The Pixel 4’s latest battery compromise? Artificially capped display brightness

Hidden feature allows the Pixel 4 to approach semi-competitive display brightness.

There's a growing mountain of evidence that the Pixel 4 was saddled with a battery that's just too small, and Google's road to an acceptable runtime involved slashing the phone's abilities with software limits. The latest discovery comes from XDA Developers' Mishaal Rahman, who found an unused high brightness mode hidden in the Pixel 4's code.

A "high brightness mode" has become a typical feature of smartphone display panels. Rather than a dedicated toggle, manufacturers usually enable a high-brightness mode when the user pegs the brightness slider all the way to the max or when the ambient brightness sensor detects sunlight. This usually negatively affects battery life, but when the choice is between seeing your phone or not seeing your phone in direct sunlight, the runtime tradeoff is a welcome option.

The Pixel 4 display is not that bright, with a full-screen peak brightness of around 450 nits. The Galaxy S10, on the other hand, has a peak full-screen brightness of 800 nits, and a big difference seems to be the lack of this boosted brightness mode. Rahman found the Pixel 4's high brightness mode hidden in the Pixel 4's kernel, but it's not a mode normal users can freely switch into. It doesn't turn on via the slider or with high ambient brightness.

Read 4 remaining paragraphs | Comments

Sailfish OS 3.2 released with support for more phones, enhanced security

Sailfish OS is a Linux-based operating system developed by Jolla, a company which stopped making its own phones a few years ago, but which now offers software that you can install on supported devices including the Gemini PDA and several Sony smartphon…

Sailfish OS is a Linux-based operating system developed by Jolla, a company which stopped making its own phones a few years ago, but which now offers software that you can install on supported devices including the Gemini PDA and several Sony smartphones. This week Jolla released Sailfish OS 3.2, which includes support for newer phones […]

The post Sailfish OS 3.2 released with support for more phones, enhanced security appeared first on Liliputing.

Sony: Hermen Hulst wird Chef der Playstation-Entwicklerstudios

Er ist einer der Gründer des niederländischen Entwicklerstudios Guerilla Games (Horizon Zero Dawn), nun wird Hermen Hulst zum Chef der Worldwide Studios bei Sony. Der bisherige Leiter Shuhei Yoshida darf sich ab sofort um Indiegames kümmern. (Playstati…

Er ist einer der Gründer des niederländischen Entwicklerstudios Guerilla Games (Horizon Zero Dawn), nun wird Hermen Hulst zum Chef der Worldwide Studios bei Sony. Der bisherige Leiter Shuhei Yoshida darf sich ab sofort um Indiegames kümmern. (Playstation, Sony)

Valve appears to be working on a “Steam Cloud Gaming” service

Sounds like a natural expansion of Valve’s current “home PC” streaming offerings.

Valve appears to be working on a “Steam Cloud Gaming” service

(credit: Aurich Lawson)

Valve seems to be planning to follow the likes of Microsoft and Google into the realm of cloud gaming, if JavaScript code buried on the company's Steamworks Partner site is any indication.

Yesterday, Steam Database noticed an update to the JavaScript file that manages the online form for new partners signing the Steam Distribution Agreement. That update makes repeated reference to a "Steam Cloud Gaming Addendum" that needs to be signed before continuing.

The JavaScript code places the "Steam Cloud Gaming Addendum" on the same level as similar legal agreements for existing Steam programs governing Steam PC Cafes and Steam Wallet Code Resellers. Spot checks by Steam developers who spoke to Ars Technica didn't show any new cloud gaming-related language in the Distribution Agreement text itself, but the JavaScript code does make reference to an InviteID, suggesting Valve might be actively inviting select developers to prepare for the feature at the moment.

Read 4 remaining paragraphs | Comments

Uber still using Waymo-derived self-driving technology, expert says

Uber may be forced to redesign some parts of its autonomy stack.

Uber self-driving test vehicles.

Enlarge / Uber self-driving test vehicles. (credit: Uber)

In a Tuesday filing with the Security and Exchange Commission, Uber admitted that an independent expert had determined that Uber's self-driving technology was still infringing Waymo's intellectual property. The revelation comes more than 18 months after Uber settled a high-profile legal battle with Waymo over alleged theft of Waymo secrets by Uber.

As a result, Uber says, it will be forced to either license the relevant technology from Waymo—which could be expensive—or overhaul the affected systems. The filing didn't specify which parts of Uber's technology were infringing, and an Uber spokeswoman declined to comment further to Ars Technica. Uber's disclosure was first reported by Reuters.

Waymo filed a lawsuit against Uber in February 2017 after a former Waymo manager, Anthony Levandowski, left Waymo to found a self-driving truck startup called Otto. Uber bought Otto just a few months after it was founded and incorporated the company into Uber's own fledgling self-driving project. But Waymo accused Levandowski of downloading numerous sensitive documents from Waymo's network before leaving the company and then using them to build the self-driving systems at Otto and Uber.

Read 3 remaining paragraphs | Comments

Digitale Versorgung: Ärzte dürfen Apps verschreiben

Patienten können sich künftig Gesundheits-Apps vom Arzt verschreiben lassen. Die zentrale Sammlung von Patientendaten wurde vom Bundestag noch stärker pseudonymisiert. (Medizin, Datenschutz)

Patienten können sich künftig Gesundheits-Apps vom Arzt verschreiben lassen. Die zentrale Sammlung von Patientendaten wurde vom Bundestag noch stärker pseudonymisiert. (Medizin, Datenschutz)

Shuttle launches DS10U line of fanless Whiskey Lake desktops

A few months after launching the XPC nano NC10U line of small desktop computers with Intel Whiskey Lake processors, Shuttle is introducing the Shuttle XPC slim DS10U series of fanless mini PCs with Whiskey Lake chips. With a steel chassis and a passive…

A few months after launching the XPC nano NC10U line of small desktop computers with Intel Whiskey Lake processors, Shuttle is introducing the Shuttle XPC slim DS10U series of fanless mini PCs with Whiskey Lake chips. With a steel chassis and a passive cooling system, this model is a little larger than their actively cooled counterparts. But at […]

The post Shuttle launches DS10U line of fanless Whiskey Lake desktops appeared first on Liliputing.

Video: A chat with Mac Walters on the unsolved mysteries of the Mass Effect universe

We trek to the frozen north and pry into the true fate of Commander Shepard.

Video shot by Justin Wolfson and Raoul Bhatt, edited by Aulistar Mark. Click here for transcript.

Our “War Stories” and “Unsolved Mysteries” gaming videos have gotten us some amazing interviews. We’ve talked to folks like Dead Space’s Glen Schofield; the power duo of Fred Ford and Paul Reiche III, who made Star Control and The Ur-Quan Masters; and even Lord British himself. But BioWare was one company that I never expected to actually answer our e-mails—until, one day, they actually did.

So, in early October, we loaded up our film crew and made the flight across the Canadian border to Edmonton, in the northern reaches of Alberta. Our mission: to visit the enigmatic studio behind the Dragon Age and Mass Effect franchises and to throw a bunch of Mass Effect lore questions at creative director Mac Walters—and to see what interesting information he’d be willing to let us have.

It was a special trip for me, as one of Ars’ two resident Mass Effect crazypants fans (the other being Kate Cox, a true BioWare aficionado). I’ve reviewed the series, talked about the best romance choices, and even snuggled a Garrus body pillow or two—but taking a pilgrimage to the Mecca of Mass Effect was a capstone experience.

Read 12 remaining paragraphs | Comments

Quarkus: Red Hat zeigt Version 1.0 seines Kubernetes-Java

Mit dem Framework Quarkus will Open-Source-Spezialist Red Hat die Programmiersprache Java in die Cloud-Umgebung aus Microservices, Containern und Kubernetes bringen. Nun kündigt das Unternehmen die Version 1.0 von Quarkus an. (Java, Red Hat)

Mit dem Framework Quarkus will Open-Source-Spezialist Red Hat die Programmiersprache Java in die Cloud-Umgebung aus Microservices, Containern und Kubernetes bringen. Nun kündigt das Unternehmen die Version 1.0 von Quarkus an. (Java, Red Hat)

Google Cardboard goes open source (as Google ceases

Folks who attended the Google IO conference in 2013 got a free Chromebook Pixel worth $1,300. A year later, Google gave attendees a piece of cardboard… But Google Cardboard was a surprise hit of Google IO 2014, because when you followed the compa…

Folks who attended the Google IO conference in 2013 got a free Chromebook Pixel worth $1,300. A year later, Google gave attendees a piece of cardboard… But Google Cardboard was a surprise hit of Google IO 2014, because when you followed the company’s instructions to fold up the cardboard, insert glasses, and then put your […]

The post Google Cardboard goes open source (as Google ceases appeared first on Liliputing.