Cloudflare Hit With Piracy Lawsuit After Abuse Form ‘Fails’

Seattle-based photographer Christopher Boffoli has filed a lawsuit against Cloudflare, accusing the CDN provider of contributory copyright infringement. What started out as a straightforward DMCA notice quickly escalated after Boffoli couldn’t get the standard abuse form to accept his links.

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Seattle-based artist Christopher Boffoli is no stranger when it comes to suing tech companies for aiding copyright infringement of his work.

Boffoli has filed lawsuits against Imgur, Twitter, Pinterest, Google, and others, which were dismissed and/or settled out of court under undisclosed terms.

This month he filed a new case against another intermediary, Cloudflare, which has had its fair share of piracy allegations in recent years.

In common with other companies, Cloudflare is accused of contributing to copyright infringements of Boffoli’s “Big Appetites” miniatures series. In this case, several Cloudflare customers allegedly posted these photos on their sites which were then reproduced on the servers of the CDN provider.

The lawsuit mentions that the infringing copies were posted on unique-landscape.com and baklol.com. This was also pointed out to Cloudflare by Boffoli, who sent the company DMCA takedown notices in October and November of last year.

While the photographer received an automated response, the photos in question remained online. Through the lawsuit, Boffoli hopes this will change.

“CloudFlare induced, caused, or materially contributed to the Infringing Websites’ publication,” the complaint reads. “CloudFlare had actual knowledge of the Infringing Content. Boffoli provided notice to CloudFlare in compliance with the DMCA, and CloudFlare failed to disable access to or remove the Infringing Websites.”

The photographer is asking the court to order an injunction preventing Cloudflare from making his work available. In addition, the complaint asks for actual and statutory damages for willful copyright infringement. With at least four photos in the lawsuit, the potential damages are more than half a million dollars.

While it’s not mentioned in the complaint, the email communication between Boffoli and Cloudflare goes further than just an automated response. Court records show that the photographer initially didn’t ask Cloudflare to remove the infringing photos. Instead, he asked the CDN provider to forward them to the ISP or site owner.

“I would be grateful if you would forward this DMCA takedown request to the website owner and ISP so these infringing links can immediately be removed,” it read.

Part of the email communication

From then on things escalated a bit. The emails reveal that Boffoli had trouble reporting the infringing photos through the required form.

When the photographer pointed this out in a direct email, Cloudflare urged him to try the form again as that was the only way to send the DMCA request to the designated copyright agent.

“The DMCA doesn’t require us to process reports not sent to our registered agent as per our registration with the US Copyright Office. Our registered copyright agent is the form located at cloudflare.com/abuse/form and you may proceed via that avenue,” Cloudflare wrote.

If the case moves forward, Cloudflare may use this to argue that it never received a proper DMCA takedown notice. However, Boffoli wasn’t planning on trying again and instead threatened a lawsuit, unless Cloudflare took immediate action.

“As I have said, your form did not work for me despite repeated attempts to use it. And it is insulting for you to suggest that it’s working fine when it is not. So again, this is absolutely my last attempt to get you to respond to this infringement for which you are impeding the removal,” Boffoli wrote.

“If you take no action now I will forward this to my legal team this week. It is more than enough of a burden to have to waste countless hours policing my own copyrights without organizations like Cloudflare running interference for copyright infringers. I am not averse to asking a federal judge to compel you to deal with these copyright infringements. And I will seek statutory damages for contributory infringement at that time.”

As it turns out, that was not an idle threat.

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A copy of the complaint is available here (pdf) and the email exhibits can be found here (pdf).

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It’s all over: Why the Waymo v. Uber self-driving settlement makes sense

By giving up just 0.34 percent of the company, Uber essentially got off cheaply.

Enlarge (credit: Uber)

On Friday morning, Waymo and Uber settled their trade secrets lawsuit, setting the stage for self-driving marketplace competition rather than a legal battle.

After a drawn-out struggle both in a court of law and the court of public opinion, a settlement is the outcome that makes the most sense for both parties. To borrow a phrase that came out during trial from Uber’s ex-CEO, Travis Kalanick, the deal "minimizes risk, minimizes pain."

Waymo gets what it wants: Uber agreed to ensure that none of Waymo’s "confidential information" would end up in hardware or software produced by Uber’s self-driving division, known as the Advanced Technologies Group. Waymo also will receive a sizeable 0.34 percent equity share of Uber, worth over $244 million. No money has actually changed hands: it’s an all-equity arrangement, which means Waymo is financially invested to some degree in Uber's future. (The New York Times reported Friday that Uber's board had initially offered 0.68 percent, but that proposal was yanked prior to trial. After Thursday's fourth day of trial, settlement talks resumed.)

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The Mercedes-AMG C63 S Cabrio is great on the twisties, bad in town

Driving fun is worth something, but at over $100,000 as tested this one isn’t perfect.

Jim Resnick

The vast chasm between "want" and "need" is a space littered with high-cost products, be they high-performance automobiles or super-premium ice cream. While the sclerotic effects of 55 percent (or 11 grams) of the daily recommended dosage of saturated fat in one serving of Häagen-Dazs Chubby Hubby is a moderated health risk, so too can be the 503hp (375kW) in the Mercedes-AMG C63 S Cabrio after one 4.0-second blast to 60 mph. Also, considering that the very first C-Class AMG model ever offered in the US market 22 years ago belted out a whopping 276hp (206kW) from its 3.6-liter inline-6, power is a relative thing.

That 4.0-liter engine pumps two turbos' worth of pressure into eight cylinders to net its embarrassment of riches. (Non-S C63 models get by with a mere 469hp, or 350 kW.) Those turbos are nestled in the valley of the engine's V, as on BMW's current crop of turbocharged V8s and Audi's V-type engines. This shortens the plumbing, reduces the possibility of lag, and also helps get the turbos hotter (which helps produce boost quicker).

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Rising Sun—A cerebral board game of conquest, diplomacy, and betrayal

Don’t expect a history lesson; do expect a good board game.

Enlarge (credit: Charlie Theel)

Welcome to Ars Cardboard, our weekend look at tabletop games! Check out our complete board gaming coverage at cardboard.arstechnica.com.

There are two kinds of people in this world—those who adore Blood Rage (read our review) and those who haven't played it. (We kid, mostly).

Blood Rage, released in 2015, confirmed Eric Lang as one of the preeminent modern board game designers. The game was driven by a visceral Norse mythology and refined some of the concepts Lang originally explored in 2009's Chaos in the Old World.

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Olympia 2018: Mutmaßlicher Crackerangriff bei Eröffnung in Pyeongchang

War es ein Angriff über das Internet? Die Organisatoren der Olympischen Winterspiele suchen nach der Ursache eines Computerausfalls während der Eröffnungsfeier. Die Webserver waren die Nacht zum Samstag über nicht erreichbar. (Security, WLAN)

War es ein Angriff über das Internet? Die Organisatoren der Olympischen Winterspiele suchen nach der Ursache eines Computerausfalls während der Eröffnungsfeier. Die Webserver waren die Nacht zum Samstag über nicht erreichbar. (Security, WLAN)

VideoLAN VLC releases version 3.0 with HDR and 360-degree video

The update is available on Windows, Mac, iOS, Android, and soon, Linux.

Enlarge / The interface doesn't look that different, but a lot of new features are hiding in there. (credit: Samuel Axon)

The popular cross-platform, open-source video player VLC has received a significant update in 3.0, the first in what will be called the Vetinari branch. It adds support for HDR, including both 10-bit and 12-bit color and 360-degree video.

This release version now also fully supports Chromecast streaming, a feature we first played with back in 2016. While VLC is open source, this part of it isn't; Tom's Hardware reports that VideoLAN explained it "used Google’s official closed-source SDK to build out the feature, which prevents it from releasing the source."

Other major added features include 3D audio support, audio passthrough for HD audio codecs, and support for browsing NAS drives. As always, a bunch of new codecs are supported too.

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Supercomputer: Atomwissenschaftler bei Bitcoin-Mining erwischt

Je leistungsfähiger der Computer, desto mehr Bitcoins kann er erzeugen. Das haben sich russische Forscher gedacht und wollten auf dem Supercomputer einer Atomforschungsanlage die Kryptowährung generieren. (Kryptomining, Computer)

Je leistungsfähiger der Computer, desto mehr Bitcoins kann er erzeugen. Das haben sich russische Forscher gedacht und wollten auf dem Supercomputer einer Atomforschungsanlage die Kryptowährung generieren. (Kryptomining, Computer)

Smarter Lautsprecher: Homepod-Reparaturen kosten fast so viel wie ein neues Gerät

Der smarte Lautsprecher Homepod von Apple kostet in den USA rund 350 US-Dollar. Wenn das Gerät außerhalb der Garantie repariert werden soll, werden 80 Prozent des Kaufpreises fällig. (Homepod, Sound-Hardware)

Der smarte Lautsprecher Homepod von Apple kostet in den USA rund 350 US-Dollar. Wenn das Gerät außerhalb der Garantie repariert werden soll, werden 80 Prozent des Kaufpreises fällig. (Homepod, Sound-Hardware)

Technologiediebstahl: Uber und Waymo beenden Rechtsstreit

Wenige Tage nach Beginn des Prozesses um den Diebstahl von Technik für autonomes Fahren hat sich Uber außergerichtlich mit Waymo geeinigt. Waymo erhält einen Anteil an dem Fahrdienst, der knapp 250 Millionen US-Dollar wert ist. (Uber, Internet)

Wenige Tage nach Beginn des Prozesses um den Diebstahl von Technik für autonomes Fahren hat sich Uber außergerichtlich mit Waymo geeinigt. Waymo erhält einen Anteil an dem Fahrdienst, der knapp 250 Millionen US-Dollar wert ist. (Uber, Internet)

Voksi Releases Detailed Denuvo-Cracking Video Tutorial

Over the past few years, the name Voksi has become synonymous with game cracking, in particular when it comes to anti-Denuvo activities. This week the talented Bulgarian released a 90-minute video in which he reveals how he cracked V4 of the infamous anti-tamper technology. TorrentFreak caught up with him for the lowdown.

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Earlier this week, version 4.9 of the Denuvo anti-tamper system, which had protected Assassins Creed Origin for the past several months, was defeated by Italian cracking group CPY.

While Denuvo would probably paint four months of protection as a success, the company would certainly have preferred for things to have gone on a bit longer, not least following publisher Ubisoft’s decision to use VMProtect technology on top.

But while CPY do their thing in Italy there’s another rival whittling away at whatever the giants at Denuvo (and new owner Irdeto) can come up with. The cracker – known only as Voksi – hails from Bulgaria and this week he took the unusual step of releasing a 90-minute video (embedded below) in which he details how to defeat Denuvo’s V4 anti-tamper technology.

The video is not for the faint-hearted so those with an aversion to issues of a highly technical nature might feel the urge to look away. However, it may surprise readers to learn that not so long ago, Voksi knew absolutely nothing about coding.

“You will find this very funny and unbelievable,” Voksi says, recalling the events of 2012.

“There was one game called Sanctum and on one free [play] weekend [on Steam], I and my best friend played through it and saw how great the cooperative action was. When the free weekend was over, we wanted to keep playing, but we didn’t have any money to buy the game.

“So, I started to look for alternative ways, LAN emulators, anything! Then I decided I need to crack it. That’s how I got into reverse engineering. I started watching some shitty YouTube videos with bad quality and doing some tutorials. Then I found about Steam exploits and that’s how I got into making Steamworks fixes, allowing cracked multiplayer between players.”

Voksi says his entire cracking career began with this one indie game and his desire to play it with his best friend. Prior to that, he had absolutely no experience at all. He says he’s taken no university courses or any course at all for that matter. Everything he knows has come from material he’s found online. But the intrigue doesn’t stop there.

“I don’t even know how to code properly in high-level language like C#, C++, etc. But I understand assembly [language] perfectly fine,” he explains.

For those who code, that’s generally a little bit back to front, with low-level languages usually posing the most difficulties. But Voksi says that with assembly, everything “just clicked.”

Of course, it’s been six years since the 21-year-old was first motivated to crack a game due to lack of funds. In the more than half decade since, have his motivations changed at all? Is it the thrill of solving the puzzle or are there other factors at play?

“I just developed an urge to provide paid stuff for free for people who can’t afford it and specifically, co-op and multiplayer cracks. Of course, i’m not saying don’t support the developers if you have the money and like the game. You should do that,” he says.

“The challenge of cracking also motivates me, especially with an abomination like Denuvo. It is pure cancer for the gaming industry, it doesn’t help and it only causes issues for the paying customers.”

Those who follow Voksi online will know that as well as being known in his own right, he’s part of the REVOLT group, a collective that has Voksi’s core interests and goals as their own.

“REVOLT started as a group with one and only goal – to provide multiplayer support for cracked games. No other group was doing it until that day. It was founded by several members, from which I’m currently the only one active, still releasing cracks.

“Our great achievements are in first place, of course, cracking Denuvo V4, making us one of the four groups/people who were able to break the protection. In second place are our online fixes for several AAA games, allowing you to play on legit servers with legit players. In third place, our ordinary Steamworks fixes allowing you to play multiplayer between cracked users.”

In communities like /r/crackwatch on Reddit and those less accessible, Voksi and others doing similar work are often held up as Internet heroes, cracking games in order to give the masses access to something that might’ve been otherwise inaccessible. But how does this fame sit with him?

“Well, I don’t see myself as a hero, just another ordinary person doing what he loves. I love seeing people happy because of my work, that’s also a big motivation, but nothing more than that,” he says.

Finally, what’s up next for Voksi and what are his hopes for the rest of the year?

“In an ideal world, Denuvo would die. As for me, I don’t know, time will tell,” he concludes.

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