We Don’t Have to Travel to Russia to Sue Stream-Rippers, Labels Argue

Several major labels including Universal, Warner Bros, and Sony, say that there is no need to travel to Russia to sue the operator of the steam-ripping sites FLVTO.biz and 2conv.com. Responding to a recent defense brief at the Court of Appeals, the music companies argue that the Russian site operator should defend himself and his site in a US court.

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Last year, a group of prominent record labels filed a piracy lawsuit against the Russian operator of YouTube-ripping sites FLVTO.biz and 2conv.com.

The labels hoped to shut the sites down, but this effort backfired.

In January, US District Court Judge Claude M. Hilton dismissed the case due to a lack of jurisdiction. The Court carefully reviewed how the sites operate and found no evidence that they purposefully targeted either Virginia or the United States.

Many copyright cases against foreign operators result in default judgments. However, this lawsuit transformed into a landmark case that will determine when such operators can be sued in the United States.  As such, the record labels swiftly appealed the District Court’s dismissal.

Tofig Kurbanov, the Russian operator of the stream-ripping sites, is not backing off though. With help from his US-based legal team, he maintained that US courts have no jurisdiction over the matter. If the record labels want a legal battle, they should come to Russia instead.

In a reply brief filed at the Court of Appeals for the Fourth Circuit this week, the record labels counter the defense’s arguments. The operator of the stream-ripping sites argued that his contacts with the U.S. were “random, fortuitous, or attenuated,” but the music companies state that the opposite is true.

The labels note that the site operator knows exactly where all users are located. Millions are in the U.S., and together these people ripped close to 100 million streams last year. Many of these ripped streams were of copyrighted content, the music companies argue.

“Appellee knows down to the person the geographic location of the 32 million U.S. users and more than half-a-million Virginian users who visited the Flvto.biz and 2conv.com websites in 2018. Those users engaged in almost one hundred million stream-ripping sessions,” the reply brief reads.

“During a substantial number of those sessions, the websites transmitted illegal copies of appellants’ sound recordings to users’ home computers in the U.S. and Virginia. Indeed, the United States is appellee’s third largest market globally, both by number of users and number of stream-ripping
sessions conducted.”

The United States is the third largest market for the stream ripping websites, the labels argue. Not just that, but it’s also a market that’s specifically targeted with geo-located advertisements.

In his defense, Kurbanov stressed that the advertisements are outsourced to third-party advertising brokers. However, the labels counter that the website owner willingly hired these and that he, therefore, bears responsibility.

“Moreover, appellee earns huge revenues from the advertisements his U.S. users view while conducting their stream-ripping sessions—advertisements specifically targeted to users’ geographic location in the U.S. because of the geotargeting technology that appellee uses. Appellee knows full well this geo-targeting is occurring,” the reply brief reads.

The record labels also point out that the site operator cited various contacts with the U.S. to then argue that, in isolation, these are not sufficient to warrant jurisdiction. However, the rightsholders say that a different picture emerges when all elements are taken together.

Looking at the big picture, a US Court should be allowed to take on this case, the record labels conclude.

The alternative would be to sue the site operator in Russia. This is what the defense has suggested, admitting that this would be somewhat burdensome for the U.S. companies. The record labels, however, believe that would be absurd.

“In short, nothing in the Constitution requires that U.S. copyright holders travel to Rostov-on-Don, Russia to sue for violations of U.S. law that occur in the United States and that generate huge profits for appellee from ads targeted at U.S. users.

“The decision of the district court should be reversed,” the labels add.

It is clear that both sides have a completely different take on the matter and with various rightsholder groups and EFF jumping in as well, the gravity of this case is obvious.

It is now up to the Court of Appeals to weigh the arguments from both sides and come to a conclusion.

A copy of the record labels’ reply brief is available here (pdf).

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Tesla fundraising push blows past $2 billion target

Strong fundraising results are a vote of confidence from Wall Street.

Man in T-shirt and sunglasses waves at crowd before speaking into microphone.

Enlarge / Elon Musk in 2018. (credit: ROBYN BECK/AFP/Getty Images)

Strong investor appetite for Tesla's stocks and bonds has allowed the company to raise more money than it had original anticipated, Tesla disclosed in Friday financial filings. As we reported yesterday, the electric vehicle maker was planning to sell a mix of debt and equity worth at least $2 billion.

In a Friday filing, Tesla said it had actually raised $2.34 billion in an underwriting deal spearheaded by Goldman Sachs. Tesla sold shares worth $737 million and convertible notes worth $1.6 billion. Underwriters will have the option to buy an additional $350 million in stock and debt over the next month.

In recent months, skeptics have argued that Tesla's debt-laden balance sheet and disappointing financial results would make it difficult for the company to raise more money. But this week's results laid those concerns to rest.

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Daily Deals (5-03-2019)

It’s easy to find thin and light laptops with 8GB of RAM and 256GB of solid state storage for under $1000. It’s a lot harder to find models with 16GB of memory, 512GB of storage, and discrete graphics in that price range. But that’s e…

It’s easy to find thin and light laptops with 8GB of RAM and 256GB of solid state storage for under $1000. It’s a lot harder to find models with 16GB of memory, 512GB of storage, and discrete graphics in that price range. But that’s exactly what Woot is offering today. The retailer is selling a […]

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Study says ancient Romans may have built “invisibility cloaks” into structures

Foundational patterns in Roman theaters resemble electromagnetic cloaking devices.

The Roman Colosseum is an oval amphitheatre in the center of the city of Rome. French scientists suggest its structure might have helped protect it from earthquake damage.

Enlarge / The Roman Colosseum is an oval amphitheatre in the center of the city of Rome. French scientists suggest its structure might have helped protect it from earthquake damage. (credit: Alex Livesey/Danehouse/Getty Images))

Scientists are hard at work developing real-world "invisibility cloaks" thanks to a special class of exotic manmade "metamaterials." Now a team of French scientists has suggested in a recent preprint on the physics arXiv that certain ancient Roman structures, like the famous Roman Colosseum, have very similar structural patterns, which may have protected them from damage from earthquakes over the millennia.

Falling within the broader class of photonic band gap materials, a "metamaterial" is technically defined as any material whose microscopic structure can bend light in ways it doesn't normally bend. That property is called an index of refraction, i.e., the ratio between the speed of light in a vacuum and how fast the top of the light wave travels. Natural materials have a positive index of refraction; certain manmade metamaterials—first synthesized in the lab in 2000—have a negative index of refraction, meaning they interact with light in such a way as to bend light around even very sharp angles.

That's what makes metamaterials so ideal for cloaking applications—any "invisibility cloak" must be able to bend electromagnetic waves around whatever it's supposed to be cloaking. (They are also ideal for making so-called "super lenses" capable of seeing objects at much smaller scales than is possible with natural materials, because they have significantly lower diffraction limits.) Most metamaterials consist of a highly conductive metal like gold or copper, organized in specific shapes and arranged in carefully layered periodic lattice structures. When light passes through the material, it bends around the cloaked object, rendering it "invisible." You can see anything directly behind it but never perceive the object itself.

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HTC’s second blockchain phone is coming this year

HTC isn’t the major player in the smartphone space it once was, but the company did release one of the more unusual phones of 2018 — the HTC Exodus 1. It’s an Android phone with built-in blockchain hardware and software, allowing you …

HTC isn’t the major player in the smartphone space it once was, but the company did release one of the more unusual phones of 2018 — the HTC Exodus 1. It’s an Android phone with built-in blockchain hardware and software, allowing you to use it as a cryptocurrency wallet and support for decentralized “web 3.0” […]

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Windows Solitaire inducted into the World Video Game Hall of Fame

Freecell was robbed.

Windows Solitaire inducted into the World Video Game Hall of Fame

Enlarge (credit: Microsoft)

The classic Windows game Solitaire has joined such landmarks as Doom, Tetris, and World of Warcraft in being inducted into the Strong Museum of Play's World Video Game Hall of Fame. The award recognizes Solitaire's role as a significant part of gaming's history.

Solitaire was first bundled with Windows 3.0. Much like the other notable bundled game, Minesweeper, Solitaire was there to serve as a secret tutorial: in a time when the mouse was still regarded as a new and exotic piece of computer hardware, Solitaire honed clicking, double clicking, and drag-and-drop skills. As a computerized version of a familiar card game, it was instantly recognizable. It was bundled with every subsequent Windows version, up to Windows 7. Windows 8 replaced it with a much more varied set of card games.

The combination of approachability and bundling means that the game has been installed on more than a billion PCs, and it has likely been played by many billions of people.

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Pornhub wants to buy Tumblr and restore site to former porn-filled glory

Tumblr owner Verizon seeks buyer months after banning adult content.

A Verizon logo displayed along with stock prices at the New York Stock Exchange.

Enlarge / A monitor seen on the floor of the New York Stock Exchange on Tuesday, Sept. 4, 2018. (credit: Getty Images | Bloomberg)

Less than two years after buying Tumblr as part of its Yahoo acquisition, Verizon is reportedly trying to sell the blogging platform. Pornhub has also announced that it wants to buy Tumblr and end the site's Verizon-imposed porn ban.

"Verizon Communications Inc. is seeking a buyer for blogging website Tumblr, according to people familiar with the matter, as it tries to steady a media business that has struggled to meet revenue targets," The Wall Street Journal reported yesterday.

Pornhub quickly announced its interest after the news broke, although it isn't clear whether the two companies have talked. Verizon banned all adult content from Tumblr in December 2018, and Pornhub wants to restore the site to its former porn-filled glory.

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Report: Facebook looking to disrupt credit cards with cryptocurrency

Facebook’s virtual currency could be pegged to traditional currencies.

Mark Zuckerberg in 2016.

Enlarge / Mark Zuckerberg in 2016. (credit: LLUIS GENE/AFP/Getty Images)

Facebook is looking to raise as much as a billion dollars for a new cryptocurrency-based payment network that could compete directly with conventional credit cards, the Wall Street Journal reports. We've previously covered reports that Facebook-owned Whatsapp was developing a cryptocurrency product, but the company is also reportedly creating a cryptocurrency for Facebook itself.

It's not clear exactly how the product would work. The Journal reports that Facebook is trying to raise around a billion dollars from conventional financial institutions to "underpin the value of the coin to protect it from the wild price swings seen in bitcoin."

That suggests it could be a "stablecoin" whose value is pegged to the dollar or other conventional currencies. The cryptocurrency that Whatsapp is working on would reportedly be pegged to a basket of currencies.

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After 32-bit purge, GameClub raises $2.5M to bring back classic iOS games

Premium rereleases will be “free of intrusive ads and microtransactions”

Vlambeer's <em>Super Crate Box</em> is among the well-remembered iOS titles being brought back thanks to GameClub.

Enlarge / Vlambeer's Super Crate Box is among the well-remembered iOS titles being brought back thanks to GameClub.

Apple's 2017 shift from 32-bit to a 64-bit code base for iOS has shut the door on countless games and apps designed during the platform's early days. Now, a startup called GameClub has attracted $2.5 million dollars in investment to help fix that problem, working with the original developers to update well-remembered premium mobile games for newer devices.

Games originally coded for older, 32-bit iOS devices can be recompiled for newer versions of the operating system. But that requires access to the original source code, which is often held by companies that don't have the interest or ability to try to find a new market for an old, "defunct" game on their own.

"There’s a surprising amount of detective work involved in identifying who owns the rights and who has the source code,” GameClub cofounder and CEO Dan Sherman told VentureBeat recently. "Sometimes those rights are in two different places, or were part of a studio or publisher that is now defunct or in the process of winding down, as the original owners move on to other ventures, jobs, or leave the industry entirely. In some situations, the games were effectively forgotten, or the rights were at risk of disappearing into legal abyss, leaving them one step away from the source code being lost forever."

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Head injuries, broken bones plague e-scooter users as more data rolls in

A three-month period in Austin, Texas, saw 20 injuries per 100,000 rides.

Head injuries, broken bones plague e-scooter users as more data rolls in

Enlarge (credit: Tom Williams| Getty Images)

If you're going to ride an e-scooter, you really ought to wear a helmet. That's the main take-home message from a study conducted by the Austin Public Health Department and the CDC, published this week. The data, gathered this fall in Austin, Texas, found that one in every 5,000 rides ended in injury, and 48 percent of those were head injuries. A total of 190 scooter riders were injured during the duration; just one was wearing a helmet.

Depending where you live, you will either be blissfully unaware of dockless electric scooters or completely sick of them. Like the dockless shared bicycles that often precede their arrival, they represent one of Silicon Valley's bright ideas to solve short urban journeys—so called micromobility— by showing up on city sidewalks overnight, en masse. That's certainly been the case here in Washington, DC, where it can be hard to walk more than a few feet in some areas without tripping over a scooter from Lime, Uber, or the rest. But in common with many of Silicon Valley's recent bright ideas, they aren't without risk.

In January, we reported on a study from Los Angeles that found a high rate of head injuries—and a low rate of helmet use—among injured scooter riders. That research looked at scooter-related injuries seen at a pair of UCLA emergency departments over the course of 12 months. By contrast, this new study examined a much shorter time period in 2018—September 5 to November 30—but cast a wider net, using both county emergency medical service reports and data from nine area hospitals.

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