The first consumer virtual reality headset for a game console is coming to stores on October 13, but it has already arrived in Ars Technica's orbiting HQ. Yes, a full two-and-a-half years after our first trade show demo, the PlayStation VR is in our hands and currently hooked up to our PS4 and TV via way too many wires.
Out of the box, our very first impression in how comfortable and easy to put on the headset is. The rear headband extends out quite far on its slider, with a strong elastic springiness to snap it back to the underside of the back of your skull. From there, a quick turn of a knob on the back tightens the headset for a precise fit.
On the front, the headset's weight is supported by a large, heavily padded, semisphere that rests comfortably on your upper forehead, far away from any sensitive nasal passages. The display itself floats free in front of your eyes rather than resting heavily on your nose, and it can slide forward and back by simply depressing a button. Thin, flexible rubber light blockers bend around the sides of the face and nose to lock out any outside distractions once the display is aligned properly.