Führungswechsel: Thorsten Dirks verlässt Telefónica
Überraschend verlässt Vorstandschef Thorsten Dirks Telefónica Deutschland. Das Unternehmen sucht einen Nachfolger. Dirks wolle sich neuen Herausforderungen stellen, heißt es. (Telefónica, O2)
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Überraschend verlässt Vorstandschef Thorsten Dirks Telefónica Deutschland. Das Unternehmen sucht einen Nachfolger. Dirks wolle sich neuen Herausforderungen stellen, heißt es. (Telefónica, O2)
This would enable the use of real Windows applications in Continuum docking mode.
it looks like Windows's hybrid x86-on-ARM64 tech has a new name "CHPE", whatever it means :-) maybe something like Compound Hybrid PE ? pic.twitter.com/aW1RLYU3dM
— WalkingCat (@h0x0d) November 21, 2016
Microsoft is working on an emulator enabling systems with ARM processors to run x86 applications, according to sources speaking to Mary Jo Foley, and the capability will ship in the update codenamed "Redstone 3," currently due for fall 2017. This will be the third Minecraft-inspired Redstone codename; this year's Anniversary Update was Redstone 1, and the Creators Update coming in spring next year is Redstone 2.
Ever since Microsoft announced Windows on ARM in 2012, there's been an immediate problem that prevents the port of the operating system from having mainstream appeal: it doesn't run Windows applications, because almost all Windows applications are compiled for x86 processors.
This isn't such a big deal for Windows on phones because phone applications have to be purpose-built to include a phone user interface, but it was one of the things that made Windows RT tablets, including Microsoft's own Surface, broadly undesirable. And even while it isn't an issue for phone apps per se, it limits Microsoft's ambitions somewhat with Windows Mobile's Continuum feature. With Continuum, a Windows Mobile phone can connect to a keyboard, mouse, and screen, and the phone can run desktop-style applications. Currently, Continuum is limited to running UWP applications; these apps can offer dual user interfaces, adapting to whether being used in phone mode or Continuum mode. It would be logical and obvious to extend this to allow true Windows desktop applications to run in Continuum mode—but that raises the x86/ARM incompatibility issue once more.
Axanar calls Prelude to Axanar a “mockumentary,“ offers to change film script.
In a motion filed last week, CBS and Paramount asked a judge to rule that (PDF) fan-funded Axanar Productions infringed Star Trek copyright. A day later, the small production company filed its own motion (PDF) claiming that its only existing 20-minute film, called Prelude to Axanar, was shot in a “mockumentary” style, unlike a true Star Trek TV show or movie, and that Axanar Production’s output was always intended to be non-commercial.
The company also contended that CBS and Paramount don’t own “the idea of Star Trek or the Star Trek universe as a whole."
CBS and Paramount allege that Axanar's work copies from the “plots, themes, settings, mood, dialogue, characters, and pace,” of Star Trek works and that, by raising nearly $1.5 million on Kickstarter, the production studio didn’t operate non-commercially.
Less than half a year after updating its Beebox-S line of tiny desktop computers to support Intel’s 6th-gen Core “Skylake” processors, ASRock is releasing new models that will ship with 7th-gen Intel Core “Kaby Lake” chips.
The new Beebox-S is now available from select retailers for around $290 and up (give or take).
ASRock’s little computer ships as a barebones PC which includes a case, CPU, motherboard, power supply, and wireless card, but without memory, storage, or an operating system.
Continue reading ASRock Beebox-S Mini PC gets a Kaby Lake upgrade at Liliputing.
Less than half a year after updating its Beebox-S line of tiny desktop computers to support Intel’s 6th-gen Core “Skylake” processors, ASRock is releasing new models that will ship with 7th-gen Intel Core “Kaby Lake” chips.
The new Beebox-S is now available from select retailers for around $290 and up (give or take).
ASRock’s little computer ships as a barebones PC which includes a case, CPU, motherboard, power supply, and wireless card, but without memory, storage, or an operating system.
Continue reading ASRock Beebox-S Mini PC gets a Kaby Lake upgrade at Liliputing.
Only plants capturing emissions will be allowed.
While US President-elect Trump has promised to bring jobs back to the coal-mining industry despite market forces favoring cheaper natural gas, America’s northern neighbor is pressing to move beyond the fuel that started the Industrial Revolution.
On Monday, Minister of Environment and Climate Change Catherine McKenna announced a plan to completely phase out coal-burning power plants by 2030—unless those plants capture and store their carbon dioxide emissions.
Although fossil fuels only account for about 20 percent of Canada’s electricity due to a significant amount of hydroelectric power, coal is responsible for about three-quarters of energy CO2 emissions. That's equivalent to the emissions of 1.3 million cars, the government said.
News investigations show office supply chain sold unneeded fixes for $180.
Office Depot and its sister retailer OfficeMax have stopped using a technically dubious piece of malware-scanning software after two news services caught the stores recommending costly fixes for PC infections that didn't exist.
According to an investigation conducted by KIRO TV News, four out of six stores in Seattle and Portland, Oregon claimed that out-of-the-box PCs showed "symptoms of malware" that required as much as $180 for repairs and protection. The computers, according to the report, had never been connected to the Internet and were diagnosed as free of malware by security firm IOActive. A separate TV News team from WFXT in Boston reported on Friday that the same free scanning service OfficeMax offers similarly misdiagnosed two of three brand-new PCs as potentially infected.
Officials at Office Depot, the parent company that operates both chains, said they are suspending use of software known as PC Health Check for scanning customers' computers for malware. The officials went on to say they didn't condone the conduct reported by the TV news organizations and have undertaken a review of the assertions.
A report commissioned by the Australian government has found a drop in piracy rates for 2016. The fall is being attributed to improved availability of legal streaming alternatives, but in a juicy twist, the report also reveals that the much reviled Aussie pirate is often the industry’s best customer.
Source: TF, for the latest info on copyright, file-sharing, torrent sites and ANONYMOUS VPN services.
For years, Australian citizens have been subjected to intense criticism over their eager consumption of unauthorized content. Anti-piracy groups have insisted that Aussies simply don’t want to pay, but anecdotal evidence suggested otherwise.
Many of those frequenting torrent, streaming, and similar portals have often stated their motivations in different terms. Content providers treat Aussies as second class citizens, they argue, debuting material later, less conveniently, and at increased cost.
More recently, however, the situation has been improving and new research from the government suggests that when people are presented with sensible legal alternatives, they are prepared to give up, or at least reduce, their pirating ways.
Conducted on behalf of the Department of Communications and the Arts between January and March 2016, the survey sampled 2,400 people aged 12 and up. It aimed to understand consumption of four types of online content – music, movies, TV shows, and video games. It also sought to understand attitudes to piracy, including the role pricing plays in media consumption.
As a starting point, the survey found that 6 out of 10 Internet users (62%) consumed at least one item of digital content during the period, up from 60% in the same period 2015.
While those volumes are relatively static, there was a difference in how that content was consumed. In 2015, 43% obtained content by downloading but in 2016 that had reduced to 39%. Despite it being the most popular download category overall, the largest drops were witnessed in the music sector, from 29% last year to 26% in 2016.
Streaming, on the other hand, increased from 54% to 57% year on year, with TV shows and movies making the biggest gains.
“The proportion of internet users who streamed TV programs increased from 34% to 38% (making TV the most commonly accessed content type via online streaming) and the proportion of internet users who streamed movies increased from 25% to 29%,” the report reads.
This year the most-consumed content were TV shows (41%, up from 38% in 2015), music (39%, down from 42% in 2015) and movies (33%) and video games (15%).
When all four content types were considered, the survey found that consumers streaming content on a weekly basis increased significantly, with 71% doing so for music and videos games, 55% for TV programs and 51% for movies.
YouTube remained the most popular services, followed by iTunes/Apple platforms. Unsurprisingly, Netflix is doing particularly well in third place.
“In 2016, 27% of consumers or sharers had used Netflix, up from 9% in 2015, and making it the third most popular service overall. The proportion using Netflix for movies increased from 16% in 2015 to 41% in 2016, and the percentage using Netflix for TV programs rose from 12% in 2015 to 31% in 2016, meaning it was the most popular service for both movies and TV programs,” the report reads.
Infringement
Of course, even while authorized content consumption continues to increase, there are still those who choose to frequent unauthorized sources. There has been another decrease this year and drilling down into the figures shows that the situation is far from the catastrophy painted by the entertainment industries.
“We estimate that, over the first 3 months of 2016, 23% of Australian internet users aged 12+ consumed at least one item of online content unlawfully, which equates to approximately 4.6 million people. This was a significant drop from the 26% who had consumed unlawful content in 2015,” the report reads.
However, in yet another blow to those who believe that genuine consumers and pirates are completely different and separate animals, the survey also reveals that millions of pirates are also consumers of legitimate content. In 2016, just 6% of Internet users exclusively obtained content from pirate sources.
And there was improvement in other areas too. When the survey presents figures from Internet users who consumed content in the period (instead of just ‘all Internet users 12+’), 37% consumed at least one unlawful file, down from 43% in the same period in 2015. Using the same parameters, 9% consumed all of their files unlawfully, down from 12% in 2015.
Movies continued to be the most popular content on pirate networks, but there was a decrease this year over 2015.
“Although movies continued to have the highest rate of unlawful consumption amongst consumers in 2016 (39%), this had declined significantly from 48% in 2015, driven by a significant decline in the proportion consuming ‘100% unlawful’ content from 32% in 2015 down to 23% in 2016,” the survey reports.
“There were similar declines for music (in any unlawful consumption from 37% to 32%; in 100% unlawful consumption from 20% to 15%) and for TV programs (in any unlawful consumption from 33% to 26%; in 100% unlawful consumption from 21% to 15%). The rate of unlawful consumption for video games remained the same as in 2015, but was the lowest of the four content types.”
But while there have been improvements in a number of areas, the volume of content being consumed illegally is not coming down across the board. According to the report, an estimated 279m music tracks, 56m TV shows, 34m movies, and 5m video games were consumed in the three month period.
“This represented a drop in volumes for video games and TV programs but an increase for music and movies,” the report notes.
“Across all consumers of unlawful content, the median number of files downloaded or streamed unlawfully in the first three months of 2016 was 16, which matched the result from 2015. The median number of files downloaded or streamed without permission was highest for music (20 tracks – equivalent to two albums), followed by TV programs (7), movies (5) and video games (3), which were all broadly consistent with findings from 2015.”
However, despite their reputation for being terrible consumers, the majority of Internet pirates are again shown to be the industry’s best customers. In line with similar findings in Sweden recently, people who pirate some content are also more likely to pay.
“For each content type, those who consumed a mix of lawful and unlawful content spent more money over a 3 month period than those who consumed 100% of their content lawfully,” the survey found.
“This is comparable to the figures from 2015, and suggests that those who consume 100% of their content lawfully tend to consume less content (and hence spend less money) than those who consume a mix of lawful and unlawful content.”
Unsurprisingly, those who pirated everything spent the least money, but even they have something to offer.
“Since the majority of spend on music and movies was not from content purchases but from concerts and gigs and the cinema, those who consumed 100% of their content unlawfully still spent a substantial amount of money on music and movies. In contrast, they did not spend very much money on either video games or TV programmes.”
Motivations for using paid or illicit services
Half of the consumers cited convenience as the main reason to use paid services, with 39% citing speed. Wanting to support creators and not wanting to use pirate sites tied at 37% each but the former was down from 43% in 2015.
In line with 2015, pirates said their prime motivations for using infringing sites was due to the content being free (52%), convenient (44%) and quick (41%). However, convenience was down from 51% in 2015, with “try-before-you-buy” collapsing from 35% in 2015 to 24% in 2016.
How to make pirates stop
In line with 2015, 43% of infringers said that better pricing would be the factor that would be most likely to reduce their consumption of illicit content. Availability came second, with 35% complaining about content not being available in Australia at the same time as elsewhere, and 31% complaining about availability, period.
“Only 1 in 20 infringers (6%) said that nothing would make them stop, rising to 1 in 10 (10%) of those consuming 100% of their content unlawfully,” the report concludes.
The full report is available here (pdf)
Source: TF, for the latest info on copyright, file-sharing, torrent sites and ANONYMOUS VPN services.
It’s been six years since Google released Android 2.3 Gingerbread, but there are still some devices running the aging operating system rather than a newer build. According to Google’s stats for devices that connected to the Play Store, about 1.3 percent of Android devices are still running Gingerbread.
But many Android apps require newer versions of the operating system, and soon you’ll need Android 4.0 or later if you want access to the latest version of Google Play Services.
Continue reading Google is pretty much abandoning Android 2.3 Gingerbread in 2017 at Liliputing.
It’s been six years since Google released Android 2.3 Gingerbread, but there are still some devices running the aging operating system rather than a newer build. According to Google’s stats for devices that connected to the Play Store, about 1.3 percent of Android devices are still running Gingerbread.
But many Android apps require newer versions of the operating system, and soon you’ll need Android 4.0 or later if you want access to the latest version of Google Play Services.
Continue reading Google is pretty much abandoning Android 2.3 Gingerbread in 2017 at Liliputing.
Early motion-controlled software shows the importance of using your hands in VR.
When the Oculus Rift launched back in March, we felt that the lack of hand-tracking controllers was the biggest omission from an otherwise intriguing VR headset. Now, after numerous trade show demos, we finally have Oculus' hand-tracking Touch controllers in the Ars orbiting HQ for testing.
A fuller review of the hardware will have to wait until closer to the controllers' December 6 launch. For now, we can tell you that the Touch controllers are still incredibly comfortable to hold and track very well with the addition of an included second camera. We also have a few early impressions of some launch titles Oculus is using to show off this newfound hand-tracking.
Back in 2006, Wii Sports was the instantly accessible pack-in title that showed millions of players the potential of motion controls in an easy to understand way. VR Sports Challenge is obviously trying to serve the same role for the Oculus Touch controllers, but it fails to be as instantly compelling or generally interesting as the Wii's initial killer app.
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