Bored highschoolers at home? Have them design a race car for the Moon

The plan is to take two 5kg robot race cars onboard the Nova-C lander in 2021.

Photoshopped image of model race car tearing across lunar surface.

Enlarge (credit: Aurich Lawson / Getty Images)

Have you ever looked up at the Moon and thought "hmm, pretty good, but maybe our closest celestial companion could use some extra racing?" If so, your wish may well become a reality next year. That's thanks to a partnership between an STEM group called Moon Mark and the space company Intuitive Motion, which has a NASA contract to deliver a since payload to the Moon's surface in 2021. Part of that payload? A pair of small lunar rovers, which will conduct the Moon's first race. And if you're a high school student, you've got a chance to design one of those moon racers.

Moon Mark is looking for submissions from teams of up to six students (between grades 9-12). Teams only have to design the rovers, not actually build them, and the winners will be rewarded with $1,000 donations to the charities of their choice, with the possibility of their designs actually being built and sent into space.

The design criteria are quite interesting. For starters, there's an 11lb (5kg) weight limit. But 3.6lbs (1.6kg) are already spoken for thanks to a standardized battery and power-control module, solar panel, UHF radio and antenna, Wi-Fi module, and a single-board computer that will run the rover. All of these components were chosen by Moon Mark as suitable for the extreme temperatures experienced on the lunar surface, which can range between -173˚C and 126˚C.

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LG takes the wraps off its “Velvet” smartphone, priced in Korea at $738

It has a Snapdragon 765G, a headphone jack, water resistance, and wireless charging.

After lots of teasing, LG has officially announced its next "flagship" smartphone for 2020: the LG Velvet. The Velvet represents a major change for LG in that it's officially a replacement for the LG "G" line—this would have been the LG G9. This phone also is a bit more downmarket than other flagships—it has a Snapdragon 765G instead of the Snapdragon 865 in most high-end devices. This phone has leaked all over the place, but the big news today is a full spec sheet and an official price (in Korea at least): ₩899,800 or ~$738.

For specs, we have a 6.8-inch, 2460×1080 OLED display, 8GB of RAM, 128GB of UFS 2.1 storage, and a 4300mAh battery. For extras, there is nearly everything you could want: a MicroSD slot, NFC, wireless charging, a headphone jack, IP68 dust and water resistance, stereo speakers, and an in-screen fingerprint reader. For cameras, there is a front 16MP camera and three rear cameras: a 48MP main camera, an 8MP ultra-wide, and a 5MP depth camera.

One unusual extra is pen support—not a dockable, passive pen like on early Galaxy Notes but straight-up Wacom Stylus support. Pick from the many Wacom Stylus pen options and you'll have 4,096 levels of pressure and 60-degree tilt detection in supported apps. We're mostly picking though a Korean-language LG site for this post, so in-depth questions like "What Android apps support a Wacom pen?" are not things that can be answered at this time. I would guess the number is very small, but this "Nebo" app was given as the one example.

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Lenovo Chromebook Duet 2-in-1 tablet now available for $300

The Lenovo Chromebook Duet is a 10.1 inch tablet that comes with a detachable keyboard cover that allows you to use the system either as a handheld Chrome OS tablet or a sort of pseudo-Chromebook. First unveiled in January, the Chromebook Duet is now a…

The Lenovo Chromebook Duet is a 10.1 inch tablet that comes with a detachable keyboard cover that allows you to use the system either as a handheld Chrome OS tablet or a sort of pseudo-Chromebook. First unveiled in January, the Chromebook Duet is now available available for purchase from Best Buy for $300. That’s the […]

Tile and Intel partner to help you find your missing laptops

Earlier this year HP and Tile introduced the first laptop to feature a built-in Tile tracker that would help you track down your computer should it go missing. Now Tile has announced a partnership with Intel that could bring the technology to far more …

Earlier this year HP and Tile introduced the first laptop to feature a built-in Tile tracker that would help you track down your computer should it go missing. Now Tile has announced a partnership with Intel that could bring the technology to far more laptops in the future. Tile has made its name for offering […]

Twitter failing to curb misinformation “superspreaders,” report warns

Posts from high-profile accounts tout questionable virus therapies and cures.

Twitter failing to curb misinformation “superspreaders,” report warns

Enlarge (credit: Thomas Trutschel / Getty Images)

Twitter is failing to rein in “superspreaders” of coronavirus misinformation on its platform, according to research detailing dozens of posts shared by high-profile accounts apparently flouting the social media company's rules.

Tech companies including Twitter, Facebook and YouTube have all introduced new policies to clamp down on the so-called infodemic of false coronavirus information that has swept the Internet in recent weeks amid panic and national lockdowns.

But a report from NewsGuard, which monitors and rates news websites on trustworthiness, found multiple posts from accounts on Twitter with 100,000 or more followers—some of which are verified—promoting misinformation about questionable treatments or cures that appear to violate recent policies banning such content.

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Nintendo Lawyers File Copyright Complaints Against Super Mario 64 PC Port

Last weekend a fan-made PC port of Nintendo 64 classic Super Mario 64 appeared online, wowing fans with its 4K resolution and ultra widescreen support. Somewhat inevitably, however, Nintendo’s lawyers and representatives have now started to take action, filing copyright complaints with Google and YouTube to make the recreation disappear.

From: TF, for the latest news on copyright battles, torrent sites and more. We also help you to find the best anonymous VPN.

All the way back in 1996, the world of videogaming witnessed a massive event. Edge, the most adult, cerebral video game magazine available at the time, reviewed the Nintendo 64 title Super Mario 64 and gave it an unprecedented 10/10.

In today’s world where games publications saturate the Internet, it’s difficult to state the importance of that moment. Edge, without exception, had previously found fault with every other game ever reviewed and when other publications gave out 7/10 scores for average titles, Edge stubbornly refused to give a middling game any more than 50% approval.

That was 24 years ago and despite the massive technological changes witnessed during the last quarter-century, the warmth gamers feel towards Super Mario 64 has only grown. That’s why there were few dry eyes in the house when a fan-made PC port of the legendary title hit the Internet last weekend.

“The fan-made port, which was first shared on social media sites this weekend, was made possible by a 2019 recompilation project which saw fans reverse engineer the game’s source code,” wrote VGC, which first reported the news.

Unlike the emulated versions of SM64 that preceded it, this was a full-blown DirectX 12 port that enabled 4K resolutions, support for ultra-widescreen monitors, plus gameplay facilitated by modern interfaces such as the Xbox One controller. But while modern gamers and historians bathed in the sunshine of this N64 classic, many realized that dark clouds would eventually appear on the horizon.

Perhaps more than any other videogame company in existence today, Nintendo has become associated with a determination to vigorously defend its intellectual property rights and it didn’t take long for this PC-powered title to land on its radar. Despite most discussion forums such as Reddit suppressing links to the game’s executable, it soon began to disappear from file-hosting sites.

The action, at least in part, was taken by US-based law firm Wildwood Law Group LLC, a company known to work with Nintendo in its efforts to suppress the availability of modding tools and products. One of its complaints filed with Google this week and obtained by TorrentFreak reads as follows:

“The copyrighted work is Nintendo’s Super Mario 64 video game, including the audio-visual work, software, and fictional character depictions covered by U.S. Copyright Reg. No. PA[REDACTED],” the notice reads.

“The reported file contains an unauthorized derivative work based on Nintendo’s copyrighted work.”

While the registration number has been redacted in the complaint, the copyright registration number is almost certainly PA0000788138. That was also referenced in a complaint filed by Nintendo against Cloudflare in 2015 when the gaming company was attempting to remove a browser-based version of Super Mario 64 from the Internet.

At the time of writing, at least one of the recent complaints filed by Nintendo’s law firm has curiously failed to take down the content in question. We obviously won’t link to it here but the SM64 PC-port executable is very much alive on the targeted Google Drive URL, as the image below shows.

Other locations haven’t been so lucky, however. Copies uploaded to various file-hosting sites have now been removed and several Reddit posts linking to the game have been deleted too. Fans have been sharing hash values of the files though, which can still yield results with the right search techniques.

Attempting to spoil the fun for those who’d simply like to see the game in action, Nintendo has also been targeting YouTube videos featuring the title running on PC. One example, titled “[ Gameplay ] Super Mario 64 – DX12 PC Port – 4K” was deleted following a copyright complaint, as the image below shows.

In other news, Nintendo suffered a significant data leak this week which included the original Nintendo 64’s source code, among a trove of other data. The twist here is that according to sources familiar with the Super Mario 64 PC port, that data was leaked too and wasn’t yet scheduled for public consumption.

From: TF, for the latest news on copyright battles, torrent sites and more. We also help you to find the best anonymous VPN.

Wink smart hub users get one week’s notice to pay up or lose access

Devices will stop working for users who don’t want to pay the new monthly fee.

I, too, leave my electronics artfully placed in the middle of my stylish living room for the cat to knock over.

Enlarge / I, too, leave my electronics artfully placed in the middle of my stylish living room for the cat to knock over. (credit: Wink)

A popular smart-home hub is suddenly a lot less popular with its users after making a surprise announcement that customers will have to start paying a monthly subscription fee next week or lose access altogether.

The Wink Hub first launched in 2014, promising a way for smart-home enthusiasts to connect and control all their devices at once through one master interface. Basically, Wink exists to simplify life for someone whose lights, locks, thermostat, cameras, and appliances all come from different brands and therefore need different apps to operate.

Many such platforms operate on a subscription basis, but Wink was not traditionally among them. For the past six years, consumers have happily plunked down cash to buy Wink's hardware and then used the app for free. As of May 13, though, that will no longer be the case, Wink said yesterday, giving customers one week to pay up or lose access to the hubs they've used for years.

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