AfD: Sicherheitskreise selektiv mitteilsam

Verfassungsschutz will zu bundesweiter Einstufung der Partei vorerst schweigen. In Berlin und bei der Innenministerkonferenz gibt es derweil Probleme mit “Durchstecherei”

Verfassungsschutz will zu bundesweiter Einstufung der Partei vorerst schweigen. In Berlin und bei der Innenministerkonferenz gibt es derweil Probleme mit "Durchstecherei"

Valve’s Gabe Newell imagines “editing” personalities with future headsets

“Remember when Bob got hacked by Russian malware [and] ran naked through forests?”

An artist's interpretation of how future <em>Dota 2</em> tournament trophies might look if Valve chief Gabe Newell pushes any further into brain-computer interface (BCI) research.

Enlarge / An artist's interpretation of how future Dota 2 tournament trophies might look if Valve chief Gabe Newell pushes any further into brain-computer interface (BCI) research. (credit: Getty Images / David Jackmanson / Sam Machkovech)

For years, the open secret at Valve (makers of game series like Half-Life and Portal) has been the company's interest in a new threshold of game experiences. We've seen this most prominently with SteamVR as a virtual reality platform, but the game studio has also openly teased its work on "brain-computer interfaces" (BCI)—meaning, ways to read brainwave activity to either control video games or modify those experiences.

Most of what we've seen from Valve's skunkworks divisions thus far, particularly at a lengthy GDC 2019 presentation, has revolved around reading your brain's state (i.e., capturing nervous-system energy in your wrists before it reaches your fingers, to reduce button-tap latency in twitchy shooters like Valve's Counter-Strike). In a Monday interview with New Zealand's 1 News, Valve co-founder Gabe Newell finally began teasing a more intriguing level of BCI interaction: one that changes the state of your brain.

"Our ability to create experiences in people's brains, that aren't mediated through their meat peripherals [e.g., fingers, eyes], will be better than is [currently] possible," Newell asserts as part of his latest 12-minute video interview. Later, he claims that "the real world will seem flat, colorless, and blurry compared to the experiences that you'll be able to create in people's brains."

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Australien: Google darf bei der Linksteuer nicht einknicken

Die australische Regierung will das Verlinken von Inhalten für Google und Facebook kostenpflichtig machen. Das rührt an ein Grundprinzip des Internets. Ein IMHO von Friedhelm Greis (Leistungsschutzrecht, Google)

Die australische Regierung will das Verlinken von Inhalten für Google und Facebook kostenpflichtig machen. Das rührt an ein Grundprinzip des Internets. Ein IMHO von Friedhelm Greis (Leistungsschutzrecht, Google)

The history of the connected battlespace, part one: command, control, and conquer

Since the end of World War II, the US and allies have tried to network-enable war.

Believe it or not, this fictional version of NORAD shows off the idea of the "connected battlespace" even better than the reali thing.

Enlarge / Believe it or not, this fictional version of NORAD shows off the idea of the "connected battlespace" even better than the reali thing. (credit: MGM/UA)

Since the earliest days of warfare, commanders of forces in the field have sought greater awareness and control of what is now commonly referred to as the "battlespace"—a fancy word for all of the elements and conditions that shape and contribute to a conflict with an adversary, and all of the types of military power that can be brought to bear to achieve their objectives.

The clearer a picture military decision-makers have of the entire battlspace, the more well-informed their tactical and strategic decisions should be. Bringing computers into the mix in the 20th century meant a whole new set of challenges and opportunities, too. The ability of computers to sort through enormous piles of data to identify trends that aren't obvious to people (something often referred to as "big data") didn't just open up new ways for commanders to get a view of the "big picture"—it let commanders see that picture closer and closer to real-time, too.

And time, as it turns out, is key. The problem that digital battlespace integration is intended to solve is reducing the time it takes commanders to close the "OODA loop," a concept developed by US Air Force strategist Colonel John Boyd. OODA stands for "observe, orient, decide, act"—the decision loop made repeatedly in responding to unfolding events in a tactical environment (or just about anywhere else). OODA is largely an Air Force thing, but all the different branches of the military have similar concepts; the Army has long referred to the similar Lawson Command and Control Loop in its own literature.

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Alpha Global: Google-Beschäftigte gründen internationale Gewerkschaft

Weltweit wollen Gewerkschafter in dem Konzern für ihre Interessen eintreten. Sie wollen an dem ursprünglichen Claim “Don’t be evil” festhalten, den Google sich selbst gegeben hat. (Google, Silicon Valley)

Weltweit wollen Gewerkschafter in dem Konzern für ihre Interessen eintreten. Sie wollen an dem ursprünglichen Claim "Don't be evil" festhalten, den Google sich selbst gegeben hat. (Google, Silicon Valley)

Corona: Weimarer Urteil geht zum OLG

Die aufsehenerregende Entscheidung wird nicht nur in der Öffentlichkeit, sondern auch in der Rechtswissenschaft debattiert

Die aufsehenerregende Entscheidung wird nicht nur in der Öffentlichkeit, sondern auch in der Rechtswissenschaft debattiert