain an attorney or otherwise respond in court, Epic filed a motion for default judgment. The court didn’t accept this right away, however, instead deciding that the mother’s letter should be treated as a motion to dismiss the case.

Among other defenses, the mother highlighted that the EULA, which the game publisher relies heavily upon in the complaint, isn’t legally binding. The EULA states that minors require permission from a parent or legal guardian, which was not the case here.

Default judgments Denied

The court reviewed these arguments but concluded that they were not sufficient to dismiss the case. After that ruling things went quiet. Neither C.R. nor his mom responded, which prompted Epic Games to file another motion for default judgment, which was also denied.

According to the court, it is not allowed to order default judgments against minors who haven’t been represented. That brought the case back to square one, and Epic Games saw no other option than to ask the court to appoint a guardian to represent C.R. This request was granted in the summer of 2019.

Settlement Agreement

This strategy eventually paid off and it brought all parties together again. After more than three years, Epic Games and C.R have agreed to settle the case.

The legal paperwork doesn’t reveal any details regarding the outcome. Epic Games specifically asked to keep the agreement out of the public eye, to protect C.R. who hasn’t turned 18 yet.

“In this case, the minor Defendant’s privacy interests outweigh the public interest to access,” Epic Games informed the court (pdf).

“There is no proper purpose or public service that could be achieved by public disclosure of the private details of the settlement agreement – rather, the minor could be exposed to public scrutiny and unfairly disadvantaged as a result.”

Money Isn’t a Motive

Since C.R. previously continued promoting cheats on YouTube while the lawsuit was active, we assume that the settlement will strictly forbid this type of activity going forward.

A large settlement sum seems unlikely, as previous cases have shown that the games developer isn’t trying to financially ruin its targets. The company is mainly interested in preventing them from cheating in the future.

At the time of writing, the court has yet to officially approve the settlement publicly. The docket lists an order dated today, but that’s sealed and not available to outsiders.

From: TF, for the latest news on copyright battles, piracy and more.

Chrome users have faced 3 security concerns over the past 24 hours

A 0-day, malicious extension, and sync abuse are keeping Google developers busy.

Chrome users have faced 3 security concerns over the past 24 hours

(credit: Chrome)

Users of Google’s Chrome browser have faced three security concerns over the past 24 hours in the form of a malicious extension with more than 2 million users, a just-fixed zero-day, and new information about how malware can abuse Chrome's sync feature to bypass firewalls. Let’s discuss them one by one.

First up, the Great Suspender, an extension with more than 2 million downloads from the Chrome Web Store, has been pulled from Google servers and deleted from users’ computers. The extension has been an almost essential tool for users with small amounts of RAM on their devices. Since Chrome tabs are known to consume large amounts of memory, the Great Suspender temporarily suspends tabs that haven’t been opened recently. That allows Chrome to run smoothly on systems with modest resources.

Characteristically terse

Google's official reason for the removal is characteristically terse. Messages displayed on devices that had the extension installed say only, “This extension contains malware” along with an indication that it has been removed. A Google spokesman declined to elaborate.

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SpaceX plans Starlink phone service, emergency backup, and low-income access

SpaceX’s latest petition to the FCC details some of its Starlink plans.

A stack of 60 Starlink satellites being launched into space, with Earth in the background.

Enlarge / A stack of 60 Starlink satellites launched in 2019. (credit: SpaceX)

A new SpaceX filing outlines plans for Starlink to offer phone service, emergency backup for voice calls, and cheaper plans for people with low incomes through the government's Lifeline program.

The details are in Starlink's petition to the Federal Communications Commission for designation as an Eligible Telecommunications Carrier (ETC) under the Communications Act. SpaceX said it needs that legal designation in some of the states where it won government funding to deploy broadband in unserved areas. The ETC designation is also needed to get reimbursement from the FCC's Lifeline program for offering discounts on telecom service to people with low incomes.

Starlink is in beta and costs $99 per month, plus a one-time fee of $499 for the user terminal, mounting tripod, and router. As we noted yesterday, the SpaceX filing also says Starlink now has over 10,000 users in the US and abroad. SpaceX should have capacity for several million customers in the US—the company has permission to deploy up to 1 million user terminals (i.e. satellite dishes) and is seeking FCC permission to raise the maximum-deployment level to 5 million user terminals.

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Super High-Fidelity Mario: The quest to find original gaming audio samples

Investigation of original, uncompressed samples leads to CD-quality restorations.

One of many Super Mario World tracks that have now been remastered from their original, high-fidelity audio samples.

Classic-gaming archaeology doesn't always revolve around digging up rare and unreleased games. Sometimes, it's about taking well-known relics and reconstructing them from newly unearthed and higher-fidelity original component parts. As a result of this work, one of the biggest games of all time now sounds completely different.

Remastering the Super Mario World soundtrack in this way means diving deep into the world of compressed video game audio samples. These were most common in the late cartridge era; the samples were nestled between the literal bleeps and bloops of the earliest video game sound chips and the CD-quality audio of the optical disc. Games in this era would frequently chain together brief snippets of recorded audio and replay them over and over with different effects, as if they'd been loaded into an electronic keyboard.

The game cartridges couldn't store much data, of course, so the original synthesizer samples usually took a heavy hit in fidelity during the transition to game soundtracks. "The composer [often felt] obligated to sacrifice sound quality to get their music running without any lag and to fit into the cartridge," said Michael, a video game music source investigator from El Salvador (who didn't share his last name). "Especially if all the audio work is made by the CPU (like on the Nintendo 64), this limitation can distort how the music sounds. In some ways, this isn't the best take of the game's music."

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