A piece of NASA history has re-entered Earth’s orbit after 54 years

1966 Surveyor 2 mission crashed into the Moon, but its spent rocket came home to Earth.

Black-and-white photo of a huge rocket component in a giant hangar.

Enlarge / An Atlas-Centaur rocket booster being assembled at a General Dynamics plant, circa 1962. (credit: NASA)

Fifty-four years ago, NASA launched the Surveyor 2, an uncrewed mission to explore the surface of the Moon. Alas, the spacecraft went into a tumble en route after a failed course-correction burn, and it slammed into the lunar surface at 2.7 kilometers per second. But the rocket booster used during its launch followed a different trajectory into space and has now begun orbiting the Earth. That's the conclusion of astronomers who have been studying 2020 SO, an unusual object first spotted this past August.

NASA's Surveyor program was designed to demonstrate the feasibility of launching, communicating with, controlling, and landing an uncrewed spacecraft on the Moon, thereby paving the way for later crewed missions. Surveyor 1, launched on May 30, 1966, was a resounding success, easily meeting its primary objectives, while also returning many images of the lunar surface and critical engineering data. So NASA's hopes were high for building on that success with the second mission. The intent was to land Surveyor 2 on the Moon just east of its predecessor to demonstrate the feasibility of an oblique approach and landing.

After a series of minor delays, Surveyor 2 launched successfully on September 20, 1966, at 7:31:59.8 EST. The launch vehicle was an Atlas-Centaur rocket using liquid hydrogen and liquid oxygen as propellants. Once the Centaur's engines were shut down and the spacecraft had coasted for 66 seconds, Surveyor 2 departed from spent Centaur. The rocket expelled its residual propellants to set a safe distance between itself and the Surveyor 2, giving it a trajectory that would miss the Moon by a good 5,675 kilometers and send the rocket into a solar orbit. That Centaur rocket is what astronomers have confirmed to be 2020 SO.

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Daily Deals (12-08-2020)

Apple’s new $549 headphones a little too rich for your blood? You can pick pick up a pair of wireless noise-cancelling, over-ear headphones from Bose or Sony for about half the price. Don’t need headphones? We’ve got plenty of deals …

Apple’s new $549 headphones a little too rich for your blood? You can pick pick up a pair of wireless noise-cancelling, over-ear headphones from Bose or Sony for about half the price. Don’t need headphones? We’ve got plenty of deals on laptops, tablets, smartphones, and storage in today’s roundup as well. Here are some of […]

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After years of fighting it, Nest will work with Samsung’s SmartThings

After killing the Works with Nest ecosystem, Google is now open to cross-compatibility.

After years of fighting it, Nest will work with Samsung’s SmartThings

Enlarge

Google and Samsung want to work together on smart home compatibility. The two companies put out dueling press releases today, saying that Google Nest devices would work better with Samsung SmartThings, ending a war between the SmartThings community and Nest/Google/Alphabet that has been going on for years. Samsung says that "Google Nest devices, including thermostats, cameras and doorbells, will be "Works With SmartThings" (WWST) certified, allowing users to seamlessly control their smart homes through SmartThings." Nest has long been the most insular smart home company, and now it sounds like Nest devices are finally going to start playing nice with your other smart home devices.

Before Samsung bought it, SmartThings started life as a Kickstarter for a smart home hub. It was designed to be a great unifier of your smart home, and that thought process still mostly survives to this day, even under Samsung. Rather than pick a side in the smart home standards war (Zwave versus Zigbee), SmartThings just packed in both radios, along with Wi-Fi, with an aim to work with everything.

Besides supporting all the radios, SmartThings is also very open on the software side of things. Samsung offers users an IDE that can run custom code on the hub itself or in SmartThings cloud infrastructure. Anyone can write a "SmartApp"—a package that offers custom logic and even custom UI in the SmartThings app—or a "device handler," which lets anyone spin up support for new hardware. Users can load up the SmartThings Web dashboard and install whatever they want and even sync their installs to GitHub repositories for updates. You can also access your SmartThings devices outside of the official SmartThings clients through OAuth, leading to awesome third-party interfaces like the ActionTiles dashboard.

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Florida police raid home of former state coronavirus data manager

“Doing this to me will not stop me from reporting the data. Ever.”

Workers removing a sign from a drive-through COVID-19 testing site in Orlando, Florida, in October 2020.

Enlarge / Workers removing a sign from a drive-through COVID-19 testing site in Orlando, Florida, in October 2020. (credit: Paul Hennessy | NurPhoto | Getty Images)

Police on Monday raided the Florida home of data scientist Rebekah Jones, who alleged in May that she was fired from her job collating COVID-19 data for the state because she refused to "manipulate" data to make the governor's agenda look more favorable.

"At 8:30 this morning, state police came into my house and took all my hardware and tech," Jones said in a Twitter thread on Monday afternoon. Her initial post included a 30-second video of armed officers pointing guns up a staircase and shouting for Jones' husband and children to come down before another officer shouted, "search warrant!" loudly to no one in particular.

"They pointed a gun in my face. They pointed guns at my kids," Jones added. "They took my phone and the computer I use every day to post the case numbers in Florida, and school cases for the entire country. They took evidence of corruption at the state level."

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Cyberpunk 2077’s Use of Denuvo To Prevent Leaks Makes Total Sense

With the grand launch of Cyberpunk 2077 just two days away, some gamers have become irritated by the news that developer CD Projekt Red has implemented Denuvo anti-tamper technology into review copies of the game. Considering the developer’s anti-DRM stance, some suggest that using Denuvo is somewhat hypocritical. Absolute nonsense.

From: TF, for the latest news on copyright battles, piracy and more.

Cyberpunk 2077Cyberpunk 2077 may well be the most-hyped videogame of all time. It will be released in two days’ time and for hundreds of thousands of gaming fans, those 48 hours can’t be over soon enough so they can empty their wallets.

Of course, piracy is always a risk, yet after a herculean development cycle utilizing hundreds of workers to put together what developer CD Projekt Red hopes will be its most successful title, the company will throw itself to the wolves by selling the game without copy protection.

While that is likely to please many gamers and the anti-DRM movement, the decision must have companies like Ubisoft, who seem to love Denuvo, scratching their heads. But CD Projekt Red isn’t throwing all caution to the wind.

Cyberpunk 2077: Meet Denuvo

During the past couple of days, reviewers lucky enough to have received an advance copy of Cyberpunk 2077 have been publishing their early opinions. Inevitable bugs aside, the majority seem to have been impressed by the scale and ambition of the game, something which will please fans and the developer alike.

However, news that those copies had Denuvo copy protection embedded had some observers doing a quick double-take. Denuvo? In Cyberpunk 2077? A mistake, surely?

To better understand why this revelation caused alarm, it’s useful to take a look at CD Projekt’s historical attitudes towards DRM. In addition to its development work, the company also owns GOG, a digital distribution platform for video games and video.

Unlike similar services, GOG forces no DRM on its customers, something that has earned it a unique place in many gamers’ hearts. In addition, GOG and CD Projekt are behind the FCKDRM ‘movement’ which highlights the numerous downsides to DRM while promoting DRM-free sources.

With slogans like “You bought it, you own it” and “Don’t hand your rights over to corporations that wouldn’t trust you,” FCKDRM is a truth-teller when it comes to DRM and DRM-like systems. The fact is that many games these days could one day refuse to run in the absence of an Internet connection, or could be assigned to history on the whim of a publisher.

In common with all gamers, GOG and FCKDRM believe that shouldn’t be the case.

So Why Has CD Projekt Turned to Denuvo?

It’s important to note that the official release of Cyberpunk 2077 will not have Denuvo, it’s only the free review copies that are affected. Nevertheless, some feel that the company should have shied away from DRM altogether since this clashes with the stated principles of CD Projekt/GOG/FCKDRM. Those people are completely wrong and the decision to use Denuvo, in this case, makes complete sense.

From a technical perspective, Denuvo does what it claims to do. It protects games in the important days and weeks following launch, making it a perfect candidate to prevent early piracy of Cyberpunk 2077. However, and perhaps more importantly, what CD Projekt is trying to avoid here is the possibility that its game leaks out on to the Internet before launch.

On day one of release, Cyberpunk 2077 will be a sitting duck for pirates. With no DRM, CD Projekt is putting its faith in its ability to convince people to buy the game and not pirate it. To quote company co-founder Marcin Iwiński, “We cannot force people to buy things. We can only convince them to do it. We totally believe in the carrot, not in the stick.”

And this is the key point. Until December 10 arrives, no one will be able to buy this game. The developers may have already convinced hundreds of thousands of gamers to buy Cyberpunk 2077 and not pirate it, but if there’s a pre-release leak, all bets are off.

Essentially, CD Projekt will have relied on the goodwill of fans and their belief that rejecting DRM is a good thing, and then found themselves beaten, not just by pirates, but by the fact they will be unable to compete for consumption of their own product. For a pro-consumer company, that can never be right.

Using Denuvo In *FREE* Review Copies Betrays Nobody

Anyone who closely followed the GOG/FCKDRM campaign will have understood its focus. The philosophy of the entire project was to highlight the negative effects that DRM (including systems like Denuvo) can have on consumers. Things like ‘kill switches’, systems that prevent users from modifying game files, and requirements for players to continually prove ownership.

While Denuvo arguably contains all of these to some extent, not a single line of Denuvo code will make it to a legitimate copy of Cyberpunk 2077 installed on the machine of a regular PC gamer. In this respect, CD Projekt will have kept every promise it’s ever made.

In much the same way they secure their company servers from hackers intent on grabbing content they have no right to access, its use of Denuvo in Cyberpunk 2077 in review copies is merely an extension of that, not a betrayal of its principles.

What the developer is saying, it appears, is that it believes it has obtained enough trust from players to invest in its creation, but it will never trust pirates intent on leaking its product before launch. And that stance, regardless of what anyone might say, is the smartest and most pragmatic possible under the circumstances.

From: TF, for the latest news on copyright battles, piracy and more.

Google’s Fuchsia OS is an open source project that now accepts community code contributions

Google already has two popular operating systems: Android for phones and tablets, and Chrome OS for laptops, desktops, and… some other tablets. But for the past few years the company has also been working on a new operating system called Fuchsia…

Google Fuchsia logo

Google Fuchsia logoGoogle already has two popular operating systems: Android for phones and tablets, and Chrome OS for laptops, desktops, and… some other tablets. But for the past few years the company has also been working on a new operating system called Fuchsia. Development has been semi-public, with Google publishing the source code online. But now Google […]

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SiFive HiFive Unmatched RISC-V PC: Up for pre-order now, ships in early 2021 following a spec bump

SiFive’s HiFive Unmatched is a computer powered by the company’s Freedom U740 processor, the most powerful RISC-V processor commercially available at the moment. First unveiled in October, the HiFive Unmatched is now up for pre-order for $…

SiFive’s HiFive Unmatched is a computer powered by the company’s Freedom U740 processor, the most powerful RISC-V processor commercially available at the moment. First unveiled in October, the HiFive Unmatched is now up for pre-order for $665 from Crowd Supply and Mouser Electronics. But there are a few changes: instead of shipping with 8GB of […]

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Cyberpunk 2077 could trigger seizures in photosensitive players

Epilepsy charity urges: “A disclaimer warning at the beginning isn’t enough.”

The strobe effects flashing from those two LED arrays in <em>Cyberpunk 2077</em> could cause seizures in epileptic gamers.

Enlarge / The strobe effects flashing from those two LED arrays in Cyberpunk 2077 could cause seizures in epileptic gamers.

Epileptic gamers who are sensitive to flashing lights and strobing effects may need to take special care when playing Cyberpunk 2077 after its release later this week.

Game Informer Associate Editor Liana Ruppert wrote yesterday about her experience with a grand mal seizure while playing a pre-release version of the game. The seizure was triggered by the game's short introductory cutscene for the "braindance" interface. That scene features a device flashing bright, screen-filling red and white lights at the player in an increasing cadence before sending them into a virtual world to explore another character's memories.

With no way to skip this cutscene, Ruppert recommends that photosensitive players "look away completely or close their eyes" to avoid triggering a seizure whenever going into a braindance, which they're required to do at multiple points in the game's story.

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GE puts default password in radiology devices, leaving healthcare networks exposed

Fixing the critical vulnerability isn’t straightforward and comes with its own risks.

Photograph of a complicated, intimidating medical device.

Enlarge (credit: GE Healthcare)

Dozens of radiology products from GE Healthcare contain a critical vulnerability that threatens the networks of hospitals and other health providers that use the devices, officials from the US government and a private security firm said on Tuesday.

The devices—used for CT scans, MRIs, X-Rays, mammograms, ultrasounds, and positron emission tomography—use a default password to receive regular maintenance. The passwords are available to anyone who knows where on the Internet to look. A lack of proper access restrictions allows the devices to connect to malicious servers rather than only those designated by GE Healthcare. Attackers can exploit these shortcomings by abusing the maintenance protocols to access the devices. From there, the attackers can execute malicious code or view or modify patient data stored on the device or the hospital or healthcare provider servers.

Aggravating matters, customers can’t fix the vulnerability themselves. Instead, they must request that the GE Healthcare support team change the credentials. Customers who don’t make such a request will continue to rely on the default password. Eventually, the device manufacturer will provide patches and additional information.

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Grundschüler: Nachholbedarf in Mathematik und den Naturwissenschaften

Internationale Vergleichs-Studie Timss: Enttäuschung über Mittelmaß der deutschen Grundschüler in Medien; Anerkennung der Leistungen der Lehrer im Ministerium für Bildung und Forschung

Internationale Vergleichs-Studie Timss: Enttäuschung über Mittelmaß der deutschen Grundschüler in Medien; Anerkennung der Leistungen der Lehrer im Ministerium für Bildung und Forschung