Jim Keller: Wichtiger Intel-Ingenieur tritt zurück

Der Ingenieur Jim Keller spielte beim Design von Intel-CPUs eine große Rolle. Zuvor hatte er auch bei AMD an der Zen-Architektur gearbeitet. (Intel, Apple)

Der Ingenieur Jim Keller spielte beim Design von Intel-CPUs eine große Rolle. Zuvor hatte er auch bei AMD an der Zen-Architektur gearbeitet. (Intel, Apple)

The Last of Us 2 im Test: Brutal guter Überlebenskampf

Die Fortsetzung (nur PS4) ist besser als das erste The Last of Us – was Gameplay angeht. Über die Story haben wir uns stellenweise geärgert. Ein Test von Peter Steinlechner (The Last of Us 2, Spieletest)

Die Fortsetzung (nur PS4) ist besser als das erste The Last of Us - was Gameplay angeht. Über die Story haben wir uns stellenweise geärgert. Ein Test von Peter Steinlechner (The Last of Us 2, Spieletest)

The Last of Us Part 2 review: A less confident, less focused sequel

For all its good points, Part 2 never seems sure what it wants to be.

Ellie mimics the face I made in reaction to some of the more perplexing moments in the story.

Enlarge / Ellie mimics the face I made in reaction to some of the more perplexing moments in the story.

From a narrative perspective, there’s no real need for The Last of Us Part 2 to exist. The gripping, tightly paced, very human tale told by the first game is an almost perfect example of self-contained video game storytelling. That game’s ending—where the “hero” condemns the world to continuing disaster out of love for a companion he has slowly grown to love like a daughter, all while betraying her wishes and shielding her from the truth—is a deeply affecting and thought-provoking moment that has resonated with gamers for seven years now. The idea of adding anything to that quietly confident, freestanding narrative package feels superfluous at best and gratuitous at worst.

But the difference between a happy ending and a sad one often depends on when you decide to stop telling the story. And it would admittedly be something of a waste to condemn The Last of Us’ top-notch world building to a single short game. Thus, we now have The Last of Us Part 2, a game that can't seem to decide if it wants to continue the core story of the first game or pull the camera back to provide a wider view of a fallen world still ravaged by the threat of the zombie-like Infected.

Nothing good can last

Things pick up four years after the events of the first game in the amazingly calm settlement of Jackson, Wyoming. After the almost overwhelming death and decay of the first game, it’s a shock to be thrown into a thriving community full of electricity, commerce, gossip, food and drink, and even happily playing children. Small groups still regularly patrol the perimeter to keep the Infected at bay, but humanity, it seems, has gained a bucolic foothold.

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Fakten spielen keine Rolle

Kognitive Dissonanz sorgt dafür, dass wir politische Gegenargumente gar nicht wahrnehmen. Wie ist dann eine offene Debatte möglich?

Kognitive Dissonanz sorgt dafür, dass wir politische Gegenargumente gar nicht wahrnehmen. Wie ist dann eine offene Debatte möglich?