This year marks the 25th anniversary of Sid Meier’s Civilization. It’s an important milestone for a series that has shaped the strategy genre in countless ways over the last quarter-century. The release of Civilization VI is the next big step, and after 2014’s good-but-not-outstanding Civilization: Beyond Earth, which felt more like a spinoff than a sequel, expectations are high.
The good news is that in the 15 hours and several hundred turns I've poured into a pre-release version of the game—which features all of the structural and mechanical features from the retail release, half of the game’s 20 distinct civilisations, a comprehensive list of different map types, three map sizes, and two game speeds—Civ VI is already very good indeed. It might even be the most in-depth Civilization game to date.
Sure is purdy
Of course, the most recognisable change is the art style. While Civ VI retains the functional hex-grid structure introduced by Civ V, developer Firaxis has dropped the more realistic look, redesigning everything with brighter colours and cartoonish characters more similar to those in Civilization Revolution. The results are absolutely gorgeous, and while I’m sure the visuals will divide opinion, I’d argue Firaxis has picked the better-looking of the two aesthetic approaches. The game has a real sense of flair, and screenshots really haven’t done it justice—it looks beautiful in motion.