Pluribus: Software besiegt fünf Poker-Profis auf einmal

Mensch gegen Maschine: Dieser Wettkampf geht bei Spielen wie Schach oder Go schon lange schlecht für uns aus. Jetzt haben Forscher mit Pluribus ein Programm entwickelt, an dem gleich mehrere menschliche Poker-Cracks zur gleichen Zeit verzweifeln. (KI, …

Mensch gegen Maschine: Dieser Wettkampf geht bei Spielen wie Schach oder Go schon lange schlecht für uns aus. Jetzt haben Forscher mit Pluribus ein Programm entwickelt, an dem gleich mehrere menschliche Poker-Cracks zur gleichen Zeit verzweifeln. (KI, Applikationen)

DeepMind AI is secretly lurking on the public StarCraft II 1v1 ladder

European players who opt-in have a chance to match up against AlphaStar.

DeepMind AI is secretly lurking on the public StarCraft II 1v1 ladder

Enlarge (credit: Blizzard)

Google's DeepMind is making its state-of-the-art AI play StarCraft II again. We previously saw the AI, called "AlphaStar," take on pro StarCraft II players in show matches, but now AlphaStar is ready to take on the public and faceroll scrubs on the 1v1 European multiplayer ladder.

Just like last time, AlphaStar is being built with the cooperation of Blizzard (StarCraft II's developer), and the official SC2 website has the details of AlphaStar's new incarnation. The in-game UI now has a "DeepMind opt-in button" on the 1v1 Versus menu, which will mix instances of AlphaStar into the human pool of multiplayer players. AlphaStar will be playing the 1v1 ladder anonymously, so you won't know if you're playing AlphaStar or a human (I mean, I guess you could try asking your opponent). Blizzard says that "having AlphaStar play anonymously helps ensure that it is a controlled test, so that the experimental versions of the agent experience gameplay as close to a normal 1v1 ladder match as possible." Players will be paired against AlphaStar according to the normal matchmaking rules, and a win or loss will count just as it would against a human.

The post contains a number of implementation details for this new version of AlphaStar, which sounds like a huge improvement over the version that played StarCraft II pros back in January. First, a number of improvements were made to bring the AI's speed capabilities more in line with a human player. As an AI company, DeepMind's stated goal with this experiment is to play SC2 on a level playing field and teach an AI things like thinking and long-term planning—basically, strategy. At a very high level, you could say the two big components to any StarCraft victory are "speed" and "strategy." DeepMind's previous AI experiments were in turn-based games like Chess and Go, where the speed at which you can move the pieces doesn't really matter. As a real-time game, speed is a big factor in any SC2 victory, and in previous games, AlphaStar at times demonstrated superhuman speed that gave it an unfair advantage and muddied the experiment results.

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Boom-shaka-laka: Call of Duty’s new “Gunfight” mode is like NBA Jam with guns

We don’t know full CoD: Modern Warfare multiplayer story yet, but this mode is fun.

Coming October 25. And today, we know more about one cool, new multiplayer twist to the series.

Enlarge / Coming October 25. And today, we know more about one cool, new multiplayer twist to the series. (credit: Activision / Infinity Ward)

LOS ANGELES—This spring, I visited game studio Infinity Ward to learn about its upcoming "reimagining" of Call of Duty: Modern Warfare. During the reveal event, the studio's reps mentioned multiple "pillars" of the upcoming CoD game, set to launch October 25, then focused on the game's single-player missions.

Shortly after that, someone walked into the room and said, "the rest of this event is indefinitely embargoed," then took the wraps off of arguably the best thing I've seen in a CoD game in years: a two-on-two "Gunfight" versus mode.

That embargo is finally up, following an official Gunfight gameplay reveal on Twitch this morning, so now I can finally tell you about a first-person versus mode that combines the original frantic action of 2007's CoD4:MW and the utter tension of Counter-Strike. In a gaming landscape forever altered by battle royale modes, Gunfight makes the case that sometimes, less is more.

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Steam turns to AI to help users find gems amid thousands of games

Neural network analyzes billions of playtime hours to make game suggestions.

The new recommendation engine is part of a new experimental Steam Labs branding.

Enlarge / The new recommendation engine is part of a new experimental Steam Labs branding.

For years now, Valve has been testing new approaches to filter the glut of Steam games down to the ones in which individual users are most likely to show an interest. To that end, the company is today rolling out a machine-learning-powered "Interactive Recommender" trained on "billions of play sessions" from the Steam user base.

In the past, Steam has relied largely on crowd-sourced metadata like user-provided tags, user-curated lists, aggregate review scores, and sales data to drive its recommendation algorithms. But the new Interactive Recommender is different, Valve says, because it works without any initial internal or external information about the games themselves (save for the release date). "Instead, the model learns about the games for itself during the training process," Valve says. "The model infers properties of games by learning what users do, not by looking at other extrinsic data."

Your own playtime history is a core part of this neural-network-driven model. The number of hours you put into each game in your library is compared with that of millions of other Steam users so the neural network can make "informed suggestions" about the kinds of games you might like. "The idea is that if players with broadly similar play habits to you also tend to play another game you haven't tried yet, then that game is likely to be a good recommendation for you," Valve writes.

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Facebook denies allegations that you make friends on Facebook

Facebook responds with blanket denials to DC’s Cambridge Analytica suit.

The Facebook login screen on a Web browser.

Enlarge / The company does admit that it operates a website. (credit: Getty Images | NurPhoto )

Facebook is vigorously defending itself against a lawsuit brought by the attorney general of the District of Columbia—so vigorously, in fact, that it's basically claiming not to be a social network at all.

DC attorney general Karl Racine filed a lawsuit against the company in December, saying its actions related to the Cambridge Analytica scandal were in violation of DC consumer protection law. Facebook spent the last six months trying to have the lawsuit dismissed, but a federal judge in June rejected those requests and said the case should move forward.

As the case is now moving forward, Facebook submitted its response to the complaint (PDF) to the court this week, in which it denies "each and every allegation" in the suit.

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US puts rush order on long-range air-to-air missile

Video: AIM-260 needed to counter Chinese, Russian missiles with ranges over 300km.

The US is developing a new very-long-range air-to-air missile to counter Chinese and Russian weapons (transcript here). (video link)

It has been more than a decade since the US retired its last officially designated long-range air-to-air missile, the AIM-54 Phoenix—a Cold War-era weapon that could be used to take on multiple targets from more than 100 nautical miles (190km) at hypersonic speeds (above Mach 5). But the Phoenix was built for the F-14 Tomcat, and the longest-ranged weapon in the quiver of US Navy and Air Force fighter pilots since 2004 has been the AIM-120 Advanced Medium-Range Air-to-Air Missile (AMRAAM)—also known as the "Slammer"—with a somewhat shorter reach (160km, or 86 nautical miles).

Air superiority doctrine for the past two decades has focused on taking the enemy's aircraft out of the fight before they take off (with cruise missiles and stealth aircraft attacks on airfields) and technological superiority over whatever can get off the ground. The F-22 and F-35 both have emphasized stealth (or at least low observability) over weapon capacity and reach to ensure they can shoot down enemies before they're even seen. But that's not an equation that is balancing very well anymore as the US faces increased great-power competition from China and Russia. That is why the Department of Defense is rushing forward with development of a new long-range missile, the AIM-260—also known as the Joint Advanced Tactical Missile.

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Virtuelle Fische: Biotope simuliert ein Aquarium

Kein Bildschirmschoner, sondern die ernsthafte und detailgetreue Simulation eines Aquariums soll Biotope werden – der Nutzer kann sogar den Stresslevel jedes einzelnen Tieres verfolgen. Ende Juli 2019 beginnt über Steam der Early Access für Windows-PC …

Kein Bildschirmschoner, sondern die ernsthafte und detailgetreue Simulation eines Aquariums soll Biotope werden - der Nutzer kann sogar den Stresslevel jedes einzelnen Tieres verfolgen. Ende Juli 2019 beginnt über Steam der Early Access für Windows-PC und MacOS. (Simulationsspiel, Steam)

Two Pirate Site Operators Jailed For a Total of 66 Months

Two men have been found guilty of running Usenet portal Town.ag. Following an investigation and massive police raids carried out in 2017, the men went on trial last month in Germany. The site’s founder has now been sentenced to three years and eight months in prison, while the site’s technical administrator was handed a year and 10 months inside.

Source: TF, for the latest info on copyright, file-sharing, torrent sites and more. We also have VPN reviews, discounts, offers and coupons.

The popularity of Usenet – sometimes known as the newsgroups – has been on the wane for some years now.

Nevertheless, the worldwide system is still home to astonishing quantities of pirated media, including movies, TV shows, music, games and software.

In November 2017, following an investigation by local anti-piracy group GVU, authorities in Germany revealed that they hadn’t taken their eyes off this significant avenue of pirate supply.

Sharing sites Town.ag and Usenet-Town were said to be at the center of the Usenet scene in the region, together facilitating access to well over a million copyright-infringing works. However, following raids in Germany, Spain, Netherlands, San Marino, Switzerland and Canada – carried out by a reported 182 officers from various agencies – the sites were shuttered.

One of the key men behind Town.ag, who was arrested in Spain and extradited to Germany, has already been in custody for almost 18 months. He and another suspect went on trial in Dresden last month. According to GVU, 16 trial days were set aside, in part due to the “persistent silence” of one of the men.

GVU announced this week that the pair have now been convicted, with the alleged head of Town.ag (Gerrit G) sentenced to three years and eight months in prison and the site’s technical administrator (Matthias E) receiving a prison sentence of one year and 10 months.

“[Gerrit G) had the idea for Town.ag, which he implemented himself and with the help of other accomplices,” GVU said in a statement.

“One of these accomplices was also in the dock in Dresden: Matthias E. was responsible for the technical side of the lucrative portal operation and carried out, for example, the server maintenance, but also provided copyrighted material on Town.ag.”

GVU says it has been closely monitoring the local Usenet scene since 2015, noting that around 4.5 million visitors per month flocked to various portal sites in search of movies, TV shows, games, and eBooks. Interestingly, it also claims that two dedicated Usenet providers helped to fund the “criminal network” with sponsorship deals.

The anti-piracy group says the massive raids in 2017 shook up the Usenet scene, with 20 Usenet portals shutting up shop in response. According to GVU, the effect was long-term, with all of the portals remaining offline today. Meanwhile, GVU says that its investigations will continue as criminal proceedings are ongoing.

Source: TF, for the latest info on copyright, file-sharing, torrent sites and more. We also have VPN reviews, discounts, offers and coupons.

Daily Deals (7-11-2019)

Action role-playing game Torchlight turns 10 this year, but it’s still a well -regarded PC game that typically sells for around $10 – $15. But for the next week you can snag it for free. The Epic Games Store has been offering at least one f…

Action role-playing game Torchlight turns 10 this year, but it’s still a well -regarded PC game that typically sells for around $10 – $15. But for the next week you can snag it for free. The Epic Games Store has been offering at least one free title per week since launch, and TorchLight is the […]

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