
Prince of Persia: Neuauflage von The Sands of Time vorgestellt
Ubisoft dreht die Uhren zurück: Im Remake von Prince of Persia – The Sands of Time kämpft der Prinz erneut mit Hilfe der Zeit. (Prince of Persia, Ubisoft)

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Ubisoft dreht die Uhren zurück: Im Remake von Prince of Persia – The Sands of Time kämpft der Prinz erneut mit Hilfe der Zeit. (Prince of Persia, Ubisoft)
Last month NVIDIA announced that its GeForce Now game streaming service was adding support for Chromebooks, allowing you to stream PC games through a web app, even if you’re using low-end hardware. Now NVIDIA is making it easier to access games …
Last month NVIDIA announced that its GeForce Now game streaming service was adding support for Chromebooks, allowing you to stream PC games through a web app, even if you’re using low-end hardware. Now NVIDIA is making it easier to access games you already own, by allowing Chromebook users to sync their Steam game libraries. Meanwhile […]
The post Lilbits: Access Linux files in Windows, sync your Steam games with Chromebooks (in the cloud) appeared first on Liliputing.
Abenteuer im antiken Griechenland mal anders! Golem.de hat das für Dezember 2020 geplante Immortals ausprobiert und zeigt Gameplay im Video. Von Peter Steinlechner (Immortals Fenyx Rising, Ubisoft)
Formerly titled Gods & Monsters, it launches Dec. 2. It’s pretty, but it’s messy.
Fenyx, the star of Immortals: Fenyx Rising. (All images in this article's galleries were directly captured from my gameplay demo and represent real-time graphics.) [credit: Ubisoft ]
As part of today's "Ubisoft Forward" event—which began with a statement from CEO Yves Guillemot apologizing for years of abusive behavior and a recent PR faux pas—the game studio revealed a game that, in light of the company's issues, seems like a weird flex.
The two-hour demo I played of Immortals: Fenyx Rising, a third-person adventure in the vein of Nintendo's Legend of Zelda: Breath of the Wild, feels like a game from a problematic Ubisoft era. (It's been around for long enough, having originally been revealed as a game called Gods & Monsters, but now has a new title and a December 2 release date.) Before I get into the game's mechanics—which rip off BotW so shamelessly that I wonder whether Nintendo may press charges—I want to talk about its tone.
The game stars Fenyx, a mortal Greek woman with supernatural powers like flight and telekinesis, on a mission to restore order to Mount Olympus. At first glance, you may look at the armor-clad hero and think Ubisoft has continued its streak of cool-and-powerful game heroines, following Assassin's Creed Odyssey's Kassandra.
In the 1990s, Microsoft wore its disdain for antitrust on its sleeve. Now, not so much.
Enlarge (credit: Aurich Lawson)
When Microsoft backed a key motion filed two weeks ago in Epic Games’ antitrust lawsuit against Apple, it raised a few eyebrows.
Two decades ago, the US Justice Department, 18 states, and the District of Columbia sued Microsoft on allegations the Windows operating system represented a monopoly that the company was wielding to prop up its then fledgling Internet Explorer browser, in violation of the Sherman Antitrust Act of 1890. The suit expressly claimed that Microsoft was using Windows to freeze out the Netscape browser and, more tacitly, Sun Microsystems’ cross-platform Java platform as well.
The software maker vehemently bristled at the allegations and claimed that the action represented a government intrusion brought at the behest of companies that couldn’t compete on the merits. Microsoft warned that the action would set a dangerous precedent that could stifle innovation for years to come.
Several organizations have asked the Copyright Office to renew the exemption to the DMCA’s DRM circumvention restrictions. This allows abandoned online games to be preserved for future generations. In addition, the Software Preservation Network and the Library Copyright Alliance ask for an expansion, to allow these games to be made available more broadly.
From: TF, for the latest news on copyright battles, piracy and more.
There are a lot of things people are not allowed to do under US copyright law, but perhaps just as importantly there are exemptions too.
The U.S. Copyright Office regularly reviews these exemptions to Section 1201 of the DMCA, which prevents the public from ‘tinkering’ with DRM-protected content and devices.
These provisions are renewed every three years after the Office hears various arguments from stakeholders and the general public. This also allows interested parties to suggest new exemptions.
During the last update in 2018, there was a small but significant win for nostalgic gamers. To preserve ‘abandoned’ games for future generations, the Copyright Office expanded the game preservation exemptions to games that require an online component.
This was a crucial addition, as most games nowadays have an online aspect. With the new exemption, preservation institutions that legally possess a copy of a video game’s server code and the game’s local code were allowed to break DRM and other technological restrictions to make these playable.
This type of “tinkering” is now seen as fair use by the Government, which rejected critique from the major game companies who feared that libraries and museums might exploit this right for commercial purposes, which would hurt their sales.
A few weeks ago the Copyright Office started its latest review of the DMCA exemptions which will be updated next year. Since then, several submissions from archivists, digital rights, and consumer organizations have come in. Several of these ask the Office to renew the current exemptions for abandoned online games.
The Software Preservation Network (SPN) and the Library Copyright Alliance (LCA) note that this new exemption ensures that classic games will be preserved. This allows nostalgic gamers and younger generations to play older games that are no longer officially supported. This has already led to some success stories.
“For instance, Georgia Tech Library’s Computing Lab, retroTECH, has a significant collection of recovered video game consoles, many of which are made accessible for research and teaching uses by the §1201 exemption. Dozens of Gameboy Advance, console and PC games can now be preserved, with lower risks of copyright infringement claims or legal action,” SPN and LCS write.
The call to renew the exemption is supported by the nonprofit group Consumer Reports, which notes that the exemption “has proven very beneficial to consumers in removing this obstacle to preserving the functionality of video games they enjoy.”
In addition to renewing the current rules, SPN and LCS have also requested an expansion. At the moment, they are allowed to break DRM, if needed, but these games can only be made available inside the premises of ‘eligible’ institutions such as libraries and museums.
In a new submission, both groups ask the Copyright Office to drop this restriction.
“SPN and the LCA request expansion of the video game preservation exemption […] to eliminate the requirement that the program not be distributed or made available outside of the physical premises of an eligible institution,” they write.
As always, the current DMCA review will take a few months to be completed. While the request will certainly be considered, it’s possible that games companies will object to the new suggestion, as they have done repeatedly in the past.
Much of the credit for getting the Copyright Office to adopt the present exemption goes to San Francisco’s Museum of Art and Digital Entertainment (The MADE), which filed its petition three years ago.
The Museum, which is loved by many gaming fans, recently had to close its doors and put its collection into storage. However, like many abandoned games, it’s not gone forever. The MADE is currently raising money to respawn elsewhere.
From: TF, for the latest news on copyright battles, piracy and more.
On a fine scale, the Universe seems lumpier than it should be.
Enlarge / The massive galaxy cluster MACSJ 1206. Embedded within the cluster are the distorted images of distant background galaxies, seen as arcs and smeared features. (credit: NASA, ESA, G. Caminha, M. Meneghetti, P. Natarajan, and the CLASH team.)
While the idea of dark matter was originally proposed to explain the structure of galaxies, one of its great successes was explaining the nature of the Universe itself. Features of the Cosmic Microwave Background can be explained by the presence of dark matter. And models of the early Universe produce galaxies and galaxy clusters by building on structures formed by dark matter. The fact that these models get the big picture so right has been a strong argument in their favor.
But a new study suggests that the same models get the details wrong—by an entire order of magnitude. The people behind the study suggest that either there's something wrong with the models, or our understanding of dark matter may need an adjustment.
The new study, performed by an international team of researchers, took advantage of a phenomenon called gravitational lensing. Gravity warps space itself, and it can do so in a way that bends light, analogous to a lens. If a massive object—say, a galaxy—sits between us and a distant object, it can create a gravitational lens that magnifies or distorts the distant object. Depending on the precise details of how the objects are arranged, the results can be anything from a simple magnification to circular rings or having the object appear multiple times.
Spending more time working from home than you used to? Might as well do it in comfort — Wayfair is running a home office closeout sale with discounts on desks, chairs, and other home office furniture. Or if your office is wherever your phone, la…
Spending more time working from home than you used to? Might as well do it in comfort — Wayfair is running a home office closeout sale with discounts on desks, chairs, and other home office furniture. Or if your office is wherever your phone, laptop, or tablet is… maybe you just need a bit more […]
The post Daily Deals (9-10-2020) appeared first on Liliputing.
AT&T’s call for new maps ignores its ongoing fight against more accurate data.
Enlarge / AT&T's logo at its corporate headquarters on March 13, 2020 in Dallas, Texas. (credit: Getty Images | Ronald Martinez )
AT&T—which has spent the past decade fighting US-government attempts to improve the country's horrible broadband maps—is now claiming to be very concerned about the mapping problem that has helped thwart efforts to wire up millions of American homes without adequate broadband access.
AT&T CEO John Stankey this week published an opinion piece in Politico with the apparent goals of improving AT&T's reputation, reducing government regulation, and getting more federal funding. The piece is titled, "A Game Plan to—Finally—Connect Every American to Broadband," and the first item on AT&T's game plan is "to identify where broadband is unavailable with geographic precision."
Stankey wrote:
The dual-screen phone costs a lofty $1,399.
The Microsoft Surface Duo. [credit: Microsoft ]
Microsoft's Surface Duo, a dual-screen Android phone from the maker of Windows, is now available to order and shipping to consumers. This is the first smartphone Microsoft has released since the end of support for the Windows Phone platform five years ago.
Priced at a steep $1,399, the Surface Duo features two 5.6-inch OLED screens, each with a resolution of 1,800 by 1,350 pixels. The screens are separated by a 360-degree hinge, so you can open it like a book or fold it all the way around. Of course, the device is enormous—145.2mm×186.9mm×4.8mm. As our own Ron Amadeo noted when the phone's ship date was officially announced, that's a bit big to be considered a phone in some people's book, given that it won't fit in many pockets. And to that point, Microsoft doesn't exactly call it one.
So if it's not a phone, is it a tablet? Sort of, but it comes with phone-like features, running a smartphone build of Android and including voice calls on the same cellular networks like AT&T, which is the carrier that sells the phone in addition to the unlocked version sold directly by Microsoft.
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