Ubiquiti’s new “Amplifi Alien” is a mesh-capable Wi-Fi 6 router

Amplifi Alien’s specs look pretty good, but $380 is a lot to ask for a router.

We were also provided an animated version of this image, in which the Alien router bobs up and down gently while levitating. We elected not to use that one.

Enlarge / We were also provided an animated version of this image, in which the Alien router bobs up and down gently while levitating. We elected not to use that one. (credit: Amplifi)

Ubiquiti's consumer brand Amplifi has launched a new Wi-Fi 6 product line called "AmpliFi Alien." The original Amplifi products were typically sold as three-piece Wi-Fi mesh kits, so we got a little excited when we saw a price tag of $380 for Alien.

Unfortunately, that price is for a single router, not a kit—which means that Amplifi Alien, like Orbi AX6000, is still in stratospheric "you probably don't want this yet" territory where price is concerned. We have a sneaking suspicion both these price points are a bit of a gouge, since TP-Link's Broadcom BCM6750-based AX1500 Wi-Fi 6 router is already available for under $100.

Like Amplifi's earlier products, Alien features a small touchscreen on the router which can display the time, speed-test results, and offer some simple direct network control. Its power and WAN ports are recessed inside the base of the unit with a cable-management tunnel, but the four LAN ports are arranged along the back side of the barrel, opposite the touch screen.

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Samsung may be prepping a 120 Hz smartphone

Most smartphones still have 60 Hz displays, but over the past few years we’ve seen a handful with 90 Hz, 120 Hz, or even 240 Hz refresh rates. For the most par they’re still niche devices from companies including OnePlus, Razer, Sharp, and …

Most smartphones still have 60 Hz displays, but over the past few years we’ve seen a handful with 90 Hz, 120 Hz, or even 240 Hz refresh rates. For the most par they’re still niche devices from companies including OnePlus, Razer, Sharp, and well.. Google (which doesn’t actually sell that many Pixel phones in the […]

The post Samsung may be prepping a 120 Hz smartphone appeared first on Liliputing.

Interview with Guilty Gear creator Daisuke Ishiwatari

Daisuke talks netcode, game development, and the future of the franchise

Daisuke Ishiwatari takes the stage at ArcRevo 2019 in Irvine, CA

Enlarge / Daisuke Ishiwatari takes the stage at ArcRevo 2019 in Irvine, CA (credit: Arc System Works / Aurich Lawson)

A little over 20 years ago, when Daisuke Ishiwatari created Guilty Gear, popular fighting games like Street Fighter or King of Fighters tended to have a similar premise: gather the strongest warriors in the world and pit them against each other in a test of skill. Daisuke wanted a fighting game that was less grounded in the real world and reflected the wilder possibilities of manga and anime. (Guilty Gear was less grounded in a literal sense, too: characters could practically fly about the screen with mid-air moves, later leading to people referring to this style of anime-based fighters as "air dashers".) His vision was a war-torn future, full of magic, man-made bio weapons that turned on their creators (the eponymous Gears), and a diverse cast of heavy-metal-inspired characters players could choose from.

Guilty Gear games are both very difficult to master and also very rewarding for those who put in the hours of study. If fighting games are music, Guilty Gear is jazz, free form and technical, allowing players to improvise and develop their own styles and personalities. It's beautiful in motion but difficult for outsiders to follow, and the hardcore reputation has led to many feeling intimidated about learning or following the games.

In summer 2019, a new Guilty Gear game was announced, and Daisuke began hinting that this time around the game would be simpler and more accessible. He wanted more players to pick up the game, more people to be able to follow along with tournaments and play. That perhaps comes as welcome news for those curious about the game but put off by the effort required to learn. The long-time player base, however, expressed consternation. Was the game they know and love going to be dumbed down? Was the freedom of expression they adore going to be removed?

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It’s the user’s fault if a Ring camera violates your privacy, Amazon says

The company’s answers to congressional questioning only earned it more questions

Your local police might like to interest you in this product.

Enlarge / Your local police might like to interest you in this product. (credit: Amazon)

Amazon subsidiary Ring, which makes home surveillance equipment and cameras, has "partnerships" with more than 600 law enforcement agencies nationwide, allowing those police access to users' footage. And while Ring says it sets terms around how and when it will share that footage with police, anything the police do with it afterward is entirely out of its hands, the company says.

The partnerships between Ring and police, and the terms of the agreements, have not been transparent to the general public. Instead, they've come out in bits and pieces in media reports throughout the year. Sen. Ed Markey (D-Mass.) in September demanded clearer answers from Amazon about Ring and published the company's responses this week.

In the pair of replies (PDF 1, PDF 2), Ring repeatedly deflects responsibility for the contents of captured footage to the consumers who capture it and the police departments that acquire it.

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EverQuest lead producer and designer Brad McQuaid has passed away

Developers and industry figures publicly shared feelings of loss and mourning.

Promotional image for fantasy adventure video game.

Enlarge / The original promotional art for EverQuest. (credit: Daybreak Games)

Brad McQuaid, the lead developer for the groundbreaking massively multiplayer online (MMO) game EverQuest, has died, according to an update from his development team. He was 51.

Details about the circumstances of his death have not been shared publicly, other than a mention that he passed away in his home. The Twitter account for Pantheon, McQuaid's project at the time of his death, and Visionary Realms, the company behind it, tweeted out the following announcement:

It is with deep regret we share that Brad McQuaid passed away last night. He will be deeply missed and forever remembered by gamers worldwide.

Thank you for bringing us together through your worlds. Rest in peace @Aradune.

VR offers our deepest condolences to Brad’s family.

McQuaid worked as a game programmer and designer starting back in the late 1980s, but he is most well-known for his role as lead programmer, producer, and designer (at various times) on EverQuest, the 1999 massively multiplayer online role-playing game (MMORPG) that defined the genre to this day. EQ, which adapted the DikuMUD formula from text games for a 3D persistent graphical virtual world, was a breakthrough moment for MMORPGs. Its success codified that model for the genre as other, different ideas of what MMORPGs might look like (such as those posited by Meridian 59Underlight, or Ultima Online) largely faded into memory.

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Cox Knew About Pirating Subscribers, Court Concludes

Internet provider Cox Communications can’t argue that it had “no knowledge” of the hundreds of thousands of piracy notices it received, a Virginia federal court ruled. The ruling is important for the upcoming trial between the Internet provider and dozens of music companies, as “knowledge” is a critical element of the rightsholders’ liability claim.

Source: TF, for the latest info on copyright, file-sharing, torrent sites and more. We also have VPN reviews, discounts, offers and coupons.

Last year Cox settled its piracy liability lawsuit with music rights company BMG.

While the company hoped that this would be the end of its copyright woes, the next legal battle was already being prepared.

This time, the ISP was up against 53 music companies, including Capitol Records, Warner Bros, and Sony Music.

The rightsholders complained that Cox categorically failed to terminate repeat copyright infringers and that it substantially profited from this ongoing ‘piracy’ activity. All at the expense of the music companies and other rightsholders.

A year later the case is heading to trial where Cox will have to defend itself once again. However, not before some final issues are resolved.

In August, both Cox and the music companies requested summary judgments on several crucial issues. Among other things, the ISP requested a ruling that it’s not vicariously liable for copyright infringement.

This week US District Court Judge Liam O’Grady ruled on the requests. He decided to deny most, stating that these issues will be resolved at trial. The Judge did, however, issue a ruling on whether Cox had “knowledge” of the allegedly pirating customers.

The music companies asked to have this issue resolved before trial. It is a crucial question, as it determines whether the ISP can be held contributorily liable for pirating subscribers or not.

Cox first argued that the notices failed to identify many copyrighted works. For example, in some cases, the music companies only identified one song from a torrent that contained more works. In addition, the notices only highlighted infringements of sound recordings, not the compositions.

The court, however, waved away this defense and concluded that the notices are certainly specific enough when it comes to specific sound recordings. They include a title, timestamp, date, notice id, IP-address, and hash, among other things.

“Based on the level of detail included in the notices directed at Cox and its subscribers, there is no doubt that Defendants had more than just ‘generalized knowledge’ of infringement,” Judge O’Grady writes.

“Thus, the Court finds as a matter of law that there is no genuine issue of fact regarding the sufficiency of the RIAA notices in this case, and that they can support the knowledge element of a contributory infringement claim,” he adds.

The second question is whether these notices, which the RIAA sent, can lead to the conclusion that Cox had knowledge of the infringements in a legal sense. The ISP denied this, but according to the court, it’s clear that the notices are sufficient.

“It would be farcical to argue that Cox had no knowledge of the hundreds of thousands of notices it received indicating infringement for the works in suit,” Judge O’Grady writes.

“The notices were sent to an email address Cox created for the very purpose of receiving this information, and were processed by a corporate department dedicated to abuse and security for Cox.”

Finally, Cox also argued that it can’t be liable for alleged infringements that occurred through business subscribers, as it can’t identify individual users of these businesses. However, the court ruled that there is no ground to exclude business subscribers at this point.

All in all, it is clear that Cox had specific enough knowledge of pirating subscribers to hold it contributorily liable. However, to do so, a jury must also conclude that the ISP contributed to or induced the infringements. That will be decided at trial.

In addition to the “knowledge” question, Judge O’Grady also ruled that the music companies own or control the exclusive rights to all works that are part of the case, something Cox contested.

With these issues ‘resolved’ the case is yet another step close to trial, which is currently scheduled to take place next month.

A copy of US District Court Judge Liam O’Grady’s memorandum opinion and order is available here (pdf).

Source: TF, for the latest info on copyright, file-sharing, torrent sites and more. We also have VPN reviews, discounts, offers and coupons.

Cox Knew About Pirating Subscribers, Court Concludes

Internet provider Cox Communications can’t argue that it had “no knowledge” of the hundreds of thousands of piracy notices it received, a Virginia federal court ruled. The ruling is important for the upcoming trial between the Internet provider and dozens of music companies, as “knowledge” is a critical element of the rightsholders’ liability claim.

Source: TF, for the latest info on copyright, file-sharing, torrent sites and more. We also have VPN reviews, discounts, offers and coupons.

Last year Cox settled its piracy liability lawsuit with music rights company BMG.

While the company hoped that this would be the end of its copyright woes, the next legal battle was already being prepared.

This time, the ISP was up against 53 music companies, including Capitol Records, Warner Bros, and Sony Music.

The rightsholders complained that Cox categorically failed to terminate repeat copyright infringers and that it substantially profited from this ongoing ‘piracy’ activity. All at the expense of the music companies and other rightsholders.

A year later the case is heading to trial where Cox will have to defend itself once again. However, not before some final issues are resolved.

In August, both Cox and the music companies requested summary judgments on several crucial issues. Among other things, the ISP requested a ruling that it’s not vicariously liable for copyright infringement.

This week US District Court Judge Liam O’Grady ruled on the requests. He decided to deny most, stating that these issues will be resolved at trial. The Judge did, however, issue a ruling on whether Cox had “knowledge” of the allegedly pirating customers.

The music companies asked to have this issue resolved before trial. It is a crucial question, as it determines whether the ISP can be held contributorily liable for pirating subscribers or not.

Cox first argued that the notices failed to identify many copyrighted works. For example, in some cases, the music companies only identified one song from a torrent that contained more works. In addition, the notices only highlighted infringements of sound recordings, not the compositions.

The court, however, waved away this defense and concluded that the notices are certainly specific enough when it comes to specific sound recordings. They include a title, timestamp, date, notice id, IP-address, and hash, among other things.

“Based on the level of detail included in the notices directed at Cox and its subscribers, there is no doubt that Defendants had more than just ‘generalized knowledge’ of infringement,” Judge O’Grady writes.

“Thus, the Court finds as a matter of law that there is no genuine issue of fact regarding the sufficiency of the RIAA notices in this case, and that they can support the knowledge element of a contributory infringement claim,” he adds.

The second question is whether these notices, which the RIAA sent, can lead to the conclusion that Cox had knowledge of the infringements in a legal sense. The ISP denied this, but according to the court, it’s clear that the notices are sufficient.

“It would be farcical to argue that Cox had no knowledge of the hundreds of thousands of notices it received indicating infringement for the works in suit,” Judge O’Grady writes.

“The notices were sent to an email address Cox created for the very purpose of receiving this information, and were processed by a corporate department dedicated to abuse and security for Cox.”

Finally, Cox also argued that it can’t be liable for alleged infringements that occurred through business subscribers, as it can’t identify individual users of these businesses. However, the court ruled that there is no ground to exclude business subscribers at this point.

All in all, it is clear that Cox had specific enough knowledge of pirating subscribers to hold it contributorily liable. However, to do so, a jury must also conclude that the ISP contributed to or induced the infringements. That will be decided at trial.

In addition to the “knowledge” question, Judge O’Grady also ruled that the music companies own or control the exclusive rights to all works that are part of the case, something Cox contested.

With these issues ‘resolved’ the case is yet another step close to trial, which is currently scheduled to take place next month.

A copy of US District Court Judge Liam O’Grady’s memorandum opinion and order is available here (pdf).

Source: TF, for the latest info on copyright, file-sharing, torrent sites and more. We also have VPN reviews, discounts, offers and coupons.

Nikki Haley lost her password, so she sent sensitive info over unclassified system

Former US Ambassador to the UN was responding to North Korea nuke testing.

A serious woman listens intently to an earpiece.

Enlarge / Ambassador Nikki Haley listens at the United Nations. (credit: United States Mission Geneva / Eric Bridiers / Flickr)

Former US Ambassador to the United Nations Nikki Haley sent sensitive material over a network reserved only for unclassified material because she forgot her password for classified communications, The Daily Beast reported.

The event happened on July 4 and July 5, 2017, after North Korea had tested an intercontinental ballistic missile capable of hitting Alaska. As she and her staff scrambled to draft a statement responding to the test, Haley reportedly used her BlackBerry 10 to trade comments over the OpenNet, a State Department network for communicating sensitive, but not classified, information.

“Can’t find my password,” she wrote on July 5. Other messages instructed staff to make changes to the preliminary statement versions they had drafted.

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New antibiotic found in bacteria inside a worm inside an insect egg

It comes from the microbiome of parasitic worms.

False color microscope image of bacteria.

Enlarge (credit: BSIP/Universal Images Group)

The last antibiotics generated against Gram-negative bacteria—which tend to be the more dangerous type—were developed in the 1960s. Thanks to the rise of antibiotic resistance, we need more. But rather than going through the trouble of trying to make our own, scientists have looked to other species that might need to kill the same bacteria that we do—we can just swipe theirs. Our own guts and soil bacteria have yielded a few recent hits.

The latest organisms that researchers have looked to are bacteria in the microbiomes of roundworms that parasitize insects (technically termed enteropathogenic nematodes). They were considered promising candidates because the worms invade insect larvae and release bacteria. Those bacteria then have to fend off the ones already living in the insect larva, as well as all the other bacteria the nematodes just spewed out. Conveniently for us, those species include common pathogens in our own guts, like E. coli

Usually, when microorganisms are being screened to see if they make effective antibiotics, they are grown on a plate along with the pathogenic bacteria to see if the ones being screened thwart the growth of the ones being targeted. The species taken from the nematodes’ guts did not stop the growth of E. coli in this traditional assay. But the scientists speculated that maybe they still made antibiotics, just not at high enough levels.

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Google Earth gets content creation tools for geography-focused presentations

Build a presentation with text, images, videos, and terabytes of Google Earth imagery.

A Google Earth presentation in action.

Enlarge / A Google Earth presentation in action. (credit: Google)

Google Earth is getting a new content creation feature set. You'll now be able to make presentations using Google's vast 3D Earth imagery and point-of-interest information. It's sort of like a geography-focused Powerpoint.

Back in 2017, Google Earth was completely rebuilt from a desktop application to a WebGL-based browser app at earth.google.com/web. Starting today, on the left side of the website, you'll see a new "Projects" button, which will let you create a presentation. Just like a Google Doc or Sheet or Slide, these Google Earth Projects get saved as files on your Google Drive.

And like a normal presentation, you can create slides and attach text, images, and videos. Since this is Google Earth, though, all the text and images get overlaid on top of Google's terabytes of Earth imagery. You can pick from Google Earth's 3D views or Street View, set the camera just right, and capture a view. As you click through slides in your presentation, Google Earth will smoothly fly from point to point as your slides pop up.

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