Disney Wants to Reinforce Its ‘Piracy Intelligence’ Team

Disney entered the streaming market this week with its own video on demand platform. While there is plenty of interest in the new service, piracy remains a major concern. This is an area Disney’s “piracy intelligence team” is keeping a close eye on, and they are currently looking for reinforcement.

Source: TF, for the latest info on copyright, file-sharing, torrent sites and more. We also have VPN reviews, discounts, offers and coupons.

This week Disney launched its new streaming platform which immediately gained millions of subscribers.

At the same time, there was plenty of interest in ‘unauthorized’ Disney+ releases on pirate sites, particularly in the exclusive Mandalorian series.

As one of the largest entertainment companies in the world, Disney is not new to piracy. It has dealt with this issue for decades. However, now that it operates its own exclusive platform there are other factors to take into account.

How do exclusive releases impact piracy rates, for example? And what is the effect on subscriber rates? How the interplay between legal and illegal supply affects revenues can be a complex and dynamic puzzle to solve.

What is clear is that Disney has the goal to minimize piracy. While it’s not publicized much, the company has a dedicated “piracy intelligence” team that continually keeps an eye on the piracy landscape.

Just recently, a new vacancy opened up, perhaps tied to the launch of Disney+. While there are few details available, Disney describes the team as follows:

“The Piracy Intelligence team at The Walt Disney Studios is based in Burbank and provides meaningful piracy insights to inform strategies that maximize revenue for the film and TV business and minimize the piracy impact.”

Disney is currently looking for a market research and data analyst, who will be responsible for supporting a variety of “piracy intelligence initiatives” and to “measure movie and TV viewing trends across digital media platforms.”

Unfortunately, there is not much information online about the goals and accomplishments of Disney’s anti-piracy team. TorrentFreak reached out to multiple contacts at the company, but thus far we have yet to receive a response.

It’s no secret, however, that major entertainment companies keep a close eye on the pirate landscape.

The enforcement side of this is often quite visible. This is also true for Disney. The company is a member of the global anti-piracy coalition ACE, which has filed several lawsuits and chases site owners and developers as well.

However, piracy “intelligence” can also be used as a valuable market signal. That aspect would be more in line with the “market research” and “data analyst” Disney is currently looking for.

This type of piracy use wouldn’t be unique. Previously we reported how Netflix uses piracy to figure out how much they can charge in a country, as well as what content they license. Similarly, Hulu uses piracy data to see what is popular among potential viewers.

Disney may use similar signals to determine how to best position Disney+ and what content it should offer to minimize piracy, and perhaps more importantly, maximize revenue.

While I have no intention of applying for the job, one free bit of advice is to make sure that Disney+ is available everywhere in the world. Right now, many people feel left out which makes pirated Disney+ exclusives quite tempting.

But I guess the intelligence team will notice that soon enough.

Source: TF, for the latest info on copyright, file-sharing, torrent sites and more. We also have VPN reviews, discounts, offers and coupons.

Frank Miller inks deal for a Sin City TV series based on his neo-noir comics

Robert Rodriguez, who directed the two Sin City films, could sign on to project too.

Mickey Rourke played tough guy Marv in the 2005 film, <em>Sin City</em>, and its 2014 sequel, <em>Sin City: A Dame to Kill For.</em>

Enlarge / Mickey Rourke played tough guy Marv in the 2005 film, Sin City, and its 2014 sequel, Sin City: A Dame to Kill For. (credit: YouTube/Miramax)

We're getting a TV adaptation of Sin City, Frank Miller's series of neo-noir comics inspired by crime pulp fiction, Deadline Hollywood reports. Miller just inked a deal with Legendary Television for the project, and apparently a similar agreement is close to completion with Robert Rodriguez, who collaborated with Miller on the film adaptions of the comic series in 2005 and 2014. The agreement comes with a first season guarantee, pending a partnership with one of the major networks or streaming platforms. Given that Miller wants the series to rate a hard "R," streaming seems the most likely option.

Miller cut his teeth in the 1980s on Marvel Comics' Daredevil series and DC Comics' The Dark Knight Returns. A longtime fan of film noir, especially the films of James Cagney and Humphrey Bogart, Miller wanted to bring that same tone to Sin City, an anthology of stories set in the fictional Western town of Basin City (aka Sin City). The series art was noteworthy for its unique aesthetic, drawn almost entirely in black-and-white, with occasional bright splashes of color (red, yellow, blue, or pink) to highlight certain characters. And Miller drew on classic pulp fiction for the writing as well.

Almost every inhabitant of Sin City is corrupt, from the police department to the wealthy Roark family dynasty, with different factions carving out niches in the overall hierarchy. Miller has said he wanted it to be "a world out of balance, where virtue is defined by individuals in difficult situations, not by an overwhelming sense of goodness that was somehow governed by this godlike Comics Code." So we get stories, or "yarns," about one man's brutal rampage to avenge his lover's killer; gang warfares; and the hunt for a disfigured serial killer targeting young women. The yarns aren't necessarily connected, but they all take place in the same fictional world, and various characters recur in different stories.

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Tapestry: Has the mythical “2-hour civ-building board game” arrived?

One of the year’s most anticipated board games is a 2-hour civ-builder.

Gettin' ready for some two-hour civ building.

Enlarge / Gettin' ready for some two-hour civ building. (credit: Dan Thurot)

Welcome to Ars Cardboard, our weekend look at tabletop games! Check out our complete board gaming coverage at cardboard.arstechnica.com.

As a longtime player of cardboard civilization games, I’m always looking for titles that break the mold. From the moment it was revealed, Jamey Stegmaier’s Tapestry looked like it might fit the bill. With its pre-painted buildings, non-historical civilizations, and the hieroglyphic script that runs the perimeter of the board, it seemed to promise a civilization game that wasn’t quite like any other.

And, well, it certainly delivers on that front. Tapestry is indeed unlike most of its civ-game peers.

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Microsoft is killing its standalone Cortana apps for Android & iOS (in some regions, at least)

Microsoft is pulling the plug on its Cortana apps for Android and iOS according to supports pages on the Microsoft Australia, Canada, and UK websites. It’s possible the app will live on in the US and other markets, but I’m not holding my br…

Microsoft is pulling the plug on its Cortana apps for Android and iOS according to supports pages on the Microsoft Australia, Canada, and UK websites. It’s possible the app will live on in the US and other markets, but I’m not holding my breath. Does this mean Microsoft is giving up on supporting the smartphone […]

The post Microsoft is killing its standalone Cortana apps for Android & iOS (in some regions, at least) appeared first on Liliputing.

Nuvia: Apples Chip-Chefarchitekt gründet CPU-Startup

Geballte Kompetenz: Drei ehemalige sehr hochrangige Apple- und Google-Ingenieure haben Nuvia geschaffen. Das Startup will einen Datacenter-Chip entwickeln; das Geld kommt unter anderem von Dell. (Prozessor, Apple)

Geballte Kompetenz: Drei ehemalige sehr hochrangige Apple- und Google-Ingenieure haben Nuvia geschaffen. Das Startup will einen Datacenter-Chip entwickeln; das Geld kommt unter anderem von Dell. (Prozessor, Apple)

The science of audio: How a podcast reveals the pleasant mysteries of hearing

Plus, chat with series creator on how he began exploring the dulcet tones of science.

The science of audio: How a podcast reveals the pleasant mysteries of hearing

Enlarge (credit: Getty Images / Aurich Lawson)

The first episode of audio-obsessed podcast Reasonably Sound that made me stop and think was an early entry called "Whisper Quiet." As my introduction to Autonomous Sensory Meridian Response (ASMR), and the specific auditory cues related to its reported physical reactions, I felt like someone had taken the top off my head, rummaged around in my brain, and found something overlooked inside that was suddenly useful. And not just in an ASMR sense, though the sample clips of Bob Ross hit all the right notes for that, as did host Mike Rugnetta getting into the spirit of ASMR by whispering the end credits.

Reasonably Sound is a podcast about audio and about the historical and cultural context of particular sounds and sonic experiences. In his episode about ASMR, Rugnetta not only introduces his audiences to what ASMR is, but he also contextualizes the rise of ASMR culture on YouTube within the broader history of communication technology, starting with an AT&T advertising campaign from the 1970s promoting long-distance calls as a medium for emotional intimacy. He also digs into the jargon of ASMR culture, comparing the pleasant "triggers" found in ASMR videos to the more serious triggers of trauma responses.

Research into the causes of ASMR didn't start being published in earnest until 2015, months after the release of "Whisper Quiet," so Rugnetta tells Ars Technica he's skeptical of the phenomenon’s existence. But, real or imagined, he acknowledges ASMR's memetic status and delights in exploring the cultural context that produced it.

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Investitionen: VW steckt noch mehr Geld in Elektromobilität

Volkswagen will den Etat für Hybridisierung, Elektromobilität und Digitalisierung noch weiter aufstocken. In den nächsten vier Jahren sollen knapp 60 Milliarden und damit gut 40 Prozent aller Investitionen in diesen Bereich fließen. (Elektroauto, Techn…

Volkswagen will den Etat für Hybridisierung, Elektromobilität und Digitalisierung noch weiter aufstocken. In den nächsten vier Jahren sollen knapp 60 Milliarden und damit gut 40 Prozent aller Investitionen in diesen Bereich fließen. (Elektroauto, Technologie)

Google: Neue Chrome-Funktion löst Chaos in vielen Unternehmen aus

Eine Funktion zur Verbesserung der Ressourcennutzung hat bei zahlreichen Chrome-Nutzern dazu geführt, dass Tabs unverhofft geleert wurden. Betroffen sind Nutzer, bei denen Chrome unter Windows auf einem Server läuft – also besonders Unternehmen, die te…

Eine Funktion zur Verbesserung der Ressourcennutzung hat bei zahlreichen Chrome-Nutzern dazu geführt, dass Tabs unverhofft geleert wurden. Betroffen sind Nutzer, bei denen Chrome unter Windows auf einem Server läuft - also besonders Unternehmen, die teilweise stundenlang nicht arbeiten konnten. (Chrome, Google)

Funklöcher: 1,1 Milliarden Euro für neue Mobilfunkmasten

Mit 1,1 Milliarden Euro aus dem Sondervermögen Digitale Infrastruktur will die Bundesregierung neue Mobilfunkmasten bauen und so die Netzabdeckung in Deutschland verbessern. In den Fonds sind unter anderem Erlöse aus der 5G-Auktion geflossen. (Mobilfun…

Mit 1,1 Milliarden Euro aus dem Sondervermögen Digitale Infrastruktur will die Bundesregierung neue Mobilfunkmasten bauen und so die Netzabdeckung in Deutschland verbessern. In den Fonds sind unter anderem Erlöse aus der 5G-Auktion geflossen. (Mobilfunk, Long Term Evolution)

Dark matter link to regular matter’s dominance fails to show up

If axions influence antimatter’s behavior, the effects are tiny.

Image of a high energy physics lab.

Enlarge / Given how messy a typical physics lab is, CERN is just as likely to lose the animator it intends to store. (credit: Maximilien Brice, Julien Ordan/CERN)

Matter, despite being omnipresent here on Earth, is a bit of a mystery. Most of the matter in the Universe comes in the form of dark matter, which doesn't seem to have significant interactions with light or other matter. Meanwhile, the more familiar form of matter shouldn't be here at all. It should have been created in equal amounts to antimatter, allowing the two to annihilate each other following the Big Bang.

Physicists have found a few ways of breaking the matter/antimatter symmetry, but they aren't sufficient to account for matter's vast predominance. So, there are lots of ideas floating around to handle it, and some of them are even testable. One of the more intriguing categories of solution links the two big problems with matter: tying the prevalence of matter to the existence of a specific dark matter particle.

Now, scientists have made some antimatter in a lab and used that to test one of these ideas. The test came up blank, putting limits on the possible link between dark matter and antimatter's absence.

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